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Pyronic posted:This is a pretty nifty tool, thanks thespaceinvader No worries. You might also like http://xws-bench.github.io/bench/ - these should all be in the OP if they're not already. And yeah, many of my lists seem to involve me buying masses of things that aren't actually related to the lists at all other than to get cards. I'm seriously considering just buying the cards only on ebay. But of course, all the useful ones are always out of stock. bunnyofdoom posted:So why does one of the tokens in the ghost have Sabine's face on it? Is it for a mission or maybe something to do with her crew card? Also, holy poo poo Hera's Ability. We'll need to see the dial, but it means with the right crew, you almost have a stay on target/navigator combo with no stress.
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# ? Dec 4, 2015 21:48 |
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# ? May 16, 2024 23:08 |
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thespaceinvader posted:No worries. You might also like http://xws-bench.github.io/bench/ - these should all be in the OP if they're not already. Maybe give her Stay on Target? Also I kinda feel like the Phatom flown by Ezra is calling for a stealth device, just to give another change to get an eye.
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# ? Dec 4, 2015 21:50 |
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Pyronic posted:This is a pretty nifty tool, thanks thespaceinvader bunnyofdoom posted:Maybe give her Stay on Target? No EPT.
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# ? Dec 4, 2015 21:56 |
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thespaceinvader posted:ARe you in the UK? I'll happily take ships and tokens and stuff of your hands THough I really want those advanced sensors and weapons engineer myself, I'm guessing you're doing a Latts Razzi Hound's Tooth? Yeah, Hera doesn't get an EPT presumably because being able to combo her ability with Stay on Target or even VI might prove too powerful. I'm guessing the Sabine token is for a mission, there are three similarly sized and shaped thermal detonator tokens so it's probably something like "place the tokens facedown, Imp player has to try and find Sabine, if they flip a bomb they take damage instead."
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# ? Dec 4, 2015 22:18 |
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Strobe posted:It's not great against arc-dodgers, but second shots against something like 4BZ or large base ships adds up pretty quick. Just doesn't feel better than the ICT with 3 dice at range 2. Less potential damage, but also less need to try and fly into range one. Also probably wins even harder against low agility ships. Granted, the DT is cheaper, though, so I guess if you're really trying to save points it could be worth it.
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# ? Dec 4, 2015 22:22 |
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That, and the Ion can't ever do more than one damage, range one or otherwise. And is two points more expensive each.
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# ? Dec 4, 2015 22:25 |
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So yeah, can't wait to run Kavil with a dorsal turret: it's pretty much the best turret for him ever.
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# ? Dec 4, 2015 22:28 |
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Tekopo posted:So yeah, can't wait to run Kavil with a dorsal turret: it's pretty much the best turret for him ever. Dorsal lets him use Unhinged Astro but Blaster Turret is still 4 dice at range 1-2 and the combo with the R4 Agromech is still pretty strong.
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# ? Dec 4, 2015 22:35 |
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Kavil + Dorsal + Unhinged + VI 4 dice all day erry day
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# ? Dec 4, 2015 22:37 |
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The problem I have with the blaster is that if you get bumped, you lose your shot. And without unhinged, it's obvious where you are going to end up. Dorsal allows you to have PtL and unhinged and EU and be much more manoeuvrable.
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# ? Dec 4, 2015 22:38 |
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True, but requiring focus means that you must take the action each turn. Makes it tough to use engine upgrade, which is really good on Kavil, unless you use PtL, which means then you have to use unhinged and not . Also super vulnerable to being blocked and totally losing your shot. Autoblaster turret is nice on him too, but the short range does hurt. Carnor also totally shuts it down, and he's slowly gaining in popularity in the meta it feels like.
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# ? Dec 4, 2015 22:40 |
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I thought they'd ruled that Carnor and Dark Curse and the like don't prevent you from paying to use Blaster Turrets.
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# ? Dec 4, 2015 22:43 |
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That's only Dark Curse, Carnor hasn't changed.
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# ? Dec 4, 2015 22:49 |
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Carnor stops you spending it at all, which blocks spending to fire weapons (but not Attack: focus that DOESN'T say to spend the token), whereas Dark Curse stops you using focus to modify the roll, but doesn't stop you spending it in order to make the attack at all.
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# ? Dec 4, 2015 22:51 |
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thespaceinvader posted:Carnor stops you spending it at all, which blocks spending to fire weapons (but not Attack: focus that DOESN'T say to spend the token), whereas Dark Curse stops you using focus to modify the roll, but doesn't stop you spending it in order to make the attack at all. Technically, Dark Curse stops you from spending focus while attacking it, but for Blaster Turret specifically, DC isn't the target until after you'd spend the focus in the new rules. Previously (and in the initial FAQ they released for the new rules), the target was picked before focus was spent, which is why DC couldn't be attacked by a Blaster Turret. Now you spend to turn on the turret, then pick the defender, so the point where DC would stop you from spending the focus is too late to protect her.
