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NecroMonster posted:Ghouls ain't supposed to be juicy.
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# ? Dec 8, 2015 02:11 |
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# ? Jun 3, 2024 20:58 |
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So the whole setting my plugins.txt file to read only isn't working for me in Windows 10. It just over writes it with a blank file and ignores the whole read only thing. Anyone have any ideas?
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# ? Dec 8, 2015 02:12 |
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Just cause it's glowin' don't mean it's juicy.
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# ? Dec 8, 2015 02:13 |
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I haven't been able to find a BBW ghoul mod anywhere, where did you get yours?
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# ? Dec 8, 2015 02:29 |
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Necropolis was a good bit of gallows humor on the whole from the ghouls who lived there. They knew most wastelanders treated them like movie zombies despite evidence to the contrary and most of them were well past their natural human lifespan. Why not call it the city of the dead? Isn't the name even foreshadowing that the town is doomed regardless of what the Vault Dweller does? In defense of bigoted wastelanders, if you can't tell a good ghoul from a bad one unless they start talking, you're then only on the same footing as if you just met a random wanderer who might or might not want to kill you. The ghoul also likes to hide among his wild, flesh-crazed bros and might also deteriorate at any moment into one of those bros. they might also be full of enough rads to cook your insides during an extended conversation and are certainly immune to many environmental hazards that they may not think to warn you of while in their territory. Hmm, remind me why ghouls haven't been hunted and exterminated? This should be a DLC. Kill all ghouls. All of them. Yes, even the nice ones. Seriously. Fallout 1. Necropolis. First screen it dumps you on is lousy with aggro feral packs. gently caress them.
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# ? Dec 8, 2015 02:32 |
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Dark_Swordmaster posted:I haven't been able to find a BBW ghoul mod anywhere, where did you get yours? I found it... in my heart
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# ? Dec 8, 2015 02:33 |
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NecroMonster posted:They look way too juicy. Ghouls ain't supposed to be juicy. The ghoul-o-matic I bought from this guy says otherwise
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# ? Dec 8, 2015 02:38 |
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Dammit. I've got that bug where power armor resets to defaults when I fast-travel. And I had all my suits all nicely kitted out. Does anyone know a good way to tell what mods are causing this problem?
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# ? Dec 8, 2015 02:41 |
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Pvt.Scott posted:Necropolis was a good bit of gallows humor on the whole from the ghouls who lived there. They knew most wastelanders treated them like movie zombies despite evidence to the contrary and most of them were well past their natural human lifespan. Why not call it the city of the dead? Isn't the name even foreshadowing that the town is doomed regardless of what the Vault Dweller does? Sounds like you should just side with the BoS and be done with it.
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# ? Dec 8, 2015 02:42 |
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ghouls aren't based on zombies, they are based on the photos of real life nuclear bomb survivors mixed with some sci-fi to explain "wait, why would you be fighting burn victims so long after the war?"
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# ? Dec 8, 2015 02:46 |
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Kenlon posted:Dammit. Any mod that edits cells does this, post your modlist and we should be able to work it out. greatBigJerk posted:That's a bummer. The textures look cool and are more in line with what I'd expect the feral ghouls to look like, but loving with the sound design for them is weird. I guess the dude needs to fulfill his "vision" or whatever Depending how hes done it you may just be able to download it and drop the textures in by themselves for weird ghouls with normal sounds.
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# ? Dec 8, 2015 03:16 |
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Those textures look pretty bad, imo. The top showcase video on the mod page where it does a wipe really shows off how much worse they look.
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# ? Dec 8, 2015 03:36 |
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Falken posted:D.E.C.A.Y. (Better ghouls) These look like hot loving garbage sitting on the side of the road about as far away from 'really well done' as possible.
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# ? Dec 8, 2015 04:14 |
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Turn your monitor on (USER WAS PUT ON PROBATION FOR THIS POST) (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Dec 8, 2015 04:14 |
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strong bird posted:Turn your monitor on Is your entire purpose in this thread to insult people, your post history suggests it is. The ghoul mod has some good idea,s if done a bit better they could be cool.
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# ? Dec 8, 2015 04:16 |
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Kea posted:Is your entire purpose in this thread to insult people, your post history suggests it is. Yeah, I like the idea of even more horrific ghouls, but the graphics aren't up to par with the idea in this one.
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# ? Dec 8, 2015 04:45 |
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You also don't have to install the whole mod, just don't install the sounds. Easy!
