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WB.Elder.Pliny posted:Hi [blank], Sorry for anybody banking on SLI support to make the game playable for them. For anybody else, keep an eye on the steam discussion forum for the game if you're bored, because it's about to be alight with the despair of a very vocal group of people who were still hopeful. I'm glad the game works for me on PC, but I legitimately feel bad for those that can't run it. It's a really solid addition to the franchise IMO.
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# ? Nov 19, 2015 03:38 |
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# ? Jun 6, 2024 08:59 |
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Another member of the "patch broke the game for me" crowd here. Runs like even on low. This from running decently on medium with only occasional hitches. I've played it for 28 hours but I've now refunded it. Currently debating if that should go straight to FO4 or if I should wait for the FO4 GOTY edition at a massively lowered price later.
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# ? Nov 19, 2015 07:20 |
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So, apparently the upcoming Catwoman DLC involves climbing around on the ceiling, sneaking around and stealing keys from guards, all so Catwoman can enter the locked section of Riddler's factory to complete her objective. You know, just like in Arkham City.
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# ? Nov 20, 2015 19:59 |
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Hobgoblin2099 posted:So, apparently the upcoming Catwoman DLC involves climbing around on the ceiling, sneaking around and stealing keys from guards, all so Catwoman can enter the locked section of Riddler's factory to complete her objective. That seems perfectly reasonable honestly. I mean it sucks it's probably 10 minutes long but Catwoman's segments involving stealth, agility and thievery are pretty much what they should be.
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# ? Nov 20, 2015 20:15 |
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They just haven't announced the catmobile yet.
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# ? Nov 20, 2015 21:17 |
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It's a little customized European car that can drive on walls and peashot tanks to death.
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# ? Nov 20, 2015 21:20 |
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ImpAtom posted:That seems perfectly reasonable honestly. I mean it sucks it's probably 10 minutes long but Catwoman's segments involving stealth, agility and thievery are pretty much what they should be. I suppose. Looks a bit too similar to the Hugo Strange thing, though. Andrast posted:They just haven't announced the catmobile yet. Ah, the old days of comics back when everyone had their own personalized vehicles.
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# ? Nov 20, 2015 21:22 |
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Hobgoblin2099 posted:Ah, the old days of comics back when everyone had their own personalized vehicles.
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# ? Nov 20, 2015 21:58 |
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I need to watch more episodes of that. I remember it was a pretty fun series, though Chill in the Night was very BTAS-esque.
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# ? Nov 20, 2015 22:23 |
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So there's this if you haven't refunded the game yet.quote:A few weeks ago we asked you to tell us your stories about your favourite environments from Rocksteady’s previous Arkham games. What we were looking for was inspiration. Specifically, inspiration for the maps that we’re going to be bringing into Batman: Arkham Knight in the Community Challenge Pack. While this all sounds cool I fear that the only wave-combat maps we'll be getting is in the upcoming challenge map DLC for November, if there isn't another one in December. This means the rest of the combat stuff is overwhelmingly timed, endless or specific challenge. For reference the combat maps for this DLC are endless, endless and unknown (because it's not based on an existing challenge map).
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# ? Nov 24, 2015 05:10 |
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I'd rather have the Botanical Gardens than the drab Asylum facilities.
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# ? Nov 24, 2015 05:42 |
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Happy to report Catwoman and Robin missions hold up to established high standards. Book the week off work, boys!
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# ? Nov 24, 2015 16:51 |
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https://www.youtube.com/watch?v=cc1f6imemKI
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# ? Nov 24, 2015 16:53 |
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Riddler's gone from being an intelligent if annoying adversary to a full-on nut. Talking poo poo to a guy with a taser? His dialogue with Catwoman is fairly amusing, though.
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# ? Nov 24, 2015 20:52 |
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So, am I better off picking up this game for cheap on Xbox One on Black Friday than I am waiting for the PC version to get fixed? It came with my 970. The clipping, especially while using the Batmobile, was annoying as gently caress. Not sure if I've played it since the "patch", but I don't have high hopes.
89 fucked around with this message at 21:08 on Nov 24, 2015 |
# ? Nov 24, 2015 21:04 |
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89 posted:So, am I better off picking up this game for cheap on Xbox One on Black Friday than I am waiting for the PC version to get fixed? It came with my 970. The clipping, especially while using the Batmobile, was annoying as gently caress. Not sure if I've played it since the "patch", but I don't have high hopes. I think the PC version is as fixed as it's going to get. If you still have it installed, at least try the most recent version and see what happens. If it's still borked, go for the console edition.