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# ? Dec 4, 2015 23:20 |
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Ah fair enough. THe original way is not how I would have expected it to work at all.
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# ? Dec 4, 2015 23:34 |
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The Gate posted:Just doesn't feel better than the ICT with 3 dice at range 2. Less potential damage, but also less need to try and fly into range one. Also probably wins even harder against low agility ships. Granted, the DT is cheaper, though, so I guess if you're really trying to save points it could be worth it. The two points does matter. So, for example, you can run YYYYZ with unhinged astromechs or even for rebels, YYYYA, using the A-wing to set up your shots. It also makes sense on ships that need to be slimmed down but need some offense, like scum HWKs.
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# ? Dec 5, 2015 00:23 |
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Panzeh posted:The two points does matter. HWKs - the ship with an obvious turret on the bottom that (with Dorsal Turret) is actually a turret on the TOP.
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# ? Dec 5, 2015 02:12 |
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HWKs with dorsal turrets have to fly inverted.
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# ? Dec 5, 2015 02:18 |
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Ventral Turret 2 dice, range 1-2 Attack: Attack 1 ship (even a ship outside your firing arc). If the target of this attack is at range 1, roll 1 additional attack die. Pedant. 4 points.
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# ? Dec 5, 2015 02:48 |
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Poopy Palpy posted:4 points. loooooool
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# ? Dec 5, 2015 03:09 |
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I don't think I'd use a Dorsal Turret Y-Wing where I could use a B-Wing. Two dice on a turret is rubbish, which I know from flying a K-Wing minus the secondary turret. TLT Y-Wings are good, Ion Unhinged Y-Wings are good. I think this is more some love for the HWK and a useful backup for when your Attack Shuttle is out of arc than a good replacement for either of those. I really can't state enough how much better a three dice primary is. Mathematically it's far superior to two dice against ships rolling three greens.
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# ? Dec 5, 2015 03:40 |
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So just got a Slave 1 and noticed my Ion Cannon card has an icon with the gun and missle icon over lapped. So ... Does it use both? Lol
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# ? Dec 5, 2015 05:05 |
No. Just a common misprint
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# ? Dec 5, 2015 05:08 |
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Gonna put Kanan on Jan Ors. Its gonna be real good
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# ? Dec 5, 2015 07:50 |
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The prevailing theory as to why the Ghost expac comes with bombs even though neither ship comes with an actual Bomb slot is that whatever ship winds up piloted by Sabine is going to come with a Bomb upgrade slot either as her unique ability or simply as a unique additional upgrade slot in addition to whatever else her ability is. I've got a slightly crazier idea though, which is what if it's the Sabine crew card that gives whatever ship it's on a Bomb upgrade slot? Rebel only obviously, but still. Could B-Wings make a good bomber given the chance?
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# ? Dec 5, 2015 08:09 |
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Kai Tave posted:The prevailing theory as to why the Ghost expac comes with bombs even though neither ship comes with an actual Bomb slot is that whatever ship winds up piloted by Sabine is going to come with a Bomb upgrade slot either as her unique ability or simply as a unique additional upgrade slot in addition to whatever else her ability is. God the Ghost has got me so excited to play rebels. Gonna shove Zeb + Advanced Sensors on B-wings and blat blat all day.
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# ? Dec 5, 2015 14:35 |
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LingcodKilla posted:So just got a Slave 1 and noticed my Ion Cannon card has an icon with the gun and missle icon over lapped. I hereby house rule that you may use misprinted cards like that into whichever upgrade slot you like. But if you use that Ion Cannon as a missile, you have to physically fire it out of the tube towards the enemy ship.
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# ? Dec 5, 2015 16:56 |
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Kai Tave posted:The prevailing theory as to why the Ghost expac comes with bombs even though neither ship comes with an actual Bomb slot is that whatever ship winds up piloted by Sabine is going to come with a Bomb upgrade slot either as her unique ability or simply as a unique additional upgrade slot in addition to whatever else her ability is. Which means that Dash could get bombs or prox mines to whoever is inside the donut hole .
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# ? Dec 5, 2015 18:16 |
Pyronic posted:https://www.youtube.com/watch?v=Iq_xpkL72U0 I finally got around to watching this and it is making me *so angry*. Quirk mentions that his crit gives him one less agility then less than 10 seconds later he rolls two agility at range two. That's not even getting into the numerous other rules violations!
