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who is this wilhelm person and why are his shaving habits so important?
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# ? Nov 29, 2015 21:28 |
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# ? May 21, 2024 14:54 |
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Pharnakes posted:What does that do, replace the Aztecs in sunset invasion? Nope, just adds Aegon and his sisters and instead of Westeros they just try to take Europe and forge the Iron Throne there instead. No DLCs or anything required.
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# ? Nov 29, 2015 21:51 |
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I wish there was still a version with Europe instead of Essos. That was great.
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# ? Nov 29, 2015 22:08 |
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Obfuscation posted:The dragons are easily the best part of that mod, someone should mod dragons to normal CK2 too. "Friends/Dragons"
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# ? Nov 30, 2015 07:56 |
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Stellaris DD, about tech: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-11-research-technology.893377/
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# ? Nov 30, 2015 15:02 |
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Darkrenown posted:Stellaris DD, about tech: Center view over Africa / Middle East; all scientists are black. I love it, you guys!!
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# ? Nov 30, 2015 15:19 |
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DrSunshine posted:Center view over Africa / Middle East; all scientists are black. But all the scientist names come from Latin-derived languages!
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# ? Nov 30, 2015 15:34 |
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YF-23 posted:But all the scientist names come from Latin-derived languages! Clearly evidence and remnants of the tyrannical and barbaric colonialism that the Human race has now transcended as it united under a common banner for the greater good of mankind!
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# ? Nov 30, 2015 15:37 |
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Who gives a gently caress
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# ? Nov 30, 2015 15:38 |
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I just saw the video of Wiz explaining the new EU4 patch. I'm so happy for him. He's the only good thing that has ever come out of Games, and I really hope that the person who told Totalbiscuit that he had a nice voice so he could start making videos choked on a turkey bone or something, because he made a terrible human being famous.
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# ? Nov 30, 2015 15:42 |
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Going all-in on a randomized tech tree ought to be interesting - even Sword of the Stars never dared to go beyond semi-random availability but fixed paths. I guess it's a sign of the Paradox heritage, though - less emphasis on tightly-balanced and tightly-focused systems and more on the grand sweep of events.
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# ? Nov 30, 2015 15:49 |
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SotS was an all or nothing tech tree though, this sounds like you get multiple opportunities to get the more common techs at least, so you are highly unlikely to miss PD all together.
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# ? Nov 30, 2015 16:42 |
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Darkrenown posted:Stellaris DD, about tech: As a counterpoint to my negative reaction on tile-based planet building, this is really exciting. Though I do wonder if there are going to be "game-changing" techs like Death Star shenanigans. If it's in the tech tree, you can rush it, but it'd probably feel more "unfair" if another player just randomly drew the Death Star in the late game and you're running a never-ending stream of 2% better missiles. (I literally just blew up a galaxy in Star Ruler 2 a few minutes ago so it's on my mind)
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# ? Nov 30, 2015 16:59 |
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Jsor posted:As a counterpoint to my negative reaction on tile-based planet building, this is really exciting. Though I do wonder if there are going to be "game-changing" techs like Death Star shenanigans. If it's in the tech tree, you can rush it, but it'd probably feel more "unfair" if another player just randomly drew the Death Star in the late game and you're running a never-ending stream of 2% better missiles. It says the techs are weighted to draw on species and their political background etc. So I imagine only really militaristic or tyrannical races would get the tech to build planet crackers whereas a utopian society or Star Trek Federation type one probably wouldn't. Also I assume different techs have different research/build speeds so maybe you could get a ton of those 2%+ missile damage techs and just swarm his battle station and kill it before it becomes fully operational. Also in response to Wiz and your Gould Campaign that sounds glorious, I would play the hell out of a Stellaris Stargate Mod.
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# ? Nov 30, 2015 19:20 |
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The Stellaris tech system sounds very loving cool and elegant. Surprised nobody else thought of it first, and kinda wish I had.
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# ? Nov 30, 2015 20:02 |
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Jack2142 posted:Also in response to Wiz and your Gould Campaign that sounds glorious, I would play the hell out of a Stellaris Stargate Mod.
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# ? Nov 30, 2015 20:05 |
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Wasn't Alpha Centauri kind of like that? It had an actual tech tree and no 3 categories but I think the default was that you had to pick your next tech from a random subset of the available ones.
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# ? Nov 30, 2015 20:06 |
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Yeah, I think you're right. You had to choose one of four possibilities, I believe.
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# ? Nov 30, 2015 20:08 |
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DStecks posted:The Stellaris tech system sounds very loving cool and elegant. Surprised nobody else thought of it first, and kinda wish I had.
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# ? Nov 30, 2015 20:09 |
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TheLovablePlutonis posted:Who gives a gently caress
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# ? Nov 30, 2015 20:13 |
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The Stellaris tech deck is cool and good. The tile planets less so. Looking forward to the DLC that revamps planets.
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# ? Nov 30, 2015 20:13 |
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I didn't like when SMAC did it but that was mostly because of how RNG hosed you could get by not getting the option to get crucial techs due to lacking prerequisites, hopefully that sort of thing will be avoided.
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# ? Nov 30, 2015 20:16 |
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The tech deck is legit cool and good and I'm actually impressed by how elegantly it solves traditional space 4x tech woes. Good job Paradox.
