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Aramoro posted:Sorry to hear about your brain problems. Uh, 'k
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# ? Nov 20, 2015 18:02 |
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# ? Jun 12, 2024 05:50 |
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CrazyLoon posted:I have to ask since I keep seeing this pop up, is this the new fad in America atm, which is somehow supposed to absolve you of all criticism of racism? What's more interesting in this case is that Sandi isn't American. She's Australian and of Native American descent. Which is a lot harder to pull off. G0RF fucked around with this message at 18:05 on Nov 20, 2015 |
# ? Nov 20, 2015 18:03 |
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Someone in a stream early this morning told me something along the lines of:quote:I believe in them [CIG] I don't understand these people
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# ? Nov 20, 2015 18:05 |
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"ezgunna: sc is gonna change the game industry forever and I cant believe there is still people talking poo poo about it smh"
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# ? Nov 20, 2015 18:05 |
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Mom can't make you tidy your room in the verse
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# ? Nov 20, 2015 18:06 |
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IrvingWashington posted:Someone in a stream early this morning told me something along the lines of: Not a cult
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# ? Nov 20, 2015 18:08 |
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IrvingWashington posted:Someone in a stream early this morning told me something along the lines of: Shameful. Even Scientologists believe if they spend enough they get to shoot lasers out of their eyes or whatever.
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# ? Nov 20, 2015 18:08 |
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Berious posted:Shameful. Even Scientologists believe if they spend enough they get to shoot lasers out of their eyes or whatever. Man, why does Tom Cruise have to be one?
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# ? Nov 20, 2015 18:10 |
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To be fair lots of whities claim Native blood because *gasp* they have native blood But it's like so insignificant and culturally they are completely unaware. It's just like oh hey I have native mblood cuz my great great great grandfather from Germany had no game and bought a tribal girl for some beads and a rifle
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# ? Nov 20, 2015 18:11 |
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Loiosh posted:Uh, 'k I'm actually curious, you're interested in a Eurotruck Simulator in space, your husband is interested in mining. What have you actually seen which makes you think either of these things will be possible in Star Citizen, not what they've said but what you've seen. Because you say you like what you see but I'm not sure where that is in the game. You say you want to do passenger transport, which is obviously just going to be NPC's because all PC's have spaceships. I'm trying to wrap my head around why that is specifically more interesting than hauling boxes of tea or space junk. Is it just conceptually more interesting?
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# ? Nov 20, 2015 18:12 |
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G0RF posted:It's not that new, though more and more Americans are claiming it because, I dunno, it makes you feel more American? Well, I suppose that kind of pointless pride is still preferable to this attitude with something like this.
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# ? Nov 20, 2015 18:14 |
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IrvingWashington posted:I don't understand these people Roberts is offering an impressive vision. People with more information and context understand that vision isn't realistic. People without it are deeply impressed, and seduced by the possibilities of this brave new gaming world. But forget the money, forget crazy Sandi, forget the toxic community, mismanagement, Gary Oldman, all those shenanigans -- just look at the balance challenges presented by the stuff Roberts has on paper. It's not achievable. But convincing people who are already deeply sunk costed into it... that's not achievable either. Not anytime soon, at any rate.
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# ? Nov 20, 2015 18:14 |
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# ? Nov 20, 2015 18:16 |
That is the penmanship of a grown man.
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# ? Nov 20, 2015 18:18 |
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G0RF posted:Meanwhile, on the Merchandise front, a fan tries to gently shame Sandi into using his better solution for Star Citizen swag. Beer Citizen? Sold.
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# ? Nov 20, 2015 18:19 |
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Pretty handwriting is a dumb thing to be proud of.
