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http://www.matrixgames.com/news/1854/Gary.Grigsbys.Operation.Torch.Tournamentquote:The time to prove your skills on the battlefield has finally come! quote:4. The scenario to be played is Rommel Attacks 43 (5 turns) using the PBEM++ (server) system. Upload and Download ratios will be monitored to ensure fair games.
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# ? Dec 4, 2015 17:17 |
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# ? Jun 5, 2024 21:54 |
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RentACop posted:RPS did an interview with the Barbarossa guys. One of the answers got me thinking, are there any noteworthy games that heavily feature delegation? I always liked the idea and I want to ease myself into the deeper stuff quote:When I was in college a friend brought an old copy of SPI’s War in the West board game and five of us decided to play the full campaign. I’m not sure how big the map was (46 square feet. Stats Ed) but I remember thinking you could wallpaper your house with it. After two days of solid effort we hadn’t managed to complete a single turn. Everything having to do with grognard games makes sense when you realize that there are people who actually played and enjoyed this kind of game, and they are the Matrix Games target demographic.
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# ? Dec 4, 2015 17:25 |
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RentACop posted:RPS did an interview with the Barbarossa guys. One of the answers got me thinking, are there any noteworthy games that heavily feature delegation? I always liked the idea and I want to ease myself into the deeper stuff Master of Orion 3.
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# ? Dec 4, 2015 17:35 |
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RentACop posted:RPS did an interview with the Barbarossa guys. One of the answers got me thinking, are there any noteworthy games that heavily feature delegation? I always liked the idea and I want to ease myself into the deeper stuff Hearts of Iron 3?
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# ? Dec 4, 2015 17:36 |
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RentACop posted:RPS did an interview with the Barbarossa guys. One of the answers got me thinking, are there any noteworthy games that heavily feature delegation? I always liked the idea and I want to ease myself into the deeper stuff The Scourge of War American Civil War series features this as a core mechanic, wherein you can play as any commander from a brigade all the way up to army command. UI's a bit crap but it's a cool system. And it's in the Matrix sale at the moment.
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# ? Dec 4, 2015 17:37 |
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Tomn posted:Master of Orion 3. Pre-ordered. I still have the box.
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# ? Dec 4, 2015 17:44 |
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RentACop posted:RPS did an interview with the Barbarossa guys. One of the answers got me thinking, are there any noteworthy games that heavily feature delegation? I always liked the idea and I want to ease myself into the deeper stuff
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# ? Dec 4, 2015 17:55 |
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^- Distant worlds.
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# ? Dec 4, 2015 18:00 |
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Something about Grey building a planet destroyer and accidentally blowing up a planet without noticing.
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# ? Dec 4, 2015 18:19 |
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Riso posted:1st place: $ 100 Matrix Games Store voucher Wow one "whole" game!
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# ? Dec 4, 2015 19:01 |
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jb7 posted:Wow one "whole" game! It's only fair. Get a game for the opportunity to finally play one!
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# ? Dec 4, 2015 19:06 |
Has anyone seen a good combat guide for DC:Barbarossa? My armies don't seem to be making progress like it feels they should be. Also, is it possible to just play the decision side of things and leave the divisional movement to the AI?
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# ? Dec 4, 2015 20:16 |
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Playing DC: Barbarossa has brought back memories of table top European Theatre of operations, and an alternate ruleset that allowed World War 3 to start immediately after the fall of Berlin. So I bring you this question, does a grognard game like this exist--a game that covers WW3 in Europe in 1945?
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# ? Dec 4, 2015 20:25 |
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There's a new AGEOD Napoleon game out. It looks exactly like every other AGEOD game with their 10-year-old engine so I'm not interested but those who are really into Napoleon might be.
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# ? Dec 4, 2015 20:40 |
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Yooper posted:Has anyone seen a good combat guide for DC:Barbarossa? I could do a writeup on my experiences with the game, did you have anything in particular you were interested in?
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# ? Dec 5, 2015 01:37 |
Opening procedure maybe? The first few rounds to see how to encirclements go. How many infantry divisions do I punch with? I guess I'm used to WitE in this regard. It's taking a bit of getting used to.
