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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Caphi posted:

I don't get Memory. Actually I don't get +1d6 abilities. I can't imagine people use it when they're short by 5 or 6 (our deva sure doesn't), so it seems like practically speaking it's a retroactive +2, maybe +3, that sometimes has a chance to fail.

The thing about Memory is that it's an encounter power, and useful on so much more then just combat situations. Every discrete "scene" that deva can boost one of their skills if they think it's fallen short - which adds up a lot.

SunAndSpring posted:

Deva are good but I like Aasimar better :colbert:

"Mommy was an angel so I'm basically perfect" has never been an interesting background, which is why tieflings were always way more popular :colbert:

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SunAndSpring
Dec 4, 2013

ProfessorCirno posted:

"Mommy was an angel so I'm basically perfect" has never been an interesting background, which is why tieflings were always way more popular :colbert:

Sure, the background wasn't interesting, but there's good potential with them, like playing a guy burnt out on the stress of living up to his literal angel of a father, or a rogue who has realized that since everyone expects you to be a giant goody two-shoes by nature they will never expect you scamming the poo poo out of them.

Moriatti
Apr 21, 2014

I like the Deva because I can play them like an immortal from Highlander. Ok thanks.

Mendrian
Jan 6, 2013

Dick Burglar posted:

Question about Avengers: does their damage as a striker just kinda suck til they hit Paragon and grab Painful Oath? Seems like before then they're basically banking on being a more "reliable" striker, but without any actual bonus damage mechanic.

In my experience Avengers do play a little different than other strikers but they don't lag behind to a noticeable degree (unless we're comparing them to Rangers or something). Their crit-fishing amazing and the accuracy bonus they can pull out from Oath is itself a passive DPR boost. Avengers also have a lot of utility and are pretty sticky depending on which Oath you're rocking. They are amazing in a radiant mafia but I guess anything is.

Dick Burglar
Mar 6, 2006
Yeah I'm not interested in radiant cheesing, I've toyed with those builds and they're all samey. The appeal of Avenger to me was crit-fishing. Samurai background, high crit weapon, every crit feat you can get, Melegaunt's Darkblade for crits on 19-20 in Paragon. Not gonna go full Twin Strike Avenger cheese, but pretty much everything shy of it is fair game. I also like grabbing Monk multiclass so I can carry around a Rain of Hammers Ki Focus. Sadly, I still have to use a Holy Symbol with Mighty Crusader Expertise (which is handy because you can avoid OAs with ranged attacks), but hey. Even a +1 focus is a nice little boost from its effect and daily power.

Speaking of crit builds, are there any items that give you a damage bump on crits? I feel like there is at least one. Maybe a hand item?

Red Metal
Oct 23, 2012

Let me tell you about Homestuck

Fun Shoe
Ring of Giants (L13) gives a bonus equal to twice your weapon's enhancement bonus on a crit, while the War Ring (L16) adds critical damage die on a critical hit.

Khizan
Jul 30, 2013


Dick Burglar posted:

Question about Avengers: does their damage as a striker just kinda suck til they hit Paragon and grab Painful Oath? Seems like before then they're basically banking on being a more "reliable" striker, but without any actual bonus damage mechanic.

Bonus accuracy is extra damage over the long run, and if your Avenger lands just one attack more than another striker that's often enough to balance out over the course of a fight. You also have to account for the higher crit rate provided by consistent double rolls.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

SunAndSpring posted:

Sure, the background wasn't interesting, but there's good potential with them, like playing a guy burnt out on the stress of living up to his literal angel of a father, or a rogue who has realized that since everyone expects you to be a giant goody two-shoes by nature they will never expect you scamming the poo poo out of them.

See, now imagine a deva who's desperately burning out trying to live up to the name of their angel of a father, except it isn't their father, it's literally just their own past life. Last cycle you were the most glorious crusader who conquered the demon lands and brought about a new age of peace. Now you see your face on posters everywhere, but you aren't that guy, and the harder you try, the more it slips away.

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

OneThousandMonkeys posted:

Dragonborn. Only race with +Str and +Cha.

