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What sort of enemies do you think will be in the Darkest Dungeon itself? I predict tentacles, but further than that I got nothing.
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# ? Dec 4, 2015 16:15 |
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# ? May 12, 2024 01:15 |
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paradoxGentleman posted:What sort of enemies do you think will be in the Darkest Dungeon itself? I predict tentacles, but further than that I got nothing.
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# ? Dec 4, 2015 16:24 |
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Soothing Vapors posted:Invisible Inc. was also this game for me. bought it, hated it, uninstalled it, forgot I had it. It's got DLC that is apparently fantastic too. I'm buying the DLC once i'm done loving around with fallout/bb2
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# ? Dec 4, 2015 16:30 |
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Found out that a plague doctor who's gone Abusive can refuse to self-medicate, on the grounds that she'd be wasting her medicines on such a person.
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# ? Dec 4, 2015 17:29 |
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paradoxGentleman posted:What sort of enemies do you think will be in the Darkest Dungeon itself? I predict tentacles, but further than that I got nothing. Ghastly experiments. Anticipate all manner of Frankenstinian ghouls, maybe some clockwork abominations clogged with midnight black vivifying ichor that sucks the light and heat out of everything it touches. Vaguely humanoid swarms of corrupted vermin, shuddering pillars made of inhuman eyeballs and teeth, floating skin-sacs of phlogiston that boil along the ceiling like the dying breath of a frantic cave-diver. Or, you know, skeletons. But differently colored.
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# ? Dec 4, 2015 17:30 |
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Every encounter will be a horde of skeletal courtiers. To imagine the Darkest Dungeon, imagine a tempting goblet hitting a human face... forever.
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# ? Dec 4, 2015 17:34 |
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Haven't seen anyone talking about these, but evidently there's some official minicomics exploring the background Highwayman and Abomination. Personally, I'm really looking forward to the Plague Doctor.
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# ? Dec 4, 2015 18:28 |
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these had better be in the style of TF2 Meet The... videos e: actually they were quite good
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# ? Dec 4, 2015 19:12 |
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Mr. Lobe posted:Haven't seen anyone talking about these, but evidently there's some official minicomics exploring the background Highwayman and Abomination. drat the highwayman one hits you right in the feelings.
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# ? Dec 4, 2015 19:18 |
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Jesus Christ, Highwayman.
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# ? Dec 4, 2015 19:22 |
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Let's all remember why he's called a Highwayman in the first place
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# ? Dec 4, 2015 19:28 |
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paradoxGentleman posted:What sort of enemies do you think will be in the Darkest Dungeon itself? I predict tentacles, but further than that I got nothing.
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# ? Dec 4, 2015 19:30 |
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Pfft, like the Highwayman does enough damage to solo 4 enemies
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# ? Dec 4, 2015 19:31 |
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Zaphod42 posted:drat the highwayman one hits you right in the feelings. Another life wasted in the pursuit of glory and gold.
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# ? Dec 4, 2015 20:41 |
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Am I just imagining things, or is Red Hook going to add some more interaction or events to pop up in the Hamlet between missions? Like right now, the checklist of bosses to beat and levels to gain for each class feels a lot like a placeholder.
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# ? Dec 4, 2015 21:03 |
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Snollygoster posted:Am I just imagining things, or is Red Hook going to add some more interaction or events to pop up in the Hamlet between missions? Like right now, the checklist of bosses to beat and levels to gain for each class feels a lot like a placeholder. One of the Kickstarter stretch goals they met was "Town Events", while I'm not sure what kind of events will occur, I can tell you that they will be included in the first big post release content patch, alongside the Merchant class.
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# ? Dec 4, 2015 21:24 |
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I thought the town events were things like a character going binge drinking for weeks or going on vision quests when you cured their stress.
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# ? Dec 4, 2015 22:09 |
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Kly posted:I thought the town events were things like a character going binge drinking for weeks or going on vision quests when you cured their stress. Nope, the town events are supposed to change the state of the town itself. Here's all we know about them, from a KS update when the stretch goal was unlocked. quote:Battle-weary or proudly triumphant, each time that you return to town after a quest, there is a chance that a Town Event can happen. There are a wide variety of events, with a mixture of positive and negative consequences. I'm sure they've reconsidered some of those events as the game has evolved (who cares if you can recruit more bounty hunters) but that's the flavor they're looking for
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# ? Dec 4, 2015 22:16 |
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Are they going to dramatically re-work the Stress system, or is that just how it is? A lot of it doesn't make much sense. After the fifth or sixth time getting a cup full of blood thrown at you, you know, you're going to be pretty soaked already, it's not going to keep being a startling new development.
