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by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
Can you mix and match squishy humans and space marines? I like both but I don't think I can start two armies at once, do any of the chapters work with the solar auxiliary?

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Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Why do the jetbikes look exactly like a dick with a gun coming out of it the urethra. Guess I'm not collecting white scars then.

BULBASAUR
Apr 6, 2009




Soiled Meat

by.a.teammate posted:

Can you mix and match squishy humans and space marines? I like both but I don't think I can start two armies at once, do any of the chapters work with the solar auxiliary?

No chapters exist in 30k :commissar:

All legions can ally in Solar Aux, Imperial Army (not out yet), and Cults/Militia. Only a few are battle brothers though.

ijyt
Apr 10, 2012

nopantsjack posted:

Why do the jetbikes look exactly like a dick with a gun coming out of it the urethra. Guess I'm not collecting white scars then.

To make people question their sexuality.

E: I thought Solar was Imperial Army just with a Vauxhall Astra Militarum name, what's the difference?

ijyt fucked around with this message at 09:35 on Nov 24, 2015

BULBASAUR
Apr 6, 2009




Soiled Meat
Here's how I have heard it described:

Solar Aux = Elite Humans. Lots of armoured support. Not very diverse.
Imperial Army = Mixed bag of units. Some armored support options. Some diversity.
Militia = Lowly trained units. Little armoured support. Very diverse.

We haven't seen the actual IA army list yet, but its supposed to be a mix of the existing ones.

Deptfordx
Dec 23, 2013

Dammit, I'm supposed to be holding off till at least HH Book 6 comes out, because I really want to see what the Angel Legions look like before I start putting paint on models.

But i'm finding it harder and harder to fight off the madness that threatens to consume me.

Mass Cataphractii!. Ten Cataphractii, with Power Weapons, Volkites and a pair of Autocannon/Plasma Blasters comes to about 400 points. 30 of them would come to 1200'ish point with 600+ left over for fripperies like, a HQ, Anti-tank/air and other such geegaws that amuse the commons.

Yes I know they're Slow and Purposeful, yes i know the Volkites only have a 15" range, but the voices whisper "Do it, Do it, Do it", I really wish they'd go back to their normal "Blood, blood, blood".

Then I think you know, if I picked Alpha legion I could use their mutable tactics rule to Infiltrate them within 18" at the start of the game.

Then I think, and their specialists, Lernaean Terminators, start with Volkites and always score as infantry.

It's starting to look like the universe is trying to tell me something. Something horribly expensive that probably wouldn't actually be that good :shrug: But the message seems clear.

LordAba
Oct 22, 2012

by FactsAreUseless

nopantsjack posted:

Why do the jetbikes look exactly like a dick with a gun coming out of it the urethra. Guess I'm not collecting white scars then.

As an Emp Chills player I enjoy the jetbikes on many levels.

Oh man, I know it won't happen but I hope there is a heresy level pre-demon Doom Rider on a jetbike.

Stanyer89
Aug 4, 2012

Ilor posted:

That is 100% bad rear end.

Question, though: how many pieces will it break into when thrown at a wall? :ohdear:

Stay tuned for next week's episode.

panascope
Mar 26, 2005

When I make you smash your next model I'm calling it the Thanksgiving Throwdown.

Mango Polo
Aug 4, 2007

Stanyer89 posted:

Stay tuned for next week's episode.

Are you taking donations? It's kinda tempting to give you an old metal dread and hearing a week later about who got sent to the hospital with a concussion.

Deptfordx
Dec 23, 2013

Nasty wrinkle on my mass cataphractii madness. Swap out the volkites for Combi-Plasma's at the same cost. March into rapid fire range then unleash 60 Plasma bolts, ouch.

Safety Factor
Oct 31, 2009




Grimey Drawer

Deptfordx posted:

Nasty wrinkle on my mass cataphractii madness. Swap out the volkites for Combi-Plasma's at the same cost. March into rapid fire range then unleash 60 Plasma bolts, ouch.
Weep as your terminators explode.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
http://heresy30k.invisionzone.com/index.php?/topic/5112-vlka-fenrika-rules-wishlisting/?p=100616

I got tired of waiting on the SW rules. So I made my own. Please tell me how im bad at making balance decision :ohdear:

BULBASAUR
Apr 6, 2009




Soiled Meat

Mango Polo posted:

Are you taking donations? It's kinda tempting to give you an old metal dread and hearing a week later about who got sent to the hospital with a concussion.