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# ? Dec 8, 2015 05:15 |
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Why don't feral ghouls have the same texture as non feral ghouls? That always bugged me.
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# ? Dec 8, 2015 05:33 |
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Cuz they're wild!
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# ? Dec 8, 2015 05:40 |
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Kea posted:Any mod that edits cells does this, post your modlist and we should be able to work it out. Here's my list: Adjusted Encounter Zones - Adjusted Encounter Zones Armorsmith Extended - Armorsmith Extended v1.71 Craftable Ammunition Gameplay Effects and Changes Craftable Guns and Weapons - Craftable Guns and Weapons Easy Hacking - Easy Hacking Full Dialogue Interface Homemaker - Expanded Settlements - Homemaker - OCDecorator Compatibility Patch Homemaker - Expanded Settlements - Homemaker 1.21 Improved Map with Visible Roads - Improved Map with Visible Roads Increased Settler Population with Infinite Settlement Budget - IncreasedSettlerPopulation30 Increased Settler Population with Infinite Settlement Budget - NoObjectLimit Longer Power Lines - Longer Power Lines 3x Gameplay More Spawns - More Spawns v2 More Where That Came From - Diamond City Radio Edition - MWTCF Main Mod 2.1 NX Pro Farming OCDecorator - OCDecorator - VER 0.28b Crafting - Home Simple Intersection - Simple Intersection - Homemaker 1.13 Patch - Fixed Simple Intersection - Simple Intersection - Update - Fixed Materials Records Trees Have Colorful Leaves - The leaves have returned Value per Weight indicator for container UI - ValuePerWeight-v0.2.zip Weapon Balance Overhaul - Weaponry Overhaul The weird part is I've been pretty much using these for a while, but only just noticed the problem starting to happen - and I've had customized PA for a while.
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# ? Dec 8, 2015 07:10 |
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I think this might be a good solution to enemy levels, but his english is awful and Im not sure. http://www.nexusmods.com/fallout4/mods/4925/
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# ? Dec 8, 2015 07:45 |
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MrTargetPractice posted:So the whole setting my plugins.txt file to read only isn't working for me in Windows 10. It just over writes it with a blank file and ignores the whole read only thing. Anyone have any ideas? No ideas, but I can confirm that it worked fine for me. The other option is to run the FO4 launcher, then enable the mods with NMM or whatever, set plugins.txt as read-only, and then start the game.
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# ? Dec 8, 2015 08:54 |
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MrTargetPractice posted:So the whole setting my plugins.txt file to read only isn't working for me in Windows 10. It just over writes it with a blank file and ignores the whole read only thing. Anyone have any ideas? Update NMM, the newest version handles that.
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# ? Dec 8, 2015 09:37 |
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Adjusted Encounter Zones makes the early game insanely hard, Corvega is still almost impossible at level 11. Almost ... if you run out of psychojet.
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# ? Dec 8, 2015 10:43 |
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http://www.nexusmods.com/fallout4/mods/4760/ Better Weapon Mod Descriptions Here's an example, using the Hunting Rifle .50 Receiver: Old Description: Exceptional Damage. Changes ammo type to .50 Caliber. Improved rate of fire. Okay, we get the picture. Kind of vague though. Better Weapon Mod Descriptions: +75% Damage. Uses .50 Rounds. +25% Fire Rate. -25% Reload Time. Ah, actual numbers. And who knew that the .50 Receiver actually increases Reload Speed by 25%? These kinds of changes have been applied to all weapon mods (including unique weapons and legendary modifiers) in the game, revealing actual numbers and sometimes even previously unknown modifiers for those who like their descriptions actually, well, descriptive.
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# ? Dec 8, 2015 10:57 |
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Zodium posted:Adjusted Encounter Zones makes the early game insanely hard, Corvega is still almost impossible at level 11. Almost ... if you run out of psychojet. Yeah, I forgot for a bit that I installed this for my main save. Then tried to do a fresh run on normal (with the 2-3x bigger groups mod as well) and I ran out of ammo before I even made it to the door where Preston and his lovely crew hides. I didn't even realize it was because of mods until I saw your post and remembered I installed those things.
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# ? Dec 8, 2015 10:59 |
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randombattle posted:Yeah man they've always been mindless rotting zombies. They could never have a city or anything in the old fallout games. Man, I've been having problems with how Bethesda has used ghouls, but it is like the opposite way this mod maker sees it. Harold himself was sort of the exception to the norm in Fallout, staying in the slums of a part of town with a crazy person talking stories about death claws and the like and even commented on how people saw mutants like ghouls himself, he himself having been a mutant-hunter. Not a whole lot of people dared to travel all the way to the Necropolis, though there were some trade caravans that did. Replaying Fallout 1 has made me fall in love with that game all over again.
