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Strudel Man posted:Wait, wait, wait, you can't actually have a race in Stellaris that can take other species as hosts, can you? Syndicalist Yeerks.
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# ? Nov 24, 2015 03:13 |
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# ? May 15, 2024 03:27 |
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Funky Valentine posted:Syndicalist Yeerks. Actually weren't the Yeerks kind of already Syndicalists
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# ? Nov 24, 2015 03:13 |
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Strudel Man posted:Wait, wait, wait, you can't actually have a race in Stellaris that can take other species as hosts, can you? Libertarian... anythings.
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# ? Nov 24, 2015 03:19 |
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The Sharmat posted:Actually weren't the Yeerks kind of already Syndicalists
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# ? Nov 24, 2015 03:22 |
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Funky Valentine posted:Yeerk pools are syndicalist communes where everyone wants to get the gently caress out of the commune. Sometimes I really love this thread
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# ? Nov 24, 2015 03:23 |
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I have not thought about animorphs in 15+ years, and yet I instantly knew what you were talking about.
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# ? Nov 24, 2015 03:52 |
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Rare planetary resource: cinnamon-bunzuh
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# ? Nov 24, 2015 03:59 |
The Sharmat posted:Actually weren't the Yeerks kind of already Syndicalists The Yeerks don't have an economy beyond the military, so I'm not sure they can be classified along economic lines. Their form of governance amounts to an oligarchical elected monarchy grafted onto a military meritocracy. The Andalites are straight up Syndicalists though.
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# ? Nov 24, 2015 07:21 |
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Gamespot has published a preview of Stellaris http://www.gamespot.com/articles/stellaris-is-civilization-in-a-massive-sci-fi-univ/1100-6432516/ Among other things they write that administrative governors that govern sectors of your empire is a feature and that they can try to secede.
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# ? Nov 24, 2015 15:18 |
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It's really hard not to get hyped out of shape for Stellaris. And it's not like they are doing anything extraordinary in terms of technology, they are simply piling in the experience they have from scripting their previous games and trying to create a bunch of interconnected gameplay systems like governors, crises and projects.
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# ? Nov 24, 2015 15:39 |
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Star posted:Gamespot has published a preview of Stellaris http://www.gamespot.com/articles/stellaris-is-civilization-in-a-massive-sci-fi-univ/1100-6432516/ "Fear will keep the local systems in line. Fear of this battle station."
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# ? Nov 24, 2015 16:19 |
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Does the human race always starts on a plucky little planet named Earth in the Sol System a couple millenia after the life of a man named Jesus, or can you generate a scenario that is conceivably a long time ago in a galaxy far, far away? To take inspiration from other sci-fi settings, could you start a game as the only spacefaring race and still have an interesting time thanks to civil wars and the like challeninging your empire?
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# ? Nov 24, 2015 19:46 |
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You can do the Earth start, and I believe it was mentioned somewhere you can have multiple people in the same star system at the start of the game, so its not inconceivable that you can not start in Sol if you don't want to.
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# ? Nov 24, 2015 19:53 |
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Antti posted:It's really hard not to get hyped out of shape for Stellaris. And it's not like they are doing anything extraordinary in terms of technology, they are simply piling in the experience they have from scripting their previous games and trying to create a bunch of interconnected gameplay systems like governors, crises and projects. eh ill reserve hype until i see actual gameplay footage. prefereably played by ddrjake
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# ? Nov 24, 2015 19:55 |
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Agean90 posted:eh ill reserve hype until i see actual gameplay footage. prefereably played by ddrjake I'd watch Maddjinn exploit the poo poo out of the game.
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# ? Nov 24, 2015 20:01 |
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Agean90 posted:eh ill reserve hype until i see actual gameplay footage. prefereably played by ddrjake I got hyped for SOTS 2 by doing the opposite of this. Do what this man says.
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# ? Nov 24, 2015 20:06 |
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Gwyrgyn Blood posted:Paradox wants you to be an active member of their community in order to get into beta tests for their games, and every time I think about that my brain just says NOPE. Hey, it worked for me! ... (previously an EvW dev) I still don't recommend it though. Between neo-fascists, neo-confederates, and the sheer number of Uber Europe gently caress everyone else folks, I just don't even bother these days.
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# ? Nov 24, 2015 20:09 |
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Goons need to stop acting like there's actually a Paradox forum community. Everyone left years ago, it's just Goons trolling Goons.
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# ? Nov 24, 2015 20:20 |
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Barnaby Barnacle posted:Does the human race always starts on a plucky little planet named Earth in the Sol System a couple millenia after the life of a man named Jesus, or can you generate a scenario that is conceivably a long time ago in a galaxy far, far away? Westminster System posted:You can do the Earth start, and I believe it was mentioned somewhere you can have multiple people in the same star system at the start of the game, so its not inconceivable that you can not start in Sol if you don't want to. You can't start in the same system as another race. The bulk of our races are going to be custom/randomly generated races, but there are also some (8?) scripted "quick start" races which you can just pick and go if you don't want to make your own race. One of these is the Sol-humans. So if you want to start on Earth, you pick them (and you can customise them if you want too). On the other hand, if you just make a race using the human template you'll start in a random system.
