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The combat is styled more similarly to the far superior wow combat than to the pointedly terrible xi combat, unfortunately
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# ? Nov 27, 2015 17:03 |
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# ? May 15, 2024 04:53 |
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Antillie posted:So I absolutely loved FFXI back in my college days. My wife and I even played it together for several years after college. But these days we have a kid and our lives are busy so I don't have time to wait around for 30+ minutes for a party invite, spend 15 minutes getting to camp, and then spend an hour or more just to get a reasonable amount of XP. We quit playing just after the last expansion (seekers of something or other) came out. I really loved the combat style in FFXI and I also really loved playing PLD (and people told me I was quite good at it). I have tried WoW and I really like WoWs casual design but the graphical style is rather off putting and combat in WoW is a bit more fast paced than I would like. (Maybe WoWs combat slows down a bit in end game, I am not max level in WoW so I don't know.) It's WoW but it is generally slower paced. The global cooldown is 2.5 seconds in FF14 versus 1.5 in WoW. Some classes can get really frantic due to having a lot of off-GCD abilities such as dragoon, ninja and machinist though. If you rolled a tank in FF14 you might find it acceptable as tanks are fairly low involvement, at least from the perspective of having to push a bunch of keys quickly.
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# ? Nov 27, 2015 17:11 |
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Antillie posted:So I absolutely loved FFXI back in my college days. My wife and I even played it together for several years after college. But these days we have a kid and our lives are busy so I don't have time to wait around for 30+ minutes for a party invite, spend 15 minutes getting to camp, and then spend an hour or more just to get a reasonable amount of XP. We quit playing just after the last expansion (seekers of something or other) came out. I really loved the combat style in FFXI and I also really loved playing PLD (and people told me I was quite good at it). I have tried WoW and I really like WoWs casual design but the graphical style is rather off putting and combat in WoW is a bit more fast paced than I would like. (Maybe WoWs combat slows down a bit in end game, I am not max level in WoW so I don't know.) It's much more like WoW then 11. For what it's worth, it's not really "frantic button mashing", if only because the global cooldown is 2.5s in FF14, rather than 1.5s in WoW. Some classes press more buttons than others between having attack speed buffs or lots of abilities you use between global cooldowns, but it's a lot slower than WoW in general. There's still rotations, though. Ryanbomber fucked around with this message at 17:26 on Nov 27, 2015 |
# ? Nov 27, 2015 17:12 |
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Also, you can jump in XIV.
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# ? Nov 27, 2015 17:18 |
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The Grimace posted:The official forums are a hive of scum and villainy any way you look at it. Every so often you see a kernel of interest in the form of a post by Fernhalwes or Corvinoobus, but 99% of the posts by the actual players are poo poo. Corvinoobus recently made an interesting thread about the changes between the EN and JP versions of Haurchefant, and the thread gradually devolved into a single Tumblr user doing everything they could to complain about dumb bullshit. That thread would have been better if they at least mentioned what the changes were to Haurchefant. I guess he was more flirty in the JP version or something? I don't really remember what Haurchefant did in 2.x.
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# ? Nov 27, 2015 17:20 |
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https://www.youtube.com/watch?v=L41DwQ4f3FE the difference in the cutscenes should be telling enough for this
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# ? Nov 27, 2015 17:26 |
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Xenoveritas posted:That thread would have been better if they at least mentioned what the changes were to Haurchefant. I guess he was more flirty in the JP version or something? I don't really remember what Haurchefant did in 2.x. Extremely flamboyant and eccentric are the two words I would use I suppose. He's got a bit of an obsession with the WoL in attributes not strictly limited to "saving the world". Bertram Weatherby fucked around with this message at 17:31 on Nov 27, 2015 |
# ? Nov 27, 2015 17:29 |
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ilifinicus posted:https://www.youtube.com/watch?v=L41DwQ4f3FE
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# ? Nov 27, 2015 17:32 |
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they even use the Haurchefant catchphrase 「イイ」("NICE", "GOOD") as the password for the latest soundtrack Blu-ray, a thing which is completely gone from the English version
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# ? Nov 27, 2015 17:34 |
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And then Wind Up Haurchefant's ability in Verminion is E.
