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They should just let you pick one item every time you clear a floor of alex normal.
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# ? Nov 25, 2015 05:15 |
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# ? May 23, 2024 17:48 |
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DarkHamsterlord posted:They should just let you pick one item every time you clear a floor of alex normal. Yea but what about the people who run one person through alex 1-4 normal to gear them up super quick. That plan would kind of ruin it.
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# ? Nov 25, 2015 05:29 |
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KaneTW posted:Friendly reminder that ironic shitposting still is shitposting. An ironic post
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# ? Nov 25, 2015 06:14 |
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Holyshoot posted:Yea but what about the people who run one person through alex 1-4 normal to gear them up super quick. That plan would kind of ruin it. If you enter in a pre-formed party, you can set it to roll for loot instead. Problem solved.
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# ? Nov 25, 2015 06:27 |
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How about having the boss drop a new token that can be exchanged for anything that can currently be rolled for on that floor? Exchange your loot token to get a gear token to get gear.
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# ? Nov 25, 2015 07:51 |
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How about be bosses drop loot instead of tokens and if the thing you want drops you roll need on it.
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# ? Nov 25, 2015 08:15 |
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good. good.
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# ? Nov 25, 2015 08:38 |
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I was really hating the Belzac posts for a bit there, I'm glad fracture is back.
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# ? Nov 25, 2015 08:53 |
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As goes Diadem, so goes Fracture.
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# ? Nov 25, 2015 09:11 |
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The world feels more complete now.
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# ? Nov 25, 2015 09:20 |
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yoshida says gently caress yo diadem
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# ? Nov 25, 2015 09:37 |
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I'm impressed that he made this post with how awful Diadem was at release. We'll see how the changes play, but let no one say that they're not willing to make a change.
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# ? Nov 25, 2015 09:45 |
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Niton posted:I'm impressed that he made this post with how awful Diadem was at release. We'll see how the changes play, but let no one say that they're not willing to make a change. It sounds like they don't want you just sitting on one island and camping forever which is good because that is exactly what people will do unless you discourage it, but it's also kind of not that fun.
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# ? Nov 25, 2015 09:47 |
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Now instead of staying in one place there will be a single roving deathsquad flying clockwise across the map Woooooooooo, how dynamic
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# ? Nov 25, 2015 09:50 |
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people will figure out the new system and then do that instead. when a piece of content is THAT BORING, someone will figure out how to gain the most out of it in the most efficient way so that they will have to do less of it
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# ? Nov 25, 2015 09:51 |
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Chyea posted:Now instead of staying in one place there will be a single roving deathsquad flying clockwise across the map Depends what the change is. From what they're saying, I think the change might be to the way that 9 groups can all get Tracks progress off of a single mob, and at that point it's definitely no longer most efficient to play as a single zergball.
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# ? Nov 25, 2015 09:53 |
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Two groups! One going clockwise, the other going counter! Where they meet is the birth of a new promised land
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# ? Nov 25, 2015 09:55 |
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Lant posted:I was really hating the Belzac posts for a bit there, I'm glad fracture is back. Mordiceius posted:The world feels more complete now. Not changing my avatar back, though. Technogeek fucked around with this message at 10:00 on Nov 25, 2015 |
# ? Nov 25, 2015 09:57 |
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quote:Moreover, the frequency of drops for high level gear is beyond what the development team expected, breaking the balance with other content. For real? What possible expectations could you have had, then?
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# ? Nov 25, 2015 10:12 |
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Emalde posted:For real? What possible expectations could you have had, then? I'm going to guess that their expectations including "people playing the Diadem in a way that is enjoyable". I think they should have seen it coming, but I also can't blame them for not really thinking of the edge case of "people actively choosing to not have fun".
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# ? Nov 25, 2015 10:16 |
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Niton posted:I'm going to guess that their expectations including "people playing the Diadem in a way that is enjoyable". I think they should have seen it coming, but I also can't blame them for not really thinking of the edge case of "people actively choosing to not have fun". People will always choose to actively not have fun if the unfun way is the fastest way. See: people farming what amounted to basement skeletons in Diablo 3 over and over and over because it was the fastest way to get exp. This is also why branching dungeons dont exist in most mmos nowadays.
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# ? Nov 25, 2015 10:38 |
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https://www.youtube.com/watch?v=FqU5nS1OFn8 CNJ looks way more fun in the Dissidia world than FF14.....
