zVxTeflon posted:Whats the easiest way to remove the pegs from the undersides of ships? There's no way I've found to remove then temporarily so just grab some pliers and start twisting a little or on the bigger ships you can twist and pull. Then just file everything down. grassy gnoll posted:Ettin, please change the thread title to "Star Wars: X-Wing - Score the Balls"
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# ? Nov 29, 2015 02:42 |
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# ? Jun 5, 2024 06:02 |
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Star Wars Xwang: cross the wangs and score the balls so they grip
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# ? Nov 29, 2015 03:10 |
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X-Wangs : I swear it's really 270 times this long
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# ? Nov 29, 2015 04:35 |
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Taking a brief detour away from dick jokes, I'd like some last minute feedback on a list. I have tomorrow off to go wang and in addition to giving my brobots some exercise I'd like to try out a more refined version of a list I bashed together a while back when I was just messing around. It's Poe and Jake Farrell being fed focus tokens by Kyle Katarn, a pretty obvious setup all things considered. Poe is simple enough, VI and R5-P9. With Jake I'm thinking VI yet again along with Autothrusters, A-Wing Test Pilot, and Push the Limit...with that and his ability to barrel roll off a focus I figure he'll handle similarly to Soontir, who I'm fairly decent with. Okay, so here's where I start debating things...do I run Kyle with both the Moldy Crow title and a Recon Specialist? On the one hand it's a tailor-made combo and ensures that Kyle will not only have plenty of focus on hand to give out but also for his own use, both on attack and defense, and it means that even if he winds up stressed on occasion he'll still probably have some to give. On the other hand, it's six points worth of upgrades. So right now I've tentatively got two variations set up: Jake Farrell -Autothrusters -A-Wing Test Pilot -Veteran Instincts -Push the Limit -Proton Rockets Poe Dameron -R5-P9 -Veteran Instincts Kyle Katarn -Ion Cannon Turret -Moldy Crow -Recon Specialist I like Proton Rockets on A-Wings which I know a lot of people don't...2 red dice are fine when you have a few buddies, but Jake here is on his own. The Ion turret on the HWK adds a bit of control which is helpful with two high maneuverability aces able to take advantage of a drifting ship, but it does suffer from having a range cap of 2. Or I could swap prockets out for Chardaan Refit and do this instead: Jake Farrell -Autothrusters -A-Wing Test Pilot -Veteran Instincts -Push the Limit -Chardaan Refit Poe Dameron -R5-P9 -Veteran Instincts -Autothrusters -Weapon Guidance Kyle Katarn -Twin Laser Turret -Moldy Crow -Recon Specialist Jake loses his extra punch in exchange for kitting Poe out more and swapping the Ion turret for a TLT. Normally I think Weapon Guidance on Poe is a bit of a trap since spending his focus early robs you of his extra defensive boost later in the shooting phase...but if Kyle is able to feed him an extra focus, then the ability to turn a blank and an eye into a pair of hits while still hanging onto a defensive focus in reserve (along with Autothrusters) starts sounding like a much better deal. TLTs don't really need any elaboration either, you know what it does. So which do you think is the better setup? Too many points on the HWK?
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# ? Nov 29, 2015 06:47 |
In my limited experience, I would go with the second list. TLT and a better Poe is going to get you more damage than a single use of prockets will. Jake should hopefully be on non-turret ships' asses to give him 3 reds.
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# ? Nov 29, 2015 08:47 |
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Admiral Joeslop posted:In my limited experience, I would go with the second list. TLT and a better Poe is going to get you more damage than a single use of prockets will. Jake should hopefully be on non-turret ships' asses to give him 3 reds. I'm leaning towards the second one myself. Now of course I could always split the difference, drop Autothrusters from Poe and Moldy Crow off Kyle and give Jake his prockets back, pack as much punch in as I can. I guess it all comes down to what a better use of 5 points is.
