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I ran into a frustrating change from PTC2 to 3 that's holding up my halloproject. In 2 BG layers would wrap around when you scrolled off the edge and I'm pretty sure it implicitly took BG coordinates as modulo to the size of the layer. In 3 you just scroll off into the void and if you want long scrolling you have to manage it yourself. So I have to refactor a bunch of code that I stupidly wrote expecting the old functionality. I guess Novembers can be spooky too. Also I stumbled into a cool undocumented feature, when you assign an array to another array, it actually just makes another reference to the same data rather than doing a full copy. Seems like its reference counted too so it'll garbage collect an array once all references to it have been released.
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# ? Nov 1, 2015 01:16 |
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# ? May 30, 2024 13:57 |
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I guess someone found a way to mess with the title screen? https://miiverse.nintendo.net/posts/AYIHAAAEAAArVRTsmbdn5A
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# ? Nov 2, 2015 02:44 |
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PaletteSwappedNinja posted:I guess someone found a way to mess with the title screen? https://miiverse.nintendo.net/posts/AYIHAAAEAAArVRTsmbdn5A Super Qixio Brothers by Nintaito?
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# ? Nov 2, 2015 03:35 |
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Console-kun is a fun game made only with the console that you should play: EK7EX3KJ
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# ? Nov 2, 2015 20:56 |
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There are some public key codes that don't seem to be working in the original post. DEE13T3 - Petit World by Pocky, Its Terraria with hella japanese text N37Q83KJ - Petitcity by Pocky, SimCity/A-Train clone (English version) ZK343VN - Yuki no Reindeer by suu, cute winter themed running game with mode7-esque effect. Oogiri art prize winner. Those are the ones I tried that did not work. Hopefully I will actually use this to make something at some point.
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# ? Nov 8, 2015 18:54 |
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JP Miiverse Key dump! Some guy playing around Earthbound-esque background animations: [K43483G4] https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkmevFk0g A port of a PICO-8 platformer called Celeste: [4RK3J4B3] https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkmd-gQEg "Red Glasses", a graphics tool for drawing 512x512 images: [DE3J4R3] https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkmU9_KeQ "Jintrich"... I don't actually know what this is but it seems popular! [533YE3RJ] https://miiverse.nintendo.net/posts/AYIHAAAEAACHVRTstmZJng
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# ? Nov 11, 2015 04:35 |
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It is quite a zen experience coding on such a tiny rear end screen. I'm thinking about buying a second copy on my kid's 2DS and using that to reference source from other games.
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# ? Nov 13, 2015 17:06 |
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The more complicated games are loving massive LOC-wise - how do people develop these things? Doesn't it take forever? I can barely make more than a line showing up on screen Also, is there a guide to the MML stuff somewhere? I found the reference, but I'm not sure if there's best practices on it anywhere. vvv There's built-in collision detection?????????? Pollyanna fucked around with this message at 20:25 on Nov 13, 2015 |
# ? Nov 13, 2015 20:13 |
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Pollyanna posted:The more complicated games are loving massive LOC-wise - how do people develop these things? Doesn't it take forever? I can barely make more than a line showing up on screen It does take forever, but the autocomplete is decent enough that I'd say it doesn't take all that much more forever than it would on a keyboard. The main thing that sucks is trying to learn what the hell you're doing. There's extensive documentation for all the commands and stuff, but not really anything to tell you in a straightforward way how to use stuff like the built-in collision detection.
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# ? Nov 13, 2015 20:18 |
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PLANE2SOLID, now in English! [A3W4384E]
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# ? Nov 15, 2015 08:13 |
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The Smileboom CEO is going to show off a western-made game (Spooky Maze, the raycaster) on a Japanese TV show: http://smilebasicsource.com/page?pid=50&cid=168#comment_168
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# ? Nov 17, 2015 01:49 |
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Hi hello (bump). Nothing really exciting going on right now. If anyone is working on a submission for the Oogiri remember you have about a month left, so get cracking. Here's some of the latest stuff I found KK34XR3 - Red Glasses by yunomi, cool paint application R4DYQ3G4 - Safari Dash by nekohachi, retro arcade game kind of like City Connection I guess? 4DEDXXZ3 - Maidfly by kiyo, its a shmup JE2EVEHE - Meteor Storm by otemoto stinger, its Asteroids QK3EREZD - INVADER GAME by nicotakuya. its Space Invaders XKA3XPDF - Death March by nekohachi, lightning rod simulation
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# ? Dec 4, 2015 23:12 |
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Has there been any news on a European version?