Don't forget Vryloka! :drac:

Khizan
Jul 30, 2013


Dick Burglar posted:

Yeah I'm not interested in radiant cheesing, I've toyed with those builds and they're all samey. The appeal of Avenger to me was crit-fishing. Samurai background, high crit weapon, every crit feat you can get, Melegaunt's Darkblade for crits on 19-20 in Paragon. Not gonna go full Twin Strike Avenger cheese, but pretty much everything shy of it is fair game. I also like grabbing Monk multiclass so I can carry around a Rain of Hammers Ki Focus. Sadly, I still have to use a Holy Symbol with Mighty Crusader Expertise (which is handy because you can avoid OAs with ranged attacks), but hey. Even a +1 focus is a nice little boost from its effect and daily power.

Speaking of crit builds, are there any items that give you a damage bump on crits? I feel like there is at least one. Maybe a hand item?

Dwarf Avenger|Cleric. 14/11/10/10/18/8 starting stats. Dwarven Weapon Training, Battle Awareness, Avenging Resolution. At L11 take the Draeven Marauder PP and Deadly Axe. Use a Rending Gouge.

Enjoy your 19-20 crit range on a 2d6 high-crit weapon that counts 1's and 2's as 3's and gives you a free MBA when you crit. It's a fairly gimmicky multi-class and I wouldn't use this build if I were going into Epic, but if you just want a low-paragon crit fisher it's hilarious.

Dick Burglar
Mar 6, 2006
Right now my build is a Wood Elf for Sense Threat and Reactive Stealth. I figure if I'm gonna run the Samurai background I really want to make sure I'm top billing on initiative, and the loss of Elven Accuracy hurts less when you've got Oath of Enmity. I'm using the Ardent Champion PP which grants a shift 1+MBA upon crit.

Why does a gouge even need Avenging Resolution? Gouges are already Brutal 1, which straight up allows for rerolls of 1s. I guess it helps if you roll a 2, but eh.

Anybody track down the Avenger charop thread backup? I couldn't find it in the backup log I found on ENworld.

Dick Burglar fucked around with this message at 06:09 on Dec 8, 2015

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Generic Octopus posted:

This threshold for 'broken' seems kinda low.

You have to sort of filter everything a little on this thread. For "seriously broken" read "a little better."

SunAndSpring
Dec 4, 2013

ProfessorCirno posted:

See, now imagine a deva who's desperately burning out trying to live up to the name of their angel of a father, except it isn't their father, it's literally just their own past life. Last cycle you were the most glorious crusader who conquered the demon lands and brought about a new age of peace. Now you see your face on posters everywhere, but you aren't that guy, and the harder you try, the more it slips away.

Fair enough. I still think they look goofy though, at least in the official art.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Khizan posted:

Dwarf Avenger|Cleric. 14/11/10/10/18/8 starting stats. Dwarven Weapon Training, Battle Awareness, Avenging Resolution. At L11 take the Draeven Marauder PP and Deadly Axe. Use a Rending Gouge.

Enjoy your 19-20 crit range on a 2d6 high-crit weapon that counts 1's and 2's as 3's and gives you a free MBA when you crit. It's a fairly gimmicky multi-class and I wouldn't use this build if I were going into Epic, but if you just want a low-paragon crit fisher it's hilarious.

Don't take Dealy Axe until you've taken at least Impaling Spear, probably Surprising Charge. Deadly Axe is nice but it's not a huge damage boost compared to those.

ElegantFugue
Jun 5, 2012

ProfessorCirno posted:

Genasi became maybe one of the best melee striker races period following the creation of a single real stupid item. If you're using a heavy blade, Genasi will probably do ridiculous things to your damage.
Which item is that?

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
So, dumb question that I already know the answer to, but I figured I'd ask how dumb this sounds: the Academy Master PP has pair of powers that are "use an at-will/encounter power, get +2[W] or +2 damage dice on a non-weapon attack. (Plus a duration extender on the Encounter version)." Now, RAW this probably means powers that don't actually involve dealing damage but instead make someone else attack, such as Hypnotism or Direct the Strike should gain no benefit. However, how stupid would it be for the +2 damage dice to trickle over to whomever is directed to attack?

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

ElegantFugue posted:

Which item is that?
Firewind Blade plus Shocking Flame feat. Firewind Blade has an additional non-extra damage source that procs when you deal fire damage, and pings vulnerability independently of the main damage from the attack, and that's where the crazypantsness comes in.

Unknown Quantity posted:

So, dumb question that I already know the answer to, but I figured I'd ask how dumb this sounds: the Academy Master PP has pair of powers that are "use an at-will/encounter power, get +2[W] or +2 damage dice on a non-weapon attack. (Plus a duration extender on the Encounter version)." Now, RAW this probably means powers that don't actually involve dealing damage but instead make someone else attack, such as Hypnotism or Direct the Strike should gain no benefit. However, how stupid would it be for the +2 damage dice to trickle over to whomever is directed to attack?