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# ? Nov 29, 2015 08:54 |
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Kai Tave posted:I'm leaning towards the second one myself. Now of course I could always split the difference, drop Autothrusters from Poe and Moldy Crow off Kyle and give Jake his prockets back, pack as much punch in as I can. I guess it all comes down to what a better use of 5 points is. Depends on what you're fighting. If you're fighting turrets, Autothrusters is always an ideal choice. If you're fighting jousters or arc dodgers, it's less of an ideal choice but still a good use of two. Moldy Crow will only take you so far, and once Kyle gets blasted then it's gone. Another idea is to dump the Recon Specialist. If you place your ships, immediately turn hard right and troll along your edge for a couple rounds before you turn to engage, you can take Focus actions and stack them onto Kyle for use later. Keep your points from Recon Specialist and use 'em somewhere else.
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# ? Nov 29, 2015 09:33 |
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Cobbsprite posted:Depends on what you're fighting. If you're fighting turrets, Autothrusters is always an ideal choice. If you're fighting jousters or arc dodgers, it's less of an ideal choice but still a good use of two. Moldy Crow will only take you so far, and once Kyle gets blasted then it's gone. See this is where I'm at. Both the Moldy Crow title and Recon Spec are good ways for Kyle to leverage his ability to hand out focus. Taking both together seems like it quickly hits a point of diminishing returns...you don't get any bonus points for having Kyle explode with a half-dozen unused focus tokens on him. Both upgrades cost three points. So between the two of them, which is generally more useful? Moldy Crow lets you bank a couple focus at the outset and can give you the ability to hand out some saved focus even if Kyle is stressed, but once you go through your reserves you're stuck with one token per turn, and so if you give that out then the HWK's own performance suffers. Recon Spec is vulnerable to getting locked out due to stress or bumping, but when you can use it then you have one focus to give away and one focus to keep for a TLT shot or defense roll.
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# ? Nov 29, 2015 10:01 |
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Cobbsprite posted:Another idea is to dump the Recon Specialist. If you place your ships, immediately turn hard right and troll along your edge for a couple rounds before you turn to engage, you can take Focus actions and stack them onto Kyle for use later. Keep your points from Recon Specialist and use 'em somewhere else.
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# ? Nov 29, 2015 12:49 |
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KO Derf posted:Agree. If you remove RecSpec, also remove Weapon Guidance, and re-add those Prockets to Jake. This sounds like the best option to me too. Taking Jake kitted out like that to a tourney today (with another chardan A, FCS Bwing and TLT Y) hopefully it's his day. (PS never flown Jake. Fly Casual)
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# ? Nov 29, 2015 13:41 |
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Han Shopped First is awesome, but is there a convenient way to have it assess multiple lists at once? It would be nice if I could put two lists into it of different factions and not have it spit out multiple copies of things both lists need, but only 1 copy per list.
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# ? Nov 29, 2015 14:27 |
So strictly speaking, for a kitchen-table game among friends, how possible would it be to have a setup that calls for more than just 2 players? Would a three-way battle between Rebs/Imps/Scum be possible? Or a battle of Rebs/Imps where more than one person plays on a side?
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# ? Nov 29, 2015 17:16 |
Drone posted:So strictly speaking, for a kitchen-table game among friends, how possible would it be to have a setup that calls for more than just 2 players? Would a three-way battle between Rebs/Imps/Scum be possible? Or a battle of Rebs/Imps where more than one person plays on a side? It's 100% feasible, and there are a lot of ways to go about it. If you have a bunch of people, look up "furball" and "hunger games" rules. These are quick-and-dirty free-for-all scenarios with (usually) a single low-cost ship per player at any given time. If you have a small number of people, consider building a list like usual for each side, and let each player pilot some of the ships on each side. Like maybe one person on the Empire side pilots Soontir Fel, and another gets a mini-swarm of TIEs. That kind of thing. You can do three-way battles, too, but keep in mind that those tend to end up in 2v1 scenarios which can suck for the guy on the 1 side. Don't be afraid to end up in 'mirror matches' where there are two groups playing as empire or rebel or scum or whatever. You don't necessarily HAVE to use all three factions. There's also the Heroes of the Aturi Cluster fan-made co-op campaign, which is supposed to be really drat good.
