|
Will japan finally be able to amphibiously assault in hoi4? The world wonders.
|
# ? Nov 24, 2015 17:16 |
|
|
# ? Jun 6, 2024 09:30 |
|
I'm playing a PBEM of DC and one frame per week is just fine!
|
# ? Nov 24, 2015 17:20 |
|
Darkrenown posted:To be clear, I am legit excited for DC:B, the poor marketing for it makes me sad. But I will feel super smug I thought you'd decided to include a counters option afterall?
|
# ? Nov 24, 2015 17:20 |
|
Double post because gently caress it, DC:B is now available on Matrix for £34.99 http://www.matrixgames.com/products/558/details/Decisive.Campaigns:.Barbarossa E: except it doesn't show up in your cart so you can't buy it Pharnakes fucked around with this message at 17:25 on Nov 24, 2015 |
# ? Nov 24, 2015 17:22 |
Since the rest of the DC series is on Steam, is there any hint that there will be a concurrent release there as well?
|
|
# ? Nov 24, 2015 17:30 |
|
I just hope he does the same thing for the soviets. Saying "oh your playing as stalin so the russians don't get all the fun options" seems like a real cop out and I hope it was just as excuse as he didn't have time to do both sides and he will get around to giving some love to the soviets for a paid expansion.
|
# ? Nov 24, 2015 17:30 |
|
dtkozl posted:I just hope he does the same thing for the soviets. Saying "oh your playing as stalin so the russians don't get all the fun options" seems like a real cop out and I hope it was just as excuse as he didn't have time to do both sides and he will get around to giving some love to the soviets for a paid expansion. The Soviets are a little light but they're still a ton of fun.
|
# ? Nov 24, 2015 17:32 |
|
Have no fear I'll buy the game same as the rest of you degenerates.
|
# ? Nov 24, 2015 17:33 |
|
Drone posted:Since the rest of the DC series is on Steam, is there any hint that there will be a concurrent release there as well? Matrix said on the forums that it won't be on Steam until later.
|
# ? Nov 24, 2015 17:33 |
|
Presumably you'll get a steam key if you buy on Matrix though, so best of both world really? Or was that just a legacy thing for when they moved old games to steam and new ones you have to buy on steam if you want it on steam? Also Ian post: Posted 1 hour 20mins ago posted:Guys we're having a small technical glitch. It worked in $ but not other currencies. We're working on it now and will have it back up ASAP. We've turned off the game till its fixed to avoid confusion.
|
# ? Nov 24, 2015 17:39 |
|
Well I just bought it, anyone interested in starting up another PBEM now that there won't be compatibility breaks every other week?
|
# ? Nov 24, 2015 17:40 |
|
gradenko_2000 posted:Will DC:B run faster than 15 fps? The world wonders.
|
# ? Nov 24, 2015 17:50 |
|
Yup, just got it too, works in £ now anyway. I'd be up for a PBEM, total beginner in DC mechanics though, never played more than 1 run of Case White.
|
# ? Nov 24, 2015 17:50 |
|
Pharnakes posted:I thought you'd decided to include a counters option afterall? There's a option to have NATO symbols in the division designer and onmap unit card instead of our custom icons, but it's in addition to the model/"sprite", not instead of it. There's no option to have just counters.
|
# ? Nov 24, 2015 19:16 |
|
Darkrenown posted:There's a option to have NATO symbols in the division designer and onmap unit card instead of our custom icons, but it's in addition to the model/"sprite", not instead of it. There's no option to have just counters. I'm not much of a grog and I think your sprites look dumb , give me counters, hell, charge me $2 for counters DLC, I don't care.
|
# ? Nov 24, 2015 20:06 |
|
I played DC:Barbarossa for a couple of hours and it seems pretty solid. I like how streamlined it is - all artillery, air forces, engineers and other miscellaneous crap is modeled strictly off-map, so you only need to move division sized combat units on the map. Still takes a long time to play, I only completed two actual turns. The decision/personal relationship side show is really amusing too. The german train guy loves me because I've been pushing hard for all logistics related decisions. I can only hope that it doesn't get too repetitive when you replay the game.