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# ? Nov 20, 2015 18:20 |
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The best part of this entire saga will be when they shut off the game servers and people lose their thousands of dollars of jpeg investments
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# ? Nov 20, 2015 18:21 |
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Aramoro posted:I'm actually curious, you're interested in a Eurotruck Simulator in space, your husband is interested in mining. What have you actually seen which makes you think either of these things will be possible in Star Citizen, not what they've said but what you've seen. Because you say you like what you see but I'm not sure where that is in the game. I'm not really interested in Eurotruck Simulator in Space. They've documented their expectations here: https://robertsspaceindustries.com/comm-link/transmission/14804-Design-Civilian-Passenger-Transport - Of course, none of this is in, so I won't be doing any of it for awhile (assuming the game ever comes out, of course). If you're curious, it's pretty similar to what I had in FSX with PMDG + FS2Crew. FS2Crew is basically a passenger's are annoying whiny children mod. You have to deal with incidents, entertainment issues, passengers getting sick and the rare emergency diversion. It adds a bit of entertainment to simulator flying. Combine all that with the VATSIM and you have something that's more than Eurotruck Simulator. For those who don't know, VATSIM is a network of volunteer Air Traffic controllers and pilots, all flying together connected in a single multiplayer session. You have actual pilots and real ATC (and volunteers) who are showing what real flight operations are like. So it kinda spices up what is generally a pretty mundane task. Eventually after a few years I got tired of that because there's only so many times I can do KDFW to KORD in one of those beautiful PMDG planes. I wanted Airbus, but for some reason they've never made one, and Boeing's never been my thing. Now days people are moving to Prepare3d, so I've been keeping my eye on that while trying out whatever new space thing comes around and supporting various kickstarters.
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# ? Nov 20, 2015 18:21 |
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Loiosh posted:
So help me out. Since they just converted to 64 bit (and this is still cause a couple of issues). They basically have just started the development of the real SC (expanded scope). And are now ~ 1 year into development. Thus (your guess) it would be 3-4 more years until SC will release ? Even at "only" 20 mill funding per year, that would be 60 to 80 mill more. Tank Boy Ken fucked around with this message at 18:34 on Nov 20, 2015 |
# ? Nov 20, 2015 18:25 |
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Loiosh posted:So this is a little misunderstanding. I don't believe button pushing is compelling gameplay for me. I did like it when I was accurately simulating Apollo craft and Boeing Airplanes because that's what existed, but for the future, I would like more of that to be controlled by a computer. There's really no benefit to having humans do manual start ups that take 10 minutes to get going. I like the potential depth of a complex system simulation, without requiring manual start ups. I like troubleshooting problems, but like computer-assisted checklists and repair. Most modern aircraft, like the 777 and A380, are intelligent enough to at least offer the checklist to the pilots in case of failures or issues. Spending 10 minutes doing a cold-start is not that interesting to me. Well, an AI to push the buttons for you is listed as one of the features in Rogue System. I don't follow the game though so I'm not sure if that is in the alpha yet.
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# ? Nov 20, 2015 18:26 |
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Decrepus posted:That is the penmanship of a grown man. Flower shops will often write those cards/notes for you, especially so if it's being delivered.
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# ? Nov 20, 2015 18:27 |
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From cart videos, I've never seen more than 3 people online at once. How many people does this support? How do you log into a place with multiple people? Does one person host an instance and others invited/join or is there a community hub and how many people have been in it at once?
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# ? Nov 20, 2015 18:29 |
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Tank Boy Ken posted:So help me out. Since they just converted to 64 bit (and this is still cause a couple of issues). They basically have just started the development of the real SC (expanded scope). And are now ~ 1 year into development. Thus (your guess) it would be 3-4 more years until SC will release ? My guess would be 1 more year (So, 2017) before you'd see the first alpha of what would be an SC MMO. Which would be about 5 years after 2012. Most here like to count 2011 as the start date, so let's say 6 years then. That's about what I would guess, 2017.
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# ? Nov 20, 2015 18:29 |
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BMan posted:Well, an AI to push the buttons for you is listed as one of the features in Rogue System. I don't follow the game though so I'm not sure if that is in the alpha yet. It's not yet, at least of the last update. I might have missed something in the last month. He did add docking in, so you can do docking with a station and undocking. What'll be great is when they do ship-to-ship docking. The first mission in I-War 1 was one of my favorites, where you had to dock with a cargo crate that was rotating. Always loved that.
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# ? Nov 20, 2015 18:31 |
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Madcosby posted:From cart videos, I've never seen more than 3 people online at once. How many people does this support? They're slowly working up towards 1.
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# ? Nov 20, 2015 18:32 |
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Danknificent posted:Roberts is offering an impressive vision. People with more information and context understand that vision isn't realistic. People without it are deeply impressed, and seduced by the possibilities of this brave new gaming world. Sums it up nicely. Loiosh I'm surprised that as an engineer you don't see the GLARING issues with the concept. I'm a lowly web developer and it's always been immediately obvious to me that they have no chance of implementing even a fraction of the promised scope.