If Stanyer destroys my models I think I would just hang my head down and stop playing forever.

DJ Dizzy posted:

http://heresy30k.invisionzone.com/index.php?/topic/5112-vlka-fenrika-rules-wishlisting/?p=100616

I got tired of waiting on the SW rules. So I made my own. Please tell me how im bad at making balance decision :ohdear:

Some suggestions:

code:
Legiones Astartes (Space Wolves)
-Units with the Legiones Astartes (space wolves) have the furious charge special rule. In addition at the beginning of a game turn, and only once per game, you may elect to reroll all failed charge distances by units in your primary detachment. All units with Legiones Astartes (space wolves) gain Hatred (Legiones Astartes) during this turn.
-May not use librarians, destroyers, phosphex weapons, moritats, forge lords, or rad-weaponry. Must always issue and accept challenges. 
-Units with the Legiones Astartes (space wolves) must always pass a leadership check using a units lowest value before charging psykers or units with the Daemon special rule

Wargear
-A character with Legiones Astartes (space wolves) may upgrade a power weapon to have +1S for an additional 5 points
-A independent character with the Legiones Astartes (space wolves) special rule may purchase a Runic Storm Shield for 30pts. Runic storm shield confer a 3+ invulnerable save.
-Infantry and Jump infantry may exchange their CCW and pistol for a heavy chainsword or chainaxe and pistol for no additional cost.
Not even going to attempt the ROW and unique unit stuff. That takes a lot of effort to balance.

Deptfordx
Dec 23, 2013

Safety Factor posted:

Weep as your terminators explode.

Hey, i'm not saying we wouldn't get our hair mussed......

Seriously, 1 in 6 get hot and subsequent failed armour save, you'd be unlucky to lose more than 2.

Drake_263
Mar 31, 2010
I have a friend who's absolutely paralysed about the chances to meltdown on plasma weapons and vengeance rounds. Poor dude keeps on complaining how Marines have no easy access to AP2 weapons, I point out plasma and he goes out butbutbut gets hooooot!

I figure a regular Marine has a one-in-eighteen chance to die of a meltdown on a plasma shot and a terminator 1/36, it's good enough of me. The vast majority of time you'll just miss, anyhow.

Mango Polo
Aug 4, 2007

BULBASAUR posted:

If Stanyer destroys my models I think I would just hang my head down and stop playing forever.


Some suggestions:

code:
Legiones Astartes (Space Wolves)
-Units with the Legiones Astartes (space wolves) have the furious charge special rule. In addition at the beginning of a game turn, and only once per game, you may elect to reroll all failed charge distances by units in your primary detachment. All units with Legiones Astartes (space wolves) gain Hatred (Legiones Astartes) during this turn.
-May not use librarians, destroyers, phosphex weapons, moritats, forge lords, or rad-weaponry. Must always issue and accept challenges. 
-Units with the Legiones Astartes (space wolves) must always pass a leadership check using a units lowest value before charging psykers or units with the Daemon special rule

Wargear
-A character with Legiones Astartes (space wolves) may upgrade a power weapon to have +1S for an additional 5 points
-A independent character with the Legiones Astartes (space wolves) special rule may purchase a Runic Storm Shield for 30pts. Runic storm shield confer a 3+ invulnerable save.
-Infantry and Jump infantry may exchange their CCW and pistol for a heavy chainsword or chainaxe and pistol for no additional cost.
Not even going to attempt the ROW and unique unit stuff. That takes a lot of effort to balance.

I thought the wolves were actually able to resist the warp a bit better than average because of all the fetishistic crap they wear? Then again it's been forever since I read Prospero Burns.

Also you mentioned that you had some TS house rules, mind posting them? I'm working on my own set because gently caress waiting.

BULBASAUR
Apr 6, 2009




Soiled Meat
I know nothing about SW honestly. They just need some drawbacks for what were some major perks. This is what Hixson is using:

quote:

Legiones Astartes: Thousand Sons

Latent Psykers
When rolling for psychic powers, roll 2D6 instead of 1D6. Either result may be picked as the psychic power. Duplicate results may be re-rolled. In addition, all psychic powers are manifest on a 3+ instead of 4+ roll.

