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Tempo 119
Apr 17, 2006

Free bad idea for all the SE management reading the thread: hide a piece of that silly multi-sword from Advent Children in each episode, and when you equip the full set it plays like FF15

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In Training
Jun 28, 2008

Lightning Returns in 2 days.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3

That loving Sned posted:

This time Sephiroth will stab Iscar Matthias instead

FilthyImp
Sep 30, 2002

Anime Deviant
NG+ will let you save Aeristh

Augus
Mar 9, 2015


In Training posted:

Lightning Returns in 2 days.

Still need to finish that. Pretty alright game but I have like 5 million other things to do first. The thought of the game not running at a completely poo poo frame rate is pretty amazing. Maybe we'll get some cool not terrible texture packs too.
More importantly though that means the LP thread for that will probably be happening in the future.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

FilthyImp posted:

NG+ will let you save Aeristh

NG+ will also be episodic so make sure you pre-order NG+ Episode 1

ImpAtom
May 24, 2007

FilthyImp posted:

NG+ will let you save Aeristh

Please do not make this remake as lovely as the Lufia 2 remake.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Level Slide posted:

I hope for an option where every party member can wear each other's clothing.

I can't wait for Red XIII and Cait Sith to swap outfits.

Actually just let us dress Red XIII in silly outfits.

Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice

ApplesandOranges posted:

I can't wait for Red XIII and Cait Sith to swap outfits.

Actually just let us dress Red XIII in silly outfits.

Japan Studio presents: Midgar Jungle

Namnesor
Jun 29, 2005

Dante's allowance - $100

ImpAtom posted:

Please do not make this remake as lovely as the Lufia 2 remake.

I hope there's a huge long quest to resurrect Aeris that ends up not working anyway and has no reward.

Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord

Coughing Hobo posted:

I hope there's a huge long quest to resurrect Aeris that ends up not working anyway and has no reward.

Quest to resurrect aeris, just get to fight gilgamesh at the end.

Augus
Mar 9, 2015


Yoko Taro directs the FF7 remake: Ending B has you go on another quest and revive Aerith but she comes back as a screaming Cronenberg abomination and you have to re-kill her also the rest of the cast dies horribly. You asked for this.

Augus fucked around with this message at 19:27 on Dec 8, 2015

Josuke Higashikata
Mar 7, 2013


Augus posted:

Yoko Taro directs the FF7 remake: Ending B has you go on another quest and revive Aerith but she comes back as a screaming Cronenberg abomination and you have to re-kill her also the rest of the cast dies horribly. You asked for this.

I would only specifically ask for a Yoko Taro remake of FF7. I didn't ask for the one we got.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
I can't believe Platinum Presents Neir 2 by Yoko Taro is a thing that is real but there's still no TWEWY sequel.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

ImpAtom posted:

Well, yeah. Right alongside General Leo and Nei.
Hours of my childhood, wasted trying to get the golden leaves only to use an emulator to remove sprite layers and find out the twinkling thing outside the castle where you get Odin was an exhaust fan or something. :negative:

Fister Roboto posted:

Apparently the FFX/X-2 remaster is in the Steam database, but then again so is Half Life 3 so who knows.

HL3 is in the database because some devs still technically work on it Gaben enjoys loving with people and I would do it too if I were him.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

ImpAtom posted:

Well, yeah. Right alongside General Leo and Nei.

Except you totally can revive General Leo.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Apparently FF7 is using UE4 after all:
https://www.unrealengine.com/news/final-fantasy-vii-remake-built-with-ue4

ImpAtom
May 24, 2007


You can revive Nei and Aerith too if you count that. :colbert:

Sunning
Sep 14, 2011
Nintendo Guru
Good news, everyone. The newest Christmas issue of Edge magazine in my subscription includes an interview with Square-Enix employees.

Here's a summary about their interview with Hajime Tabata about his life and developing FFXV:

Background:

- Got a job at Tecmo after giving the company's wacky founder a hand massage
- At Tecmo, he had to balance game design duties with customer service. It gave him an appreciate of the business aspects of game development and customer feedback.
- Tabata was born in Sendai, Japan. He played games but didn't become a fan until he was 13.
- He enjoyed playing Western games such as Wizardry, Wasteland, and Sid Meier's Civilization. He preferred playing at his friends so his parents wouldn't notice.
- Was more of a sports jock during high school than a gamer. Gaming was more of a hobby. He became more focused on what he wanted to do for a living after entering college
- Studies economics in a university at Tokyo. He wasn't interested in his major but felt compelled to study it.
- He encountered art and movie buffs in college. They made him realize he wanted to be in the creative fields. Thought about making robots but didn't have the skill for it.
- First idea was to work at an Instant Ramen company in order to make new recipes. Second was to make videogames.
- He didn't actively pursue a career in game development but interviewed with Tecmo and was hired.
- Tabata is competitive but realizes individuals have short comings. Teams are more powerful than individuals. It takes a good team to create a good game.
- The magazine describes FF Vs XIII was a troubled project whose elements made it into FFXV.