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# ? Nov 30, 2015 20:59 |
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Lmao if you didn't play SMAC by turning off directed research. Turn that off and you just get four "fields" to direct your science towards - Industry, war, ecology, or psychology (I think) and you could focus in as many as you like, then you'd draw random techs from the appropriate pot from time to time. Turn on "spoils of war" and you'd get random techs when you conquered enemy cities (to say nothing of probe teams stealing research and tech trading via diplomacy). It was a nice hands-off way to play, because manually navigating a tech tree is tedious as hell and inevitably means only one or two paths are really most efficient and you're at a distinct disadvantage if you don't follow them.
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# ? Nov 30, 2015 21:12 |
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Jsor posted:As a counterpoint to my negative reaction on tile-based planet building, this is really exciting. Though I do wonder if there are going to be "game-changing" techs like Death Star shenanigans. If it's in the tech tree, you can rush it, but it'd probably feel more "unfair" if another player just randomly drew the Death Star in the late game and you're running a never-ending stream of 2% better missiles. Did you even watch Star wars? Nimble missiles > Death Star
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# ? Nov 30, 2015 21:35 |
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Oberleutnant posted:Lmao if you didn't play SMAC by turning off directed research.
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# ? Nov 30, 2015 21:38 |
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Darkrenown posted:Did you even watch Star wars? Nimble missiles > Death Star Well that is a thing. It would be nice if certain AI types had a preference for fleets composed of carriers and fighter/bombers, others for the One Big Battlestation, etc etc.
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# ? Nov 30, 2015 21:40 |
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Strudel Man posted:Didn't you have to turn it on? I remember random being the default. Yeah I'm pretty sure the random tech selection was the default.
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# ? Nov 30, 2015 21:45 |
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One way that "card deck" probability is kinda nice compared to straight up dice is that you can have several decks, and decide the number of cards in each seperately, and determine when a certain deck gets drawn from and how often (along with of course, that each card can be "unique" in a way that a "6" aint). Link the deck drawing function up to all these race/civ/scientist traits, weird space phenomena and other tech cards and voila, a pretty good "random" system. Great DLC/modding potential too. Have the "common" deck drawn from often, and you get multiple chances for the same "must have" basic techs and you get around the largest balancing problem. Excited for this
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# ? Nov 30, 2015 22:06 |
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Pharnakes posted:SotS was an all or nothing tech tree though, this sounds like you get multiple opportunities to get the more common techs at least, so you are highly unlikely to miss PD all together. It wasn't actually. Many techs had multiple potential branches leading to them and their availability got checked for each branch. Lucking out and getting that high level cloaking or shield tech as Hivers made your ships total bullshit.
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# ? Nov 30, 2015 23:03 |
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Strudel Man posted:Goa'uld. Yes I am a lovely typist on mobile phones.
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# ? Nov 30, 2015 23:07 |
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So can you actually be like a parasitic species like the Harvesters in moo3?
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# ? Nov 30, 2015 23:12 |
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The Sharmat posted:It wasn't actually. Many techs had multiple potential branches leading to them and their availability got checked for each branch. OK, that's true, but there wasn't usually that many ways to get techs unless I'm remembering wrong. Whereas this dev diary makes it sound like there will be a lot of chances to get techs again, unless they are rare in which case you should go for them if you get the chance at all.
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# ? Nov 30, 2015 23:18 |
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Pharnakes posted:OK, that's true, but there wasn't usually that many ways to get techs unless I'm remembering wrong. Whereas this dev diary makes it sound like there will be a lot of chances to get techs again, unless they are rare in which case you should go for them if you get the chance at all. While several techs (especially the more "basic" techs) had multiple entry points depending on what other techs you could discover, there were cases where you just flat out got denied certain weapon and armour branches, as well as some of the more useful "civilian" techs. Some were bad enough to really gently caress you over in the late game. At least if you didn't want to deal with the BS of having no point defense you could just restart but if you're already 2-3 hours in a game an miss a tech you need it can be pretty frustrating, especially if it was to counter another empire you're up against. But I swear the most blood boiling part about research was getting that "Project Over-budget" alert. After getting that 2 or 3 times in a row it makes you wish you could shove some people out an airlock just for the calming effect it would have. I hope that's an option in Stellaris for poor performing agents; have "Dismiss" be a euphemism for "spaced".
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# ? Dec 1, 2015 00:46 |
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Researching Latin leading your labs to burst into flame will never not be funny.
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# ? Dec 1, 2015 00:49 |
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DStecks posted:The Stellaris tech system sounds very loving cool and elegant. Surprised nobody else thought of it first, and kinda wish I had. Thank you. I've not done much on Stellaris, as its Doomdarks creation, but the techsystem and sector-mechanics ai can take credit for..
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# ? Dec 1, 2015 07:02 |
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Strudel Man posted:I swear, we harp on that poo poo here far more than anyone on the Paradox forums does. We don't do it for the same reason, as the amount of time they harp on it isn't what makes it bad.
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# ? Dec 1, 2015 07:11 |
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I think even the worst complaints and criticism posted here are said with love and the most angry spergy rambling with a wink and self-awareness.
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# ? Dec 1, 2015 07:18 |
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DStecks posted:The Stellaris tech system sounds very loving cool and elegant. Surprised nobody else thought of it first, and kinda wish I had. That's not necessarily a bad thing. The original MOO was very elegantly designed, and I was lamenting earlier that I wished more developers would take inspiration from it.
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# ? Dec 1, 2015 07:21 |
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# ? May 21, 2024 14:54 |
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Baronjutter posted:I think even the worst complaints and criticism posted here are said with love and the most angry spergy rambling with a wink and self-awareness. I don't.
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# ? Dec 1, 2015 07:22 |