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Dongattack posted:Help, i'm struggling with choosing a faction: I just did the Battle at Bunker Hill quest which left me as enemies with The Institute due to my choices, only i'm not sure if that's the outcome i wanted. Mostly my problem is that i have no idea what the institutes agenda really is. Replace everyone with synths? Never got to ask them about that. Use synths as slaves to kill everyone in the commonwealth? Use synths to further technology to a point where the commonwealth can be saved? Use synths as a army to conquer the world? I'm kinda in the same boat as you with regards to the Institute, though I'm earlier along in the main questline, and my assumption is my character is just as clueless as the player and too embarrassed at this point to ask, so he goes with whatever seems to make his friends happy.
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# ? Nov 23, 2015 20:45 |
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# ? May 10, 2024 07:56 |
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Geokinesis posted:Use synths as slave labour/force projection (when needed) keep doing unethical secret experiments on the commonwealth and not really share any benefits of it. If you follow their thread you give them almost unlimited electrical power to keep them going pretty much forever. Basically mad bad unethical science with slavery. Cheers! I know what i want then.
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# ? Nov 23, 2015 20:47 |
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Is it possible to fail the Covenant entrance test?
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# ? Nov 23, 2015 20:54 |
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Dongattack posted:Help, i'm struggling with choosing a faction: I just did the Battle at Bunker Hill quest which left me as enemies with The Institute due to my choices, only i'm not sure if that's the outcome i wanted. Mostly my problem is that i have no idea what the institutes agenda really is. Replace everyone with synths? Never got to ask them about that. Use synths as slaves to kill everyone in the commonwealth? Use synths to further technology to a point where the commonwealth can be saved? Use synths as a army to conquer the world? Bad Guys The Institute: Evil mad scientist slaveowners that take it upon themselves to decide what's best for everyone else. Enjoy replacing people with synths for sinister, but unknown, reasons. Claim to be working "for the good of mankind". The Brotherhood: Semi-theocratic totalitarians that want to keep all "technology" out of the hands of the common people "for their own good". Between the snappy uniforms and "ethnic" cleansing, they're pretty obviously a Nazi expy. Only thing keeping them from being literal Nazis is they're neither socialist, nor German. Also claim to be working "for the good of mankind". Good Guys The Railroad: Represent the idealism of classical Liberalism. Seek equal rights for everyone with free will, including synths. The Minutemen: Right-leaning libertarians trying to rebuild society by building a militia to protect everyone from raiders and super mutants.
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# ? Nov 23, 2015 21:03 |
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Darth Windu posted:Maybe ill make a sexy lady science girl. my main problem with these games is figuring out who i want to be, should i just return the game and get my money back because it doesnt seem financially smart to buy a 60 doller character creator best post would read again ++
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# ? Nov 23, 2015 21:07 |
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Found this guy in a raider infested building Also, barbarian Curie is the best Curie (spoilered for anybody who hasn't met her and/or hasn't finished her personal quest): http://i.imgur.com/jCQlfDb.jpg http://i.imgur.com/fBDPRph.jpg "Zere is too much violens" indeed TorakFade fucked around with this message at 21:19 on Nov 23, 2015 |
# ? Nov 23, 2015 21:15 |
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Something I was never really clear on regarding the Railroad: What's the deal with them reprogramming synths to believe they're human? Maybe I missed a quest somewhere along the line where you see more detail. Do they do that if the synth in question asks for it, or do they always do that to synths they "free?" Sjonnar posted:I think I've figured this out. During the Battle of Bunker Hill quest, side with the railroad, shoot your courser contact, and kill all the institute synths and brotherhood knights in the railroad hidey hole. Then go to the CIT ruins and talk to Shaun, and tell him you freed the synths because it was the right thing to do, be generally negative towards the institute, and tell him you're disappointed in him. You'll get a popup saying that the institute is now your enemy, you'll fail all institute quests, and also the "Underground Undercover" railroad quest, and you'll get a new quest called Burned Cover (or something like that) to report to Desdemona. When you do, she'll say that's it, the rairoad is done, and Patriot was their last hope of fighting the institute, and there's no way to fight them now without an army. Your army. Go talk to Preston. One more question here: do I have to do this before completing Underground Undercover and freeing the synths that Patriot wants me to? Or does that also blow my cover but in a less useful way?
