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Unlock more of the sidequests the more main episodes you pre-order!
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# ? Dec 7, 2015 03:24 |
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# ? Jun 12, 2024 01:02 |
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Funky Valentine posted:spoiler Apparently, the PS4 port with the more recent script than the PC version uses Aeris, so they might be trending towards that. You never know.
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# ? Dec 7, 2015 03:25 |
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Hope is the first step on the road to disappointment.
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# ? Dec 7, 2015 03:25 |
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# ? Dec 7, 2015 03:27 |
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I can't wait for the game to come out after 7 years but everything is different and Nomura got kicked off the development team in favor of Yoshi-P but also the development team was also completely replaced but somehow Nomura is still working for the company because nobody knows. And FF7 gets released as one game and everyone quietly forgets that it being a multi game series was ever a thing.
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# ? Dec 7, 2015 03:28 |
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The White Dragon posted:Apparently, the PS4 port with the more recent script than the PC version uses Aeris, so they might be trending towards that. You never know. The PS4 port just uses the original PC script unaltered. It'd be nice if they retranslated it but nope.
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# ? Dec 7, 2015 03:28 |
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Well they did just release Life Is Strange in five episodes and Hitman will have new stuff added after initial release, so I guess the model is working for Square-Enix.
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# ? Dec 7, 2015 03:29 |
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Gologle posted:I can't wait for the game to come out after 7 years but everything is different and Nomura got kicked off the development team in favor of Yoshi-P but also the development team was also completely replaced but somehow Nomura is still working for the company because nobody knows. And FF7 gets released as one game and everyone quietly forgets that it being a multi game series was ever a thing. There's already a precedent for them doing things in an episodic format. There's no way it'd ever be as poorly handled as the way The After Years handled things though.
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# ? Dec 7, 2015 03:30 |
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Makes sense. There's a dramatically larger amount of work required to make a PS4 game than a PS1 game, and expectations have changed dramatically. A game where you spend the first act in a single city then start trekking out into the larger world is going to be a lot different now that you can't just construct your world map out of simple polygons and have the player romp around, towering over town icons. They probably looked at the work it would take to recreate all of FF7 up to modern expectations and determined that it wouldn't be feasible in a single title without massive compromises, and decided to Kiseki it.
Motto fucked around with this message at 03:33 on Dec 7, 2015 |
# ? Dec 7, 2015 03:30 |
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then that begs the question of how much it will cost to play the whole fuckin thing to its completion.
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# ? Dec 7, 2015 03:33 |
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Excels posted:then that begs the question of how much it will cost to play the whole fuckin thing to its completion. It depends. The most optimistic answer is that they'll release each episode at a discount with a full-priced bundle being available, somewhere between 20 to 40 per game, probably close to 40. The least optimistic answer is at bare minimum $120, probably closer to $200.
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# ? Dec 7, 2015 03:35 |
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It depends on how they handle it. They've said nothing other than that FF7R will be "multi-part", not elaborating on whether than means there will be a single "Final Fantasy VII Remake" that has episodes released over the course of a year or two that you can buy a season pass or whatever for, or if there will be multiple full-fledged releases, like with the Trails series.
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# ? Dec 7, 2015 03:38 |
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Final Fantasy 7, being the cusp and the very core essence of the Final Fantasy experience, deserves to be no less than $1,500 U.S. dollars, one hundred dollarinos for each entry as of when the first installment will be released.
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# ? Dec 7, 2015 03:39 |
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Of course, Optimisim here, it's just 3 parts, for 3 discs
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# ? Dec 7, 2015 03:40 |
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Motto posted:Makes sense. There's a dramatically larger amount of work required to make a PS4 game than a PS1 game, and expectations have changed dramatically. A game where you spend the first act in a single city then start trekking out into the larger world is going to be a lot different now that you can't just construct your world map out of simple polygons and have the player romp around, towering over town icons. They probably looked at the work it would take to recreate all of FF7 up to modern expectations and determined that it wouldn't be feasible in a single title without massive compromises, and decided to Kiseki it. I think the big worry for a lot of people right now is if it's still the globe trotting adventure they've been dreaming about for the last few months only we know now that the progression in the game ends after certain events in the story transpire? Or is it that there is in fact no world map and you're instead going from set piece to set piece like in, say, Crisis Core?
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# ? Dec 7, 2015 03:40 |
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I expect nothing good from this news.
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# ? Dec 7, 2015 03:41 |
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Cloud being in Smash Bros actually is part I of the new re-imagined FF7. The game is being ported to the NX and instead of Vincent and Yuffie as extra characters it's Little Mac and Zero Suit Samus. Rich Uncle Chet fucked around with this message at 03:45 on Dec 7, 2015 |
# ? Dec 7, 2015 03:43 |
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Gologle posted:I can't wait for the game to come out after 7 years but everything is different and Nomura got kicked off the development team in favor of Yoshi-P but also the development team was also completely replaced but somehow Nomura is still working for the company because nobody knows. And FF7 gets released as one game and everyone quietly forgets that it being a multi game series was ever a thing. This is a bit optimistic. Man, SE building us up just so we can really feel the fall.
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# ? Dec 7, 2015 03:53 |
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I can't wait for Cloud Returns Final Fantasy
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# ? Dec 7, 2015 04:05 |
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The original game was already split over several discs, with the story offering some semblance of separation from each story arc as you progressed from one disc to the next. So I don't see them breaking it up into episodes as being all that big of a deal.