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# ? Dec 5, 2015 04:13 |
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Actually, in general how to you learn to lightning warfare because I have no idea beyond "attack weak counters with strong ones"
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# ? Dec 5, 2015 04:45 |
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gradenko_2000 posted:Hearts of Iron 3? uPen posted:Distant Worlds Already have those, thanks though INinja132 posted:The Scourge of War American Civil War series features this as a core mechanic, wherein you can play as any commander from a brigade all the way up to army command. UI's a bit crap but it's a cool system. And it's in the Matrix sale at the moment. This looks pretty darn cool, and those sprites are tickling my nostalgia buttons. Do you know if the Napoleon one is any better, that setting is a little more interesting to me
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# ? Dec 5, 2015 07:11 |
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RentACop posted:One of the answers got me thinking, are there any noteworthy games that heavily feature delegation? I always liked the idea and I want to ease myself into the deeper stuff Command Ops 2? http://store.lnlpublishing.com/command-ops-2-core-engine You give high level orders and the subunit AI is quite good at carrying them out.
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# ? Dec 5, 2015 07:48 |
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You know I don't know anything about coding at all, but I'm still amazed at how people write programs where the keymap is hard-set and can't even be changed with programmer access to the source code.
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# ? Dec 5, 2015 12:33 |
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Alchenar posted:You know I don't know anything about coding at all, but I'm still amazed at how people write programs where the keymap is hard-set and can't even be changed with programmer access to the source code. I'm pretty sure that's never what actually happens. It would take a serious amount of determined effort to make something like that impossible to change. The worst I can think of is if for each UI element you would have a separate code listening to keyboard events, but even then it shouldn't be very hard to change. Whether they care enough to is another matter.
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# ? Dec 5, 2015 13:36 |
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LordPants posted:Actually, in general how to you learn to lightning warfare because I have no idea beyond "attack weak counters with strong ones" My understanding is to have waves of troops ready to go. Most of my experience is with Hearts of Iron, so I'm not familiar in how it works in other games but there the best way to do it is to open an engagement with your slow-moving infantry groups and then press the gap created in the lines using tanks after softening up the next line using air support. The key is to use armour to create mass encirclements instead of fighting directly.
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# ? Dec 5, 2015 14:31 |
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LordPants posted:Actually, in general how to you learn to lightning warfare because I have no idea beyond "attack weak counters with strong ones" 1. Find the weak spot in enemy lines. 2. Throw everything at it. Aircraft, artillery, everything. 3. Once they're dead, waltz armored forces behind enemy back just because they have a lot of movement points. 4. gently caress up their supply lines. 5. When enemies are deep in OOS penalties, use the rest of your dudes to mop up.
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# ? Dec 5, 2015 14:36 |
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RentACop posted:This looks pretty darn cool, and those sprites are tickling my nostalgia buttons. Do you know if the Napoleon one is any better, that setting is a little more interesting to me I think it's meant to be not as good although I haven't played it so can't comment on it myself. Some people were moaning about UI or something like that. I'm sure it's still pretty good and they'll patch the bejeesus out of it, but at the moment the ACW version might be superior (especially as it has so many expansions as well).
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# ? Dec 5, 2015 16:29 |
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INinja132 posted:I think it's meant to be not as good although I haven't played it so can't comment on it myself. Some people were moaning about UI or something like that. I'm sure it's still pretty good and they'll patch the bejeesus out of it, but at the moment the ACW version might be superior (especially as it has so many expansions as well). The performance is poo poo and will never get better. Scourge of War got a lot of credit for being 'the only game that does what it does', but now that Ultimate General exists there's really no reason to give money to that guy.
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# ? Dec 5, 2015 16:58 |
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Alchenar posted:The performance is poo poo and will never get better. If you would just clean out your computer...
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# ? Dec 5, 2015 17:25 |
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Alchenar posted:Scourge of War got a lot of credit for being 'the only game that does what it does', but now that Ultimate General exists there's really no reason to give money to that guy. Ultimate General doesn't model command like SoW does though, with the messengers and the complete decentralisation of it. I think UG is a better game in general (and my goodness is it good looking), but I think they can coexist and both do different things. E: Also Scourge of War: Gettysburg has a demo by the way, so I would recommend checking that out.