Psychic Leadership
A Thousand Sons Praetor may be upgraded to be a Sorcerer Lord for 40 points. If upgraded in this way, the Sorcerer Lord must take up to four levels of Psychic Mastery (costing 25 points each, the first being free) from any discipline except Demonology. Units upgraded in this way must replace their chainsword or combat blade (or power weapon if in Terminator armour) with a force weapon for no additional cost.

Thousand Sons armies must always include a Sorcerer Consul as a 2nd compulsory HQ. Sorcerers are a 35 points upgrade with the following options:
Psyker: Must take up to three levels of Psychic mastery (costing 20 points each and the first being free) from Biomancy, Pyromancy, Telekinesis, and Divination.
Wargear: Must replace their chainsword or combat blade (or power weapon if in Terminator armour) with a force weapon for no additional cost.

Any Sergeant may be upgraded to be a Thrall-Wizard using the rules below:
Thrall-Wizard: +25 points
Psyker: Must take up to two levels of Psychic Mastery (costing 15 points each, the first being free) from a single Psychic Discipline: Biomancy, Pyromancy, or
Telekinesis.
Wargear: May replace their chainsword or combat blade (or power weapon if in Terminator armour) with a force weapon for an additional 15 points.

Knowledge is Power
The Psychic Mastery level of a Sorcerer Lord must always be one level higher than a Sorcerer Consul. In addition, the mastery level of a Sorcerer Consul must always be one level higher than all Thrall-Wizards in the army.

The Flesh Change
After all units are deployed, but before the beginning of the game, roll 1D6 for each unit with a Thrall-Wizard instead of a sergeant.
D6/Result
1- The unit no longer counts as scoring and may not contest objectives
2- The unit counts as destroyed at the end of the game
3-5- The Thrall-Wizard always subtracts 2 from perils of the warp results
6- The Thrall-Wizard immediately gains an additional warp charge

In addition units with Legiones Astartes: Thousand Sons must always roll 3D6 when making leadership tests resulting from perils of the warp results.

We have invisibility only reduce BS and WS to 1 instead of the usual bullshit.

Mango Polo
Aug 4, 2007
Neato, seems overall pretty similar to what I was drafting up. Here's my take on them, with some of your thoughts:

quote:

- Legion of Psykers: Modified rules for Preators, Librarians, Praevians and Sergants.

Changes:
- Praetors have Mastery Level 1 by default, and can buy an additional 3 Mastery Levels at 25 points each. A Praetor must be one Mastery Level higher than Librarians in the same detachement.
- Librarians lose their non-compulsory status, can buy up to ML3. A Librarian must be one Mastery Level higher than Sergeants in the same detachement.
- Praevians are no longer HQ, but an Elite choice. (Cataphracts)
- Sergeants (and equivalent unit leaders) can upgrade to ML1 for 20 points.

- Psychic Mastery: Discard the BRB rules for generating powers; after all units have been deployed on both sides, declare which Cult (discipline) each Psyker belongs to and roll 2d6 for each ML point, choosing between the two results for powers. Doubles let you pick a specific power and ML3 and ML4 psykers know their entire discipline's repertoire.

- Tutelary "Companion": Psykers have a 4+ special save to ignore effect of Perils and Word Bearers ID poo poo. If the save against Perils is failed, the power still goes off but the opponent controls it and it behaves as if originating from his/her army.

- Enumerations: Psykers activate warp charges on a 3+, and grant a +1 bonus to deny the witch to their unit.

- Legion Wargear (Heqa Staff): Any psyker can replace a power weapon with a Heqa Staff. One-handed force staff stats, increases the Tutelary "Companion" save to a 3+.

- Legion Disciplines:

Biomancy / Pavoni
P: Smite
1: Enfeeble
2: Life Leech
3: Endurance

Divination / Corvidae
P: Prescience
1: Forewarning
2: Perfect Timing
3: Precognition

Pyromancy / Pyrae
P: Spontaneous Combustion
1: Fire Shield
2: Inferno
3: Molten Beam

Telekinesis / Raptora
P: Telekine Dome
1: Assail
2: Levitation
3: Psychic Maelstrom

Telepathy / Athanaeans
P: Psychic Shriek
1: Dominate
2: Terrify
3: Mental Fortitude

No invisibility, tightened up the disciplines a bit so even Pyromancy should feel like a valid choice.
Not sure how to represent them getting screwed over by the flesh change.

panascope
Mar 26, 2005

Those rules make Librarians seem pretty useless though, don't they?