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# ? Nov 29, 2015 18:05 |
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I have two buddies I play Xwing with and we normally do something like two players playing rebel vs one guy playing imperial and using the raider.
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# ? Nov 29, 2015 18:33 |
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So I just got the core set for my birthday, yay! Now I just need to find someone to play it with...
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# ? Nov 29, 2015 21:44 |
Keiya posted:So I just got the core set for my birthday, yay! Now I just need to find someone to play it with... I got mine last week, and played my first handful of games this weekend. Based on how awesome an experience it was, today I ordered the other starter box, and the expansion blisters for the Y-Wing, A-Wing, TIE Interceptor and TIE/LN, and a starfield playmat. The starter box is great to give you a taste, but this game has already got its hooks in me.
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# ? Nov 29, 2015 22:12 |
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Yeah, the starter box isn't anywhere NEAR enough to play a full list, let alone a competitive one. This game eats money. But it's sooooo good.
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# ? Nov 29, 2015 23:05 |
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thespaceinvader posted:Yeah, the starter box isn't anywhere NEAR enough to play a full list, let alone a competitive one. I cannot empty quote this hard enough.
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# ? Nov 29, 2015 23:37 |
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Team tourney went well today! I ran; Guri with sensor jammer, At, Predator and hotshot blaster (and Virago title of course) backed up by 4 Binayres with feedback array. Cleaned house! Ran against Heaver's world's list, which ended as a draw (two z's left and a lone Gold sq tlt with one hitpoint left) but won due to having a 99 points list. Second game was 4B's with FCS. Tough, but had a funny moment when me and a guy at another table both had a starviper chasing down a suffering B-wing. Third was a supersoontir, Dark Curse and Kath with rebel captive, APL and marksmanship. Blew up Dark Curse second round, whittled Kath down to zero, and three Z's pincered Soontir. Last list was the one I did not want to face; 4 Tlt Unhinged scum Y's. Really tense, especially when Guri ate a direct hit and another crit (forget the name, keeps you from shooting for one round). Two Z's and unkillable Guri were left. Had a great day with cool opponents, and this list is just plain fun to fly. Guri with AT and sensor jammer is a beast. A++ would recommend. Even though I only popped the hotshot blaster twice, it's nice to have an extra arc, especially when your dollarstore interceptor gets stressed. People tend to forget about it, and adds maneuvrability to set up the next move. Feedback array worked like a charm too. Z's don't fly very gracefully, but when you just have to block or get into range one... And you get to zap even when bumping , so hey. Every game I played was tense and fun, and the pace went back and forth. Wangs = good times Bonus Guri going into the Danger Zone
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# ? Nov 29, 2015 23:42 |
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Had a good game today with the following: Vader: Stealth device Proton rockets Outmaneuver TIE/x1 title Accuracy corrector Howlrunner 3x Black Squadron pilots vs a Falcon (Chewie as pilot, gunner on board) and 3 Z95s (one of which was Lieutenant Blount, that sumbitch). Vader turned out to be the money maker this match by scoring most of the damage on the Falcon, and one of the random Black Squadron pilots coming in second by acing Blount and one of the Z95s. Highlights on the other side included shooting Vader at range 3 through an asteroid with an active stealth device...3 agility base, +1 for stealth device, +1 for range 3, +1 for the asteroid in the way...and the Falcon managed to get some hits through to Vader and break off the stealth device/all the shields on that poor TIE Advanced. We had traded enough hits to where it was still anyone's game there at the end even with Vader being injured, due to how much damage he was causing through the accuracy corrector. The Falcon was one bad round away from being dead, the remaining Z95 had 1 hull left when Vader tried to turn in on it and hit an asteroid to end the game
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# ? Nov 29, 2015 23:47 |
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For new players (or old ones that don't know about it) this is a great site that has both a squad builder and a javascript engine to play the game vs ai. It's pretty great for getting experience and trying out things. http://xws-bench.github.io/bench/
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# ? Nov 30, 2015 00:10 |
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Drone posted:So strictly speaking, for a kitchen-table game among friends, how possible would it be to have a setup that calls for more than just 2 players? Would a three-way battle between Rebs/Imps/Scum be possible? Or a battle of Rebs/Imps where more than one person plays on a side? ConfusedUs posted:It's 100% feasible, and there are a lot of ways to go about it. I've played a few "furball" games and their pretty fun. Usually we roll a random number of points to build (usually around 30-60 points I think. We start in the four corners of the board. last time I was just a lone Phantom with "Echo" as my pilot, trying to zip around the map.