RAW neither of those powers actually works at all IIRC, but eh, the intent of the writers was clear, they just didn't actually understand the rules of the game which was not uncommon.

It wouldn't be remotely problematic to do exactly what you're suggesting

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Firewind Blade is more or less a continuation of probably the thing I hated most in bleeding edge char ops, the neverending search for separate damage ticks. Personally I feel the whole thing subverts one of the big selling points of 4e, namely the death of rolling thirty attacks on your turn an instead turning it all into a single power usage.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

ProfessorCirno posted:

Firewind Blade is more or less a continuation of probably the thing I hated most in bleeding edge char ops, the neverending search for separate damage ticks. Personally I feel the whole thing subverts one of the big selling points of 4e, namely the death of rolling thirty attacks on your turn an instead turning it all into a single power usage.

Firewind Blade was a designer not knowing how the game works, pure and simple. Any designer who actually understood the mechanics would not have designed it. Even just making it extra damage would have been fine and perfectly balanced.

Dick Burglar
Mar 6, 2006
So basically it just adds a chunk of extra damage (to creatures other than your target) every turn. Shocking Flame may or may not interact with it, since I'm not entirely sure the extra damage would count as melee damage. Seems dumb.

And yeah I'm with Cirno: charoppers who claim that "instances of extra damage" magically means you get to re-apply all your static modifiers and poo poo are the worst. That's not clever interaction of rules, that's just using obtuse interpretations of (admittedly often poorly-worded) powers to gain a dumb advantage.

Generic Octopus
Mar 27, 2010

Dick Burglar posted:

So basically it just adds a chunk of extra damage (to creatures other than your target) every turn.

Your target is an enemy adjacent to you.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Not to other targets, to your current target. And Shocking Flame doesn't interact with it, it triggers it in the first place, because otherwise it's tough to get fire damage on e.g. a Barbarian without using your enchant slot in which case, no firewind.

Firewind *isn't* an instance of extra damage, that's why it's dumb. If it was, it would be OK at best.

Dick Burglar
Mar 6, 2006

Generic Octopus posted:

Your target is an enemy adjacent to you.

Oh, christ. I thought it said one enemy adjacent to your target but nope, it's adjacent to YOU. Holy poo poo talk about a dumb dev.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Not surprised to find out that that item's from an Essentials supplement.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Late day damage charop is almost entirely built around gathering as many different ways to stack damage modifiers (and vulnerability is a super popular one), and then as many damage instances as possible, and it lead to a lot of real stupid crowbaring with rules to make it work. Elemental damage was super popular because it allowed the use of dragonstones and the ability to tap vulnerabilities. Like, yes, it is in part because the rules on attacks and damage instances weren't really the best in their writing because D&D always has and always will refuse to put stuff in basic language rather then get overly wrought about it, but gunning for it in the first place just kills some of the better parts of 4e and makes it more 3.x-ish, which is always a crime in my book.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I am starting to gain an appreciation for what this thread means when Controllers make the DM say "but that's bullshit". It's ~magical~ when your Elite has to blow Action Points just to be able to move.

Not that I mind, though!

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

gradenko_2000 posted:

I am starting to gain an appreciation for what this thread means when Controllers make the DM say "but that's bullshit". It's ~magical~ when your Elite has to blow Action Points just to be able to move.

Not that I mind, though!

I sorta mind it, in the sense that it made me feel like I was sold a bill of goods. Like, the ease with which you can homebrew/up-level/de-level monsters is basically just a bunch of useless busywork if it doesn't result in an encounter that is interesting and challenging.

If monsters are meant to be speedbumps, they could sure cut down on the overhead involved (see: every Leader in the Monster Vault is your classic D&D "Wizard who chose spells poorly" with a different coat of paint)

Khizan
Jul 30, 2013


Controllers make the game suck for everybody but themselves.

Name Change
Oct 9, 2005


Frankly the game's focus on control, or at least the heavy focus on action denial, was a mistake. Outside of marking, a lot of control effects mostly just slow down the game or make what would have been a challenging/interesting encounter a comical or boring mess. This pointedly got so bad that every solo has a way to completely ignore most of the best or even all control effects.

