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The General posted:I've got both on p500. Someday. It's really not as good as everyone says. It has some serious single deck card game problems. The last time I played I had a game go two and a half hours because my opponent and I kept drawing the cards that the other player needed and everything just screeched to a halt. It's also overly-fiddly in some unfortunate places like the whole infiltration and close combat system. Unfortunately the brigade of old grogs that think it's the best game ever designed would freak out about any updating or streamlining so it's probably doomed to be a beautiful, unfulfilled dream like FoF.
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# ? Dec 5, 2015 01:42 |
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# ? May 21, 2024 02:39 |
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Tekopo posted:(the best example is the sniper rules). I'm pretty sure Litchenstein knows the sniper rules by heart. So do I. We play the snipers completely different, IIRC.
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# ? Dec 5, 2015 03:45 |
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My last straw with FoF was when I had finished my first mission but then I just could not figure out how the replacement system worked because the rule was so badly written. Maybe one day I will try again.
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# ? Dec 5, 2015 06:17 |
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I'm half tempted to cancel both of my FOF P500's and get something else based on the input here. Is the game truly that terrible / good?
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# ? Dec 5, 2015 12:31 |
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Yes and don't you dare back off.
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# ? Dec 5, 2015 12:43 |
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Tried Korea and managed to lose two casualties from mortars in a gully and then losing 3 casualties from heat exhaustion. I'm currently on attempt 2 having just managed to capture at attack position from entrenched Korea squads: they were pushed back to the rice paddy behind the hill/cemetery and I don't think they are going to last long. There's also another squad currently entrenched in a village on my left, but they are down to one team: I keep hitting them with weapon teams and the grenades are proving useful. Not as bad as I thought but I only faced two squads, a mortar spotted and a heavy mortar spotter so far.
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# ? Dec 5, 2015 16:18 |
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Empire of the Sun 2nd Ed. is on sale at coolstuffinc for 37.99 which is downright ridiculous.
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# ? Dec 5, 2015 16:55 |
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Ropes4u posted:Is the game truly that terrible / good? Yes. In a slightly more helpful note, I don't regret buying it.
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# ? Dec 5, 2015 17:05 |
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When the game finally clicks it works really well: it models fire and manuever in a pretty interesting way.
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# ? Dec 5, 2015 17:07 |
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Tekopo posted:Not as bad as I thought but I only faced two squads, a mortar spotted and a heavy mortar spotter so far. Don't worry, there's still plenty of time for T-34/85s to appear. For Maximum Pain, remember this scenario has variable weather, enemy experience and ammo loadouts between the attempts. Also a guaranteed counterattack during current (second) attempt!
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# ? Dec 5, 2015 17:17 |
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Anyone tried Wing Leader: Victories 1940-1942? Looks interesting, and at least one P500 review says its capable of more Solitaire action than the box suggests.
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# ? Dec 5, 2015 18:07 |
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Lichtenstein posted:Don't worry, there's still plenty of time for T-34/85s to appear.
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# ? Dec 5, 2015 20:10 |
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Tekopo posted:There was even one package (manuever) which I didn't know what it did at all. It's just a package with some normal dudes but with exposed markers (or an infiltration attempt) rather than whatever cover scenario would instruct you to place. Representing the enemy actually moving towards you, rather than just opening fire from pre-set defensive positions. However, this is the only campaign with no actual Maneuver package listed . AFAIR it's a copypaste mistake from Normandy and should be treated as a normal 15 result - that is, a Mortar Team. Lichtenstein fucked around with this message at 20:43 on Dec 5, 2015 |
# ? Dec 5, 2015 20:40 |
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Remember, rules are in the heart.
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# ? Dec 5, 2015 20:42 |
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Some of the placings for units that are in the back lines are weird as well, like where the gently caress do you actually place them if you are miles from the front line?
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# ? Dec 5, 2015 20:51 |
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Also I think I'm gonna take a break now and then try Vietnam.
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# ? Dec 5, 2015 20:58 |
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https://sites.google.com/site/fieldsoffirebootcamp/rules-references/enemy-units-and-weapons/enemy-placementFields of Go posted:If the placement location drawn does not legally allow the enemy unit to target the triggering US unit, redraw for a different placement. Continue drawing until the above requirement is met. If that package cannot legally be placed to comply with this, redraw for a different package. If NO available package could legally comply, then discard the contact entirely. Then there's Vietnam, which will bring its own brand of insanity to this (no frontline and Vietcong tunnels).
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# ? Dec 5, 2015 21:17 |
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Tekopo posted:Also I think I'm gonna take a break now and then try Vietnam. You're flying close to the sun, man.
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# ? Dec 5, 2015 21:29 |
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The break is gonna be like, a week long. At least.
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# ? Dec 5, 2015 21:30 |
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What I'm getting from this is that FoF would be a great computer game.
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# ? Dec 5, 2015 21:40 |
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Dunno, you can go full Combat Mission or Command Ops on the PC for fidelity and fancy command&control/delegation/morale needs. I'm not sure the abstractions, which fit well on the tabletop, would translate themselves well to that medium. Its problem really isn't the amount of chrome and fiddliness (it is by no means a light game, but it's not a monster either), but the extreme sloppiness in which they are executed. Like, 45 minute turns Tekopo mentioned are a very real thing, but once you get your poo poo together you can definitely cut them down to 15-20 minutes. It's just that usually you internalize such things after a game or two, but in FoF you have to really stay on top of your game in terms of rulings and edge cases. And it's a drat shame, because the good parts are really, really good. It really feels like it is an officer's stream of consciousness, offering a very strong and immersive "commander on the ground" perspective, fleshes out a lot of stuff not typically present in wargames and has a legit great tactical engine - I'd argue that it is closer to reality than the mass of more classically minded hex and counter tactical games. Also it would mean no magic moments such as electricity going out in your small room with the only semi-interesting item to pass time by the candlelight being FoF. It was really unforgettable.