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# ? Nov 24, 2015 22:59 |
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Darkrenown posted:You can't start in the same system as another race. Cool, thanks for the answer!
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# ? Nov 24, 2015 23:24 |
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Darkrenown posted:You can't start in the same system as another race. Is there any way to make custom humans that start in Sol? \/ I'm a bad reader Baronjutter fucked around with this message at 23:58 on Nov 24, 2015 |
# ? Nov 24, 2015 23:26 |
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Baronjutter posted:Is there any way to make custom humans that start in Sol? It's right there in the post you quoted - yes, there is.
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# ? Nov 24, 2015 23:33 |
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Terran Empire ahoy. Zefram Cochrane sighed as he drew his shotgun.
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# ? Nov 25, 2015 00:31 |
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comaerror posted:Terran Empire ahoy. idk if the humiliation of eventually being kept as slaves by the loving bajorans even makes the heights of the terran empire worth it.
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# ? Nov 25, 2015 01:43 |
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Barnaby Barnacle posted:Does the human race always starts on a plucky little planet named Earth in the Sol System a couple millenia after the life of a man named Jesus, I actually wish they'd drop the 2200 start date for that reason and just have the game start on Year 1 of the
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# ? Nov 25, 2015 01:57 |
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Fintilgin posted:I actually wish they'd drop the 2200 start date for that reason and just have the game start on Year 1 of the I don't give a poo poo either way but having the game start in 2200 seems awfully human centric. hell just have a turn counter and let the player imagine how much time is passing. Otherwise the game will seem amazingly short or ships amazingly slow, or something just won't quite make sense.
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# ? Nov 25, 2015 02:33 |
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Baronjutter posted:I don't give a poo poo either way but having the game start in 2200 seems awfully human centric. Well the name of the game isn't Xeno Univeralis
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# ? Nov 25, 2015 02:41 |
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Baronjutter posted:I don't give a poo poo either way but having the game start in 2200 seems awfully human centric. hell just have a turn counter and let the player imagine how much time is passing. Otherwise the game will seem amazingly short or ships amazingly slow, or something just won't quite make sense. Although it'd be real cool if it was just a text entry at game creation to let you roleplay how your species reckons dates. Bonus points if it gives controls over what a tick is equivalent too, including dropping the monthly calendar in favor of a floating decimal stardate.
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# ? Nov 25, 2015 03:07 |
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mighty slug bulgaria will rule the galaxy
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# ? Nov 25, 2015 03:38 |
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Baronjutter posted:I don't give a poo poo either way but having the game start in 2200 seems awfully human centric. Humans need to check their space privilege. #notallaliens #stopinterstellerappropriation (It's probably moddable)
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# ? Nov 25, 2015 04:12 |
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You're just bitter because you're certain that 2200 will roll around and we'll all
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# ? Nov 25, 2015 05:15 |
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2200 start is bullshit they'll probably add a 2133 start in an expansion.
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# ? Nov 25, 2015 06:18 |
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What year do the Space Aztecs conquer the Andalites? I want that bookmark.
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# ? Nov 25, 2015 06:20 |
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The big blue blob is now a literal blue blob of hive minded amoebas lightyears across.
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# ? Nov 25, 2015 06:22 |
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Baronjutter posted:2200 start is bullshit they'll probably add a 2133 start in an expansion.
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# ? Nov 25, 2015 06:23 |
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Ofaloaf posted:If they ever pushed the start date back with DLC as far back as Charlemagne is from the vanilla start in CK2, then Stellaris would have an alternate early start in... 1903. That really puts it all in perspective.
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# ? Nov 25, 2015 06:27 |
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Ofaloaf posted:If they ever pushed the start date back with DLC as far back as Charlemagne is from the vanilla start in CK2, then Stellaris would have an alternate early start in... 1903. So what you're saying is War of the Worlds bookmark, featuring Verne and Wells as primitive Earth's Scientist characters?
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# ? Nov 25, 2015 06:57 |
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2200 seems awfully optimistic. I don't mind having it done that way though (even though I would push it up to like 2500 maybe) because I enjoy having a more concrete sense of the passage of time in these games.
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# ? Nov 25, 2015 06:58 |
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As far as we know, any FTL travel is pretty much fantasy, not sf. If so, then colonizing the stars will be a slow, plodding affair and communication will be lightspeed only. Would make for a boring game though, unless Vernor Vinge directed it.
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# ? Nov 25, 2015 07:00 |
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# ? May 15, 2024 03:27 |
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Vivian Darkbloom posted:As far as we know, any FTL travel is pretty much fantasy, not sf. If so, then colonizing the stars will be a slow, plodding affair and communication will be lightspeed only. Would make for a boring game though, unless Vernor Vinge directed it. To be fair though, every other paradox game also ignores how long it would realistically take to send information from end of your realm to the other.
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# ? Nov 25, 2015 07:03 |