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# ? Nov 24, 2015 21:14 |
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89 posted:So, am I better off picking up this game for cheap on Xbox One on Black Friday than I am waiting for the PC version to get fixed? It came with my 970. The clipping, especially while using the Batmobile, was annoying as gently caress. Not sure if I've played it since the "patch", but I don't have high hopes. PC version is as fixed as it's going to get. You're better off checking out the ps4/xbox one version if it doesn't work on your PC.
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# ? Nov 24, 2015 21:16 |
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man the lack of challenge maps was one of my chief complaints and it's pretty surprising how much they listened to people about that, they're adding a metric fuckton of them to the game now. unfortunate I traded this in way way before but the GotY edition of this will be a really sweet pickup next year. still doesn't change how loving retarded they were to only include like 3 goddamn maps from day one but hey, at least they're supporting (the console version)89 posted:So, am I better off picking up this game for cheap on Xbox One on Black Friday than I am waiting for the PC version to get fixed? It came with my 970. The clipping, especially while using the Batmobile, was annoying as gently caress. Not sure if I've played it since the "patch", but I don't have high hopes. yes get the console version as the base game is still very fun. The PC version is pretty much admitted by even developers as a lost cause for now DLC Inc fucked around with this message at 21:25 on Nov 24, 2015 |
# ? Nov 24, 2015 21:21 |
1.7Gb patch just dropped.. Can't wait to see what DLC it adds and what bugs it doesn't fix.
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# ? Nov 24, 2015 21:22 |
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Infinitum posted:Can't wait to see what DLC it adds
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# ? Nov 24, 2015 21:23 |
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Infinitum posted:1.7Gb patch just dropped.. Can't wait to see what DLC it adds and what bugs it doesn't fix. The trailer doesn't mention it but it should add character selection to the Predator challenge rooms as well. EDIT: according to the WB boards it also tweaked Red Hood, Harley and Batgirl's movesets Harley Quinn: - Critical Strikes - Extra ballistic and combat armour - Blade Dodge Takedown - Special combo boost (can do special combo takedown at X5) Batgirl: - Critical Strikes - Extra ballistic and combat armour - Blade Dodge Takedown - Special combo boost (can do special combo moves at X5) - Special Combo Disarm + Destroy - Special Combo Multi-Ground Takedown Red Hood: - Critical Strikes - Extra ballistic and combat armour - Blade Dodge Takedown Dark_Tzitzimine fucked around with this message at 21:30 on Nov 24, 2015 |
# ? Nov 24, 2015 21:27 |
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Steam downloaded a big update, but the menu lists the new DLC as coming soon and I can't play it. There was also some update and someone on the Steam forums claim that the game runs better on his super beefed up machine.
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# ? Nov 24, 2015 22:33 |
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Dark_Tzitzimine posted:The trailer doesn't mention it but it should add character selection to the Predator challenge rooms as well.
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# ? Nov 24, 2015 22:40 |
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Sober posted:I wonder if they updated them to also let them fight other enemies or if they're locked off from fighting brutes, ninjas, etc. Who knows. I did see people claiming the challenge Predator rooms are impossible to do with Harley because she lacks silent takedowns.
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# ? Nov 24, 2015 22:56 |
Dark_Tzitzimine posted:Who knows. I did see people claiming the challenge Predator rooms are impossible to do with Harley because she lacks silent takedowns. Why would that make them impossible?
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# ? Nov 24, 2015 22:57 |
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Dark_Tzitzimine posted:The trailer doesn't mention it but it should add character selection to the Predator challenge rooms as well. YES. Trickjaw posted:Happy to report Catwoman and Robin missions hold up to established high standards. Book the week off work, boys! For a second I thought you weren't being sarcastic and that you mean it was of the main campaign high standard. I should have known better.
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# ? Nov 24, 2015 23:02 |
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Playing the Catwoman DLC now but what the fresh hell is the final encounter? Also there's a "puzzle" (riddle, really) but despite being told there were clues I could not for the life of me find them. Anyway you can brute force the drat thing but I was curious what exactly the clues were.
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# ? Nov 25, 2015 00:53 |
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Harley stealth owns, instead of patiently awaiting creative kills you have to batshit speedrun the whole thing. Crowd everyone together and go into Mayhem mode. Having Blade Dodge Takedown on more characters makes things so much better too.