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# ? Dec 5, 2015 22:14 |
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I do hope though that for the reprint/sequel GMT will prohibit Ben from writing a single word in the new rulebook.
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# ? Dec 5, 2015 22:15 |
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There's just so much gooood poo poo in there. Like the fact that your officer can send out a squad but then they are pretty much stuck there unless they get initiative or you run your officer there. How the more you fight and your guys get split into LATs it becomes harder and harder to institute command and control. You realise how loving hard it is to command stuff until the modern radios come out.
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# ? Dec 5, 2015 22:18 |
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Tekopo posted:officer can send out a squad but then they are pretty much stuck there unless they get initiative or you run your officer there I love the surprising-yet-sensible twist of how cover* is out of the shouting range from the area-at-large. So that you have everyone rush for barns and ditches to hide ASAP and then when a time comes to issue further orders you have no idea yourself where your subordinates hosed off. So you are left frantically scrambling all around the village, firing flares and shouting at everyone to cease the loving fire as they waste the last ammo reserves suppressive firing at shadows that twitch funny. * Particular areas have defence ratings, to indicate basic poo poo like hiding behind a wall or under a bush. Cover represented by a counter indicates some particular building, foxhole, etc. you found particularly defensive.
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# ? Dec 5, 2015 22:45 |
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Nuts to all this FoF talk, where's my godsdamned Navajo Wars AAR?!?
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# ? Dec 5, 2015 23:04 |
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This is making me want to get FoF
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# ? Dec 6, 2015 00:27 |
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Lichtenstein posted:I love the surprising-yet-sensible twist of how cover* is out of the shouting range from the area-at-large. So that you have everyone rush for barns and ditches to hide ASAP and then when a time comes to issue further orders you have no idea yourself where your subordinates hosed off. So you are left frantically scrambling all around the village, firing flares and shouting at everyone to cease the loving fire as they waste the last ammo reserves suppressive firing at shadows that twitch funny. "All occupants of the card whether in communication with the issuing HQ or not"
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# ? Dec 6, 2015 00:31 |
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Well, it's at least a week before Tekopo impulse sells it, so I advise checking out the Vassal module to see if you have the necessary balls of steel to power through the darkness to reach the good stuff.Tekopo posted:FoF loving got you again, Lichtenstein, this is cease fire target: I CAN FEEL THE FOF OVERTAKING ME IT IS A GOOD PAIN I think Ben Hull should be credited with inventing Legacy board games, because this loving rulebook is never the same each time you play it. Also I am not ruling out that tearing the cards up is an integral part of the experience.
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# ? Dec 6, 2015 00:40 |
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Lichtenstein posted:Well, it's at least a week before Tekopo impulse sells it, so I advise checking out the Vassal module to see if you have the necessary balls of steel to power through the darkness to reach the good stuff. Also, is there a reason why some cards have different numbers of burst?
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# ? Dec 6, 2015 00:43 |
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Sometimes an agency has Battalion Fire enabled, in which case the triple-burst is a crit of sorts, allowing you to target two adjacent cards for free, as the higher-ups choose to throw the full weight of battalion's assets at your slice of the frontline. [edit] It's actually mega cool, because the adjacents can be out of LoS and poo poo, so you can skip trying to spot those pesky snipers and FAOs and just napalm the poo poo of the forest you suspect them to be in. The way. Lichtenstein fucked around with this message at 00:50 on Dec 6, 2015 |
# ? Dec 6, 2015 00:48 |
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Snipers are basically invulnerable ubermenschs/giant cowards.
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# ? Dec 6, 2015 00:52 |
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Holy poo poo, taking fire can IMPROVE the status of your LATs
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# ? Dec 6, 2015 01:01 |
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Tekopo posted:Holy poo poo, taking fire can IMPROVE the status of your LATs https://www.youtube.com/watch?v=mS5_Z0LsPnE
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# ? Dec 6, 2015 01:11 |
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This was Treviers
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# ? Dec 6, 2015 08:51 |
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I found this review on BGG rating FoF a 6 and I agree almost 100%, even in regards to the ratingquote:Fields of Fire is the only game I've owned, sold and/or traded away three times, and now have it back in my collection for a forth time. Why? Well, sit down and grab a drink ... this is going to be a long story.
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# ? Dec 6, 2015 10:09 |
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If we ever start a new thread, the OP should include a 'are you insane/a complete masochist' and include Campaign for North Africa and FoF. Currently FoF is in the solitaire section, but I would posit that it is incorrect, as players of FoF aren't technically human. Wow, that's some skill, not only does he get the bullet, but the casing as well. Tekopo fucked around with this message at 10:31 on Dec 6, 2015 |
# ? Dec 6, 2015 10:27 |
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Sorry for the repeat posts but this looks interesting: it's the Operation Dauntless box back:
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# ? Dec 6, 2015 10:49 |
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I have such low hopes for this game.
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# ? Dec 6, 2015 11:01 |
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Look at those loving counters! 'a modest step up in complexity' I am looking forward to Guadalcanal though, since almost no vehicles, just like in Red Winter.
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# ? Dec 6, 2015 11:12 |
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# ? May 21, 2024 02:39 |
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Thesis: Red Winter would be improved by removing all soviet at guns. They have no meaningful combat value and are only used to sperg out unrealistic sanitary cordons for nighttime.
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# ? Dec 6, 2015 11:24 |