It's more manageable when control lessens enemy damage or otherwise makes enemy actions inefficient, rather than outright hog-tying them and obviating a battle that might have otherwise held peoples' attention.

My Lovely Horse
Aug 21, 2010

I like the power my group's Invoker has that lets him stun enemies at the cost of becoming dazed. Usually it's worth it, but there are those times where it turns out, he could have really done with being not dazed that next round. (I'm sure there are some feat shenanigans that let him avoid getting dazed, anyway.)

Name Change
Oct 9, 2005


My Lovely Horse posted:

I like the power my group's Invoker has that lets him stun enemies at the cost of becoming dazed. Usually it's worth it, but there are those times where it turns out, he could have really done with being not dazed that next round. (I'm sure there are some feat shenanigans that let him avoid getting dazed, anyway.)

Superior Will, eventually several items that you give you bonuses to your saves vs. daze.

ImpactVector
Feb 24, 2007

HAHAHAHA FOOLS!!
I AM SO SMART!

Uh oh. What did he do now?

Nap Ghost

My Lovely Horse posted:

(I'm sure there are some feat shenanigans that let him avoid getting dazed, anyway.)
Doesn't prevent it completely, but there's always Superior Will.

Auralsaurus Flex
Aug 3, 2012
Apparently Wizards has chosen to prevent any new DDI subscriptions without advance notice. What's conspicuously absent is any statement indicating that this is a temporary measure. Pretty bummed about this, since I had some sort of weird account issue that prevented me from being able to use any of the tools the last time I tried to re-up, which was shortly after the change to the new account system.

Without the welcomed convenience the various digital tools provided, this almost certainly means I'll never be able to run a 4E game again. :smith:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Before I try to do this myself, is there a centralized list of the 4e monsters? I don't mind redoing the math from a monster that in MM2 or whatever, but if I'm looking for a level 6 soldier, I'd like to be able to see what my options are at a glance.

Auralsaurus Flex
Aug 3, 2012
Both the compendium and monster builder should be able to handle that – if you have Insider. If you don't, this tool doesn't include any unique monsters (and probably has an incomplete list of sources), but can handle what you need otherwise.

Edit: This encounter builder looks like it pulls creatures from all sources, but requires compendium access to get any useful data – including the monster's source.

Auralsaurus Flex fucked around with this message at 09:13 on Dec 13, 2015

djw175
Apr 23, 2012

by zen death robot

Auralsaurus Flex posted:

Apparently Wizards has chosen to prevent any new DDI subscriptions without advance notice. What's conspicuously absent is any statement indicating that this is a temporary measure. Pretty bummed about this, since I had some sort of weird account issue that prevented me from being able to use any of the tools the last time I tried to re-up, which was shortly after the change to the new account system.

Without the welcomed convenience the various digital tools provided, this almost certainly means I'll never be able to run a 4E game again. :smith:

Why does that link in their post not lead me to an actual site? Anyone else have that issue?

Auralsaurus Flex
Aug 3, 2012
The link redirects me to ddi.wizards.com. Does that work for you?

djw175
Apr 23, 2012

by zen death robot

Auralsaurus Flex posted:

The link redirects me to ddi.wizards.com. Does that work for you?

Nope. It's just bringing me to a page saying that it is either unavailable or doesn't exist. I have no clue why this is doing this.

My Lovely Horse
Aug 21, 2010

Yesterday I fired up the offline builder and it gave me a bunch of Javascript error messages. Didn't write them down but it was something about scripts not running properly that referred to dnd.wizards.com. Everything seems to be working fine with the exception that a bunch of themes seem to be gone now. Not that I use them.

e: uh nevermind I have them deselected in campaign setting for that character. Ahem. But the script errors do refer specifically to dnd.wizards.com/sites/all/themes/[...].

My Lovely Horse fucked around with this message at 10:49 on Dec 13, 2015

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thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Auralsaurus Flex posted:

Apparently Wizards has chosen to prevent any new DDI subscriptions without advance notice. What's conspicuously absent is any statement indicating that this is a temporary measure. Pretty bummed about this, since I had some sort of weird account issue that prevented me from being able to use any of the tools the last time I tried to re-up, which was shortly after the change to the new account system.

Without the welcomed convenience the various digital tools provided, this almost certainly means I'll never be able to run a 4E game again. :smith:

Lol, Wizards.

Also, good LORD that site is ugly. I mean, I have a big screen and it's entirely full of a picture. Not... content. I can barely see content at the bottom of the screen, just.

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