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# ? Nov 30, 2015 00:15 |
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Played a friend with this list tonight, absolutely killed with it: Latts Razzi (33) Gunner (5) Bossk (2) Hound's Tooth (6) Talonbane Cobra (28) Crack Shot (1) Glitterstim (2) Stealth Device (3) N'Dru Suhlak (17) Lone Wolf (2) Total: 99 If I had it, I might run weapons engineer and then maybe stick a Stealth Device on N'Dru, but the list as it is here worked wonders. N'Dru on one side of the board, and then Talonbane doing work against softer targets thanks to Latts. EDIT: I really wish Latts had an EPT, she would make a great Bodyguard. Pyronic fucked around with this message at 03:22 on Nov 30, 2015 |
# ? Nov 30, 2015 03:18 |
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Bottom Liner posted:For new players (or old ones that don't know about it) this is a great site that has both a squad builder and a javascript engine to play the game vs ai. It's pretty great for getting experience and trying out things. Looks cool - how the gently caress do I use it? thespaceinvader posted:Yeah, the starter box isn't anywhere NEAR enough to play a full list, let alone a competitive one. I have yet to play a game with another person, and I've dumped a ridiculous amount of money into this game. Ugh.
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# ? Nov 30, 2015 04:41 |
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EVGA Longoria posted:I have yet to play a game with another person, and I've dumped a ridiculous amount of money into this game. Ugh. Yeah, but you have BITCHIN' AWESOME plastic spaceships to show for it. I am not at all biased.
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# ? Nov 30, 2015 04:54 |
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Cobbsprite posted:Yeah, but you have BITCHIN' AWESOME plastic spaceships to show for it. It's true, I do. And there's plenty of places to play locally, so there is that.
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# ? Nov 30, 2015 04:55 |
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EVGA Longoria posted:Looks cool - how the gently caress do I use it? If you're getting a blank box click the British flag at the top of the screen to load the module. Then it should be super straightforward; click new for squad 1, pick your ships and upgrades, then hit next, repeat for squad 2, then hit next to start a game (make sure you set one to AI controlled on the main screen). It's pretty sweet and how I taught myself the game. EVGA Longoria posted:
Neither have I I have about 6 local shops within an hours drive that have organized play and tournies, I just haven't had time yet.
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# ? Nov 30, 2015 04:57 |
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Pyronic posted:Played a friend with this list tonight, absolutely killed with it: Huh, this looks like an interesting list...for some reason I completely overlooked Latts Razzi but that ability's pretty snazzy. And yeah, I think I'd swap out the Hound's Tooth title for a Weapons Engineer and maybe a Stealth Device or some Cluster Missiles on N'Dru. Lost a brobot today due to getting Connor Netted and flying off the board, I guess that's my karmic retribution for doing the same to Boba Fett last time. My latest brick wall to chunk through is Chewie + Luke + Falcon Title + Elusiveness and the one K-Wing dude who can share focus + TLT + Recon Spec + Connor Net + Proximity Mines + Extra Munitions.
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# ? Nov 30, 2015 04:57 |
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Bottom Liner posted:If you're getting a blank box click the British flag at the top of the screen to load the module. Then it should be super straightforward; click new for squad 1, pick your ships and upgrades, then hit next, repeat for squad 2, then hit next to start a game (make sure you set one to AI controlled on the main screen). It's pretty sweet and how I taught myself the game. Just ran a game, this is pretty good.
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# ? Nov 30, 2015 05:20 |
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Play the game, it's fun
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# ? Nov 30, 2015 05:35 |
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signalnoise posted:Play the game, it's fun I am going to play the game, probably on Wednesday this week at one of the local shops.