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# ? Nov 27, 2015 17:36 |
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Well I guess the Japanese version misses out on all the good puns so they have to get something
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# ? Nov 27, 2015 17:38 |
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Xenoveritas posted:That thread would have been better if they at least mentioned what the changes were to Haurchefant. I guess he was more flirty in the JP version or something? I don't really remember what Haurchefant did in 2.x. Having issues finding this thread. That forum is way too subdivided!
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# ? Nov 27, 2015 17:39 |
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It's in the dev post sidebar: Regarding the Localization of Haurchefant in the EN/FR/DE Versions of FFXIV It rapidly devolves into some guy complaining about the lack of gay NPCs.
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# ? Nov 27, 2015 17:48 |
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Xenoveritas posted:some guy complaining about the lack of gay NPCs. In the Haurchefaunt thread??
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# ? Nov 27, 2015 17:50 |
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hobbesmaster posted:Well I guess the Japanese version misses out on all the good puns so they have to get something Now I don't read or speak japanese myself but if i've learned anything about the language over the years is that they freaking love puns. So I would never assume they are missing out on puns.
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# ? Nov 27, 2015 17:52 |
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They have serious quest/FATE names instead of joke ones.
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# ? Nov 27, 2015 17:54 |
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For my part, while I think it's a shame that the English players missed out on the hilariously flamboyant Haurchefant, I was more bothered by the fact that the localisation teams took it upon themselves to completely rewrite a character and the guy in charge of the game had to find out well after-the-fact from fans asking him about it.
Bertram Weatherby fucked around with this message at 18:12 on Nov 27, 2015 |
# ? Nov 27, 2015 17:56 |
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Pyroxene Stigma posted:In the Haurchefaunt thread?? Somehow he interprets the "we made the localized version too different" as "we're going to make the Japanese version not have any gay NPCs in the future" or something. Tzarnal posted:Now I don't read or speak japanese myself but if i've learned anything about the language over the years is that they freaking love puns. So I would never assume they are missing out on puns. The puns come from Koji Fox, who leads the localization team. (Or the EN localization team? I'm a bit unclear.) He's said that the Japanese team has started making their FATE/Quest names have more puns based on the JP community wishing that their quest names were more like the EN version.
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# ? Nov 27, 2015 17:56 |
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They also love their ASOIAF references. Dusk Vigil is probably the biggest concentration of it though maybe not all of it is intentional.
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# ? Nov 27, 2015 18:03 |
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Potato Jones posted::32 is the sweet spot. Yee
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# ? Nov 27, 2015 18:03 |
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Quake Me Up Before You O'Ghomoro
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# ? Nov 27, 2015 18:25 |
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Skaw posted:Either way, it's the tanks fault.
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# ? Nov 27, 2015 18:40 |
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Chyea posted:Quake Me Up Before You O'Ghomoro Blood Augur Hex Magicks
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# ? Nov 27, 2015 18:45 |
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Chyea posted:Quake Me Up Before You O'Ghomoro My friend had to pause for five minutes after seeing that name and the one in one of the La Nosceas labeled Too Many Cooks.
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# ? Nov 27, 2015 18:53 |
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Fister Roboto posted:Blood Augur Hex Magicks No Ifs, ands or Butts
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# ? Nov 27, 2015 18:57 |
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Failboattootoot posted:It's WoW but it is generally slower paced. The global cooldown is 2.5 seconds in FF14 versus 1.5 in WoW. Some classes can get really frantic due to having a lot of off-GCD abilities such as dragoon, ninja and machinist though. If you rolled a tank in FF14 you might find it acceptable as tanks are fairly low involvement, at least from the perspective of having to push a bunch of keys quickly. Ryanbomber posted:It's much more like WoW then 11. For what it's worth, it's not really "frantic button mashing", if only because the global cooldown is 2.5s in FF14, rather than 1.5s in WoW. Some classes press more buttons than others between having attack speed buffs or lots of abilities you use between global cooldowns, but it's a lot slower than WoW in general. I actually don't like the fact that WoW has a global cool down. I liked being able to chain Provoke > Sentinel > Flash > Cure IV > Provoke or Sentinel > Rampart > Warcry as PLD. For me the appealing thing was needing to decide when to use my abilities and why in an intelligent manner instead of always spamming things as soon as their cool down ended (Provoke aside). So the occasional flurry of ability usage doesn't bother me. But in WoW having to hit frostbolt every 1.5 seconds because no DD can ever make enough hate to pull the mob off the tank is just boring. When I played BLM I had to carefully manage my spells against my MP pool (which in WoW is basically infinite) and how much hate the tank had so I didn't run out of MP and become useless or get murdered by the mob. As a PLD I had to pace my abilities to what the DDs were doing. Spamming them was actually far less effective than using them at the proper moments. Shield bash was a great tool for stunning a mob if you lost aggro or if the mob was about to use some deadly ability. But it had a long cool down so if you spammed it it didn't do much for you because you would end up using it at the wrong time. I guess I liked the tactical nature of the combat in FFXI as opposed to WoW's "press a key every 1.5 seconds to win". I like the idea of FFXIV being more casual to FFXI's super hardcore design but I worry that the game play will be a bit too simple to keep me interested during a fight. I suppose I will just have to try the game out and see. Antillie fucked around with this message at 19:07 on Nov 27, 2015 |
# ? Nov 27, 2015 19:05 |
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I got Heavensward on sale and resubbed, but I want to start over. What non-Excalibur goon guild has the most active members?
