Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Fister Roboto posted:

It should be the other way around, where controlling both sides of a strait lets you block naval movement. Being able to sail the Spanish Armada through the Bosporus completely unhindered is a little silly.

That's certainly true of the Bosporus, but not really the Irish Sea, or the Oresund, or the Straits of Malacca.

Adbot
ADBOT LOVES YOU

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Fister Roboto posted:

It should be the other way around, where controlling both sides of a strait lets you block naval movement. Being able to sail the Spanish Armada through the Bosporus completely unhindered is a little silly.

Only if you can construct a gigantic rear end chain across the strait.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Trujillo posted:

20 ducats a month doesn't sound too bad but I haven't played Venice in a long time so I'm not sure if that's above or below average. Generally If you want to increase your trade income then go after provinces that are centers of trade or estuaries along the route you're pulling like Ragusa or Alexandria and make them into trade posts. In the early game your light ships won't make much of a difference. They get better at it with each new model. If you want more specific advice post a screenshot showing the Venice trade node's page and a map of the Mediterranean.

Here are pics from my game:




I tried some of the suggestions from others. Forwarding trade from Wien helped a lot. I'm up to 27 ducats/mo this way. I tried switching between collecting trade in Constantinople w/ my trade fleet protecting trade there, or forwarding to Ragusa with my trade fleet in Ragusa. It didn't make much difference either way. I've got 26 light ships right now, but I'm building more. Is there some number I should shoot to have? I've seen posts from people saying they have 100 or more, but I'm guessing that's later in the game?

I"m thinking of picking a fight with the Mamluks next and taking Alexandria and then building up from there. I guess I'll have the distant overseas penalties, but I want to try and work my way over to some territory on the east coast of Africa so I can set up a trade company there and then start looking towards Asia. Basically, I want to experience all the trade content in this playthrough.

Anyone have any other ideas? Thanks for the help.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
After this CTD/save deletion mess gets fixed, does anyone have any starting tips for African Power? I tried it a couple months ago, but the beginning was so god awful boring that I just decided to shelve the game until the next DLC.

deathbagel
Jun 10, 2008

Node posted:

After this CTD/save deletion mess gets fixed, does anyone have any starting tips for African Power? I tried it a couple months ago, but the beginning was so god awful boring that I just decided to shelve the game until the next DLC.

Be Kongo, accept Catholocism, ask the Portugese to be their protectorate, profit.

Sistergodiva
Jan 3, 2006

I'm like you,
I have no shame.

Node posted:

I think it's exponentially harder now that you can't block the Bosporus. You have to hope the Ottomans just ignore you for years and years now, and somehow get themselves wrecked by Poland-Lithuania and Austria. No more declaring war on them while they are in Anatolia and using the fleet you've built with a couple dozen loans to take back Greece.

I don't like the change. I do understand that one cog blocking a hundred thousand troops from crossing a strait is silly, so there should be some kind of ratio of guns to troops taken into consideration when deciding if an army can cross a strait or not instead.

Got really lucky, Poland didn't union Lithuania but I managed to ally Hungary and Aragon, then I piggybacked on the whole empies waring Ottoman for Genoa's sake. Took the whole southern pontic shore of anatolia and connected Constantinopel with Greece.

When the truce was my 16 dudes got owned by 8 Ottos attacking through the strait, gently caress lucky nations. I just let him have almost everything and took Serbia and now I have Alexandria, Antioch, Aleppo and most of Crimea.

Very fun game.

SSJ_naruto_2003
Oct 12, 2012



16 guys losing to 8 with a strait crossing penalty?


I'm playing Uzbek and my last 5 generals all rolled with 0 in shock please send help

Yashichi
Oct 22, 2010

GreyPowerVan posted:

16 guys losing to 8 with a strait crossing penalty?


I'm playing Uzbek and my last 5 generals all rolled with 0 in shock please send help

I'm stealing your general pips, I rolled the starting 1/1/1 Timurid ruler and heir into 4 shock monsters

Vivian Darkbloom
Jul 14, 2004


Did they make army tradition any easier to maintain in this patch? It was always such a pain in the rear end to keep it high.

SSJ_naruto_2003
Oct 12, 2012



Vivian Darkbloom posted:

Did they make army tradition any easier to maintain in this patch? It was always such a pain in the rear end to keep it high.

You aren't fighting enough, comrade.