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# ? Dec 5, 2015 18:30 |
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bunnyofdoom posted:Which means that Dash could get bombs or prox mines to whoever is inside the donut hole . Preeeeeecisely. If I'm right, and I'm not saying I am, bombs on Dash are probably gonna be a thing we start seeing a flurry of.
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# ? Dec 5, 2015 20:47 |
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Admiral Joeslop posted:I finally got around to watching this and it is making me *so angry*. Quirk mentions that his crit gives him one less agility then less than 10 seconds later he rolls two agility at range two. That's not even getting into the numerous other rules violations! If that's not flying casual then I don't know what is.
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# ? Dec 5, 2015 21:00 |
Kai Tave posted:Preeeeeecisely. If I'm right, and I'm not saying I am, bombs on Dash are probably gonna be a thing we start seeing a flurry of. This is fine because I love Dash and I also love bombs just as much. EDIT: My two boxes of Most Wanted came in. I'm absentmindedly pulling out tokens and attaching dials when I realize that I haven't been looking at any of the dials I'm attaching. I check the 4 I've done and they're all the correct dial for the correct ship Admiral Joeslop fucked around with this message at 22:00 on Dec 5, 2015 |
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# ? Dec 5, 2015 21:33 |
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Looking to play more of my Han. What do you guys think of: Han Solo (61) YT-1300 (46), Predator (3), Luke Skywalker (7), Millennium Falcon (1), Engine Upgrade (4) Poe Dameron (38) T-70 X-Wing (31), R2-D2 (4), Push the Limit (3) Alternatively: PILOTS Miranda Doni (38) K-Wing (29), Twin Laser Turret (6), Recon Specialist (3) Han Solo (62) YT-1300 (46), Predator (3), Gunner (5), Chewbacca (4), Engine Upgrade (4) I don't have C-3PO, and probably won't until the next round of store championships.
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# ? Dec 6, 2015 04:24 |
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If you're doing PtL with Poe I'd choose BB-8 over R2-D2 myself. Alternately I'd go with R5-P9 for the shield regen since it doesn't lock you into green maneuvers. Going with BB-8 also means being able to equip him with Autothrusters if you have'em, or maybe throw another crew upgrade on the Falcon.
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# ? Dec 6, 2015 04:41 |
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Kai Tave posted:If you're doing PtL with Poe I'd choose BB-8 over R2-D2 myself. Alternately I'd go with R5-P9 for the shield regen since it doesn't lock you into green maneuvers. Going with BB-8 also means being able to equip him with Autothrusters if you have'em, or maybe throw another crew upgrade on the Falcon. I had BB-8 originally, didn't think about putting auto thrusters on though. So BB-8 does the barrel roll before executing the maneuver, right?
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# ? Dec 6, 2015 04:44 |
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EVGA Longoria posted:I had BB-8 originally, didn't think about putting auto thrusters on though. Correct. So the way it usually works with Poe/PtL/BB-8 is that you select a green maneuver, then when you reveal it you: A). Barrel Roll, then B). off of that Barrel Roll action you Push the Limit to focus or boost, acquiring a stress, then C). you actually perform your green maneuver, clearing your stress, which leads you to D). your actual "take an action" step, where you then get to perform yet another action, making for three actions and no stress. It's still somewhat predictable because you can only do it off a green maneuver which for the T-70 is 1-3 straights and 1-banks and that's it, but with both barrel roll and boost on hand it's still flexible enough to give you some pretty solid maneuverability and positioning options, plus the focus Poe so desperately wants each turn.
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# ? Dec 6, 2015 04:59 |
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Definitely R5P9 on Poe rather than R2D2. 1 point cheaper and Poe will usually have the focus to spend at the end of combat because his pilot ability really makes you want to hold onto it DURING combat. Then use the point you save to give him autothrusters to make it even more likely.
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# ? Dec 6, 2015 10:55 |
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A friend and me just got into the game, bought two Starter Sets (the original one and The Force Awakens one); played our first game and really enjoyed. Now we are feeling the need to add more stuff to get to 100 points, what expansion should we buy next?
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# ? Dec 6, 2015 17:35 |
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# ? May 16, 2024 23:08 |
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radlum posted:A friend and me just got into the game, bought two Starter Sets (the original one and The Force Awakens one); played our first game and really enjoyed. Now we are feeling the need to add more stuff to get to 100 points, what expansion should we buy next? I just got into this last week, and the Aces packs seemed pretty dang good. Two TIE/in and B-wing/A-wing are pretty good value.
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# ? Dec 6, 2015 17:41 |