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# ? Nov 20, 2015 18:34 |
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Loiosh posted:I'm not really interested in Eurotruck Simulator in Space. They've documented their expectations here: https://robertsspaceindustries.com/comm-link/transmission/14804-Design-Civilian-Passenger-Transport - Of course, none of this is in, so I won't be doing any of it for awhile (assuming the game ever comes out, of course). So how can you say you like what you've seen, when you've not seen anything which matches your vision in anyway at all?
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# ? Nov 20, 2015 18:35 |
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https://www.youtube.com/watch?v=bI5xc8JCazI Finally, a gameplay video we were waiting for.
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# ? Nov 20, 2015 18:35 |
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We know at least 2 people can connect to the same space with that eject another pilot bug. Maybe a whole 5 people in a space thousands of light years across. Sounds like a good game.
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# ? Nov 20, 2015 18:37 |
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revmoo posted:Sums it up nicely. Loiosh I'm surprised that as an engineer you don't see the GLARING issues with the concept. I'm a lowly web developer and it's always been immediately obvious to me that they have no chance of implementing even a fraction of the promised scope. That's because you're just a lowly code monkey, you don't have VISION like an ENGINEER.
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# ? Nov 20, 2015 18:41 |
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Aramoro posted:So how can you say you like what you've seen, when you've not seen anything which matches your vision in anyway at all? You're kinda mistaking two different concepts. I like the progression that I've seen (and detailed in a long post) as the engine has been worked on. That's what I mean when I say I like what I've seen. The second concept is I like the potential - Which I have not seen in game. It's an interesting idea for a game, and that's what I decided to support. It's why I didn't support the original kickstarter. That was basically Evochron Mercury but more, which was not something I was interested in having given Evochron Mercury a go a few times. I kinda got bored of cleaning solar panels.
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# ? Nov 20, 2015 18:43 |
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Loiosh posted:My guess would be 1 more year (So, 2017) before you'd see the first alpha of what would be an SC MMO. Which would be about 5 years after 2012. Most here like to count 2011 as the start date, so let's say 6 years then. That's about what I would guess, 2017. I thought they said specifically that they're not making an mmo but rather a very elaborate lobby system around separate instances? They referred to games like battlefield where your account progression is saved but there is no single version of any one map.
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# ? Nov 20, 2015 18:43 |
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# ? Nov 20, 2015 18:54 |
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# ? Nov 20, 2015 18:54 |
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Chalks posted:I thought they said specifically that they're not making an mmo but rather a very elaborate lobby system around separate instances? They referred to games like battlefield where your account progression is saved but there is no single version of any one map. Anything else would be impossible but they've also been calling "persistent universe" and not semi persistent instances.
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# ? Nov 20, 2015 18:55 |
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Loiosh posted:the original kickstarter. That was basically Evochron Mercury but more, which was not something I was interested in having given Evochron Mercury a go a few times. I kinda got bored of cleaning solar panels. Why do you think this would ever be any different? (Also the original kickstarter was for basically Wing Commander whatever, I don't know where people are getting "Deep Space Sim" from)
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# ? Nov 20, 2015 19:00 |
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Cao Ni Ma posted:Anything else would be impossible but they've also been calling "persistent universe" and not semi persistent instances. Well they've also called it the best drat space sim ever but it won't be that either. The reason I say this about the "MMO" aspect is because of this really interesting article by the lead developer of Ascent: quote:However, at no point (that I know of), has Cloud Imperium actually called Star Citizen an MMO. MMO-like and persistent universe imply many of the same things, but hopefully, for the sake of the game, not all of them. http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/
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# ? Nov 20, 2015 19:02 |
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Paladinus posted:https://www.youtube.com/watch?v=bI5xc8JCazI Hot drat. I've got some disposable income to throw at this. Maybe they can offer me a jpeg of a custom robot dog?
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# ? Nov 20, 2015 19:04 |
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Haha even the space station has the shakes
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# ? Nov 20, 2015 19:04 |
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# ? Jun 12, 2024 05:50 |
Karl is the most mentally ill person that has ever posted about Star Citizen on SA
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# ? Nov 20, 2015 19:05 |