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# ? Nov 30, 2015 05:53 |
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That X-Wing trainer program would be better if it didn't just decide to randomly give one of my ships 21 stress tokens from time to time.
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# ? Nov 30, 2015 05:57 |
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Yeah, the AI is also very rudimentary. Turn 1: Turn 2:
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# ? Nov 30, 2015 07:34 |
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Oh yeah, and I actually tried out the Feedback Array on IG-88 thing someone suggested earlier and it actually worked out pretty well. I flew a game today where I went up against Soontir, Vader, and a Palpshuttle using IG-88s C and D kitted out identically with Heavy Laser Cannons, Fire Control Systems, Veteran Instincts, Autothrusters, the title, and Feedback Array. Of course going up against two ace fighters with double actions apiece makes for rough going when the highest you can push your PS is 8. My biggest nemesis was simply bad flying...I'm not practiced enough with brobots yet to keep from loving up red maneuvers or close-proximity fly-bys and as a result I wound up letting him get a number of hits on me while I spent time accomplishing gently caress-all. That said, I managed to use Feedback Array twice, once on Vader and once on Soontir, and I actually finally killed Vader off completely before one of my IGs bit it. Down to one Aggressor and a 2 hull Soontir, I wound up eating a chain reaction of Major Explosion setting off a Direct Hit which finished me off. Nonetheless it was a closer game than I thought it would be, and the Feedback Array absolutely made both of his aces keep their distance which suited me just fine. I'm a true believer now...I think those might be my favorite Illicit upgrade for those two besides Inertial Dampeners. I just never seem to find the right time to use Glitterstim. Second game was against the aforementioned Chewie + K-Wing combo, this time I tried the same bots but with Push the Limit, Advanced Sensors, Mangler Cannons, Glitterstim, Autothrusters, and the title. I didn't like it. I used Advanced Sensors a few times but virtually never touched PtL...I dunno, it didn't feel like a good fit for the ships. Again, poor flying probably didn't help. I played another couple of games against someone new who's started coming by on Sundays. He's got more ships than I do even, but...well, to give an example, in the first game he played (against someone else, while I was losing to Chewie) one of the ships he was flying was Kavil with an Autoblaster (okay), Cluster Mines (ehhh), Advanced Proton Torpedoes (okay hold on) and "Genius" (stop). Apparently he's been playing for several months now but he's definitely a bit rough around the edges as far as understanding how certain stuff works ("Genius" is completely pointless with an on-action bomb) or what doesn't combo well together (Kavil + APT, APT plus anything really but still). We're trying to give him tips and pointers that don't come across as condescending or domineering, but even playing not-entirely-serious messing around lists it's hard to avoid trouncing, say, a completely unupgraded Guri and an all-over-the-place Headhunter swarm. I'm worried that he might start getting discouraged because the last thing I want is to be That Guy who shits all over a newbie's attempts to get good, but at the same time I feel like he isn't going to get good without reassessing a few things in how he builds his lists (he needs practice flying too but, I mean, I flew Iggy off the board today so who am I to judge there). Is there a good way to approach this that doesn't come across as dickish? I just want the dude to have some "gently caress yeah!" moments that feel earned and not like I'm just patronizing him.