Working at Tecmo:
- His first game at Tecmo was Captain Tsubasa for SNES based on the famous soccer Anime. He designed abilities for the strikers. Later on, he would work on Monster Rancher 2
- He was chastised for making on character super powerful and throwing off game balance in Captain Tsubasa. The lesson stayed with him.
- During this era of development, individuals developers were generalists rather than specialists. Tabata had to do spritework and help other people with their work.
- At the time, Tecmo was owned by one person and everyone acted like a sycophant to him. That man had veto powers of a game's design, could switch up development teams, and set dress code trends based on what he wore.
- Owners of videogame companies were total weirdos during that era. During his job interview, the president of Tecmo asked him to give him a hand massage after Tabata said he was good at it. Owners are very different these days.
- At the time, producing copies of a game was complicated. The publisher had to meet with retailers, get orders, and then go to the platform holder to get cartridges printed.
- During his time at Tecmo, Rygar was a game that received a bad reputation from players and retailers due to a lack of a save system. The Tecmo president made the company's entire development team, including Tabata who was not involved in Rygar's development, apologize to the retailers in order to restore confidence in the publisher.
- "The entire team, including me, had to visit the retailer and apologize for making a horrible game. We had to physically get down on our knees and promise that the game we were currently working on was far better, imploring them to place a larger order."
- Said working at Tecmo and listening to customers was a harsh but necessary learning experience. He learned about all aspects of game development from art and programming to sales and marketing. These experiences helped when he became head of a team in Business Division II at Square Enix.

Joining Square:
- One of his coworkers at Tecmo joined Square. He introduced Tabata to Yasumi Matsuno.
- Tabata is a Matsuno fanboy and loved Vagrant Story. When he met Matsuno, he was shocked at Matsuno's incredible skill at worldbuilding and designing games.
- He wanted to join Square and work alongside Matsuno. However, Matsuno had left by the time he entered the company.
- Instead, he worked on a mobile game with Tetsuya Nomura which became Before Crisis: FF7.

Q&A:
- He feels all of the games he worked on were valuable to the company but FFXV is incredibly important for the future of the company.
- Tabata feels FFXV has to be an ambitious game and a commercial hit rather than the type of game he would personally make.
- The development team for FFXV encompasses a large variety of people from all over the company. Tabata wants to make the best game he can since so much is at stake.
- The FFXV team's managerial structure is flat. He feels a traditional hierarchy leads to miscommunication between the project leads and the rank and file. Key decisions don't get to the bottom and issues on the ground don't float to the top.
- Tabata focuses on stopping the source of an issue rather than treating its symptoms.
- Everyone contributes to ideas and problem solving regardless of rank or discipline. People can meet in rooms or in open space to discuss development issues.
- Tabata encourages transparency and counter-opinions so he can address them immediately and consider multiple viewpoints on an issue.
- Team structures change as the game progresses in development. Tabata changes team compositions them as development milestones are met. A static structure won't be efficient in all stages of development.
- Individual teams have their own goals and responsibilities. This helps keep morale high and teams focused.
- Tabata doesn't feel attracting new fans and appealing to series veterans is mutually exclusive. He likes solutions that satisfy both groups.
- He finds developing FFXV to be a challenging but rewarding experience. The only pressure he feels is keeping fans happy and attracting new players to the series. He especially finds it difficult to communicate with hardcore fans who have very specific demands for the game.
- Tabata feels that the appeal of Final Fantasy is the use of technology in telling a strong story. He feels that the recent games have struggled with the technology aspect of it which has led to disappointment among fans.
- When asked about the closure of Kojima Productions and what it means for AAA Japanese game development, Tabata says "we can survive until the company decides to close us down!"
- Tabata personally doesn't know the details regarding Konami and Kojima Productions. It's shocking for people in the Japanese industry because a critically acclaimed development studio was shut down.
- He feels that Japanese developers struggled last generation due to archaic development methods. Japanese developers struggled to adapt to HD consoles and Western developers rose past them.
- Nonetheless, he believes that Japanese developers can be competitive with their Western counterparts with the release of the new consoles by updating their development methods.
- Hironobu Sakaguchi has played Episode Duscae and provided feedback to Tabata.
- Tabata and his team have played and studied many open world WRPGs. He believes The Witcher 3 is a high point for the genre.


There's also about Tokyo RPG Factory about Project Setsuna with Atsushi Hashimoto. I might summarize it if I get the time.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

Sunning posted:

- Hironobu Sakaguchi has played Episode Duscae and provided feedback to Tabata.

That is really cool and I would absolutely love to see that feedback and geek out.

Ventana
Mar 28, 2010

*Yosh intensifies*

Sunning posted:

- Owners of videogame companies were total weirdos during that era. During his job interview, the president of Tecmo asked him to give him a hand massage after Tabata said he was good at it. Owners are very different these days.