Vivian Darkbloom
Jul 14, 2004


GreyPowerVan posted:

You aren't fighting enough, comrade.

It was also a pain in the rear end to keep my discipline high, with the Karma system :(

Dibujante
Jul 27, 2004

GreyPowerVan posted:

I'm playing Uzbek and my last 5 generals all rolled with 0 in shock please send help

I'd like to see fire/shock/maneuver/siege replaced with something like offense/maneuver/siege, where offense applies to all attacks, fire or shock. Rolling a 5-fire general in 1444 is stupid. Does it really add that much to the game for a general to be incompetent at one phase and great at another?

e: just so you know, I'm not 100% happy with replacing fire/shock with "offense". Both maneuver and siege do interesting things and +fightin' is kind of boring. Still, I think that there shouldn't be distinct "fire" and "shock" attributes. What replaces them is anyone's guess.

Dibujante fucked around with this message at 05:38 on Dec 8, 2015

SSJ_naruto_2003
Oct 12, 2012



Vivian Darkbloom posted:

It was also a pain in the rear end to keep my discipline high, with the Karma system :(

Now you get discipline problems with high karma instead of low. Blob away!

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?
Is it still possible to start as Venice and cheese your way into becoming Byzantium, baffling everyone?

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

Dibujante posted:

I'd like to see fire/shock/maneuver/siege replaced with something like offense/maneuver/siege, where offense applies to all attacks, fire or shock. Rolling a 5-fire general in 1444 is stupid. Does it really add that much to the game for a general to be incompetent at one phase and great at another?

e: just so you know, I'm not 100% happy with replacing fire/shock with "offense". Both maneuver and siege do interesting things and +fightin' is kind of boring. Still, I think that there shouldn't be distinct "fire" and "shock" attributes. What replaces them is anyone's guess.

The only complete waste of pips is to get Fire in the very beginning of a game, you don't need to rework the whole system to fix that, just have general pips weighed vs the pips of the units you're currently using so that you only start getting high fire generals when you have units with fire pips

Trujillo
Jul 10, 2007

Acceptableloss posted:

Anyone have any other ideas? Thanks for the help.

Are you setting up trade posts? I ask because it's not an obvious feature but as a merchant republic you can designate one province in each trade node to be a trade post and you get a big boost to the trade power from that province. You'll want to set them up in provinces with centers of trade or estuaries and then build the marketplace chain of buildings on those and every other CoT/estuary.

It's hard to tell but it looks like the Pope controls Ferrara? You'll want to try to control every province in the node you're collecting in if you can, especially any special trade provinces so that way you can send your light ships to pull trade to it instead of needing them to help collect. If they do control it try to take it from them in a moment of weakness.

And yeah, light ships aren't as important in the early game. For now it might be more profitable to send them to privateer Sevilla so you can get a piece of the gold fleets. When production and trade modifiers go up with tech and more of the world gets colonized trade value will go up and having a huge light ship fleet will pay for itself and more but it's probably too early for that. In my last mp game I had 1000 light ships by building the tier 2 dock everywhere and stacking all the possible naval forcelimit modifiers. You can make ludicrous trade income that way.

You would have a distant overseas penalty if you went straight for Alexandria but you're already set up pretty well just to take the whole east coast of the Med if you want. You'd be able to pull even more trade from Aleppo/Alexandria and any land you take in East Africa wouldn't be distant overseas. If you do that you can fill the whole east coast of Africa with docks and get the full forcelimit bonus out of it. It's a lot of low development provinces but it's perfect for doing just that.

simonwolf
Oct 29, 2011
I know it's unlikely to happen with how much changes between versions, but one thing I'd like to see more of is alternative start mods and such. MiscMods for EU3 had some good ones - including the Years of Rice and Salt analogue that I wish there was an EU4 equivalent of - and I appreciated that goon-made one which seemed to stall out a while ago.

On a completely different note, does anyone have suggestions for ideas if I'm going to try a Morocco as a New World power game? I assume the difficulty will be in timing taking Exploration and something that will fend off Iberian invasions into North Africa.

Another Person
Oct 21, 2010

Dibujante posted:

I'd like to see fire/shock/maneuver/siege replaced with something like offense/maneuver/siege, where offense applies to all attacks, fire or shock. Rolling a 5-fire general in 1444 is stupid. Does it really add that much to the game for a general to be incompetent at one phase and great at another?

e: just so you know, I'm not 100% happy with replacing fire/shock with "offense". Both maneuver and siege do interesting things and +fightin' is kind of boring. Still, I think that there shouldn't be distinct "fire" and "shock" attributes. What replaces them is anyone's guess.

