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Subs are not even remotely hard to detect. Diving forces the enemy to try to torpedo and depth charge you and even on the surface, you're not easy to hit with gunfire. You can still do amazing things in a sub because about half of the battleship players think you have to stop moving to shoot and have tunnel vision for whatever they're firing at.
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# ? Nov 28, 2015 13:00 |
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# ? May 30, 2024 12:54 |
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I have failed that in game captcha so many times iam starting to think iam a robot.
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# ? Nov 28, 2015 15:29 |
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kalven posted:I have failed that in game captcha so many times iam starting to think iam a robot.
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# ? Nov 28, 2015 17:50 |
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Yesterday I spent hours trying to get wins in my boats and today the fickle pubbies line up and beg me to shoot them. I only needed 400ish exp to the next ship but I shouldn't complain. Is it worth keeping lower tier ships (apart from ones I particularly like playing of course), I mean, are they used in level restricted matches or fleet things?
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# ? Nov 28, 2015 20:14 |
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Ratzap posted:Yesterday I spent hours trying to get wins in my boats and today the fickle pubbies line up and beg me to shoot them. To be fair T4 is the current main tier. You will find the most matches. T5 is kinda bare and 6...well, yeah. So I would keep your 4s, get some XP and money with them, and after the pubbies move on, do the same as well.
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# ? Nov 28, 2015 21:43 |
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Sometimes my torpedoes are retard magnets
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# ? Nov 28, 2015 21:58 |
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First game...5 kills MVP 1500 damage in a full tier 1 game. Please tell me pubbies aren't this damaged all the way up (they are aren't they)
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# ? Nov 28, 2015 22:17 |
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You start hitting fairly skilled people around tier 5.
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# ? Nov 28, 2015 22:35 |
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Ratzap posted:Is it worth keeping lower tier ships (apart from ones I particularly like playing of course), I mean, are they used in level restricted matches or fleet things? The lowest tier of fleet battles are restricted to tier 3-4, except subs and destroyers which can only be tiers 2-3. Right now it doesn't seem like people play fleet battles with the higher tiers so it's definitely worth keeping tier 3 & 4 ships. The only reason to keep tier 1 ships is because I thought those all-destroyer battles were a lot of fun, especially since most of the people are bad and are easy to kill.
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# ? Nov 28, 2015 22:36 |
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bees everywhere posted:The lowest tier of fleet battles are restricted to tier 3-4, except subs and destroyers which can only be tiers 2-3. Right now it doesn't seem like people play fleet battles with the higher tiers so it's definitely worth keeping tier 3 & 4 ships. Righto, get to 4, keep a selection of fun 3s and a single t1 for seal clubbing like in WoT
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# ? Nov 28, 2015 22:39 |
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I went through and compressed 2 hours of fleet battle footage into per-battle clips in the event that people who weren't there want to see what they missed out on: http://www.youtube.com/playlist?list=PL_iRYVNsfJryv-lmrKPsmTABISmUNL8tZ edit: apparently I don't know how to link properly dpidz0r fucked around with this message at 23:27 on Nov 28, 2015 |
# ? Nov 28, 2015 23:24 |
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Applied for fleet as Tom Bruise
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# ? Nov 28, 2015 23:41 |
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I'm getting tempted to buy the Yubari for better credit/xp income to finance my high tiers, someone please try to talk me out of it. I had a fleet of premium tanks by the time I quit playing World of Tanks and I'm afraid it's going to go the same way for this game. I have enough free xp to buy the Nevada but only 200,000 silver out of 520,000 needed. I just love the USA battleship line.
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# ? Nov 29, 2015 05:31 |
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Game is pretty fun so far through my first few matches. I've died more times to friendlies than I have enemies, though. Do you get more slots from anything organically? Starting with 4 (with 3 of them being occupied) and having slots cost 500 gold each afterwards seems... excessive. [EDIT] Oh, you get 3 empty slots to start with, it just rolls them all into one visually. That makes slightly more sense. Does having an officer applied to a position help anything even if they don't currently have a skill unlocked that affects my position? If I want to do the Growth Plan thing, is the best choice to just pick up the $13.6 pack? I've applied to the fleet as Grimhowl. Zaodai fucked around with this message at 06:13 on Nov 29, 2015 |
# ? Nov 29, 2015 06:09 |
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Guild is full now. We need five million total in donations and in tier 5 or 6 you can easily afford one million. Don't forget to use your weekly one hour buffs as that donates free money to the guild. I will start kicking people who haven't been on for two weeks. The down side of being kicked is you can't rejoin for 7 days. Unless we have room then I don't give a gently caress.
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# ? Nov 29, 2015 06:13 |
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Is there a way to make the aiming reticle darker? That bright rear end green gets washed out in the sea. Not a huge deal, but kind of annoying.
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# ? Nov 29, 2015 09:47 |
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steam\steamapps\common\steel ocean\seagame\config\defaultgame.ini find _ASColorGreen under [SeaGame.SeaUIFightAiming] and change the hex value
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# ? Nov 29, 2015 14:11 |
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The most dangerous thing in this whole game is moron pubbies with torpedoes. Timed a run perfectly and went right between 2 South Carolinas with successful torpedoes on both of them only to be faced with a huge screen of friendly fire with no where to turn.
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# ? Nov 29, 2015 15:38 |
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rex rabidorum vires posted:The most dangerous thing in this whole game is moron pubbies with torpedoes. Timed a run perfectly and went right between 2 South Carolinas with successful torpedoes on both of them only to be faced with a huge screen of friendly fire with no where to turn. What you've discovered is the meta game. Steel Ocean 2: Friendly Fire.