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# ? Nov 30, 2015 08:49 |
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Played a four round tourney with Jake rebel mix squad. Was so close to taking Morgan Reid's Decivader / soontir list, but the casual games this week had 7 Mirandas flying around so I went with this, last minute: Y-Wing: Gold Squadron Pilot (18) Twin Laser Turret (6) B-Wing: Blue Squadron Pilot (22) Fire Control System (2) A-Wing: · Jake Farrell (24) Veteran Instincts (1) Proton Rockets (3) Autothrusters (2) A-Wing Test Pilot (0) Push The Limit (3) A-Wing: Prototype Pilot (17) Chardaan Refit (-2) Autothrusters (2) -- TOTAL ------- 98/100p. Of course I show up on the day and seven of fourteen lists have soontir (although a K cubed is in the mix) Game one vs KKY against a club regular; our games usually go down to the wire. I deployed Jake on the other side of the board in a pincer and the kwings swoop towards him in formation. I leave Jake with focus/evade in range 3 of 3tlts with only one focus action between them (the other two bumped), while my b y a slow roll into the flank. Unexpectedly, Jake takes 4 hits and dies without firing his proton rockets. The TLTs rolled a few 3 hit naturals and I had some pretty lovely evades, the kill shot was a single hit, and I rolled 3 eyes, negating Autothrusters. His list pretty easily cleaned up the rest, I took out the Y before going down 100-24. Ironically my list was built to kill K-wings/Miranda, so a double bad start. Game two, vader, soontir, turr. This time I deploy Jake in formation, imperials deploy in opposite corner. The round before shots are fired, I barrel roll Jake behind an asteroid, and it looks like there's no way he'll avoid it next turn so the imperials all bank towards the y wing. Jake manages to 1 hard around the asteroid and boost/focus/target lock into soontirs flank at range one, Prockets gets 5 hits and vaporises soontir (he had targeting comp, so only 3 evade dice). The y gets shot up pretty badly and misses everything, but the b brings it home, landing two crits on the stealthed turr, taking his red dice to two. After that it was basically cleaning up vader and finishing turr. Lost the y and vader killed the prototype with a direct hit just before dying. The guy was pretty new to interceptors and sometimes made moves that played right into my hands, and my rolls were pretty hot so I didn't leave the game feeling too confident. Game three, probably one of the tightest games of x wing I've played, and really reminded me why I've spent a dumpster of cash on plastic space fighters. It was brobots list, A & B, one mangler one hlc. After manoeuvres it ended up being a carousel/Benny Hill chase of sorts, Jake on the tail of IGA, the IGA chasing my Y&B flying together, the Y&B chasing IGB who was chasing Jake and my prototype blocking IGB at every chance. Jake kept bumping his target, not getting a chance to use Prockets and was being whittled down by double mangler shots, meanwhile my Y&B were doing great work on the IGB thanks to some average evade rolls. Key turn was when Jake finally got his 5 dice prokets off, taking all the shields from the IGA who hadn't been shot yet. The IGB destroyed Jake and was then taken to 1 hull by Y&B. Next round, my prototype, who hadn't fired a shot all game, put me back into the game with ahard 1 turn and boost, blocking IGB onto an asteroid, killing it. The IGA destroyed the B, regenning one shield (and denying me half points, putting him just ahead). Time was called about 2 seconds after I put the dial down for the prototype (he was 3 banking and boosting away). Then we take about 5 minutes to put our dials, my Y is full and he's not getting a shot on the prototype, so he needs to bump my Y or simply stay range 1 out of arc to win 49-59, one damage on the IG puts him at half and I win . He's about one base length directly behind my y. Straight, left or right? I got 3 left, red. He banks two eight and boosts behind an asteroid. He'd go off the board next turn but it doesn't matter. Then he announces hot shot blaster on the 1 hull prototype, I'd totally forgotten about it, I thought the awing was safe. He gets two hits, I get blank evade eye. The Autothrusters (an upgrade I ummed and aahhed on) keep me in the game. Now the y TLT, I've got a target lock from the turn before: he's got the asteroid giving him 4 dice + Autothrusters. First shot, two hits focus, I use target lock because 2 hits just wouldn't cut it. Blank on the re-roll. He evades. Our game is the only one still going so there's a bit of a crowd now. Final attack of the game: 3 clean hits. He rolls an evade and 3 eyes. It's done; I take it 73 - 59. I see the final round as karmic rebalance for losing Jake in game one. Last round, it's the Vader, Soontir, palp team. Vader has VI. This is the squad I was training to use but decided that it was too swingy, I prefer something more reliable (yes yes Jake Prockets...). This game was basically a walkover for me, my prototype does a 5 straight and boost, blocking vader in the first round of engagement and vader doesn't gets a single action for the rest of the game. He badly misjudged a tiny asteroid and lands soontir on the back of it, so he'll still pass over it next turn (and has to use palp to blank the resulting crit) Jake focus/target locks a k-turned soontir and soontir uses his focus and palp offensively to kill Jake, but not before Jake unleashes 5 hits, outright killing another full health (and stealthed) soontir. Actionless Vader dies to TLT fire and the Prototype blocks the shuttle onto an asteroid where it dies in short order. 100-33. Ended up 3-1, 5th (lowest ranked 3-1 thanks to a lovely MOV) I really like the list, and think it's a "winning" list but it definitely suffers in MOV with such a fragile ace. Jake > soontir, though. That 2 point initiative bid was crucial in the last game, he had 99. Thinking of taking Poe next tourney instead of Jake (also dropping bwing FCS and awing Autothrusters) , holding him back until the b and y have softened up the other targets. And also an XAYB list, gently caress yeah.