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# ? Nov 27, 2015 19:07 |
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Early game is actually really painful, when you only have one or two abilities that you hit on clockwork. Like, really, really painful. It opens up quite a bit late game when you have multiple combos available and more off cooldown abilities you weave between them.
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# ? Nov 27, 2015 19:07 |
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Orcs and Ostriches posted:Early game is actually really painful, when you only have one or two abilities that you hit on clockwork. Like, really, really painful. I'm going through that now as someone who played for a week sparingly and then forgot about it and re-subbed just a few days ago.
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# ? Nov 27, 2015 19:22 |
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Antillie posted:I suppose I will just have to try the game out and see. There's a two week free trial that limits you to level 20. That's enough to get into dungeons and understand the basics of how the game plays, though it does have the issue of only being low levels so you're stuck with boring combat where you only have a couple skills.
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# ? Nov 27, 2015 19:24 |
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Antillie posted:I actually don't like the fact that WoW has a global cool down. I liked being able to chain Provoke > Sentinel > Flash > Cure IV > Provoke or Sentinel > Rampart > Warcry as PLD. For me the appealing thing was needing to decide when to use my abilities and why in an intelligent manner instead of always spamming things as soon as their cool down ended (Provoke aside). So the occasional flurry of ability usage doesn't bother me. But in WoW having to hit frostbolt every 1.5 seconds because no DD can ever make enough hate to pull the mob off the tank is just boring. When I played BLM I had to carefully manage my spells against my MP pool (which in WoW is basically infinite) and how much hate the tank had so I didn't run out of MP and become useless or get murdered by the mob. As a PLD I had to pace my abilities to what the DDs were doing. Spamming them was actually far less effective than using them at the proper moments. Shield bash was a great tool for stunning a mob if you lost aggro or if the mob was about to use some deadly ability. But it had a long cool down so if you spammed it it didn't do much for you because you would end up using it at the wrong time. I never really understood the idea of threat as an interesting mechanic. "Wait for 3 sunders" isn't really engaging for the DPS or some kind of brilliant strategic play by the tank. I kind of prefer modern WoW's approach of making the tank's second-to-second gameplay be more about reducing the damage they take through very short cooldowns, but whatever Aside from some classes having their major abilities unevenly distributed during leveling (ask a new Lancer about Impulse Drive), nobody has a brainless one-button "spam frostbolt" style rotation, and everyone's got varying numbers of off-GCD abilities to be used for bursts of activity. It's more involved than what you're describing, although I'm not really sure MMO combat in general has ever been super-involved.
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# ? Nov 27, 2015 19:36 |
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Dross posted:I got Heavensward on sale and resubbed, but I want to start over. What non-Excalibur goon guild has the most active members? There are smattering of groups elsewhere, but there is no reason whatsoever to not roll on excal.