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# ? Nov 25, 2015 01:02 |
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Dark_Tzitzimine posted:The trailer doesn't mention it but it should add character selection to the Predator challenge rooms as well. This is weird. They don't seem to actually have critical strikes, but get an extra multiplier point for strikes while the combo meter is charged. Except if the final slomo attack is a strike it counts as a proper critical strike. I also still only have combo takedown with Batgirl, no disarms or multi-ground takedown.
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# ? Nov 25, 2015 01:12 |
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No fighting Brutes for the DLC characters. Oh well.
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# ? Nov 25, 2015 01:14 |
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Sober posted:Playing the Catwoman DLC now but what the fresh hell is the final encounter?
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# ? Nov 25, 2015 02:12 |
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UUUuuuUUuuUUuuUUuuugh the final fight in the Catwoman DLC sucks even for Arkham Knight DLC. Why would you make a combat arena of a rapidly shrinking "forbidden zone" in a game that relies on positioning not even being a challenge (and frequently changes as a result). Like, why. Whyyyyyy. Everything in the room is green. The enemies are green. The walls are green. The enemies are constantly shooting green sparks as the floor slowly turns green. My eyes turn green, bleed green, fall onto the floor. This is the worst thing in any Arkham game. This is worse than literally every part of Arkham Origins. Pirate Jet fucked around with this message at 03:44 on Nov 25, 2015 |
# ? Nov 25, 2015 02:25 |
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Pirate Jet posted:UUUuuuUUuuUUuuUUuuugh the final fight in the Catwoman DLC sucks even for Arkham Knight DLC. Why would you make a combat arena of a rapidly shrinking "forbidden zone" in a game that relies on positioning not even being a challenge (and frequently changes as a result). Like, why. Whyyyyyy. It's funny how Batgirl and Azrael are basically just shittier versions of Batman, mostly in the gadget department but they have almost essentially the same hand-to-hand movesets now after Batgirl got buffed so to speak. It just means two of those characters really just busywork re: combat. I really doubt they're much different from Batman combat-wise short of a few gadget attacks that might get you more variation points. Actually just typing this Batgirl also doesn't have boosted gadgets but Azrael does, and Azrael has all the same combat gadgets as Batman.
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# ? Nov 25, 2015 03:10 |
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Isn't Azrael's moveset literally identical to Batman? What's he missing that makes him shittier?
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# ? Nov 25, 2015 03:15 |
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Are the new WayneTech racetracks perhaps the shittiest tracks yet?
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# ? Nov 25, 2015 03:45 |
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How do you get fear multi-takedowns to work? I have the fear icon, but it seems really hit or miss whether I get the prompt for it. It's usually overridden by drop attack or glide kick.
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# ? Nov 25, 2015 04:39 |
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That's probably happening because the goons are getting outside of the range of each other for fear takedowns right before you press the button.
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# ? Nov 25, 2015 05:09 |
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Pirate Jet posted:UUUuuuUUuuUUuuUUuuugh the final fight in the Catwoman DLC sucks even for Arkham Knight DLC. Why would you make a combat arena of a rapidly shrinking "forbidden zone" in a game that relies on positioning not even being a challenge (and frequently changes as a result). Like, why. Whyyyyyy. Shock and Awe Extreme: The Revenge!
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# ? Nov 25, 2015 06:10 |
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Hobgoblin2099 posted:Shock and Awe Extreme: The Revenge! In Shock and Awe Extreme you could at least see what the gently caress was going on and most importantly you had FENCES During the string of failures I wrote that post in I think 90% of my deaths were because I had resigned myself to the 4x4 non-electric squares in the center just hitting counter when applicable instead of y'know playing an Arkham game and Catwoman would counter a dude in some super dramatic way that involved throwing herself right out of the safe zone. Like, you get zapped even if you're not touching the floor in the animation. You get zapped even if you're in a combo takedown. Etc. It's the worst thing I've ever seen in an Arkham game like Jeeeeeesus Christ I have no idea how it got in.
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# ? Nov 25, 2015 09:52 |
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# ? Jun 6, 2024 08:59 |
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Holy poo poo is that Nightwing Predator map ridiculous. It's set in the GCPD building again and you have to get through seventeen guys, leaving the detective mode jammer for last, take down at least five using ledge takedowns, and avoid any of the glass breaking, which the map is loving full of. I eventually managed to get it with a time of like nine and a half minutes but it took at least an hour and one crash to get through. I'm also really not happy about them bringing back Catwoman's caltrops as a predator requirement, I still have no loving clue how to consistently trip guys with them outside of combat.
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# ? Nov 25, 2015 11:44 |