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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Nuebot posted:

Also I complained about it before and will do so again; I loving hate having to scroll through a billion misc items to find the one note or holotape I haven't examined yet. Make a different tab for them!

This baffles me. They did have a different tab for them, Fallout 3 had an entirely different part of the menu devoted to the notes and audios you found. poo poo, even Oblivion had a separate section in the inventory for books and notes.

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Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k
FO4 You can't compare weapons and you can't sort by ammo type. I had to report to renaming them all "45" "38" etc at the workbench. Partly my fault for hoarding so many to begin with but still stupid.

Croccers
Jun 15, 2012

Cleretic posted:

This baffles me. They did have a different tab for them, Fallout 3 had an entirely different part of the menu devoted to the notes and audios you found. poo poo, even Oblivion had a separate section in the inventory for books and notes.
The lack of the keyring when it was in 3 is pretty :psyduck: too.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Persona 3: The plot section just before rescuing Fuuka has you and two friends going into a shady alleyway searching for information and nearly getting beaten up by the local criminal element. There are two problems with this:
1) You can go there by yourself slightly earlier in the day and get no trouble at all;
2) More importantly all three of you have been fighting supernatural monsters for the last month and a half, and are fully armed for the purpose (I just gave Junpei a baseball bat with nails through it!)
It just seems like it shouldn't necessarily be as scary as it's portrayed. Not the end of the world, it isn't completely nonsensical or anything, but it's a bit irksome.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Also, the baseball bat with nails through it does Slash damage when you'd kind of expect it to do Bash damage, but as far as the game's concerned it's a two-handed sword. :v:

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
All
Night
Non
Stop

StandardVC10 posted:

Persona 3: The plot section just before rescuing Fuuka has you and two friends going into a shady alleyway searching for information and nearly getting beaten up by the local criminal element. There are two problems with this:
1) You can go there by yourself slightly earlier in the day and get no trouble at all;
2) More importantly all three of you have been fighting supernatural monsters for the last month and a half, and are fully armed for the purpose (I just gave Junpei a baseball bat with nails through it!)
It just seems like it shouldn't necessarily be as scary as it's portrayed. Not the end of the world, it isn't completely nonsensical or anything, but it's a bit irksome.

I just assumed they don't carry their weapons and poo poo with them, and that magic only works during that weird extra hour or whatever when Tartarus exists.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Nuebot posted:

Also I complained about it before and will do so again; I loving hate having to scroll through a billion misc items to find the one note or holotape I haven't examined yet. Make a different tab for them!

A million times this. It's the only thing that seriously ticked me off besides the annoying repeatable quests. Just put all these keys in a keyring or something, wasnt this how it worked in NV?

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.
The controls for building things in FO4's Workshop mode are never adequately explained (I only realised about 20h into the game that Shift+WASD will move the overlay, so I don't have to use the arrow keys anymore, and that holding the Place button while moving the mouse will move objects around without the character moving) and the whole thing itself is really fiddly and irritating to use. I spent 20 minutes trying to get a large shed set up (not quite two storeys, as it's just one large room). The bottom part took about 5 minutes to set up, no problems, but the second set of walls took me 10 minutes for one side. The only reason I got the other walls and the roof set up so fast was because I turned on the no-clip console command and built everything else while floating above the building.

Seriously, if you want to make building poo poo easier, just tcl that poo poo.

Owl Inspector
Sep 14, 2011

This is all true but you can at least make finding your own weapons and armor a bit easier if you start all their names with a period so they get sorted to the top of the list. Won't help with anything that you can't mod though since you can't rename anything else.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Gestalt Intellect posted:

This is all true but you can at least make finding your own weapons and armor a bit easier if you start all their names with a period so they get sorted to the top of the list. Won't help with anything that you can't mod though since you can't rename anything else.

Wait, they don't even have a favourites tab?

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k

Somfin posted:

Wait, they don't even have a favourites tab?

You can favor it but if you store it or iirc even give it to your companion it stops being favorited. Also can only have 12 favorites.

Ramos
Jul 3, 2012


Thin Privilege posted:

You can favor it but if you store it or iirc even give it to your companion it stops being favorited. Also can only have 12 favorites.

