I am sure that this has been asked a thousand times and I apologize for it, but is there a way/mod to restrict services to a certain area so I don't have my population centers getting deserted because all of my hearses are on the other continent?
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# ? Nov 24, 2015 01:37 |
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# ? May 25, 2024 00:20 |
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DreamShipWrecked posted:I am sure that this has been asked a thousand times and I apologize for it, but is there a way/mod to restrict services to a certain area so I don't have my population centers getting deserted because all of my hearses are on the other continent? http://steamcommunity.com/sharedfiles/filedetails/?id=433249875&searchtext=hearse+AI and http://steamcommunity.com/sharedfiles/filedetails/?id=439582006 may get you somewhere close.
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# ? Nov 24, 2015 01:48 |
necrotic posted:http://steamcommunity.com/sharedfiles/filedetails/?id=433249875&searchtext=hearse+AI and http://steamcommunity.com/sharedfiles/filedetails/?id=439582006 may get you somewhere close. Cheers! I'll give them a shot.
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# ? Nov 24, 2015 01:59 |
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First off http://steamcommunity.com/sharedfiles/filedetails/?id=558960454 Secondly, some screenshots from my second, and now favorite, city: And the triple interchange designed by madmen and forsaken by God and engineers that, somehow, holds all of it together: ANIME IS BLOOD fucked around with this message at 10:20 on Nov 24, 2015 |
# ? Nov 24, 2015 10:14 |
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I'm just waiting for the game to be mature enough so we get something like NAM instead of fiddling with different mods. Of course at that point it will probably lead to a bunch of dependencies in order to download a simple lot. Ugh.
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# ? Nov 24, 2015 11:10 |
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Baronjutter posted:Money is generally trivial in city builders. If a game had even close to realistic budgets you'd end up with situations like lovely american cities that sprawled so bad they can't afford the upkeep on their roads anymore. I mean I'd love that, I'd love a game that actually attempted to model some of the financial considerations that goes into planning a city. I'd love to see short-term profits and "giving people what they want" pressures pushing hard for spawl, but then the city's budgets collapsing when that thin tax base can't support its spread out infrastructure. There's no satisfying way to model this in a game, though, because the player is an immortal god who knows the mechanics of the game once he's played it and/or read gamefaqs for 20 hours. The trouble with real life politicians is they're incentivized to think only about right now; the problems their decisions create for ten years down the road will be someone else's problems to deal with. In a game The Player knows those problems will be his to deal with and will avoid the kind of short-term profit and re-election behavior that cripples American cities. And it would just be irritating and unfun if the game forced such problems down the player's throat. Plus there are mechanics that are gamey and unrealistic but necessary to make the game not totally annoying, such as being able to bulldoze roads cheaply and make them instantly disappear. An optional Hard Mode where that's no longer possible and you have to live with tomorrow's consequences for today's design decisions would be interesting. But I wouldn't want to play the game that way all the time.
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# ? Nov 24, 2015 14:42 |
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ANIME IS BLOOD posted:And the triple interchange designed by madmen and forsaken by God and engineers that, somehow, holds all of it together: Unlike the rest of your roads that thing actually looks like the kind of thing you'd expect from a German city road network. Eric the Mauve posted:Plus there are mechanics that are gamey and unrealistic but necessary to make the game not totally annoying, such as being able to bulldoze roads cheaply and make them instantly disappear. An optional Hard Mode where that's no longer possible and you have to live with tomorrow's consequences for today's design decisions would be interesting. But I wouldn't want to play the game that way all the time. It could have random events where your expenses double overnight because the federal government decided to off-load a bunch of financial responsibilities onto communities or you get 24 hour notice before 2000 refugees get carted into your 500 resident hamlet
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# ? Nov 24, 2015 15:19 |
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Baronjutter posted:Money is generally trivial in city builders. If a game had even close to realistic budgets you'd end up with situations like lovely american cities that sprawled so bad they can't afford the upkeep on their roads anymore. I mean I'd love that, I'd love a game that actually attempted to model some of the financial considerations that goes into planning a city. I'd love to see short-term profits and "giving people what they want" pressures pushing hard for spawl, but then the city's budgets collapsing when that thin tax base can't support its spread out infrastructure. I'm sure there will be a mod.
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# ? Nov 24, 2015 16:01 |
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I was watching Fluxtrance's video and in his main city, he played with unlimited money/unlocks, and he zoned directly into high-density after he designed his road structure and utilities. I just tried to do the same thing and sat around a 3 speed for several months and my high-density zones didn't build at all. What gives? Is it possible to zone directly into high-density and bypass low-density? Cuz I'd like to design my downtown first and then fan out and design suburbs later. I know I could just upgrade the low into high later, but idk having a high-density grid filled with little caddyshack houses just feels off to me.