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# ? Dec 4, 2015 22:35 |
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Soothing Vapors posted:I'm sure they've reconsidered some of those events as the game has evolved (who cares if you can recruit more bounty hunters) but that's the flavor they're looking for Eh, you wanna toss in a few not-big-deal events to spice up the mix so when something big drops its more unexpected. Reminds me of Heroes' of might and magic's week system. Each week would be declared "Week of ___" and something would happen. Except some of them were non-events. Like sometimes it'd be "week of the imp - all imps replenish at twice normal rate!" or "week of the crow - all armies have greater line of sight" or something. But you'd also have like "week of frogs - watch out for more frogs!" which wouldn't actually do anything, or "week of sunshine - just really nice, really" stuff like that. So that when "week of plague death" comes through you're more surprised. Plus if you were about to recruit some other classes and now you can't get them because you're overrun with bounty hunters, that's kinda funny. But also frustrating. StringOfLetters posted:Are they going to dramatically re-work the Stress system, or is that just how it is? A lot of it doesn't make much sense. After the fifth or sixth time getting a cup full of blood thrown at you, you know, you're going to be pretty soaked already, it's not going to keep being a startling new development. Its an RPG dude. That's just how poo poo works. What if the blood is like evil or infected or something? Its not just the shock of having your dress ruined.
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# ? Dec 4, 2015 22:37 |
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I seriously doubt it's going to be reworked beyond slight values tweaks. I'm a little frustrated that the game seems to be getting harder and harder, like the devs are balancing their patches around the players who have been playing non-stop since the release of the beta. Everything's getting more expensive and punishing and while I know there's no actual lose condition for the hamlet, losing high-level heroes just means now you gotta spend many many missions grinding more guys up to fill their space.
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# ? Dec 4, 2015 22:38 |
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quote:I'll be disappointed if we don't get to recruit Old Widow Harlan as a one-shot living bomb.
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# ? Dec 4, 2015 22:43 |
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It's pretty clear they want the game to be a tooth-and-nail struggle the whole way through. Every time they identify a "safe" or at least reliable strategy, they seem to stamp it out. They want your characters to die, and they want your victories to be narrowly won. Which is really exactly what they've promised the whole time. It's just that two issues have developed that are in the way of that goal. 1. The game started out more forgiving and is being actively tuned more punishing, so many of the people who have followed it the longest are losing the game they enjoy. This could have been avoided by starting harder and tuning down, but then I don't know if it would have entered Early Access with such broad appeal. Honestly this is only an issue because of Early Access. 2. The experience system runs directly counter to having expendable characters, because you have to invest so much time and so many resources just to progress. Losing a high-ranking character represents losing a lot of actual progress, as opposed to XCOM where losing a ranking soldier just lost you certain advantages in battle. The harder the game gets, the more of a problem it's going to be unless they decouple ranks from progression. I still think they're making a great game, even in the direction that they're going, but they've definitely got problems that need to be addressed.
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# ? Dec 4, 2015 22:54 |
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I think the best thing they could do, as far as making heroes feel more expendable, is have very expensive stagecoach upgrades which make your heroes start out at a higher ranking. Optionally they could have this option tied into defeating bosses - so, you can't start recruiting level 1 or 2 heroes until you've beaten all the Apprentice-level bosses or something. Newbies will be more expensive than your vets because you'll still have to level up their skills and equipment again, but at least if you wipe you're not stuck grinding a whole party up from level 0 losers.
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# ? Dec 4, 2015 23:19 |
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Zombie Samurai posted:2. The experience system runs directly counter to having expendable characters, because you have to invest so much time and so many resources just to progress. Losing a high-ranking character represents losing a lot of actual progress, as opposed to XCOM where losing a ranking soldier just lost you certain advantages in battle. The harder the game gets, the more of a problem it's going to be unless they decouple ranks from progression. Yeah I think this is the real issue. You could solve it by having heroes who die not actually die but become "mortally wounded" and then you'd have to like take them back to the town and leave them in the infirmary for awhile or pay a bunch of money or you could only rescue so many heroes if you lose your whole party or something. But its all just minor mitigation. If you take out death completely its "too easy" because you could just grind stuff until you get money and xp, but the current death system just feels a little punishing for your hard-worked high level heroes. Losing a low level hero is no biggie but losing somebody you leveled up a ton really sucks. The fact that heroes refuse to do lower-level missions really exacerbates this problem and can create some real awkward situations.
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# ? Dec 4, 2015 23:30 |
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Mzbundifund posted:I'm a little frustrated that the game seems to be getting harder and harder, like the devs are balancing their patches around the players who have been playing non-stop since the release of the beta. Everything's getting more expensive and punishing and while I know there's no actual lose condition for the hamlet, losing high-level heroes just means now you gotta spend many many missions grinding more guys up to fill their space. I got the game in October and thought it was too easy and I wasn't even playing optimally like camping ASAP or only using the best party comps or whatever. Basically as soon as I learned that you can use items on the curios, every run at any level was a cake walk 90% of the time and when it wasn't it involved a Shambler or some bad luck in the cove. I play a lot of roguelikes and similar games though so RNG mitigation was something I came in knowing about.