Ha ha, what? What's with the arbitrary limitation? Did they map favorites to your control stick somehow?

Sleeveless
Dec 25, 2014

by Pragmatica

Thin Privilege posted:

You can favor it but if you store it or iirc even give it to your companion it stops being favorited. Also can only have 12 favorites.

This was especially fun in New Vegas since entering a casino meant getting your weapons confiscated so every time you had to completely redo your keybinds after you left.

Aphrodite
Jun 27, 2006

Cleretic posted:

From Oblivion to Skyrim we lost stats and a robust spellcrafting and enchanting system, but nobody was really calling for that. Sure the way stat progression was done in Oblivion was terrible, and spellcrafting was pretty broken, but the former wasn't too hard for modders to fix without just throwing the whole thing out and the latter is seen as a good thing. Over on Bioware's side of things I remember Dragon Age 2 being pretty resoundingly disliked because it developed in a complete 180 from what people enjoyed about the original. And of course with both of those you've also got the switch from a silent, broadly-defined protagonist to a specified, voiced one, and I think even if you do believe that was a good move you can see there's still a strong call for a silent player-avatar. Of course the later games are better games, because they also make objective improvements to the formula and are made with stronger tools and for stronger platforms, but in the process they shed a lot of things that aren't necessarily obsolete and still do have appeal.

Uh, the gimmick of Dragon Age is that you literally see your whole origin.

Owl Inspector
Sep 14, 2011

Ramos posted:

Ha ha, what? What's with the arbitrary limitation? Did they map favorites to your control stick somehow?

The favorites are just number keys 1 through =. The favorites button just brings up a + quick menu that gives you access to those same hotkeys, because making something actually useful for PC version would have been too much work. There isn't a favorites menu like in skyrim that would let you see more items than just what's on your hotkeys.

muscles like this!
Jan 17, 2005


Gestalt Intellect posted:

The favorites are just number keys 1 through =. The favorites button just brings up a + quick menu that gives you access to those same hotkeys, because making something actually useful for PC version would have been too much work. There isn't a favorites menu like in skyrim that would let you see more items than just what's on your hotkeys.

On the console version each direction on the d-pad gets three spots. I've found that even just three can be kind of unwieldy.

Lord Chumley
May 14, 2007

Embrace your destiny.

StandardVC10 posted:

Not the end of the world,

Not yet, anyway.

darkwasthenight
Jan 7, 2011

GENE TRAITOR

Sleeveless posted:

This was especially fun in New Vegas since entering a casino meant getting your weapons confiscated so every time you had to completely redo your keybinds after you left.

I liked the part in the Dead Money DLC where you got all your confiscated gear back as you returned to the Mojave. Unfortunately it affected everything in your inventory. All the hundreds of keys, caps, meds, ammo, and quest items you'd accrued over the course of the game were returned to you one at a time with a nice little pop-up notice at the top of the screen and a sound effect.

If you did it towards end-game and were playing non-hardcore with a bunch of unused ammo sat in your pack it could run for several hours in real-time. Click. Click. Click. click.click.click.click.

I used to turn the sound off and let it idle just to get it out the way. The other real joy of that part was that all your loot from Dead Money would still be in your pack, plus your full loadout from the Mojave, so you'd instantly be overloaded. If you wanted to use any of the bases that weren't the BoS Bunker you'd better either have the packmule perk that let's you fast travel overburdened, or be prepared to crawl to the nearest Express postbox.

princecoo
Sep 3, 2009
I'm annoyed by Fallout 4 companions using ammo. Settler/NPCs will have unlimited ammo as long as they have some ammo in their inventory. This means you can equip an entire settlement with fully modded plasma rifles, as long as they have 1 plasma cell in their inventory they will never run out of ammo.

Companions can also be equipped with whatever weapons you want, but they need ammunition too. So Nick Valentine uses a lovely pipe pistol. I give him a nice modded assault rifle and 2 minutes and one encounter later he's blown through the 150 rounds I gave him for it.

The result is you have to keep talking to companions and initiating trade in order to stock them up with ammo.