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# ? Dec 7, 2015 04:08 |
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Esroc posted:The original game was already split over several discs, with the story offering some semblance of separation from each story arc as you progressed from one disc to the next. So I don't see them breaking it up into episodes as being all that big of a deal. The way the press release words it makes the situation sound even more unique than it just being a case of "Episode 1 = Midgar or as far as the end of Disc 1": quote:FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience. What "unique experience" means is still up in the air at this point.
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# ? Dec 7, 2015 04:10 |
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give me an entire episode of the Fort Condor mini-game
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# ? Dec 7, 2015 04:11 |
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Viewtiful Jew posted:There's already a precedent for them doing things in an episodic format. There's no way it'd ever be as poorly handled as the way The After Years handled things though.
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# ? Dec 7, 2015 04:11 |
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Viewtiful Jew posted:What "unique experience" means is still up in the air at this point. I imagine that's just PR-speak, since it would be really weird to have the gameplay drastically change between parts.
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# ? Dec 7, 2015 04:14 |
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Well, that's one way to get it out in our lifetimes. I'm guessing the episodes will cover just the big set pieces of the game and leave out everything in-between that's too expensive to recreate. If Cyberconnect2 is actually developing this, I expect a linear fanservice heavy action game that is lean on content but high on production values. It's not the first time they've shipped an episodic game. They tried it a few times in the past and the recent Life is Strange series by DONTNOD was a success for them.
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# ? Dec 7, 2015 04:16 |
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So are we getting Steve Burton-voiced Honey Bee Inn or what?
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# ? Dec 7, 2015 04:22 |
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Sunning posted:Well, that's one way to get it out in our lifetimes. I'm guessing the episodes will cover just the big set pieces of the game and leave out everything in-between that's too expensive to recreate. If that's the tack they take then I won't even bother, it's the slow bits in between that makes these games worthwhile.
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# ? Dec 7, 2015 04:26 |
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Onmi posted:Of course, Optimisim here, it's just 3 parts, for 3 discs The 3rd disc was pretty much just the last dungeon, though. I wonder if they can get away with expanding the Midgar part of the story and having the whole first part take place there.
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# ? Dec 7, 2015 04:36 |
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Oxxidation posted:If that's the tack they take then I won't even bother, it's the slow bits in between that makes these games worthwhile. We shouldn't be surprised. Wada told us so in 2010: quote:According to Square Enix honcho Yoichi Wada, they are often asked about a Final Fantasy VII remake. It took Square Enix between three and four years to get recently released Final Fantasy XIII to a high level of quality. "To get FFVII to something like FFXII," the exec tweeted, "it would take ten times as long". http://kotaku.com/5551606/how-long-would-a-final-fantasy-vii-remake-take
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# ? Dec 7, 2015 04:39 |
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ive heard that every copy of ff7 will ship with a bottle of anthrax
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# ? Dec 7, 2015 04:44 |
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Sunning posted:We shouldn't be surprised. Wada told us so in 2010: I will be ten times as patient
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# ? Dec 7, 2015 04:58 |
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Sunning posted:Well, that's one way to get it out in our lifetimes. I'm guessing the episodes will cover just the big set pieces of the game and leave out everything in-between that's too expensive to recreate. If Cyberconnect2 is actually developing this, I expect a linear fanservice heavy action game that is lean on content but high on production values. Oh god, that would be so bad. So, so bad. What's even the point of FF7 without the in-between bits? That's where all the personality lives. ...this is exactly what's going to happen, isn't it?
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# ? Dec 7, 2015 05:09 |
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Harrow posted:Oh god, that would be so bad. So, so bad. What's even the point of FF7 without the in-between bits? That's where all the personality lives.
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# ? Dec 7, 2015 05:10 |
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Harrow posted:Oh god, that would be so bad. So, so bad. What's even the point of FF7 without the in-between bits? That's where all the personality lives. Isn't that what XIII was?
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# ? Dec 7, 2015 05:15 |
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Republicans posted:Isn't that what XIII was?
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# ? Dec 7, 2015 05:16 |
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Republicans posted:Isn't that what XIII was? 13 had a lot of in between bits, in fact, it could have done with quite a few less
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# ? Dec 7, 2015 05:17 |
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13 had in-between bits but they were largely kinda pointless since the narrative of 'fugitives on the run' meant there wasn't much actual interacting with npcs or anything, just walking around abandoned cities or maybe meeting hope's dad once
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# ? Dec 7, 2015 05:21 |
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You know what was a really "unique experience"? Dirge of Cerberus.
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# ? Dec 7, 2015 05:22 |
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All my excitement has died, but I'll still wait for more information before I bury the hope.
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# ? Dec 7, 2015 05:27 |
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# ? Jun 12, 2024 01:02 |
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Terry Glenn posted:You know what was a really "unique experience"? Dirge of Cerberus. I eagerly await Paul Eiding ranting about how he's makingRed XIII gently caress Aerith FOR SCIENCE! Not so eagerly awaiting any potential Deepground or Genesis cameos. Man, the Cloud's Past segment would make even less sense if it tried to incorporate Crisis Core. It's already a jumbled mess of Cloud's and Zack's memories but now you're trying to insert a character Cloud doesn't know poo poo about. I eagerly await Barret stopping the flashback by angrily demanding Cloud explain who this guy is that just randomly showed up during the Nibelheim Reactor part and is never mentioned before or after this. Barret Reviews: Cloud Strife's Fanfiction. 3/10. Notable criticism "characters appear and disappear randomly" and "anticlimactic ending."
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# ? Dec 7, 2015 05:28 |