If I wasn't already having a feel for Tabata, I definitely do now. Seriously, that's pretty crazy.

baram.
Oct 23, 2007

smooth.


http://store.steampowered.com/agecheck/app/382900/

FF6 coming to steam the 16th.

Super No Vacancy
Jul 26, 2012

mobile version. no fuckin buys burn it down

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Ugh, why did they have to get so lazy for the versions that would be most widely accessible for the foreseeable future. Those Android versions are such visual war crimes.

baram.
Oct 23, 2007

smooth.


epitasis posted:

mobile version. no fuckin buys burn it down

uhh it clearly says the menus and atb were optimized for fluidity on pc.. you can't just go around throwing out words like mobile man.

Augus
Mar 9, 2015


When are they gonna stop using the hideous iOS version of the game's graphics? They hurt my eyes and they hurt my soul.

CAPTAIN CAPSLOCK
Sep 11, 2001




do not want

Super No Vacancy
Jul 26, 2012

baram. posted:

uhh it clearly says the menus and atb were optimized for fluidity on pc.. you can't just go around throwing out words like mobile man.

did u try looking at it

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

:barf:

EatinCake
Oct 21, 2008
I'm still at a loss for why on earth they went with that style for the graphics. FF4-5 are pretty cartoony, but 6 was distinctly more grown up. The character still had big heads and large eyes, but that was just a limitation of the engine. The portraits, backgrounds, enemies, literally everything else was drawn up in a pretty realistic manner. Smoothing it out is like looking at a blurry picture.

Also the character sprites look god awful.

That interface looks dumb too.

Why not just put up the old version? Just sell the rom or something. Surely market research won't say these were good things.

/preaching to the choir

Booourns
Jan 20, 2004
Please send a report when you see me complain about other posters and threads outside of QCS

~thanks!

ImpAtom posted:

You can revive Nei and Aerith too if you count that. :colbert:

You don't revive Aeris, you just skip her death

Sordas Volantyr
Jan 11, 2015

Now, everybody, walk like a Jekhar.

(God, these running animations are terrible.)

Booourns posted:

You don't revive Aeris, you just skip her death

And by that, I mean you literally skip her death, including the part where it sets the event flags that let you continue the story, so the game is unwinnable. Looks like it's back to Episode One for you, chucklefuck!

Xavier434
Dec 4, 2002

I hope that there is a mini game to revive Aeris and it plays like a comprehensive blend of the top 3 most grindy internet procedures to "revive" her which have tricked players for years. Once completed, you don't actually revive Aeris. Instead you just get an achievement titled, "Get over it".

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Even better, you revive Devil Aeris

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

EatinCake posted:

I'm still at a loss for why on earth they went with that style for the graphics. FF4-5 are pretty cartoony, but 6 was distinctly more grown up. The character still had big heads and large eyes, but that was just a limitation of the engine. The portraits, backgrounds, enemies, literally everything else was drawn up in a pretty realistic manner. Smoothing it out is like looking at a blurry picture.

Also the character sprites look god awful.

That interface looks dumb too.

Why not just put up the old version? Just sell the rom or something. Surely market research won't say these were good things.

/preaching to the choir

They went for that art style because it's a low effort remake by the FFD devs, so they just did half-assed modifications to the FFD sprites. They did the same thing for FFV's mobile version. Anyone who buys this is a loving idiot.

Help Im Alive
Nov 8, 2009

Releasing the mobile port on steam is exactly the kind of fiendish plan Kefka would come up with

zedprime
Jun 9, 2007

yospos
If you look closely, the Final Fantasy PC ports is all what SE could get away with throwing $15k at a contractor. So the 13 series made it on the hulking corpse of PC Crystal Tools support, 7 and 8 are from existing ports they already owned and needed to update for modern OSs, Type-0 because a PS4 is a lot like a PC these days, and everything else is a lovely IOS port because they already exist and are relatively easy to shovel onto PC.

That's also why PC'll never get 9 or 12 but will probably get 10 when some exclusivity agreement for it on the PS4 runs out.

Pizdec
Dec 10, 2012
Is there some sort of fixmod for FF9 that improves the goofy ATB system?

Hogama
Sep 3, 2011

ImpAtom posted:

You can revive Nei and Aerith too if you count that. :colbert:

You can totally revive Nei. In the Generation 2 remake on PS2. By seeing literally every line of dialogue in the game once, including Consulting your party and talking to townspeople at every opportunity, and some additional character specific actions, up to Neifirst. And you have to have a full clear save from Generation 1 and use that to beat Generation 2 once first before starting all this. They even added a way to get a claw from Myau after that so that she's still a useful fighter in the late game.

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CAPTAIN CAPSLOCK
Sep 11, 2001



Booourns posted:

You don't revive Aeris, you just skip her death

You have a QTE to push another party member into her knocking her out of harm's way but then that person dies.

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