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# ? Nov 24, 2015 18:20 |
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Count Roland posted:I'm sure there will be a mod. Nah a game would have to be built from the ground up around those concepts to work, can't really tack them on. You'd have special interests, community groups, developers, and elections. You wouldn't really be the mayor because who wants game over if you "lose" but instead you'd do your best to get certain types of mayor/council in that would allow you to do certain things. So if the single family housing developer lobby gets their candidate in you can't do anything to contain sprawl, your options are limited. Big chunks of land just start automatically getting privately built roads for their subdivisions and you can't do poo poo because your city government is pro-sprawl. And if despite all that you tried to improve the walkability in your core you'd run up against NIMBY groups and laws passed against wasteful transit spending that instead get earmarked for highways. Or just everything you do would also cost "political capital" on top of money, and depending on the politics of your city different things would cost different amounts of political capital. Depending on your city's politics implementing transit or high density could be very cheap or very expensive, politically. And you'd generate political capital by giving people what they think they want. So traffic is bad and people think they need more highways. You know that won't fix the situation but populist politics say that's what you need to do. So you sigh and draw your highways, costing tons of money but generating the political capital you know you'll need to hopefully pass that ordinance to remove parking minimums from downtown zoning. Baronjutter fucked around with this message at 18:37 on Nov 24, 2015 |
# ? Nov 24, 2015 18:32 |
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So a neighboring suburb decided to do this with an overpass, it's their busiest intersection by far and they've been doing major upgrades to the road the past couple years, so it made sense to try something different to improve flow. I'm just not convinced this is an effective design: I mean, I see the thought process. It allows traffic entering and leaving the highway to merge without having to worry about oncoming traffic blocking your intersection. But it produces a ton of extra traffic signals so I'm not sure it actually buys anyone anything. It's too new to have any satellite photos of it and I'm not sure what the design is called.. I'm sure some engineer somewhere has researched it and given it a name though. They should have built a giant highway ring instead, Cities: Skylines style.
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# ? Nov 24, 2015 18:34 |
xzzy posted:It's too new to have any satellite photos of it and I'm not sure what the design is called.. I'm sure some engineer somewhere has researched it and given it a name though. Diverging Diamond Interchange. (Giant "roundabout" interchanges also exist in real life, by the way.)
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# ? Nov 24, 2015 18:40 |
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It's called a diverging diamond and, as you say, it is safer and better for traffic flow.
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# ? Nov 24, 2015 18:43 |
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Well having driven over it a few times now I hate it, but am somewhat curious to watch how Illinois drivers find a way to gently caress it up.
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# ? Nov 24, 2015 18:47 |
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New infrastructure that's objectively better but suffers from being "new" is always better in the long term. Drivers do actually have the capacity to learn, eventually.
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# ? Nov 24, 2015 18:48 |
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xzzy posted:Well having driven over it a few times now I hate it, but am somewhat curious to watch how Illinois drivers find a way to gently caress it up. What do you hate about it?
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# ? Nov 24, 2015 18:54 |
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Dr. Stab posted:What do you hate about it? Hard to take at speed, it's marked as a 45 mph chunk of road but now you have to do it at 30-35 to safely make the bends. It's possible they just made the interchange too small. At the south end there's a second stop light that is too close to the interchange, and during rush hour traffic overflows onto the bridge, causing problems for people driving north. I appreciate that this diverging diamonds business makes sense mathematically, but what they didn't factor into the equation is the capacity for the regional government to gently caress the implementation up.
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# ? Nov 24, 2015 18:59 |
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xzzy posted:I appreciate that this diverging diamonds business makes sense mathematically, but what they didn't factor into the equation is the capacity for the regional government to gently caress the implementation up. Well let's be fair to them, I mean, who could have seen THAT coming?
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# ? Nov 24, 2015 19:47 |
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Utah started installing those en masse a few years ago and they do their job and no one hits anyone on them. You and your neighbors will be a-ok. We have even more confusing intersections (like this: https://www.google.com/maps/@40.6821204,-111.9811503,18.04z ) and people learn.
mutata fucked around with this message at 20:24 on Nov 24, 2015 |
# ? Nov 24, 2015 20:21 |
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quadrophrenic posted:I was watching Fluxtrance's video and in his main city, he played with unlimited money/unlocks, and he zoned directly into high-density after he designed his road structure and utilities. I just tried to do the same thing and sat around a 3 speed for several months and my high-density zones didn't build at all. What gives? Is it possible to zone directly into high-density and bypass low-density? This happened to me, turned out to be a mod conflict. Check yo mods
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# ? Nov 24, 2015 20:30 |
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The venerable "Ask me about being a Traffic Engineer!" thread is pretty good for discussions about things like this. http://forums.somethingawful.com/showthread.php?threadid=3177805 DDIs are a fairly new design but there seems to be a lot of them getting built now.