A Praetor is 100 points base with ML1. A Librarian is 95 points with ML1. The Praetor has a better statline, Master of the Legion, and a 2+ save by default.

Does anybody have a good recipe for Sons of Horus green? I've been doing the Dawnstone -> Coelia Greenshade method and while it looks okay it's hard to fix mistakes with pure wash.

panascope fucked around with this message at 19:11 on Nov 25, 2015

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
Sort of, you can still only take 1 master of the legion per 1000 points. Should still probably cost something like the Iron Hands Forgefather.

Fearless
Sep 3, 2003

DRINK MORE MOXIE


I wanted a Spartan for my World Eaters, but I did not want to buy the official kit when I felt I could kitbash/scratchbuild my own-- plus, the original Spartan was a classic land raider/rhino kitbash. I've got about $30 in purpose-bought bits in this build (the aftermarket track links and the two land raider side plates). Everything else, including the quad lascannons, are all spares from my bits box, which is a damned sight better than buying a bigass hunk of resin from FW (which is admittedly beautiful). Here's the WIP:



It's a bit longer than a standard land raider. All the rivets are glass microbeads bedded in superglue dots.



The front assault ramps. I mounted the twin heavy bolters in a casemate slightly ahead of the commander/driver position in the elevated tower. The view slits next to the heavy bolters are from a rhino.



Another shot of the whole thing. Sorry about the lighting. I'm hoping to basecoat it white tomorrow and get started on the painting.



The rear of the tank.

E: C&C welcome.

Fearless fucked around with this message at 05:33 on Nov 26, 2015

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
what are the world eaters compensating for with such a long ramp

Fearless
Sep 3, 2003

DRINK MORE MOXIE


Recoome posted:

what are the world eaters compensating for with such a long ramp

Short hafts on their chain axes.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Kickin rad tank there

Master of Signal 95

9 Reavers: 2× power weapon; jump packs; + 1 Reaver Chieftain (melta bombs) 285
9 Reavers: 2× power weapon; jump packs; + 1 Reaver Chieftain (melta bombs) 285
14 Tactical Space Marines: chainswords; legion vexilla; + 1 Tactical Sergeant 240

2 Rapier Carriers: 2× laser destroyer array 110
Contemptor Mortis Dreadnought: 2 Kheres pattern assault cannons 180

3 Jetbike Sky Hunters: volkite culverin; melta bombs; Sky Hunter Sergeant (power weapon) 185
1 Javelin Attack Speeder 75
3 Outriders: melta bombs 105

Artillery Tank Squadron
Medusa 155

Horus: Rite of War (The Black Reaving) 500
4 Chosen Terminators: Cataphractii armour; 3× chainfist; 2× pair of lightning claws; + 1 Terminator Standard Bearer (chainfist) 285

2.500 points

Ould this work?

GreenMarine
Apr 25, 2009

Switchblade Switcharoo
I like your kitbash. I like that you have a scrunt hatch on the back, too.

panascope
Mar 26, 2005

I'm not sure I'm sold on the single javelin attack speeder at 2,500 points. I'd probably switch to two units of jetbikes or two larger units of regular bikes. I also like power fists and artificer armor on the Reaver chieftains due to their 3 attack statline.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

panascope posted:

I'm not sure I'm sold on the single javelin attack speeder at 2,500 points. I'd probably switch to two units of jetbikes or two larger units of regular bikes. I also like power fists and artificer armor on the Reaver chieftains due to their 3 attack statline.

Budgetary reasons mostly tbh. I feel like im already stretched for models enough as is, and providing fists and artificer on the chieftains will tax that even more. I could drop the bike unit and smack some tactical support duders with calivers on there.

panascope
Mar 26, 2005

Makes sense. Easy no-brainers that I think would help you: add an apothecary to the tactical marine squad, give Melta bombs to the Reaver Chieftains, give the Master of Signal Artificer Armor. These are all basically things you should be doing anyway. Keep all your fast attack choices, especially bikes, since they're fast moving and have Outflank they'll probably do pretty well for you.