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# ? Dec 8, 2015 11:03 |
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Otacon posted:These kinds of changes have been applied to all weapon mods (including unique weapons and legendary modifiers) in the game, revealing actual numbers and sometimes even previously unknown modifiers for those who like their descriptions actually, well, descriptive.
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# ? Dec 8, 2015 11:11 |
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Otacon posted:http://www.nexusmods.com/fallout4/mods/4760/ Ooh, it even has alternate files for compatibility with popular mods like Weapon Rebalance. I almost didn't notice the first time when it said it wasn't compatible with other weapon-related mods.
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# ? Dec 8, 2015 11:22 |
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I hope when G.E.C.K comes out, modders can add new weapons. I like the ability to configure weapons so you can turn a pistol into an assault rifle or a sniper rifle, but I've been playing Tale of two Wastelands recently and I kind of miss the weapon variety of the previous games.
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# ? Dec 8, 2015 11:28 |
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PiCroft posted:I hope when G.E.C.K comes out, modders can add new weapons. I like the ability to configure weapons so you can turn a pistol into an assault rifle or a sniper rifle, but I've been playing Tale of two Wastelands recently and I kind of miss the weapon variety of the previous games.
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# ? Dec 8, 2015 11:31 |
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I would absolutely give up fallout 4's level of weapon mods in exchange for new vegas' number of weapons. But,Amstrad posted:Had to try this to satisfy my own curiosity. It is not currently possible to get /any/ new models into the game as Beth has changed the model format and the guys who support NifSkope will need to decipher it. This also means unless Bethsoft releases a model viewer/editor/exporter/importer as part of the mod tools (which they haven't done in the past), we probably won't even be able to do custom models when they get their mod tools out.
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# ? Dec 8, 2015 11:33 |
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I wish they'd drop the min/max range entries, they're just guidelines for the AI.
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# ? Dec 8, 2015 11:37 |
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Talkie Toaster posted:I wish they'd drop the min/max range entries, they're just guidelines for the AI.
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# ? Dec 8, 2015 11:41 |
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Seditiar posted:Yeah, I forgot for a bit that I installed this for my main save. Then tried to do a fresh run on normal (with the 2-3x bigger groups mod as well) and I ran out of ammo before I even made it to the door where Preston and his lovely crew hides. Haha, yeah, More Spawns is right out for early game. EAZ is very good since you either need to put on power armor for hard fights, or totally avoid getting shot, although I'm also running 5x NPC damage. I've had to pull out all the stops I usually never use, mining the hell out of places combined with sneak minigun attacks (murdering one group with the minigun and incoming ones with mines), etc. It's really fun without being the sort of spergy minimalism 'immersive' mods usually give you to raise the difficulty.
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# ? Dec 8, 2015 11:47 |
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Anime Schoolgirl posted:they also determine when bullet damage falls off a cliff, that's actually a mechanic in this game now.
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# ? Dec 8, 2015 11:53 |
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Gestalt Intellect posted:I would absolutely give up fallout 4's level of weapon mods in exchange for new vegas' number of weapons. But, While this may be true I think discounting new models completely is a bit over the top. It entirely depends how different things are, we can allready edit existing models to a degree with nifskope.
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# ? Dec 8, 2015 12:16 |
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Nifscope can import models to view, I am not sure about exporting to the same nif format the game uses though. Besides, if i were going to make/adjust something, I would make it and export as .obj probably, then import into nifscope, when I am sure that nifscope can export, then you can expect D-cup molerats. Edit: also, one of the first things we will get from that would actually be seperated clothing/armor items. staberind fucked around with this message at 14:49 on Dec 8, 2015 |
# ? Dec 8, 2015 13:08 |
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Kenlon posted:Here's my list: Possibly more spawns, depends how it does it.Maybe treeshave colorful leaves. Depends yet again how it does it, its edits to cells which seem to cause the issue.
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# ? Dec 8, 2015 14:33 |
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# ? Jun 3, 2024 20:58 |
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As I was bitten by the "cell reset" problem with scrap scrap, all my power armor bits are stored and the frames parked. although I have noticed an odd thing, they sometimes have armor on them, but not in their inventory.
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# ? Dec 8, 2015 14:53 |