I don't think you actually need to do that to improve the system. Instead you could go for something like this: I would prefer something more like a Viccy 2 style general system, to be honest. Just a big list of guys you have on staff. Then I guess if you wanted to keep some of what we have now, you would have to spend a certain amount of monarch points to get that general to use, with factors like average pips and age coming into consideration for cost. Make it feel something more like advisers. Right now, generals are still my least favourite thing of the game. You can spend 200 monarch points on them and not get anything but crappy movement generals.

So your list might look something like this...

Andrew Von Klenz (Age: 28) - 0/1/2/0 (cost to hire: 25 monarch points)
Thomas Lancaster (Age: 33) - 1/1/3/1 (cost to hire: 50 monarch points)
Martin Andersson (Age: 55) - 2/5/2/1 (cost to hire: 75 monarch points)
Karl Jones (Age: 22) - 5/6/4/2 (cost to hire: 250 monarch points)
Jerome Somethingorother (Age: 66) - 4/5/4/3 (90 monarch points)

So, Andrew is a complete idiot. You probably would not hire him under any circumstance. Thomas is captain bland, he would probably make a nice conquistador but a poor general. Martin is a solid general, but he won't last you long, hence his cheapness. He might give you two or three wars before croaking. Karl is a monster and will last you a generation, but he is expensive as hell due to that age and skill. Jerome is also an absolute monster, however, he is unlikely to last you until the end of the war.

Right now generals do not feel like an actual decision of any sort. You just kind of get what you are given and have to put up with it, even if you dump 500 milpoints into it and still come out with a 1/1/1/3. There is no actual decision there, in my opinion. Whereas in a system more like the one I suggest, you will have to make tradeoffs.

Do I buy Karl who will last me forever but get set 250 points back? I could. But will I need him for all of that time that he is alive? Probably not. Infact, I only intend to have this one big war. Perhaps I should shop a bit cheaper and pick up Martin, who is a very solid general and will likely last the war, and anything immediately after, but does not cost too much. I could buy Jerome, but I am taking some risks with my AE, so I might need someone who will stick around for a coalition, or a war if someone declares on me for having low manpower or something like that. Genuine decision making.

It brings some actual decision making into getting a general past "I hit a button and got a guy, he was crap so I hit it again". Yeah, you could generate one from an estate, but you can only do that once before it gets dangerous.

Basically, I wish this game lacked any of the unnecessary chance it already has. A lot of it has been removed. There is still chance in this particular system. You might get a list of generals you either don't want or cannot afford. But you will not get royally screwed in a just deflating feeling way, like I have been before.

Another Person fucked around with this message at 07:34 on Dec 8, 2015

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I don't like estates. They're a fun idea but you either have to keep loyalty just high enough and influence just low enough that you never have to micromanage them (and they also never do anything useful or interesting), or you try to do a careful balancing act to get rewards but then, bam, a 30 year +influence modifier that gives you a disaster and if you're really unlucky, you end the disaster so fast that the disaster starts ticking up again because the modifier still hasn't faded.

Dibujante
Jul 27, 2004

I like the idea of a general pool. Right now it's easy to burn your entire pool on generals and get nothing, or roll the dice once and get something game-breaking. I've gotten a 5-shock general with <20 military tradition. I've also gotten 5 1-fire, 0-shock generals in a row. This is punishing randomness, instead of empowering randomness.

Roadie
Jun 30, 2013
So here's a heck of an edge case bug: on OS X, if ping times climb above around 1500 ms, the game crashes.