Even more infuriating is Piper, who uses a stock standard 10mm pistol by default. So I give her a fully modded 10mm with all the bells and whistles, and as soon as she runs out of 10mm ammo, she puts the fancy 10mm away and whips out her lovely default 10mm. Why do your magic unlimited 10mm bullets not work with my fancy 10mm gun, Piper?

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Aphrodite posted:

Uh, the gimmick of Dragon Age is that you literally see your whole origin.

I don't really know much about Dragon Age 2. I liked Origins well enough, at least in theory (in practice I was hampered by unknowingly making poor build choices with my Mage) but not personally liking Mass Effect 2 and the poor immediate reception of DA2 meant I was off the Bioware bandwagon pretty quickly. I was just using it as an example.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Witcher 3

Two things:

1. Trying to run up the side of mountains in huge open-world games is usually janky, but Witcher 3 is probably the worst example I've played to date. In something like Skyrim or Far Cry 3 there are usually ways to bullshit your way up the side of a hill by doing weird jumps at odd angles until you eventually abuse the physics enough to get where you need to go. In Witcher 3 you can generally do the same thing, but Geralt seems a lot more prone to either refusing to jump on certain slanted surfaces, or going into "sliding mode" where you lose control and kind of surf your way back down to somewhere flat. This is exacerbated by the ridiculous fall damage, where Geralt will drop a few feet and die instantly. You can get around it using your horse for the most part, since if you can trick it into jumping off the side of a cliff you seem to be invincible as far as I can tell. If you've actually managed to scale a mountain that you're not really supposed to climb, trying to get down without your horse is usually suicide.

2. The inventory system is a complete mess. You have all sorts of crafting materials, but there's no real interaction between your list of supplies and the various smiths that actually craft stuff for you. If you're missing something, you have to make a mental note of what you need or pin the recipe to the side of the screen and then search things out yourself. Adding to this, a lot of the supplies themselves either require crafting, or can be obtained by breaking down things you already have into separate materials. It could really do with some sort of button that's a combination of "Craft this sword using whatever I currently have. If I don't have the specific ingredients, either buy them from the merchant I'm currently speaking to, craft them from other crafting ingredients I already have, or break down things I already have to make those ingredients." Instead you have to do it all yourself and it's a pain.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
the fall damage is ridiculous in witcher 3. a high level fiend can chip my health away but a drop from a moderately high ledge is practically lethal

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Action Tortoise posted:

the fall damage is ridiculous in witcher 3. a high level fiend can chip my health away but a drop from a moderately high ledge is practically lethal

I kind of wish games would just stop with the fall damage or give you more reliable means to negate it. I get that ~Realism~ and all, but why does falling from four feet take half my health, and six feet kill me in like half the games I play these days. Forcing me to run down things the long way is boring, especially if I just had to climb a tall tower and now I have to climb back down it.

Lord Lambeth
Dec 7, 2011


Nuebot posted:

I kind of wish games would just stop with the fall damage or give you more reliable means to negate it. I get that ~Realism~ and all, but why does falling from four feet take half my health, and six feet kill me in like half the games I play these days. Forcing me to run down things the long way is boring, especially if I just had to climb a tall tower and now I have to climb back down it.

Borderlands 2 made fun of this.
https://www.youtube.com/watch?v=WeYxAXtm2sc

I remember the fall damage was so bad on Witcher 3's release that people died in the tutorial race with Ciri. It wasn't immediately apparent that you can nullify all fall damage by hitting the jump button just before you hit the ground. Mashing the jump button while falling also works.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Nuebot posted:

I kind of wish games would just stop with the fall damage or give you more reliable means to negate it. I get that ~Realism~ and all, but why does falling from four feet take half my health, and six feet kill me in like half the games I play these days. Forcing me to run down things the long way is boring, especially if I just had to climb a tall tower and now I have to climb back down it.