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# ? Nov 23, 2015 21:16 |
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Harrow posted:Something I was never really clear on regarding the Railroad: they offer it to all synths and generally recommend it so that they can forget the terrible life they had before and live an honest life somewhere. this is why synths are sent out of the commonwealth, too. if you give someone memories that their name is Dave from Boston and send them off to Ronto, no one will ever be in a position to question them and they certainly won't bump into the real Dave from Boston
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# ? Nov 23, 2015 21:29 |
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I don't know about you guys but I just pressed OK and used the default face/name
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# ? Nov 23, 2015 21:29 |
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I joined the "bleed damage on a laser rifle" club today. I made it into a shotgun, and the thing shreds any enemy on Very Hard with a few exceptions.
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# ? Nov 23, 2015 21:32 |
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McSpankWich posted:I don't know about you guys but I just pressed OK and used the default face/name boring
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# ? Nov 23, 2015 21:34 |
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So does power armour lower your VATS points or something? I used to be able to get off about 4-5 sniper shots with a full amount of action points, but in my x-01 power armour a single sniper shot takes all my AP. Is something wrong or is power armour just really bad?
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# ? Nov 23, 2015 21:37 |
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McSpankWich posted:I don't know about you guys but I just pressed OK and used the default face/name same
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# ? Nov 23, 2015 21:37 |
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Harrow posted:Something I was never really clear on regarding the Railroad: No idea. I did, but that's because I went straight from the institute, to turning the tape in to Sturges, to going after the raider synth in Libertalia, to Battle of Bunker Hill without talking to the railroad. So when I went to them to warn them, I had to side with them over the minutemen just to warn them, and I got the Undercover mission right there.
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# ? Nov 23, 2015 21:38 |
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McSpankWich posted:I don't know about you guys but I just pressed OK and used the default face/name In most first-to-third-person games where they let you make a character, I don't bother since I primarily play in first person in those kinds of games, but FO4 makes you go to third person in conversations and I don't want my guy to be the generic John Fallout dude if I'm gonna look at him and give him a personality and such. I didn't bother customizing the spouse though since they've got a pretty bit part in the story.
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# ? Nov 23, 2015 21:39 |
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sector_corrector posted:I joined the "bleed damage on a laser rifle" club today. I made it into a shotgun, and the thing shreds any enemy on Very Hard with a few exceptions. Yes. High five. The recoil on an auto laser shotgun is insane but it rips through everything.
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# ? Nov 23, 2015 21:40 |
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McSpankWich posted:I don't know about you guys but I just pressed OK and used the default face/name hosed up if true
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# ? Nov 23, 2015 21:44 |
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When I'm finished with retaking Fort Independence, am I basically done with the minutemen quests? (Apart from radiant quests to expand my ever growing number of settlements to ignore)
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# ? Nov 23, 2015 21:49 |
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Mr. WTF posted:You can also pop a jet right when the dialog ends, sprint over and shotgun the main guy and the deputy in the face quickly and then pick off their two buddies and save Kent.. I didn't even have to pop a jet. VATS headshot on both of them. e: actually if I remember right there's a dialogue option that's something like 'kill me first so Kent has to watch' and they try to and fail. Dongattack posted:Help, i'm struggling with choosing a faction: I just did the Battle at Bunker Hill quest which left me as enemies with The Institute due to my choices, only i'm not sure if that's the outcome i wanted. Mostly my problem is that i have no idea what the institutes agenda really is. Replace everyone with synths? Never got to ask them about that. Use synths as slaves to kill everyone in the commonwealth? Use synths to further technology to a point where the commonwealth can be saved? Use synths as a army to conquer the world? They never tell you what their agenda is. You can infer a lot of things but specifically those questions are never answered in any satisfactory way. Moridin920 fucked around with this message at 21:55 on Nov 23, 2015 |
# ? Nov 23, 2015 21:50 |
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This here is cool, but I can't figure out how they did the door and entryway with stairs. When I put a doorframe (wood/walls/doorframe) on the edge of a foundation block, I can't put another foundation block in front of it to put stairs on. If I put stairs right up to a door it fucks the settlers pathfinding up considerable, so I want a kind of a patio like in this pic. Is there some trick to it?
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# ? Nov 23, 2015 21:54 |
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On the topic of going Default, remember that in Mass Effect (a series where you can change a ton of stuff), the data overwhelmingly said that players went Default Male Soldier Shepherd. In a vaguely related topic, I heard that incidental dialogue in 4 from NPCs confirms that NCR won New Vegas. Aside from being inevitable from a story perspective, can anyone confirm?
