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FadedReality posted:This save will put you right at the Vault exit before you confirm your character so you can change whatever about them. As a dude, though. If you want a woman, click this one instead. Thank you.
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# ? Nov 25, 2015 18:45 |
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# ? Jun 5, 2024 06:27 |
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Super Mutant Suiciders need to make the Serious Sam Beheaded Kamikaze sound while charging.
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# ? Nov 25, 2015 18:47 |
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CitizenKain posted:Super Mutant Suiciders need to make the Serious Sam Beheaded Kamikaze sound while charging. There's a mod for that
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# ? Nov 25, 2015 19:16 |
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or the classic sonic drowning noise.
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# ? Nov 25, 2015 19:28 |
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Tokyo Sexwhale posted:Obliterating super mutant strongholds while wearing power armor feels oddly satisfying, much more so than dying to the same super mutants 6 times in a row because legendary suiciders loving suck. Pro-tip: Order dogmeat to attack the suicide bombers...
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# ? Nov 25, 2015 19:46 |
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I once had a suicide mutant explode between two corvegas. That was a big boom.
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# ? Nov 25, 2015 19:49 |
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I could REALLY go for a mod that lets us get rid of the stuff in settlements that is fixed in place and can't be moved around. All the crappy old houses in Sanctuary, the posts sticking out of the ground by the diner in Starlight, that one set of stairs at Outpost Zimonja, etc. I'm guessing that would be map editing, and would need to wait until the GECK? I ran the dirty armor edit for a little bit before switching out for Armorsmith, and haven't gone back to a 'clean' save. I've put in 24 hours so far, and haven't noticed anything that couldn't be chalked up to regular bugs yet. If anything terrible happens I'll be sure to post here for everyone's amusement. Oh, and a better main menu, the current one is terrible. The screenshot for the save file is nice, but why can you only look at 3 saves at once? And why doesn't it list the character's name, level, last mission completed, real-world timestamp of when it was saved, or anything else like that?
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# ? Nov 25, 2015 20:56 |
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Beef Hardcheese posted:I could REALLY go for a mod that lets us get rid of the stuff in settlements that is fixed in place and can't be moved around. All the crappy old houses in Sanctuary, the posts sticking out of the ground by the diner in Starlight, that one set of stairs at Outpost Zimonja, etc. I'm guessing that would be map editing, and would need to wait until the GECK? https://en.wikipedia.org/wiki/Xbox_One https://en.wikipedia.org/wiki/PlayStation_4
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# ? Nov 25, 2015 20:59 |
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Beef Hardcheese posted:Oh, and a better main menu, the current one is terrible. The screenshot for the save file is nice, but why can you only look at 3 saves at once? And why doesn't it list the character's name, level, last mission completed, real-world timestamp of when it was saved, or anything else like that? I seriously think it was someone's job to look at all the stuff in Skyrim and decide if it was worth the 2 minutes it would take to adapt it to Fallout 4, like the load game screen. Nope, write a new, less useful interface from scratch!
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# ? Nov 25, 2015 21:48 |
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Nevets posted:I seriously think it was someone's job to look at all the stuff in Skyrim and decide if it was worth the 2 minutes it would take to adapt it to Fallout 4, like the load game screen. Nope, write a new, less useful interface from scratch! The Fallout 4 version of SkyUI can't come quick enough.
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# ? Nov 25, 2015 21:54 |
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When using vats, sometimes I'll be moving my mouse right as I activate it, and sometimes my cursor goes beyond the edge of the screen, making me click onto my desktop taking me out of the game even though I'm meant to be in full screen mode. Is there a fix for this?
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# ? Nov 25, 2015 22:14 |
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i dont know if anyone posted already, but apparently beta for Mod Organizer with 64bit/FO4 support is out. https://github.com/TanninOne/modorganizer/releases
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# ? Nov 25, 2015 22:16 |
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NickPancakes posted:i dont know if anyone posted already, but apparently beta for Mod Organizer with 64bit/FO4 support is out. https://github.com/TanninOne/modorganizer/releases Just FYI that I'm having trouble getting this to "see" my ESP files at all. Data files seem to be okay.
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# ? Nov 25, 2015 22:30 |
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Gyshall posted:Just FYI that I'm having trouble getting this to "see" my ESP files at all. Data files seem to be okay. Yeah actually looking through some threads/github issues it looks like its still a real rough WIP, but nice to know progress is being made.