Shadow of Mordor did this and it was great. Instead of having to crawl down a tower for 5 minutes just jump off the top and sprint off into the next pack or orcs.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Nuebot posted:

I kind of wish games would just stop with the fall damage or give you more reliable means to negate it. I get that ~Realism~ and all, but why does falling from four feet take half my health, and six feet kill me in like half the games I play these days. Forcing me to run down things the long way is boring, especially if I just had to climb a tall tower and now I have to climb back down it.

i like how the arkham games will just cushion your fall after a certain height and i hope just cause 3 kept the ability to cancel freefall damage by grappling the ground. hr's icarus module is a good mechanic, too.

Arrath
Apr 14, 2011


In Just Cause 2 you'd never take falling damage as long as the grappling hook was attached to something. Falling at the ground at terminal velocity? Fire the hook at the ground and accelerate into a perfectly safe landing!

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Arrath posted:

In Just Cause 2 you'd never take falling damage as long as the grappling hook was attached to something. Falling at the ground at terminal velocity? Fire the hook at the ground and accelerate into a perfectly safe landing!

I think you meant to post it here.



Oh, Fallout 4, can I sort my odds and ends by recent activity? It really kills my ability to enjoy the world you've crafted when I get a log by Mark Randomperson#324 and I have to scroll all the way down.

And don't even get me started on any series of numbered audio tapes that I have no clue which I've listened to.

ArtIsResistance
May 19, 2007

QUEEN OF FRANCE, SAVIOR OF LOWTAX

Jobbo_Fett posted:

I think you meant to post it here.



Oh, Fallout 4, can I sort my odds and ends by recent activity? It really kills my ability to enjoy the world you've crafted when I get a log by Mark Randomperson#324 and I have to scroll all the way down.

And don't even get me started on any series of numbered audio tapes that I have no clue which I've listened to.

I think you meant to post it here.

Can anyone help me with my car? It's making a horrible screaming noise any time I brake.

Alteisen
Jun 4, 2007

by FactsAreUseless
Regular armor in Fallout 4 is hilariously underpowered, the game feels like its really built around the power armor.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Alteisen posted:

Regular armor in Fallout 4 is hilariously underpowered, the game feels like its really built around the power armor.

It basically turns fallout 4 into a survival game if you don't use it because poo poo will kill you fast. But then by the time you're like level 30 you can oneshot all but the hardest enemies and everything's kind of limp since unless you're trying to tank rockets with your face, nothing's a threat.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Alteisen posted:

Regular armor in Fallout 4 is hilariously underpowered, the game feels like its really built around the power armor.

Related to this, I find you're pretty hosed if you didn't put points in Strength. The perks to mod power armor are in Strength for some reason, so if you didn't focus on that then your power armor won't really stack up. And I feel like anyone who dump-statted Strength probably didn't put anything much in Endurance either since they tend to go hand-in-hand (certainly I didn't), so you probably can't weather the storm by yourself.

I think this is pretty bad, given the primary strengths of power armor are being able to carry a lot and being tanky as hell... but the characters that can mod the armor and make it really properly amazing are the ones that are already burly and tanky anyway. Meanwhile the characters that most need power armor can't make it reach its fullest potential.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Cleretic posted:

Related to this, I find you're pretty hosed if you didn't put points in Strength. The perks to mod power armor are in Strength for some reason, so if you didn't focus on that then your power armor won't really stack up. And I feel like anyone who dump-statted Strength probably didn't put anything much in Endurance either since they tend to go hand-in-hand (certainly I didn't), so you probably can't weather the storm by yourself.

I think this is pretty bad, given the primary strengths of power armor are being able to carry a lot and being tanky as hell... but the characters that can mod the armor and make it really properly amazing are the ones that are already burly and tanky anyway. Meanwhile the characters that most need power armor can't make it reach its fullest potential.

What do you think would be better? A band of power armour upgrades around SPECIAL 7 or so?

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
DR seems to scale horribly and suffer from pretty heavy diminishing returns later on. It is entirely possible to be killed in one hit later on even in power armor so I have found it beneficial to just gently caress all that noise, sneak around and focus on poo poo that lets me kill them first. Or if everything else fails hide behind a crate and just carpet bomb the entire area with grenades. Also I can't believe Bethesda still hasn't figured out how to actually make you shoot where you aim in third person, this poo poo has been around for ages although it is better now that you don't shoot literal objects in the world with physics enabled.