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# ? Dec 31, 2015 03:51 |
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BiggerJ posted:Has there been any news on a European version?
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# ? Dec 31, 2015 04:21 |
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Play GIVERS P3D ( 735YW3L4 ) , it's nuts! Short clips, including 3DS/N3DS comparison: https://vine.co/v/egYAiJzn055 PaletteSwappedNinja fucked around with this message at 13:39 on Jan 1, 2016 |
# ? Jan 1, 2016 13:33 |
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Man I should have already posted my 3D stuff cause it kind of sucks in comparison to his.
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# ? Jan 1, 2016 13:42 |
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Okay, I just bought this, and while the projects I've seen are all manners of impressive, the UI and project management are horribly opaque to me. I've read through the documentation and the section on managing projects was of very little help. I watched that one guy's tutorials on Youtube and even his "for beginners" videos are just programming basics; he seems to assume you've already figured out the UI. 1. So let me get this straight, I'm assuming "Add Folder" is what I want to do every time I want to create a new project, correct? And presumably, setting that new folder as the active folder is how to tell it I want to start fresh. Why then is it that the edit slot 0 keeps getting set to whatever program I last ran? How do I start fresh from a blank program, and how do I prevent that from getting overwritten if I run some other project? 2. How on earth do I create graphics? When I go to the paint app via the smile tool, it loads all these default sprites. How do I make a clean spritesheet, and how do I save this spritesheet to the new project? For that matter, how do I even load other sheets, such as those from other games, into the paint tool? I looked through the source of some of the other projects and they load a number of different things at runtime, but if I try loading those resources from the paint tool, I can't, because there's no colon on the keyboard! What am I not understanding about how this works? Okay, that's all I can think of for now; I'm hoping that info is enough to get me started doing something here.
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# ? Jan 17, 2016 15:10 |
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Type NEW to clear out the program slots, it doesn't clear them automatically so as to make it easier to read the source for whatever you ran last. You have to use LOAD and SAVE from the command line to manage files inside the project. Graphics are the same way, running the Smile Tool doesn't disturb the graphics pages that are currently in memory, so you can inspect/edit graphics for the program that you've run last. If you want a totally blank sprite sheet you'll just have to paint over the default and save it. The keyboard on the Smile Tool might not have a colon, but you don't need it. I'm guessing you saw something like LOAD "GRP0:SPRITES" in the sample programs, but the GRP0: isn't part of the filename, that is the region of memory that you're telling the LOAD/SAVE functions to read/write to. Smile Tool already knows that you're dealing with whatever GRP page you happen to have selected in the tool, so you just need to type the filename after the colon. The best total beginner's guide is the electronic manual that you get to from the 3DS home screen, it covers just about everything on the architecture of the system including how files and projects work. Also the help button is context sensitive so if you type a command and hit help it will pop up some documentation for it.
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# ? Jan 18, 2016 03:00 |
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Thanks, that helps quite a lot!homeless snail posted:The best total beginner's guide is the electronic manual that you get to from the 3DS home screen, it covers just about everything on the architecture of the system including how files and projects work. Also the help button is context sensitive so if you type a command and hit help it will pop up some documentation for it. I didn't realize this; I'll check it out--I've only been reading the SmileBASIC official website; I assumed the home menu manual was just a reproduction.