Turbo Impotence
Sep 2, 2011
Does anyone know where I could get a bunch of bald marine heads? Third party is fine. Looking to make all my non helmeted alpha legion guys look pretty much identical.

panascope
Mar 26, 2005

The Calth box comes with 4 of them, I think, if you wanted to check eBay for those.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Turbo Impotence posted:

Does anyone know where I could get a bunch of bald marine heads? Third party is fine. Looking to make all my non helmeted alpha legion guys look pretty much identical.

Buy only Armillus. Use him for EVERYTHING.

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Turbo Impotence posted:

Does anyone know where I could get a bunch of bald marine heads? Third party is fine. Looking to make all my non helmeted alpha legion guys look pretty much identical.

How many do you need, are you in the states and can you afford postage?

Mango Polo
Aug 4, 2007
It's Garro time!



Not quite as insane as some people thought he'd be, but he's got some neat tricks.
e. Wait no, he's got Eternal Warrior. That's a pretty drat sweet deal for 175 points and his special victory conditions can easily be handled. drat.

Mango Polo fucked around with this message at 11:33 on Nov 27, 2015

Shazaminator
Oct 11, 2007
The power of Shazam compels you!
First shot at writing a list... Never collected space marines before so no bits, so a lot of choices are kind of dictated by what comes in the boxes / easily bought separate. Or just what looks cool :v

+++ Sons of Horus (1999pts) +++

++ Legiones Astartes: Crusade Army List (Age of Darkness) (1999pts) ++

+ HQ (140pts) +

Maloghurst the Twisted (140pts)

+ Troops (553pts) +

Legion Tactical Support Squad (125pts) [4x Legion Space Marines (60pts), Volkite Calivers (25pts)]

Reaver Attack Squad (214pts) [4x Chainaxe (4pts), Hand Flamer (5pts), Jump Packs (50pts), Melta Bombs (5pts), Power Fist (15pts), 4x Reavers (60pts)]

Reaver Attack Squad (214pts) [4x Chainaxe (4pts), Hand Flamer (5pts), Jump Packs (50pts), Melta Bombs (5pts), Power Fist (15pts), 4x Reavers (60pts)]

+ Elites (405pts) +

Contemptor Dreadnought Talon (200pts)
··Legion Contemptor Dreadnought (200pts) [Melta Gun (15pts), Twin-linked Volkite Culverin (10pts)]

Legion Terminator Squad (205pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, 4x Legion Terminators (120pts), 4x Power Fist (20pts)]
··Legion Terminator Sergeant (10pts) [Chainfist (10pts)]

+ Fast Attack (266pts) +

Legion Storm Eagle Assault Gunship (266pts) [Extra Armour (10pts), Searchlight (1pts), Single Missile Launcher (5pts), Two Twin-linked Lascannons (40pts)]

+ Heavy Support (635pts) +

Achilles-Alpha Pattern Land Raider (300pts)

Leviathan Siege Dreadnought Talon (335pts)
··Leviathan Siege Dreadnought (335pts) [2x Grav-flux Bombard (40pts), Phosphex Discharger (15pts), 2x Twin-linked Volkite Caliver (10pts)]

+ Legion +

Legion Astartes [XVI: Sons of Horus]

Mal goes with the terminators in the storm eagle, while the Volkite marines go in the Achilles-Alpha. Alternatively I could drop the Leviathan for a small (Dominus and two Castellax) Cybernetica allies, with the Dominus going with the tac support squad with a photon thruster or something.

Obvious problem is the lack of scoring troops, but the idea of the standard tac blobs of identical marines turns me off :shrug: Maybe if the Justaerin get a points drop in the future they'd be better to go with than the normal terminators since they're scoring.

Bit stumped by what mini to use as Maloghurst though.

Big Willy Style
Feb 11, 2007

How many Astartes do you know that roll like this?

Mango Polo posted:

It's Garro time!



Not quite as insane as some people thought he'd be, but he's got some neat tricks.

They had to use the zombie hand, they couldnt loving help them selves.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Big Willy Style posted:

They had to use the zombie hand, they couldnt loving help them selves.