code:
Thread 0 Crashed:: MainThrd  Dispatch queue: com.apple.main-thread
0   libsystem_platform.dylib      	0x96dafa70 _platform_strcmp + 80
1   libsystem_info.dylib          	0x971ca0ca _mdns_query_callback + 365
2   libsystem_dnssd.dylib         	0x9122f9bb handle_query_response + 289
3   libsystem_dnssd.dylib         	0x912306c1 ConnectionResponse + 184
4   libsystem_dnssd.dylib         	0x9122dd06 DNSServiceProcessResult + 731
5   libsystem_info.dylib          	0x971c9384 _mdns_search + 1729
6   libsystem_info.dylib          	0x971c8a8e mdns_hostbyname + 242
7   libsystem_info.dylib          	0x971c88cc search_host_byname + 135
8   libsystem_info.dylib          	0x971d82a7 gethostbyname + 161
9                                 	0x01c0402e Curl_getaddrinfo + 94
10                                	0x01bd7a4a Curl_resolv + 378
11                                	0x01bd7c47 Curl_resolv_timeout + 359
12                                	0x01befbf5 Curl_connect + 10965
13                                	0x01bf8bf1 Curl_do_perform + 1921
14                                	0x0179d1b3 PUST_callUrl + 327
15                                	0x0179d2f3 PUST_send + 262
16                                	0x0179dd8b CBackendPoster::SendBackendStatistics() + 341
17                                	0x0171175b CApplication::InitTelemetry(CString const&, char const*, char const*) + 3183
18                                	0x008eb71a main + 14287
19                                	0x000a8c35 start + 53
I only know this because CenturyLink is terrible in every way.

Roadie fucked around with this message at 10:13 on Dec 8, 2015

Too Poetic
Nov 28, 2008

Does anyone have some tips for Mongolia. I get free and can kill dudes around me but Ming just rapes me every time they can.

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.

Pellisworth posted:

Post a screenshot in trade mapmode with your trade tab open and we can give you more specific help
OK.



Is there a more optimal merchant setup than this? I'm not really sure. I took Cyprus but most of my other expansion has been into Italy, so I don't have much land around the eastern trade nodes.

Arzakon
Nov 24, 2002

"I hereby retire from Mafia"
Please turbo me if you catch me in a game.
Perm start seems to be completely dependent on Lithuania staying free, is there another way I'm not seeing? I finally got rolling because they did and everything else fell into place. Muscovy didn't ally anyone major and attacked Kazan instead of Novgorod. Lithuania, Novgorod and I barely managed to get a win because we traded forts until I managed to hold them all (thanks 3 siege general from the 100 tradition event). A 30 stack of Muscovy and his vassals were about to start wiping out my stupid AI friends disparate siege stacks. I lost two previous runs winning the war but in a terrible rebel situation from war exhaustion.

Three wars later and Moscow taken but they keep eating up horde land and can still maintain a decent army...

Sistergodiva
Jan 3, 2006

I'm like you,
I have no shame.

So what is the go-to idea group for military? I have a 24 force limit as Byzantium, have trade and economic ideas and want something that can help against the Ottomans.

Offensive seems nice for better generals, some discipline, siege and force limit, but the recruitment time seems kinda lame.

I guess quantity would be nice since I have pretty low force limit now, but it feels more like it's going to be a waste later, rather just build up my force limit with buildings I think.

Quality is maybe nice, but not sure how much the 10% infantry and cavalry bonuses actually does, but the navel stuff could be nice to help me beat their navy.

The moral from defensive seems nice and the fort maintenance is going to save a bit of gold, but otherwise it seems kinda bad.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
So... uh... which way is China?

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer

Sistergodiva posted:

So what is the go-to idea group for military? I have a 24 force limit as Byzantium, have trade and economic ideas and want something that can help against the Ottomans.

Offensive seems nice for better generals, some discipline, siege and force limit, but the recruitment time seems kinda lame.

I guess quantity would be nice since I have pretty low force limit now, but it feels more like it's going to be a waste later, rather just build up my force limit with buildings I think.

Quality is maybe nice, but not sure how much the 10% infantry and cavalry bonuses actually does, but the navel stuff could be nice to help me beat their navy.

The moral from defensive seems nice and the fort maintenance is going to save a bit of gold, but otherwise it seems kinda bad.

How have you made it to a third idea group as Byzantium and not either been destroyed or completely crushed the Ottomans by now?

Sheep
Jul 24, 2003

NoNotTheMindProbe posted:

So... uh... which way is China?



Yeah, trade node/routes in the new random new world are pretty wonky but it's a small price to pay for the improvements that have been made.

I have one trade node in my RNW that, as far as I can tell, doesn't actually have any COT/trade estuary provinces, which is the first time I've ever seen that happen.

Sistergodiva
Jan 3, 2006

I'm like you,
I have no shame.

Palleon posted:

How have you made it to a third idea group as Byzantium and not either been destroyed or completely crushed the Ottomans by now?