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# ? Jan 18, 2016 05:38 |
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https://www.youtube.com/watch?v=r4DgpofFd-A
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# ? Feb 15, 2016 14:23 |
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Smileboom is going to GDC and they'll be bringing "a brand-new game creation tool" (probably just the Wii U version): http://smileboom.com/press/20160229gdc_en/index.php
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# ? Mar 2, 2016 09:44 |
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Resurrecting this thread with a question. I know if I want to use both screens combined I can use XCREEN 4. For my project, I wanted to use the left/right portions of screen they have cut off at the top for UI elements. It does not seem like this is possible with the previous command, since those parts are effectively made "dead." Before I waste time trying to figure out a custom implementation of what I want is there a simple way to do this? Maleficent fucked around with this message at 10:12 on Mar 7, 2016 |
# ? Mar 7, 2016 10:06 |
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It isn't possible with mode 4, because as you say the top screen is brought down to the same width as the bottom. You'll have to use modes 2/3 and manually implement whatever spanning you want to do rather than have one big framebuffer.
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# ? Mar 7, 2016 10:27 |
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Okay, that's what I thought. Thanks! I wasn't expecting a reply so soon.
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# ? Mar 7, 2016 10:40 |
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SmileBASIC is $5 until the 21st.
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# ? Mar 14, 2016 22:59 |
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This game is dope, aircraft carrier landing simulator CACQ33L4
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# ? Mar 15, 2016 00:12 |
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PaletteSwappedNinja posted:Smileboom is going to GDC and they'll be bringing "a brand-new game creation tool" (probably just the Wii U version): http://smileboom.com/press/20160229gdc_en/index.php I was wrong! http://smileboom.com/sgb/en/
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# ? Mar 17, 2016 00:01 |
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PaletteSwappedNinja posted:I was wrong! http://smileboom.com/sgb/en/ Huh, weird.
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# ? Mar 17, 2016 00:09 |
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Yeah, they've made some PC game tools here and there, I just don't know if anyone actually uses them or not, but I guess they must sell if they keep making them. Their last one actually looked like a fairly cool IDE if you wanted to make HTML5 or mobile games. Also back in the XNA days they had a tool for making Xbox Indie games that was published by Enterbrain in their tsukuru line alongside RPG Maker/etc.
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# ? Mar 17, 2016 00:34 |
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Another project to steamroll the European release. Maybe they're just not going to bother with it.
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# ? Mar 17, 2016 05:06 |
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PaletteSwappedNinja posted:I was wrong! http://smileboom.com/sgb/en/ How disappointing.
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# ? Mar 17, 2016 08:57 |
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Smileboom announced the winners of the ninja-themed game contest they did a few months ago - they didn't post codes for any of the games but quite a few of them have been posted on Miiverse and such, and there are videos for each game on the page: http://smilebasic.com/en/ogiri4/
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# ? Mar 18, 2016 08:39 |
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https://twitter.com/smilebasic_com/status/714631865697574915
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# ? Mar 29, 2016 03:15 |
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3.3.0 is out, here's the patchnotes: http://smilebasic.com/en/knownissues/ Handful of new instructions and cool new overloads for existing ones that seem pretty useful (MILLISEC!!), but this is mostly about the Sound Processing Unit DLC which is $5.
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# ? Apr 27, 2016 03:13 |
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RIP SmileBASIC https://twitter.com/smilebasic_com/status/752650706532782080
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# ? Jul 14, 2016 00:12 |
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That's not going to speed up a European release .
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# ? Jul 14, 2016 04:28 |
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it's gonna come back but i wish people would leave my sweet little innocent computer program game out of this
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# ? Jul 14, 2016 04:48 |
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Nintendo approved the update on August 10th, a full month later, because Nintendo.
BiggerJ fucked around with this message at 04:50 on Aug 15, 2016 |
# ? Aug 15, 2016 04:47 |
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So is a Wii U version of this still going to come out, out is that basically a hopeless dream now?
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# ? Aug 15, 2016 05:09 |
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# ? May 30, 2024 13:57 |
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I can't speak to the overseas version but I think the Japanese version is nearing completion and they did reconfirm it'd still be coming to Wii U a couple times, no matter what happens with NX or anything else. They're about to launch some other app for PC, so I think they're going to finish Petitcom Big once that's out.
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# ? Aug 15, 2016 05:26 |