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# ? Nov 23, 2015 21:59 |
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MisterBibs posted:On the topic of going Default, remember that in Mass Effect (a series where you can change a ton of stuff), the data overwhelmingly said that players went Default Male Soldier Shepherd. Yeah it seems inevitable. Even with the other 2 endings, this game takes place far enough in the future that the NCR would have worn them down. The legion never actually stood a chance, and even with all his fancy Robots Mr. House was just one city state. The NRC is a united re-built west coast. They have proper cities, factories, tanks, planes. The NRC's grown beyond the scope of what can even really be represented in a fallout game, from what I can gather they're basically back to nearly pre-war levels of development. Even the Brotherhood doesn't stand a chance in the long run because the Brotherhood aren't nation builders. They destroy, they preserve, but they don't build cities, they don't repopulate the earth. I wonder what's going on in the rest of the world. Did any of China survive? What's going on in Europe? The NCR with all their technology and development probably know the global situation. Would be reasonable to assume they have spy and communications satellites again by now what with all the pre-war rockets and space poo poo laying aorund.
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# ? Nov 23, 2015 22:04 |
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MisterBibs posted:On the topic of going Default, remember that in Mass Effect (a series where you can change a ton of stuff), the data overwhelmingly said that players went Default Male Soldier Shepherd. I used the default male face in Mass Effect because the face creator was completely incapable of turning out anything that looked even vaguely decent by comparison, at least in the first two ME games. Never played Soldier, though, but I can see why it was the most popular. If you're coming from a shooter background, you probably do want the "just let me shoot motherfuckers" class. As for the NCR winning, I never came across that dialog. I hope that's the case, because it means my first/"main" New Vegas character was on the winning side But also, the only mention of the NCR I really heard in Fallout 4 was the thing in Kellogg's memories, but that was referring to the NCR's founding. Someone might've gotten that mixed up with hearing that they won in New Vegas, or maybe there's incidental dialog I didn't hear.
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# ? Nov 23, 2015 22:05 |
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Has anyone else run into the problem at the Mercer safehouse where it says to clear out remaining enemies but there aren't any left? Is there a fix?
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# ? Nov 23, 2015 22:08 |
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Do legendary spawns increase with level ?
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# ? Nov 23, 2015 22:09 |
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ymgve posted:When I'm finished with retaking Fort Independence, am I basically done with the minutemen quests? (Apart from radiant quests to expand my ever growing number of settlements to ignore) No, you get a whole new kind of radiant quests, emergencies. Which seems to be kidnappings, or a band of X moved in near by, please purge the unclean.
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# ? Nov 23, 2015 22:10 |
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Baronjutter posted:I wonder what's going on in the rest of the world. Did any of China survive? What's going on in Europe? The NCR with all their technology and development probably know the global situation. Would be reasonable to assume they have spy and communications satellites again by now what with all the pre-war rockets and space poo poo laying aorund. Presumably China is completely destroyed since it was the brunt of most of the US' nuclear retaliation. Europe might be faring slightly better, maybe?
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# ? Nov 23, 2015 22:11 |
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CJacobs posted:Presumably China is completely destroyed since it was the brunt of most of the US' nuclear retaliation. Europe might be faring slightly better, maybe? Fallout 3 had immigrants, somehow, from Europe so maybe not.
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# ? Nov 23, 2015 22:14 |
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Europe apparently mostly destroyed itself with civil wars due to dwindling resources before the great war even started, and I'm sure the bombs didn't help. There isn't really a whole lot about Europe after the bombs in the Fallout Universe, they're kind of irrelevant. I'm pretty sure you do meet some people from Britain in some of the games, though. Also, there are some Norwegian raiders at the SE part of the F4 map, but that might just be a viking joke. Broken Cog fucked around with this message at 22:17 on Nov 23, 2015 |
# ? Nov 23, 2015 22:15 |
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Baronjutter posted:Yeah it seems inevitable. Even with the other 2 endings, this game takes place far enough in the future that the NCR would have worn them down. The legion never actually stood a chance, and even with all his fancy Robots Mr. House was just one city state. The NRC is a united re-built west coast. They have proper cities, factories, tanks, planes. The NRC's grown beyond the scope of what can even really be represented in a fallout game, from what I can gather they're basically back to nearly pre-war levels of development. I swear I remember reading somewhere that in the Fallout world Europe descended into anarchy before the bombs even dropped. Although that might actually have meant they were in a better position to survive post nuclear war, since being in chaos already would mean that nobody's going to waste nukes on them. The NCR's development level is actually why I'd rather see less focus on the West coast, or at the very least, a game set closer to the war. Having a bunch of relatively stable settlements and regular trade routes just doesn't feel as interesting to me as a more chaotic setting.