Ottos where rivaled to Hungary and Aragon. I manage to DoW him with Aragon when he was fighting Austria+Hungary for Genoas sake, just pure luck.

I also got total hosed when I tried my next war against him. Lost almost everything I took. I went down to -900 fortunately he stayed way longer at -2500 because I managed to take Serbia who had a lot of his provinces released by the Austrian war. Would have been a bankruptcy without Kosovo goldmine.

Took a lot of restarts.

My tips, restart until enough of Aragon, Poland, Hungary are rivaled to Ottos, if Poland is a rival you have to make sure he takes the union with Lithuania.

Improve relations with Wallachia, ally and royal marry him. Do the same thing with Circassa, while also improving with Aragon/Poland/Hungary. It's important to have the small alliances first though, since that discourages him from attacking you.

Make 3 units to get better bonus for allying people.

If you ally Poland, move your troops through Moldavia into Poland so you don't get insta killed when Ottos DoW.

I found ships to be totally useless, since you now have to siege his capital down for him to be unable to move over the straits. They can be good to get you an alliance with Aragon.

Don't royal marry first if you don't have to for an alliance, I have had Ottos declare on me before I could send the ally request after marrying.

He will be kinda hesitant to attack you when you have alliances. So just wait until you get enough favors with your allies. If someone else attacks Ottos, then you should probably pounce if it isn't some weak like QQ.

Fabricate on The Knights, Naxos and all the other islands around you. You never know when Venice explodes. Once I took Venezia itself.

When you finally fight him, be aware though, he is really loving strong, will flee behind his forts and come back with a merc army.

I lost to him allied with Poland+Lithuana and Aragon+Napels with a 4/6/4/2 general. Though it could be me being pretty bad.


Edit: What is a good army composition?

Sistergodiva fucked around with this message at 14:45 on Dec 8, 2015

Tahirovic
Feb 25, 2009
Fun Shoe

Larry Parrish posted:

I don't like estates. They're a fun idea but you either have to keep loyalty just high enough and influence just low enough that you never have to micromanage them (and they also never do anything useful or interesting), or you try to do a careful balancing act to get rewards but then, bam, a 30 year +influence modifier that gives you a disaster and if you're really unlucky, you end the disaster so fast that the disaster starts ticking up again because the modifier still hasn't faded.

Yep it's a great idea but the utter lack of -influence options kills it for me. I am doing first come first serve right now and got hosed with events twice which meant several lovely years with the clergy disaster so I couldn't even use their colonization bonus.

bees everywhere
Nov 19, 2002

So I'm going for the ideas guy achievement, I started in the RNW, the year is 1710 and I'm the #1 country in the world but the Ottomans aren't far behind. I'm making a bit over 100 ducats/turn but I have about 100 years left and I need 500/turn. I usually start over by now but I'd like to see this one through, does anyone have advice on how I can get that extra income?

I usually never play past 1700 so I'm wondering if the late game tech will give me the economic boosts I need, plus spamming development and buildings and trying to establish more protectorates/client states in the new world. I could invade Europe or Asia (the latter being the better option for trade routes) but then my lands would be treated as a colony, except it seems I can't get colonial nations to form either because my capital is in the new world or that I'm High American tech.

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer

bees everywhere posted:

So I'm going for the ideas guy achievement, I started in the RNW, the year is 1710 and I'm the #1 country in the world but the Ottomans aren't far behind. I'm making a bit over 100 ducats/turn but I have about 100 years left and I need 500/turn. I usually start over by now but I'd like to see this one through, does anyone have advice on how I can get that extra income?

I usually never play past 1700 so I'm wondering if the late game tech will give me the economic boosts I need, plus spamming development and buildings and trying to establish more protectorates/client states in the new world. I could invade Europe or Asia (the latter being the better option for trade routes) but then my lands would be treated as a colony, except it seems I can't get colonial nations to form either because my capital is in the new world or that I'm High American tech.

You'll need trade for it, go capture those end nodes. Also I assume for the achievement you don't need 500 net profit, just 500 before expenses right?

Sistergodiva
Jan 3, 2006

I'm like you,
I have no shame.

How easy is this game to mod? Would be really nice to have a dot you can tick to see when a estate interaction is ready, kinda like how descriptions are. Maybe also a progress bar as background for each interaction to show how long until they are usable again.