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# ? Nov 25, 2015 00:31 |
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mutata posted:Utah started installing those en masse a few years ago and they do their job and no one hits anyone on them. You and your neighbors will be a-ok. We have even more confusing intersections (like this: https://www.google.com/maps/@40.6821204,-111.9811503,18.04z ) and people learn. why is everything a grid
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# ? Nov 25, 2015 00:51 |
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BBJoey posted:why is everything a grid
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# ? Nov 25, 2015 00:55 |
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mutata posted:Utah started installing those en masse a few years ago and they do their job and no one hits anyone on them. You and your neighbors will be a-ok. We have even more confusing intersections (like this: https://www.google.com/maps/@40.6821204,-111.9811503,18.04z ) and people learn. Everytime I think suburbia where I live is bad, I just think "the US exists" and know that it gets so much worse and be grateful.
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# ? Nov 25, 2015 01:00 |
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zedprime posted:Everything built in the US after 1946 is literally Sim City. Not everything.
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# ? Nov 25, 2015 01:02 |
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xzzy posted:Not everything. why
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# ? Nov 25, 2015 01:03 |
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Landowners got into a fight when they were platting the city. The loser owned the land with the diagonal roads.
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# ? Nov 25, 2015 01:05 |
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Sorry, does that say Hellgate High School?? edit: holy poo poo
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# ? Nov 25, 2015 01:06 |
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brb renaming all my schools to be metal as gently caress
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# ? Nov 25, 2015 01:12 |
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BBJoey posted:why is everything a grid Utahns pride themselves on their precious "grid system" where all roads are denoted by their coordinate number and addresses take the form of "210 south 400 west" type coordinates so you theoretically don't need a map to find a place. It rarely works out that way though (for example I live in "Kirkbride Avenue" so no one ever knows where the gently caress I live), so usually I just curse it, but it's a matter of pride since Brigham Young came up with it in the mid 1800s or something. I grew up in southern California where everything is a curved road, so I hear you.
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# ? Nov 25, 2015 01:27 |
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CJacobs posted:Sorry, does that say Hellgate High School?? Wow, I mean that's what every high school student thinks the school's name SHOULD be but I've never seen it made official before.
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# ? Nov 25, 2015 02:25 |
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That's pioneer language for you, and having the advantage of living near the river gorge they used the name on. The west in general is full of rad names like that. Imagine living near the Tetons.
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# ? Nov 25, 2015 02:28 |
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There's a Hell Gate in NYC.
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# ? Nov 25, 2015 02:35 |
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Bold Robot posted:There's a Hell Gate in NYC. Fresh Kills Park
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# ? Nov 25, 2015 02:41 |
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Baronjutter posted:Fresh Kills Park Formerly Fresh Kills Landfill.
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# ? Nov 25, 2015 02:48 |
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Subyng posted:Everytime I think suburbia where I live is bad, I just think "the US exists" and know that it gets so much worse and be grateful. You're not wrong, but at least here in Utah, we are surrounded by and within a 15-minutes drive from some of the most beautiful mountains in America.
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# ? Nov 25, 2015 02:49 |
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Baronjutter posted:New infrastructure that's objectively better but suffers from being "new" is always better in the long term. Drivers do actually have the capacity to learn, eventually. Wish people would learn round-a-bouts they've been here for years and I still have panic attacks going in to them because people don't understand which lane to use.
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# ? Nov 25, 2015 02:57 |
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Reason posted:Wish people would learn round-a-bouts they've been here for years and I still have panic attacks going in to them because people don't understand which lane to use. Multi lane roundabouts are dumb, single lane or turbo.
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# ? Nov 25, 2015 02:58 |
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Baronjutter posted:Multi lane roundabouts are dumb, actually;
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# ? Nov 25, 2015 03:00 |
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# ? May 25, 2024 00:20 |
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Meanwhile my neighborhood in Los Angeles was clearly designed by someone who didn't have the Precision Engineering mod installed. It wouldn't surprise me if this is what most people's first city looks like. Just grids intersecting grids at horrible angles with the odd street just not perpendicular to anything.
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# ? Nov 25, 2015 03:47 |