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# ? Dec 5, 2015 00:23 |
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The nice thing is that progress is not measured solely by experience level. If you need to train up replacements they still make exploration progress so that you can tackle the upper tier bosses sooner.
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# ? Dec 5, 2015 01:20 |
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Kly posted:I got the game in October and thought it was too easy and I wasn't even playing optimally like camping ASAP or only using the best party comps or whatever. Basically as soon as I learned that you can use items on the curios, every run at any level was a cake walk 90% of the time and when it wasn't it involved a Shambler or some bad luck in the cove. I get this. There's no one difficulty that would be right for everyone, and it's cool that you're enjoying the difficulty increase. But without a difficulty slider I guess I'm just worried that once the finale comes out and the final version is released, the game is going to have been so overtuned in response to the best players' tactics that all the normal players like me are going to find it a terrible slog to try to get to see the ending.
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# ? Dec 5, 2015 01:54 |
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There are a few things they introduced that simply don't add difficulty in the right places. Heart attacks and Death's Door debuffs? Oh cool, now you can snowball harder in a game that really only got you via unlucky crit strings anyway. Costs get higher? That just means even more grinding. It's not like they've totally forgotten how to make a good game of course, I like the new bosses and the Cove (although quadruple spear fish groups can gently caress right off), but a couple of things just make it more frustrating when poo poo goes wrong without adding challenge. Wizard Styles fucked around with this message at 02:10 on Dec 5, 2015 |
# ? Dec 5, 2015 02:07 |
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StringOfLetters posted:Are they going to dramatically re-work the Stress system, or is that just how it is? A lot of it doesn't make much sense. After the fifth or sixth time getting a cup full of blood thrown at you, you know, you're going to be pretty soaked already, it's not going to keep being a startling new development. Hey nerd im gonna give you six swirlies and each time you'll cry a little harder
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# ? Dec 5, 2015 03:59 |
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Wizard Styles posted:That just means even more grinding. I mentioned this in the steam thread too but I don't really understand the complaint about "grinding" since what you do to grind in this game is the same as what you do when you're not grinding.
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# ? Dec 5, 2015 04:31 |
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Kly posted:I mentioned this in the steam thread too but I don't really understand the complaint about "grinding" since what you do to grind in this game is the same as what you do when you're not grinding. At some point if you've got every area explored to the 6th boss any further missions are superfluous. Also, if you're sending throwaway teams into the dungeon for a handful of loot and then firing them that's pure grinding, not making any kind of progress at all.
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# ? Dec 5, 2015 04:37 |
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Well if you've done all the dungeons and bosses then you've beat the game for now. And using a suicide squad is the same gameplay as running a dungeon with a level 5 or 6 crew. Like, I really don't see much difference between what people are claiming is grinding in Darkest Dungeon and what is just playing the game. It's like calling an FTL run that results in death a grind.
Kly fucked around with this message at 05:11 on Dec 5, 2015 |
# ? Dec 5, 2015 04:48 |
paradoxGentleman posted:What sort of enemies do you think will be in the Darkest Dungeon itself? I predict tentacles, but further than that I got nothing. Rabbitses
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# ? Dec 5, 2015 04:50 |
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Nothing like having a Leper get totally hosed in the head on quirks, get himself diseased constantly from digging up graves and picking apart corpses with his bare hands in search of ~ghosts~, then suddenly repenting and praying to some blasphemous idol he found out in the woods and getting himself hosed up even more. I'm going to be sad when I lose him; he's adorable.
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# ? Dec 5, 2015 05:56 |
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Soothing Vapors posted:Pfft, like the Highwayman does enough damage to solo 4 enemies The comic was probably written back when stacking crit and spamming grapeshot blast was the highwayman meta.
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# ? Dec 5, 2015 06:03 |
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I'm wondering what they'll do with the Vestal's origin comic, since at least one of her afflictions has her getting lost in traumatic memories of her training. I actually find it pretty neat whenever afflictions come up, since I get to see stuff about the characters' backstories/personalities that otherwise doesn't surface.
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# ? Dec 5, 2015 06:09 |
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Kly posted:I mentioned this in the steam thread too but I don't really understand the complaint about "grinding" since what you do to grind in this game is the same as what you do when you're not grinding. Also, you have to remember that the game doesn't really lead anywhere right now since the Darkest Dungeon isn't in the game, so while there's not really any progress towards the endgame you're missing out on by grinding right now, that's going to change.
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# ? Dec 5, 2015 07:57 |
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A neat thing with highwayman comic is that the jagged glass at the end looks like the stress/affliction symbol.
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# ? Dec 5, 2015 19:53 |
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# ? May 12, 2024 01:15 |
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the darkest dungeon will contain enemies who stress out your heroes by making them responsible for the deaths of children
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# ? Dec 5, 2015 20:31 |