Esroc
May 31, 2010

Goku would be ashamed of you.
Does Bethesda just not have time to sculpt decent faces for their NPC's? I tinkered with the character creator for hours before starting the game and it's surprisingly robust. With some minor effort you can make some very unique and realistic faces with it. Yet every NPC in the game, including important story characters, look like they're molded out of play-dough.

So I've run into the problem where my character is running around looking like he belongs in a different game. He's more detailed and natural looking than anyone he runs in to.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Morglon posted:

Bethesda still hasn't figured out how to actually make you shoot where you aim in third person, this poo poo has been around for ages although it is better now that you don't shoot literal objects in the world with physics enabled.

Aiming is weird, I've shot people point blank and still missed. Meanwhile using VATS I've seen bullets literally just curve mid-air and make impossible shots because I had a high hit rating somehow on a raider hiding in a corner on a roof. It was how I could tell if a shot was going to hit or miss, if it would just turn mid-air like in a god damned cartoon.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

Nuebot posted:

Aiming is weird, I've shot people point blank and still missed. Meanwhile using VATS I've seen bullets literally just curve mid-air and make impossible shots because I had a high hit rating somehow on a raider hiding in a corner on a roof. It was how I could tell if a shot was going to hit or miss, if it would just turn mid-air like in a god damned cartoon.

Your character is actually Revolver Ocelot. :ocelot:

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Somfin posted:

What do you think would be better? A band of power armour upgrades around SPECIAL 7 or so?

While that would be a solution, and probably a really fun one if you gave every stat suitable upgrades, it's a very big solution to a problem that doesn't need one that grand. I'd suggest just making Blacksmith, Gun Nut and Armorer the '1 rank' perks for Strength, Perception (or Intelligence, whichever) and Endurance respectively, so that stats don't preclude anyone from upgrading their melee weapons, conventional guns and armor respectively to their liking. The modification system's probably the best advancement of the entire game, it's a shame to gate it behind stats that people took for entirely separate reasons.

While you could also move Science! down to being on that same level, I'd say there is reason to keep it as a perk that requires some points of Intelligence. By itself Science! just provides modifications for energy weapons, which is niche enough compared to the others that you're not necessarily losing anything by not having it. But Science! also pairs with the other crafting perks to make some really cool toys, especially for power armor. Keeping it as a 'higher' crafting perk doesn't hurt people who just want to be able to keep pace with the game, but it does provide the option to, if you really like crafting, get really good at it.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Cleretic posted:

While you could also move Science! down to being on that same level, I'd say there is reason to keep it as a perk that requires some points of Intelligence. By itself Science! just provides modifications for energy weapons, which is niche enough compared to the others that you're not necessarily losing anything by not having it. But Science! also pairs with the other crafting perks to make some really cool toys, especially for power armor. Keeping it as a 'higher' crafting perk doesn't hurt people who just want to be able to keep pace with the game, but it does provide the option to, if you really like crafting, get really good at it.

Science is basically a catch-all upgrade you use it for a few other mid to high end guns too, like the assault rifle. They should have done, like you said, and made all of the crafting perks near one or two SPECIAL and then used Science spaced out on more melee weapons and armor to gate it a bit, or maybe even introduced another science-type perk that lets you upgrade more stuff in a less scientific direction. Lord knows there are a fair few perks that are so useless to take at all they could have easily replaced them.

Similarly, almost none of the 10(or is it 9?) SPECIAL required perks are any good it seems. All the best ones are at the top then at the bottom it's all useless poo poo you don't even want to take because they don't do novelty things even, aside from the ones that let you avoid fights by drawing your gun.

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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Nuebot posted:

Similarly, almost none of the 10(or is it 9?) SPECIAL required perks are any good it seems. All the best ones are at the top then at the bottom it's all useless poo poo you don't even want to take because they don't do novelty things even, aside from the ones that let you avoid fights by drawing your gun.

I hate that the top Intelligence one is Nerd Rage. That's the least Intelligence-ish Intelligence perk there is, and it's actually not very useful at all for a character with that focus.

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