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# ? Nov 25, 2015 22:31 |
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Tokyo Sexwhale posted:There's a mod for that I was wandering around pretty far North, think it was near the USAF satellite base Olivia. Suddenly heard the headless kamikaze sound and I'm like what the gently caress, super mutants, up here? Couldn't find him at all, and then I saw it. a molerat with a bomb strapped to it
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# ? Nov 25, 2015 22:50 |
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NickPancakes posted:i dont know if anyone posted already, but apparently beta for Mod Organizer with 64bit/FO4 support is out. https://github.com/TanninOne/modorganizer/releases Awesome that this is happening. I thought I heard somewhere that this wasn't being worked on? Or is this a different person?
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# ? Nov 25, 2015 23:02 |
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The Iron Rose posted:
Man, I need to pick up that weapon rebalance mod when I get back from holiday travel. I made the mistake of making my first character heavy weapons and before you get gun nut 4 you may as well have an expensive ammunition ticklegun for as good as the minigun/gat laser/flamer do you in the base game. I would still love to see a ramshackle pipe SAW that eats .38 or other common ammunition and uses the heavy weapons perk though.
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# ? Nov 25, 2015 23:04 |
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Working food planters isn't dirty is it?
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# ? Nov 25, 2015 23:17 |
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Falken posted:Working food planters isn't dirty is it? If its made with snip it is, cant see on that one, might want to err on the side of caution or see if the creator mentions it in the comments.
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# ? Nov 25, 2015 23:27 |
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The Iron Rose posted:Incidentally keep weapon damage suggestions coming! Still taking mod suggestions? Can you make one where automatic receivers are just a flat -15% less damage than the semi-auto receiver of the appropriate tier, and if possible, add advanced receivers for each automatic gun? I've been doing automatics research and the damage on each gun in automatic variants seem completely random. The Combat Shotgun is simply -20%, but stuff like the Combat Rifle is almost -70%, it seems. Not to mention that semi-autos get advanced receivers while automatics don't, so they just have way less potential even before the massive damage nerfs. I just want to use automatics without gimping myself and wasting all my ammo. e: I wish the GECK would come out already so I could do all this modding myself, safely Kite Pride Worldwide fucked around with this message at 23:53 on Nov 25, 2015 |
# ? Nov 25, 2015 23:45 |
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DeathSandwich posted:Man, I need to pick up that weapon rebalance mod when I get back from holiday travel. I made the mistake of making my first character heavy weapons and before you get gun nut 4 you may as well have an expensive ammunition ticklegun for as good as the minigun/gat laser/flamer do you in the base game. Auto weapons have this problem too, just to a lesser degree. Automatic receivers deal less damage per shot & are less accurate, so even if you end up firing 3x as fast you don't deal much more damage since the first 2 bullets deal only 1/2 the damage they normally would and the 3rd misses from muzzle rise. So you've got a gun with slightly higher dps that costs 3x the caps to use. They aren't even good as backup weapons because after 3 or 4 perks of rifleman or gunslinger your single shot weapon of choice has a higher dps than a fully automatic one. I think automatics should be buffed to have damage nearly equal to single shot variants, with moderately worse range and significantly worse accuracy. So basically they would be highly superior to single shot weapons from a raw damage perspective in the short range, and only slightly better at mid range after losses from accuracy and damage falloff. The tradeoff is you have to invest perks into scrounger or you'll run out of ammo, whereas single shot weapons don't consume enough to need those perks.
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# ? Nov 25, 2015 23:56 |
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Honestly if you put a muzzle gizmo on the shotguns, it shouldn't reduce range. If anything, it should increase it. As well as accuracy. Give me my loving chokes
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# ? Nov 25, 2015 23:59 |
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Capn Beeb posted:Honestly if you put a muzzle gizmo on the shotguns, it shouldn't reduce range. If anything, it should increase it. As well as accuracy. One of the big problems I have with Battlefield 4 is that adding a silencer greatly reduces your muzzle velocity from 650m/s to 300m/s where in real life adding a silencer actually INCREASES your muzzle velocity. What'll kill your muzzle velocity is using subsonic ammo, but that's done via using heavier grain bullets, resulting in damage staying around the same. (subsonic ammo done via less powder have trouble with cycling the gasses to power the semi/full auto part of the gun) Basically once GECK is out I'm hoping for the option of silencers+sonic ammo / silencers+subsonic ammo, JHP, FML, +P, you know all the good stuff from those weapon/ammo mods from FO3.
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# ? Nov 26, 2015 00:19 |
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Does anyone know how to ungib yourself? Ok strange question I know. I was flying around that steel plant in noclip because I wanted to test and see how far I could lob a grenade into a Gunner camp. Anyway I had godmode on too (God it's fun for loving around) so when I turned clipping back on... I fell into the smokestack and into some... lava? Molten metal? I don't know, but it's obviously supposed to gib you. Only with godmode on, I got gibs trapped inside me that peek out like bloody tumors in all my clothes and a big one in the skull the blocks the camera when I try to sneak. I was hoping the problem would correct itself but it has not.