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever

bees everywhere posted:

So I'm going for the ideas guy achievement, I started in the RNW, the year is 1710 and I'm the #1 country in the world but the Ottomans aren't far behind. I'm making a bit over 100 ducats/turn but I have about 100 years left and I need 500/turn. I usually start over by now but I'd like to see this one through, does anyone have advice on how I can get that extra income?

I usually never play past 1700 so I'm wondering if the late game tech will give me the economic boosts I need, plus spamming development and buildings and trying to establish more protectorates/client states in the new world. I could invade Europe or Asia (the latter being the better option for trade routes) but then my lands would be treated as a colony, except it seems I can't get colonial nations to form either because my capital is in the new world or that I'm High American tech.

In my Ideas Guy run in Africa, most of my money came from trade. I colonized all of Indonesia, Australia, and the Philippines and turned them into trade companies (where applicable) to get the extra merchants from them. Then I started conquering China and Indochina and turning them into trade companies to get even more merchants and pull in even more trade income. Oh, just noticed you said High American tech. You need to be Western tech to use trade companies (and the relevant DLC). Well, Trade Ideas will still help if you don't have it already. Economic Ideas are also a given, for getting a little more income. Build manufactories on your most valuable trade goods. Maybe conquer all the gold provinces in Africa.

If you're in the 1700's and still at only 100 ducats/month gross income, it might be too late, but good luck. Maybe post some screenshots, including your economy screen.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
BTW read the patch notes people. Any nation with its capital in a colonial nation region can't form colonial nations. This is a good thing because it means you aren't gimped if you decide to have a capital in the Carribean.

Yashichi
Oct 22, 2010
Having your capital in the Caribbean is still not ideal because most of South America will be distant overseas to you

Chickpea Roar
Jan 11, 2006

Merdre!

Mountaineer posted:

In my Ideas Guy run in Africa, most of my money came from trade. I colonized all of Indonesia, Australia, and the Philippines and turned them into trade companies (where applicable) to get the extra merchants from them. Then I started conquering China and Indochina and turning them into trade companies to get even more merchants and pull in even more trade income. Oh, just noticed you said High American tech. You need to be Western tech to use trade companies (and the relevant DLC). Well, Trade Ideas will still help if you don't have it already. Economic Ideas are also a given, for getting a little more income. Build manufactories on your most valuable trade goods. Maybe conquer all the gold provinces in Africa.

If you're in the 1700's and still at only 100 ducats/month gross income, it might be too late, but good luck. Maybe post some screenshots, including your economy screen.

I just started an Idea Guy game in Africa as a Japanese culture Norse religion Dutch republic :v:
I started in the middle of Mutapa and quickly conquered their gold mines. Gave them all to the merchant guild for the goods produced bonus and I'm worshipping the god who grants extra goods produced. Income is good, but inflation is very bad, I wonder what it'll be when I get them all up to 10 production and finish the plutocratic and admin idea track.


I chose Japanese culture for the unique events, are there other cultures with unique events that still fire as a custom nation?

bees everywhere
Nov 19, 2002

Mountaineer posted:

Maybe post some screenshots, including your economy screen.

I'll post some when I get home this afternoon, the RNW generated for this game ended up being really cool.

Yashichi posted:

Having your capital in the Caribbean is still not ideal because most of South America will be distant overseas to you

In my game the entire new world is considered one continent, it only goes to 75% autonomy for territory in Europe, Asia and Africa.

Bold Robot
Jan 6, 2009

Be brave.



Any strategies or recommended ideas for Hamburg, or HRE OPMs in general? Never played as one other than Holland which has a fairly clear path forward.

Adbot
ADBOT LOVES YOU

Deport The Irish
Nov 25, 2013

Sorced posted:

There is a notification now whenever your loan gets renewed (it used to just silently do it). Not a bug.

Nope. I've literally never gone below 100 ducats on my Genoa game and I still get loans every few years or so.

YF-23 posted:

Getting a bug, or something that you think is a bug, and then coming in to complain about how the game has obviously not been playtested at all is an overreaction at the very least.

Sorry to hear about your autism.

http://dictionary.reference.com/browse/exaggeration
http://dictionary.reference.com/browse/hyperbole

Real people sometimes say things that aren't the literal definition of the words they use.

Deport The Irish fucked around with this message at 17:16 on Dec 8, 2015

  • Locked thread