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# ? Nov 29, 2015 15:55 |
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I've found that torp friendly fire has two components: People who spray the area with torps from 2.5km away while subs and destroyers are trying to close distance, and then people who drive through the middle of a well set up torp run.
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# ? Nov 29, 2015 20:23 |
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rex rabidorum vires posted:The most dangerous thing in this whole game is moron pubbies with torpedoes. Timed a run perfectly and went right between 2 South Carolinas with successful torpedoes on both of them only to be faced with a huge screen of friendly fire with no where to turn. That's when you're supposed to deep dive. A little bit later if you're not a sub. Noticed that there was an opening in the Goon fleet. Applied as a MeatGrinder. Got to T4 with DDs and SSs in 3 days, BBs to T3. Really tired of pubbies on my team. Meat_Grinder fucked around with this message at 23:53 on Nov 29, 2015 |
# ? Nov 29, 2015 23:15 |
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Applied to the goon fleet as Sarmhan- How do the different sub lines compare anyway?
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# ? Nov 29, 2015 23:33 |
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Meat_Grinder posted:That's when you're supposed to deep dive. A little bit later if you're not a sub. Was in the Farragut and dumped torps out both sides. It was great until I got pubbie'd. Applied to goons as Crazedkid103.
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# ? Nov 29, 2015 23:59 |
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Japanese are Damage and Recon, their T4 have 8 frontal tubes vs everyone else's 4. They also get a Hyrdroplane. They also have less oxygen consumption during diving. US are all about armor and hit points. German are all about speed and maneuverability.
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# ? Nov 30, 2015 00:06 |
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Meat_Grinder posted:Japanese are Damage and Recon, their T4 have 8 frontal tubes vs everyone else's 4. They also get a Hyrdroplane. They also have less oxygen consumption during diving. One important thing is size, too. Japanese subs are huge, while U-boats are tiny. Size matters a lot in this game.
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# ? Nov 30, 2015 00:09 |
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Panzeh posted:One important thing is size, too. Japanese subs are huge, while U-boats are tiny. Size matters a lot in this game. True that, I can actually dodge enemy point blank (closest armed) torpedoes in my T4 German sub.
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# ? Nov 30, 2015 00:22 |
also Japanese subs don't have rear torps on anything past tier 3 which makes them much easier to safely depth charge.
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# ? Nov 30, 2015 00:23 |
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Third World Reggin posted:steam\steamapps\common\steel ocean\seagame\config\defaultgame.ini Thank you for this, works like a charm. Subs are super fun in this game so far, though I've only played the low tier Japanese. Working on unlocking the uboats too.
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# ? Nov 30, 2015 00:24 |
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Zaodai posted:Subs are super fun in this game so far, though I've only played the low tier Japanese. Working on unlocking the uboats too.
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# ? Nov 30, 2015 02:19 |
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Today my Cachalot Tier 4 American Submarine killed a Wyoming and then chased off a Kongo from the cap point via torpedoes and a complimentary deck gun round to the butt. I then sat for three minutes and solo captured, winning the game by a slim margin. And that's how I unlocked the Perch Tier 5 American Submarine!
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# ? Nov 30, 2015 05:23 |
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Having 6 or 8 frontal torpedoes gives you enough to space them out for a continuous volley, or a wide enough spread to gently caress most agile subs. But I would still rather be an Auschwitz sub like the germans. Late tier the american subs go on a diet and the german fitness camp ends so they are roughly the same size.
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# ? Nov 30, 2015 05:57 |
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I play german subs because for me they are the best looking and most iconic subs. No other reason.
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# ? Nov 30, 2015 08:17 |
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I got to play a Fubuki as the only destroyer on my team, on a favorable map, with passive players on both teams. The only enemy scouts picked the same side of the map as I did, and died right away. It was a good triple. Michaellaneous posted:I play german subs because for me they are the best looking and most iconic subs. No other reason. Way to ignore the Gato class submarines
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# ? Nov 30, 2015 08:36 |
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The gato class looks german af tho. Also the american made the sugarboat so all their submarines have been tainted forever, sorry.
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# ? Nov 30, 2015 08:40 |
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American submarines have ice cream machines what do the nazis have that can beat that? Besides (mostly) working torpedoes?
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# ? Nov 30, 2015 16:50 |
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I always thought that the American Torpedoes == Bad was a bit of hyperbole. After reading about a bunch of various iconic naval battles I can't help but laugh and cry at the same time. They truly had some horrendous issues, the biggest one being not going boom when they should have. Too bad this game doesn't model that .
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# ? Nov 30, 2015 16:56 |
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If it modeled how lovely American Torpedoes are, it'd also have to model Japanese Subs/Destroyers/Cruisers exploding into fireballs the first time someone scores a crit on their (pure oxygen fueled) torpedo launchers. Galaga Galaxian fucked around with this message at 17:01 on Nov 30, 2015 |
# ? Nov 30, 2015 16:58 |
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Galaga Galaxian posted:If it modeled how lovely American Torpedoes are, it'd also have to model Japanese Subs/Destroyers/Cruisers exploding into fireballs the first time someone scores a crit on their (pure oxygen fueled) torpedo launchers. And Japanese Carriers constantly being on fire because someone decided to try and get rid of AVGas by pumping it through the ship ventilation.
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# ? Nov 30, 2015 18:14 |
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Or keeping fuel lines full and ready for action (fire).
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# ? Nov 30, 2015 19:08 |
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# ? May 30, 2024 12:54 |
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Murican torps could just have a constantly varying arming time/length, between say 150 and 500 m, randomly and quickly going up or down.
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# ? Nov 30, 2015 19:20 |