Ahahahahahaha. Goddmnit FW.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Shazaminator posted:

First shot at writing a list... Never collected space marines before so no bits, so a lot of choices are kind of dictated by what comes in the boxes / easily bought separate. Or just what looks cool :v

+++ Sons of Horus (1999pts) +++

++ Legiones Astartes: Crusade Army List (Age of Darkness) (1999pts) ++

+ HQ (140pts) +

Maloghurst the Twisted (140pts)

+ Troops (553pts) +

Legion Tactical Support Squad (125pts) [4x Legion Space Marines (60pts), Volkite Calivers (25pts)]

Reaver Attack Squad (214pts) [4x Chainaxe (4pts), Hand Flamer (5pts), Jump Packs (50pts), Melta Bombs (5pts), Power Fist (15pts), 4x Reavers (60pts)]

Reaver Attack Squad (214pts) [4x Chainaxe (4pts), Hand Flamer (5pts), Jump Packs (50pts), Melta Bombs (5pts), Power Fist (15pts), 4x Reavers (60pts)]

+ Elites (405pts) +

Contemptor Dreadnought Talon (200pts)
··Legion Contemptor Dreadnought (200pts) [Melta Gun (15pts), Twin-linked Volkite Culverin (10pts)]

Legion Terminator Squad (205pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, 4x Legion Terminators (120pts), 4x Power Fist (20pts)]
··Legion Terminator Sergeant (10pts) [Chainfist (10pts)]

+ Fast Attack (266pts) +

Legion Storm Eagle Assault Gunship (266pts) [Extra Armour (10pts), Searchlight (1pts), Single Missile Launcher (5pts), Two Twin-linked Lascannons (40pts)]

+ Heavy Support (635pts) +

Achilles-Alpha Pattern Land Raider (300pts)

Leviathan Siege Dreadnought Talon (335pts)
··Leviathan Siege Dreadnought (335pts) [2x Grav-flux Bombard (40pts), Phosphex Discharger (15pts), 2x Twin-linked Volkite Caliver (10pts)]

+ Legion +

Legion Astartes [XVI: Sons of Horus]

Mal goes with the terminators in the storm eagle, while the Volkite marines go in the Achilles-Alpha. Alternatively I could drop the Leviathan for a small (Dominus and two Castellax) Cybernetica allies, with the Dominus going with the tac support squad with a photon thruster or something.

Obvious problem is the lack of scoring troops, but the idea of the standard tac blobs of identical marines turns me off :shrug: Maybe if the Justaerin get a points drop in the future they'd be better to go with than the normal terminators since they're scoring.

Bit stumped by what mini to use as Maloghurst though.

Tacticals are good. Use them. I would drop the volite on your dread, its only 4 S6 shots. A kheres is better and has rending.

for maloghurst, theres a head in the SM tactical box thtats helmetless and has a grill-thing.

justaerin? Most likely they will get two wounds and not a point decrease.

Safety Factor
Oct 31, 2009




Grimey Drawer
Why the gently caress does Garro have a master-crafted bolt pistol? He's got a two-handed sword and a fancy assault 3 bolter. It will never be used or have an impact on the game unless a player decides to specifically use it for shits and giggles. Seems like a fun character to use though.

I've noticed something about 30k characters. A bunch of them, primarchs included, have unique, master-crafted weapons in their fluff or descriptions, but they don't have the actual master-crafted special rule. You'd think, of all things, primarchs would get that on every weapon. Meanwhile, a praetor can slap it on just about any single weapon they own. Whatever.

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SteelMentor
Oct 15, 2012

TOXIC

Safety Factor posted:

Why the gently caress does Garro have a master-crafted bolt pistol? He's got a two-handed sword and a fancy assault 3 bolter. It will never be used or have an impact on the game unless a player decides to specifically use it for shits and giggles. Seems like a fun character to use though.

I've noticed something about 30k characters. A bunch of them, primarchs included, have unique, master-crafted weapons in their fluff or descriptions, but they don't have the actual master-crafted special rule. You'd think, of all things, primarchs would get that on every weapon. Meanwhile, a praetor can slap it on just about any single weapon they own. Whatever.

Flavour I suppose? I dunno, seems to be rather rampant across both GW's and FW's rules writing. Pretty sure Calgar gets a Bolt Pistol in 40k, that honestly you'd never fire and it'd look loving ridiculous if he tried to.

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