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# ? Nov 26, 2015 00:24 |
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Any idea if this mod http://www.nexusmods.com/fallout4/mods/2805/ is dirty, he makes mention of Fo4Edit in the main mod comments but I can't tell if his english is bad or what. If I open it in FO4Edit, will it show me if it's dirty somehow?
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# ? Nov 26, 2015 00:47 |
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Speaking of bows, the super sledge really needs an oversized junk shield to go with it.
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# ? Nov 26, 2015 00:57 |
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Deadmeat5150 posted:Does anyone know how to ungib yourself? That's sort of hilarious. A solution to a common problem with some New Vegas mods was to kill yourself in a manner where you got dismembered, now you're looking for a way to ungib yourself. Never change, Bethesda.
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# ? Nov 26, 2015 01:33 |
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Jack Ketch posted:Any idea if this mod http://www.nexusmods.com/fallout4/mods/2805/ is dirty, he makes mention of Fo4Edit in the main mod comments but I can't tell if his english is bad or what. If I open it in FO4Edit, will it show me if it's dirty somehow? I wish people would stop asking this, we have access to the same information you do, there is no way we would know more about it than what is posted on the page. The majority of mods are safe, the only time you should worry is if the page says it was made with xSnip, or if someone reports it has an issue.
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# ? Nov 26, 2015 01:51 |
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The Iron Rose posted:Increased level scaling, but totally untested so keep that in mind. Should increase the uh, strength of the scaling for lack of a better word. Means more enemies should scale to you and in greater degrees. From my testing so far, I am still running into level 1s near concord, and im level 47. havent seen anything higher than lvl 50 yet either.
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# ? Nov 26, 2015 02:00 |
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Deadmeat5150 posted:Does anyone know how to ungib yourself? Punch this into the console: player.removeitem 001E22E5 Falling into the smelter with god mode on adds a gibbed skeleton to your inventory for... some loving reason.
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# ? Nov 26, 2015 02:28 |
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Beef Hardcheese posted:I could REALLY go for a mod that lets us get rid of the stuff in settlements that is fixed in place and can't be moved around. All the crappy old houses in Sanctuary, the posts sticking out of the ground by the diner in Starlight, that one set of stairs at Outpost Zimonja, etc. I'm guessing that would be map editing, and would need to wait until the GECK? Open console. Click on offending item. Type "markfordelete" and hit enter. Save and reload game.
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# ? Nov 26, 2015 02:40 |
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Dayum, I jacked that cool cat dudes suit, and he was all nonchalantly strolling off into a marsh. like it aint no thang, didn't like that suit of power armor anyway. man, those guys were not designed for golden age kleptomania simulator 4
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# ? Nov 26, 2015 02:44 |
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staberind posted:Dayum, I jacked that cool cat dudes suit, and he was all nonchalantly strolling off into a marsh. like it aint no thang, didn't like that suit of power armor anyway. Pretty sure he strolled off like that because he is, in fact, too cool to worry about it. I'm looking forward to the mods that let the Atom Cats be a bigger thing.
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# ? Nov 26, 2015 02:45 |
Is there a console command to bring up the "rebuild" screen like when you exit the vault?
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# ? Nov 26, 2015 02:51 |
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Where's the mod that returns Professor Goodfeels to Sunshine Co-op once you clear it out. Where is it
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# ? Nov 26, 2015 02:53 |
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Diogines posted:Is there a console command to bring up the "rebuild" screen like when you exit the vault? surc posted:Pretty sure he strolled off like that because he is, in fact, too cool to worry about it. I'm looking forward to the mods that let the Atom Cats be a bigger thing. Tunnel Snakes Vs Atom Cats. gotta be the cats, way cooler than the Kings too. staberind fucked around with this message at 02:56 on Nov 26, 2015 |
# ? Nov 26, 2015 02:53 |
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Capn Beeb posted:Punch this into the console: Worked like like a charm. Thanks bud.
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# ? Nov 26, 2015 02:58 |
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Deadmeat5150 posted:Worked like like a charm. Thanks bud. No prob, a friend of mine had the same problem and found the removeitem code shortly after. Such a strange thing to do
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# ? Nov 26, 2015 03:16 |
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Capn Beeb posted:Punch this into the console: Cause you're supposed to die and fall to pieces
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# ? Nov 26, 2015 03:46 |
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# ? Jun 5, 2024 06:27 |
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bethesda makes a lot of questionable design decisions but attaching a burnt model to your character when you fall into something full of lava that will certainly kill you no matter what may not be one of them
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# ? Nov 26, 2015 04:05 |