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# ? Dec 5, 2015 17:45 |
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Alchenar posted:CMANO: Do unit orders override missions or vice versa? You dont need to do so, if you give them an order it will ovverride their mission order but they will return to the mission when its done, so it depends what you are detaching them to do.
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# ? Dec 5, 2015 18:01 |
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UG has a very sleek interface, but I don't like the scale as it limits tactical options. Also the simplified interface sometimes makes it harder to manage movements. I have tried SoW demo, and coming from Combat Mission games the camera control is just atrocious. I'm sure I could get used to it over time, but so far I have always been turned off by it. SMG! continues being the best ACW game to me.
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# ? Dec 5, 2015 18:01 |
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Pharnakes posted:If you would just clean out your computer... I'm so glad I could be part of what kicked off our new inside joke. So I got an email from Slitrix thanking me for being with them for 4 years with a 15% off coupon. I don't know if I signed up on their site on my birthday or if the wording in the URL (GetBirthdayCoupon) is just coincidence. Either way I hope it stacks with the Christmas sale even though I'm sure it doesn't! Now to figure out something I'd actually want.
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# ? Dec 5, 2015 18:52 |
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Alchenar posted:You know I don't know anything about coding at all, but I'm still amazed at how people write programs where the keymap is hard-set and can't even be changed with programmer access to the source code. It could be changed, they just haven't done it yet. Depending on how the code is written it could be a big job, for example if the input system is referenced all throughout the codebase. I mean, why mess with that when you could be improving the fidelity of the the wheel brake overheating model?
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# ? Dec 5, 2015 19:41 |
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Dark_Swordmaster posted:
It stacks. Get CMANO.
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# ? Dec 5, 2015 20:07 |
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e: ^^^^^ I already own CMANO. It's one of the few titles I would want. To be fair to grog developers when you play a triple-A game you know on the opening screen where you see all those logos like Scaleform and SpeedTree and such? That's the middleware that helps make it so you don't have to code a UI from scratch to work across all platforms and such but instead you have some basis to work from. I don't imagine licensing such things are feasible to some of these destitute, paycheck-to-paycheck, "Please sir, I want some more," grog developers. That said, for gently caress's sake.
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# ? Dec 5, 2015 20:09 |
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How does Achtung Panzer compare to Graviteam Tactics? GoG's been having it discounted for their winter sale but I wonder if it's lacking compared to the newer game.
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# ? Dec 5, 2015 22:22 |
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I watched the twitch stream they did of DCB on youtube and I gotta say the interface to move and fight with your units looks terrible. No right click and basically having to use shortcuts to avoid carpal tunnel. loving grog games man, loving grog games.
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# ? Dec 6, 2015 10:15 |
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Nah, once you get your head around the fact that moving and fighting consist of spending AP then it all falls together quite quickly.
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# ? Dec 6, 2015 11:32 |
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I would think that the DC:Barb interface is still the same as with the other DC games?
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# ? Dec 6, 2015 11:57 |
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Wouldn't know about the interface but I just noticed the DC games have no demo. Disappointing to say the least.
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# ? Dec 6, 2015 13:04 |
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Riso posted:I watched the twitch stream they did of DCB on youtube and I gotta say the interface to move and fight with your units looks terrible. It's actually really smart, as it allows you to attack a hex from multiple adjacent hexes without using WiTE/WiTW's awful mouseover selection system. You could have a shift-click system I suppose, but the system they have in the DC games has really grown on me and at this point seems equally easy. EDIT: You know what, I take it back. Just realized a shift click system would make dealing with large unit stacks a total nightmare. I can't imagine any way that DC could have done that part of their interface better. Mori fucked around with this message at 16:17 on Dec 6, 2015 |
# ? Dec 6, 2015 13:22 |
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# ? Jun 5, 2024 21:54 |
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Mori posted:It's actually really smart, as it allows you to attack a hex from multiple adjacent hexes without using WiTE/WiTW's awful mouseover selection system. You could have a shift-click system I suppose, but the system they have in the DC games has really grown on me and at this point seems equally easy. Yeah it's a system that looks really awkward and fiddly but once you play through the tutorial it all comes together very quickly.
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# ? Dec 6, 2015 14:00 |