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# ? Nov 23, 2015 22:16 |
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It's a shame the opening pre-war sequence didn't touch more on the established in game lore about the period right before the war. The civil unrest, army mutinies (the original human FEV test subjects were military prisoners), the fear of Chinese bio-weapons (which in game was the whole reason FEV was developed). The glimpses you get of pre-war America in the series are mostly advertisements which sells the idyllic 1950's retro future, but the in-game reality was that the country was on the brink of collapse anyways. Gas prices pre-war were $7450 a gallon. A new Corvega was something like $300,000. The into sequence works to introduce players to the world, but it be true to the established cannon of the universe the pre-war setting should of been a very very thin veneer on a cracking and crumbling society that was probably doomed anyways.
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# ? Nov 23, 2015 22:17 |
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LumberingTroll posted:No, you get a whole new kind of radiant quests, emergencies. Which seems to be kidnappings, or a band of X moved in near by, please purge the unclean. These are kind of goofy.. The first one I got was that giant insects from a nearby nest were plaguing his farm and he wanted me to clear them out. The top circle is the bug nest. The bottom circle is the settlement. They're so far apart that I couldn't zoom in any more on my work computer and have them on the same screen.
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# ? Nov 23, 2015 22:21 |
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The player character can make some comments about how actually lovely the pre-war world was, and I think Newscaster Ron Perlman makes some quick references to some really bad poo poo in the world before the bombs drop.
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# ? Nov 23, 2015 22:21 |
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Why can't I have KLEO as a partner, a female Assaultron who really, really, likes violence would be the best robot companion, and also the best companion in general.
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# ? Nov 23, 2015 22:21 |
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Hey has anyone had trouble turning in the lost patrol to Danse after the BoS actually show up?
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# ? Nov 23, 2015 22:24 |
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Baronjutter posted:What's going on in Europe? Europe and the Middle East, in the Fallout universe, were early adopters with regard to complete collapse. davecrazy posted:It's a shame the opening pre-war sequence didn't touch more on the established in game lore about the period right before the war. The civil unrest, army mutinies (the original human FEV test subjects were military prisoners), the fear of Chinese bio-weapons (which in game was the whole reason FEV was developed). The glimpses you get of pre-war America in the series are mostly advertisements which sells the idyllic 1950's retro future, but the in-game reality was that the country was on the brink of collapse anyways. Gas prices pre-war were $7450 a gallon. A new Corvega was something like $300,000. Thing is, the pre-war segment in 4 depicts a location distanced from all that. The unrest, the mutinies, the worries about China, those are all happening over there. It's not happening in this innocent little suburb.
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# ? Nov 23, 2015 22:24 |
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The Duty or Dishonor mission just made me kill the guy. I didn't even get to hear what he had to say. I read up on known glitches that make him hostile, and I didn't do any of them. I was curious why he was feeding those ghouls.
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# ? Nov 23, 2015 22:26 |
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Broken Cog posted:Europe apparently mostly destroyed itself with civil wars due to dwindling resources before the great war even started, and I'm sure the bombs didn't help. The Middle East is basically destroyed several years before the bombs dropped, what with Tel Aviv being nuked and nuclear exchanges between Europe and the Middle East; at which point the oil runs out and welp what are we fighting for.
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# ? Nov 23, 2015 22:28 |
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I figured you had infinite air while in power armor but apparently you can still drown? But it takes like five full minutes so I don't know why they even bothered to give you a limit.
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# ? Nov 23, 2015 22:28 |
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# ? May 10, 2024 07:56 |
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Samfucius posted:The Duty or Dishonor mission just made me kill the guy. I didn't even get to hear what he had to say. I read up on known glitches that make him hostile, and I didn't do any of them. He had a friend that was ghoulified but still kept his senses. When he first stormed the Airport with the Brotherhood, it was crawling with ghouls, and they were ordered to kill every last one of them, even if they were running away. That event kinda broke him, since he doesn't really care if the ghouls are feral or not, he still sees them as human. The reason he stole the food was so that he could feed the ghouls he found down in the ruins to prevent them going to the surface and getting killed by the Brotherhood guards.
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# ? Nov 23, 2015 22:29 |