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# ? Nov 25, 2015 10:51 |
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http://forum.square-enix.com/ffxiv/threads/71744-NA-FINAL-FANTASY-XIV-Hotfixes-%28Nov.-16%29?p=3449020&viewfull=1#post3449020 S-E finds bug in thing removes thing
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# ? Nov 25, 2015 10:59 |
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Wow. Maintenance overtime. I don't think I've ever seen that before. Not by much, mind, but I'm getting spoiled by all these early completion times. SwissArmyDruid fucked around with this message at 11:08 on Nov 25, 2015 |
# ? Nov 25, 2015 11:04 |
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Crumpet posted:People will always choose to actively not have fun if the unfun way is the fastest way. See: people farming what amounted to basement skeletons in Diablo 3 over and over and over because it was the fastest way to get exp. you forgot repeatedly restarting games to loot the blacksmiths apprentice for a guaranteed blue item simply because it was a "guaranteed, fast" way to farm dust despite being excruciatingly boring
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# ? Nov 25, 2015 12:20 |
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Emalde posted:For real? What possible expectations could you have had, then? Same people who didn't expect crafted gear to be useful for progression even though people were doing it since 2.0.
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# ? Nov 25, 2015 13:36 |
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Chyea posted:Now instead of staying in one place there will be a single roving deathsquad flying clockwise across the map I've got a sinking feeling reading that, especially the change to NM spawns, that their overall goal is to either lower or cap the number of NM gold chests you can pull out of a single diadem. I mean they say that they're not going to affect chest results, but they also say they're going to address the imbalance between effort and gear returns, and there's only two ways to do that. Either getting 210s is going to get a lot harder and slower, or you'll burn through what you can accomplish in a single diadem in like 30 minutes. Although frankly I guess that second one wouldn't be that terrible.
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# ? Nov 25, 2015 14:12 |
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I'd really just like them to lower the damage threshold needed to secure credit, as it's way too high at the moment.
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# ? Nov 25, 2015 14:20 |
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maybe you need to stop playing with bads who can't do DPS oh wait you're in diadem
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# ? Nov 25, 2015 14:21 |
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ilifinicus posted:maybe you need to stop playing with bads who can't do DPS I want to live in your world, where apparently the issue in Diadem is "not enough DPS" as opposed to "way too much".
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# ? Nov 25, 2015 14:28 |
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Bertram Weatherby posted:I want to live in your world, where apparently the issue in Diadem is "not enough DPS" as opposed to "way too much". How can there be too much DPS?
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# ? Nov 25, 2015 14:34 |
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Lost in those hotfix notes is that they've updated the duty finder algorithm, hopefully meaning better queue times.
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# ? Nov 25, 2015 15:53 |
Last night I dreamed they added Doomtrain-Egi to Summoner as a Status Effect/Debuff pet. Most of the dream was reading awful "Thomas the Dank Egi" memes in this thread. I think I need to give FF14 a bit of a buffer zone before I go to sleep.
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# ? Nov 25, 2015 16:16 |
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KaneTW posted:How can there be too much DPS? If you need 15% of total damage to get credit, and 10 equally capable parties are fighting the thing, they'll get 10% each, and the only party to get credit is the one who got the initial tag.
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# ? Nov 25, 2015 16:30 |
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I like how in two places, their temporary solution to "a thing is not displaying correctly in some circumstances" is "don't display that thing at all"
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# ? Nov 25, 2015 16:30 |
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Klades posted:I like how in two places, their temporary solution to "a thing is not displaying correctly in some circumstances" is "don't display that thing at all" This is a perfectly valid solution if the information being displayed wrong isn't strictly necessary.
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# ? Nov 25, 2015 16:36 |
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nuru posted:The real victim of the diadem patch was anyone who wanted loot from Alexander normal now that there are no restrictions and nothing has any class requirement. Scrublord Prime posted:It'd be nice if Alex used some sort of token system like the HW ex primals. I did A4 last week about a dozen times and came out with three springs and two gears but zero shafts and decided that was enough Manipulator and missed rolls to last a lifetime. Find goons who want/need to run it and get your drops without having to constantly roll against random people?
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# ? Nov 25, 2015 16:45 |
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Alternatively, gradually gear up those dust-collecting alts with 185 dungeon gear - at least some of which you'll get effortlessly assuming you ever run expert roulette - instead of 190 Alex normal gear. They're stronger for the true endgame (read: the outfits look better), you're not actually going to use those jobs for anything important enough for 185 -> 190 to make a difference, you can save yourself the headache of Alex pugs (or goon runs ), and any jobs you do care about should be in 200-210 gear by now between Eso, Void Ark, hunts, Alex Savage, and Diadem.
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# ? Nov 25, 2015 17:33 |
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LordNat posted:Last night I dreamed they added Doomtrain-Egi to Summoner as a Status Effect/Debuff pet. Most of the dream was reading awful "Thomas the Dank Egi" memes in this thread. Trainwiz needs a new host body to contain his mad genius. Congratulations and/or condolences on being chosen as such.
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# ? Nov 25, 2015 18:00 |
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# ? May 23, 2024 17:48 |
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armoredgorilla posted:This is a perfectly valid solution if the information being displayed wrong isn't strictly necessary. I suppose the party composition part of the DF isn't really necessary, but it's nice to be able to say "hey, can someone queue as (role) for (thing)? DF just needs one more."
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# ? Nov 25, 2015 18:05 |