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# ? Nov 27, 2015 19:40 |
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Antillie posted:I actually don't like the fact that WoW has a global cool down. I liked being able to chain Provoke > Sentinel > Flash > Cure IV > Provoke or Sentinel > Rampart > Warcry as PLD. For me the appealing thing was needing to decide when to use my abilities and why in an intelligent manner instead of always spamming things as soon as their cool down ended (Provoke aside). So the occasional flurry of ability usage doesn't bother me. But in WoW having to hit frostbolt every 1.5 seconds because no DD can ever make enough hate to pull the mob off the tank is just boring. When I played BLM I had to carefully manage my spells against my MP pool (which in WoW is basically infinite) and how much hate the tank had so I didn't run out of MP and become useless or get murdered by the mob. As a PLD I had to pace my abilities to what the DDs were doing. Spamming them was actually far less effective than using them at the proper moments. Shield bash was a great tool for stunning a mob if you lost aggro or if the mob was about to use some deadly ability. But it had a long cool down so if you spammed it it didn't do much for you because you would end up using it at the wrong time. It's worth giving ffxiv a shot if you've got the money for it, but if that doesn't work out it sounds like you might appreciate tanking in WoW. It's a lot less spammy since you have a lot of shot-term cooldown management (though you do have filler abilites). All dps classes in FFXIV are GCD locked, but you also have a LOT more abilities to rotate through, so it might feel less spammy. That said, the order you use abilities is usually pretty much set, which is good if you like to be able to plan ahead but bad if you appreciate making quick decisions based on the fight itself.
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# ? Nov 27, 2015 19:57 |
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Xenoveritas posted:That thread would have been better if they at least mentioned what the changes were to Haurchefant. I guess he was more flirty in the JP version or something? I don't really remember what Haurchefant did in 2.x. In the 2014 Heavensturn event, Haurchefant (in disguise) is called upon to judge between a Chocobo and a Horse, for worthiness as a steed. You have arranged this. His dialogue goes: quote:Haurchefant: Then your honor is forfeit, as is hers. The finest creature here is neither the horse nor the chocobo... As I understand it, JP Haurchefant is like that all the time. Injecting ponyplay kink and other innuendo, openly inviting you into his bedchamber, etc.
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# ? Nov 27, 2015 20:06 |
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I guess the JP version has to have something in it that's funny
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# ? Nov 27, 2015 20:07 |
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Antillie posted:\When I played BLM I had to carefully manage my spells against my MP pool (which in WoW is basically infinite) Funny you should say that! FFXIV BLM has effectively infinite MP, they just take a DPS hit while they're regenerating. The flip side is that you have to make sure that you don't wind up without enough MP to actually trigger the switch into MP regen mode, or else you'll sit around looking like an idiot. Plus there's lots of other stuff you have to deal with, like making sure that you don't let the buff that lets you cast your big heavy-hitter spells fall off, making sure you keep casting Fire 1 to keep up your other damage buff, etc. The rotation is fairly vanilla against a target that never attacks you, but any boss with mechanics makes it an interesting fight. ilifinicus posted:they even use the Haurchefant catchphrase 「イイ」("NICE", "GOOD") as the password for the latest soundtrack Blu-ray, a thing which is completely gone from the English version I heard it was also supposed to look like a pair of kneesocks (ii) which Sozen is well-known for having a massive thing for.
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# ? Nov 27, 2015 20:32 |
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Mr. Nice! posted:There are smattering of groups elsewhere, but there is no reason whatsoever to not roll on excal. Like other than "it won't let me"?
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# ? Nov 27, 2015 20:38 |
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Dross posted:Like other than "it won't let me"? Just wait until the middle of the night or early AM EST and you can get in. It's worth doing.
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# ? Nov 27, 2015 20:55 |
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Zinkraptor posted:That said, the order you use abilities is usually pretty much set, which is good if you like to be able to plan ahead but bad if you appreciate making quick decisions based on the fight itself. This is actually very disappointing to hear. But think its worth a free trial at least.
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# ? Nov 27, 2015 21:11 |
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# ? May 15, 2024 04:53 |
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Antillie posted:I guess I liked the tactical nature of the combat in FFXI as opposed to WoW's "press a key every 1.5 seconds to win". I like the idea of FFXIV being more casual to FFXI's super hardcore design but I worry that the game play will be a bit too simple to keep me interested during a fight. I suppose I will just have to try the game out and see. Endgame gets pretty mechanic-heavy, I think you'll enjoy it! A lot of it is based on dodging AOE attacks, to be fair.
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# ? Nov 27, 2015 21:13 |