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# ? Nov 30, 2015 12:10 |
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Thoughts on Kihraxz Figher or Hounds' Tooth? They're both on sale today at CSI.
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# ? Nov 30, 2015 15:54 |
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Deviant posted:Thoughts on Kihraxz Figher or Hounds' Tooth? They're both on sale today at CSI. Hound's Tooth exp has a ton of value in upgrades , but also it is my favorite ship in X-Wing I wish it was better Kihraxz is pretty neat, I like Talonbane Cobra, but he needs to be supported well. A copy of predator and extra copies of Crack Shot and Glitterstim are very nice for any S&V player.
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# ? Nov 30, 2015 16:05 |
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Deviant posted:Thoughts on Kihraxz Figher or Hounds' Tooth? They're both on sale today at CSI. I need to find a good kihraxz list since I bought 5 of them + hounds tooth for my crack shot tie swarm.
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# ? Nov 30, 2015 16:57 |
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Pyronic posted:Played a friend with this list tonight, absolutely killed with it: I've been trying out this combination of ships a lot, and I think it's good, but your loadouts aren't quite right for my money. This is roughly what I've been looking at: Latts Razzi (33) K4 Security Droid (3) Weapons Engineer (3) "Hot Shot" Blaster (3) Talonbane Cobra (28) Veteran Instincts (1) "Hot Shot" Blaster (3) Engine Upgrade (4) N'Dru Suhlak (17) Lone Wolf (2) "Hot Shot" Blaster (3) Total: 100 [url=https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!133:-1,-1,122,29,-1,113:-1:-1:;135:27,-1,113:-1;112:98,-1,113:-1:-1:]View in Yet Another Squad Builder[/url] Leverage Latts Razzi as much as possible, with target locking 2 people as a free action. Hot Shots everywhere because Hot Shots are great. Engine upgrade on Talonbane > Stealth Device because one extra defence die isn't much on a 2 dice ship, the engine upgrade to get you into range 1 or out to range 3 is going to be better. I've seen a lot of people say the title isn't worth it, and (not having played the list in person yet) I'm inclined to agree - an unmodified PS5 Z-95 isn't going to do much, even at the end of a fight when everything's a bit worn down, and if it doesn't come out, that's 6 points you've essentially not spent. It's banking on failure, basically. Deviant posted:Thoughts on Kihraxz Figher or Hounds' Tooth? They're both on sale today at CSI.
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# ? Nov 30, 2015 18:32 |
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# ? Jun 5, 2024 06:02 |
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Here's my take on that list: Kihraxz Fighter: · Talonbane Cobra (28) Veteran Instincts (1) Engine Upgrade (4) Inertial Dampeners (1) Z-95 Headhunter: · N'dru Suhlak (17) · Lone Wolf (2) Cluster Missiles (4) Glitterstim (2) YV-666: · Latts Razzi (33) Weapons Engineer (3) K4 Security Droid (3) Tactician (2) The alpha strike potential of glitterstim/cluster/lone wolf on Ndru can't be underestimated. Though in my current meta, saturated with ps 9/8 Aces, he'll probably always die before getting a range 2 shot off, so I'd probably prefer to use Veteran Instincts/Homing Missile combo. That's 5 dice at range 2-3, with latts hopefully taking stealth-soontirs green dice to 3, and he also can't spend his evade token.
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# ? Nov 30, 2015 19:33 |