|
# ? Nov 24, 2015 20:59 |
|
Yeah, that's how a sane person expresses an opinion about counters. It's a-OK to not like the models. What I am talking about is the people who make a full page rant about how the game is ruined forever multiple times per day.
|
# ? Nov 24, 2015 20:59 |
|
Dirt Worshipper posted:I'm not much of a grog and I think your sprites look dumb , give me counters, hell, charge me $2 for counters DLC, I don't care. Yeah, I think a counters DLC is a good compromise. It'll take some extra effort on Paradox's behalf and those of us who (have taste and distinction) care can opt in.
|
# ? Nov 24, 2015 21:04 |
|
Alchenar posted:The USP for Flashpoint is that turns are asymmetric as well as the forces - you get to issue orders every x minutes based on your command and control level, so a NATO commander can typically dance about the battlefield a bit more whereas the USSR commander usually has to make a plan and stick to it. That's the idea, but I don't find myself doing much dancing at all as NATO due to the order delay system. Doesn't matter if I get to input orders 3 times within 30 minutes, if it still takes my guys 30 minutes to execute. The exception being artillery, which can react nearly instantly as long as you can issue new orders and as artillery orders don't take more than a couple of minutes to play out, they can be a lot more reactive than any ground push. On paper that's a big advantage to NATO but as the Soviets usually have more guns it's not that much of an advantage (might be a disadvantage if it means they are more easily triangulated for counter-barrage fire, but I haven't figured that system out yet).
|
# ? Nov 24, 2015 21:09 |
|
Oof, $74 for DC. Maybe not right now.
|
# ? Nov 24, 2015 21:13 |
|
Alikchi and uPen lets resume once I buy and install now that games won't keep getting bricked. Game is real good, y'all.
|
# ? Nov 24, 2015 21:22 |
|
Darkrenown posted:Yeah, that's how a sane person expresses an opinion about counters. It's a-OK to not like the models. What I am talking about is the people who make a full page rant about how the game is ruined forever multiple times per day. I stopped caring entirely about counters/sprites issues once I saw a video of the game in motion, and realized that at the zoom level I usually played the previous titles I don't even see the sprites. I'm sure there'll be a mod that replaces the sprites with 3D counters in short order, anyway.
|
# ? Nov 24, 2015 21:33 |
|
Pharnakes posted:Yup, just got it too, works in £ now anyway. I'd be up for a PBEM, total beginner in DC mechanics though, never played more than 1 run of Case White. Which side would you like to play if you don't mind playing someone with more experience? I'm comfortable with the Germans or Soviets. Chump Farts posted:Alikchi and uPen lets resume once I buy and install now that games won't keep getting bricked. Let me know when you're up and running, this is a great PBEM game.
|
# ? Nov 25, 2015 00:43 |
|
I'd probably prefer to pay Germans, I could do with a day or two to experiment against the AI a little if that's allright.
|
# ? Nov 25, 2015 01:04 |
|
We should have a DC: B goon tournament
|
# ? Nov 25, 2015 02:21 |
|
Is there any way in Flashpoint campaigns: red storm to make your units hold fire until within a certain range/more likely to hit? Had 6 Avengers just exhaust their missiles at a Hind that was 5km out, so no hit chance. Same with Bradleys firing TOW's from 4+km.
|
# ? Nov 25, 2015 02:45 |
|
I'm set up, I'm praying for once that updates aren't too frequent, let me know sides and preferences, dudes.
|
# ? Nov 25, 2015 03:30 |
|
Threw up a pbem++ game, me as soviets, default settings with Geneva off. e: Oh yeah, password is goon
|
# ? Nov 25, 2015 03:42 |
|
I'm drinking tonight so I don't know if I'll do the opening turn, but good lord I'm happy that PBEM++ is up and running for this now. Edit: that said, for new buyers, this game isn't War in the East and Germany isn't going to pocket Lvov in one loving turn, so it probably isn't as big a deal at all as before. Game owns and gives Russia actual agency while making delays for Germany interesting and logical. Buy this game. Buy it.
|
# ? Nov 25, 2015 03:50 |
|
What a time for my PC to be broken What's the time scale on the game like? Weekly turns up to Q1 1942?
|
# ? Nov 25, 2015 03:59 |
|
gradenko_2000 posted:What a time for my PC to be broken 4 days as far as I got (September at best due to winning single player or having MP update build and brick poo poo).
|
# ? Nov 25, 2015 04:20 |
|
AARP LARPer fucked around with this message at 23:05 on Jan 22, 2016 |
# ? Nov 25, 2015 04:28 |
|
Chump Farts posted:I'm drinking tonight so I don't know if I'll do the opening turn, but good lord I'm happy that PBEM++ is up and running for this now. There is a release day update to download but iirc it only fixes some AI stuff. I've got it so the game might yell at you. gradenko_2000 posted:What a time for my PC to be broken 4 day turns from June 22 to late January. Scale is divisional with air abstracted so unlike WtP or Case Blue you aren't ordering air/artillery strikes, just pushing Divisional chits around. The focus of the game is the asymmetrical command system rather than tactical control. On the German side you're running OKH. Every turn you get a number of decisions (as few as ~3 on a slow turn, as many as 10 on a faster one.) Decisions cost PP and your relationship with the other commanders influences the costs. Every deciscion usually involves spending PP to make a choice, if you choose a thing a commander likes your relations go up, if they dislike it (allocating trucks to AGC at the expense of other theaters for example) will cause relations to degrade. High relations opens up new options and strategies like allowing you to assign theater assets / have more autonomy with panzer groups. You also use PP to do play cards. On the Soviet side your commanders only have 2 traits, Initiative and Threat. Higher initiative commanders are more likely to activate armies so you can actually fight a war. High initiative (as in commanders with a positive number) also generates threat. Threat comes from commanders, decisions or losing territory. If threat becomes too high Stalin will have a paranoid attack, 0 out your PP, ban you from using cards and usually execute several commanders. So you need to balance defending territory while curating your commanders so there's at least a handful of competent people. You can also send out Zhukov to personally oversee a front/army to unlock cards/increase performance or send Khrushchev to reign in threatening commanders/take care of 'problems.'
|
# ? Nov 25, 2015 04:33 |
|
Goodness gracious that game sounds pretty fun.
|
# ? Nov 25, 2015 05:12 |
|
uPen posted:Scale is divisional with air abstracted so unlike WtP or Case Blue you aren't ordering air/artillery strikes, just pushing Divisional chits around. The focus of the game is the asymmetrical command system rather than tactical control. I have the biggest grogboner right now.
|
# ? Nov 25, 2015 05:18 |
|
It is really cool when you plan a good fortification of a city when Germany is already deployed and then Stalin shits himself and you can't lay the cards. Also when he kills your commanders that have had so many speech cards played on them.
|
# ? Nov 25, 2015 05:19 |
|
While for a game that sounds fine so long as it is fun but I can't think in real of of a commander he had shot for being successful once the war actually started.
|
# ? Nov 25, 2015 06:11 |
|
dtkozl posted:While for a game that sounds fine so long as it is fun but I can't think in real of of a commander he had shot for being successful once the war actually started. They can have high activation rates and still be in a really lovely position with lovely results. You can break encirclements with 40 AP armies in Ukraine and then have 100 AP armies barely lumber into trenches near Minsk or Smolensk.
|
# ? Nov 25, 2015 06:14 |
|
dtkozl posted:While for a game that sounds fine so long as it is fun but I can't think in real of of a commander he had shot for being successful once the war actually started. It's unfortunately random rather than based on whoever lost whatever city started the fit. I've had him execute Budyonny so he's not all bad.
|
# ? Nov 25, 2015 06:20 |
|
|
# ? Jun 6, 2024 09:30 |
|
uPen posted:It's unfortunately random rather than based on whoever lost whatever city started the fit. I've had him execute Budyonny so he's not all bad. It really is too bad he didn't retire. He always seemed like one of those great russian characters but then you think "oh his bungling meant thousands of people died needlessly" it becomes a lot less romantic. At least he still has his own horse breed.
|
# ? Nov 25, 2015 06:39 |