|
Combat is poo poo, too many competing constraints. You move along a 2D plane and attacks generally try to hit wherever you're pointing the mouse. This works in Nuclear Throne, but Nuclear Throne is top-down and you've got the same degree of freedom with your position as you do with your attacks. Any twin stick shooter works as an example really. In Starbound you're held down by gravity, so you can't move and attack fully in the same dimensions. This wasn't as big an issue in Terraria because the weapons you can get cover a wider area or get to ignore terrain or do something else to mitigate the targeting shittiness, and the enemies in general move much slower. The combat is simple, and the player characters are mobile enough that dodging can be accomplished by simply getting out of the way of an attack instead of being bound to a dedicated button. Players are much less floaty as well. Starbound has it worse again because of the more detailed sprites and bizarre paper doll pivot points, which play exceptionally poorly with the rolling terrain - even the world gen is a stumbling block, with every few feet outside of a town requiring the adoption of a new angle. I really don't think it's salvageable.
|
# ? Dec 8, 2015 17:33 |
|
|
# ? Jun 4, 2024 20:37 |
|
Supernorn posted:Hey goons, stable is now out Whoa................. guys..... Starbound...?.................................... is still poo poo sry but at least the music is still good Deakul fucked around with this message at 17:41 on Dec 8, 2015 |
# ? Dec 8, 2015 17:38 |
|
I'd download and give it another try if not for that "damage on touch" mechanic you guys brought back.
|
# ? Dec 8, 2015 17:51 |
|
Cicadas! posted:But beyond all that I have one simple, serious question that I want you to answer, if you honestly give a drat about having a real conversation here and you're not just drive-by dumping again.
|
# ? Dec 8, 2015 18:58 |
|
Cicadas! posted:But beyond all that I have one simple, serious question that I want you to answer, if you honestly give a drat about having a real conversation here and you're not just drive-by dumping again. I think they already answered this, it boils down to the game being waaay more popular at the start of Early Access than anticipated. Instead of bucking down and working on the core stuff, they spent a lot of time making the game "wide" so there was something to do during EA. Then in an effort to keep the populace happy and build more hype, they kept piling smaller side stuff on top of that. When it came time to really get into finish the game and working on the serious features, they realized they'd built a building with no foundation and more or less have been trying to untangle the rats nest and rebuild the core experience without everything toppling.
|
# ? Dec 8, 2015 19:05 |
|
The Hylotl, a race the game launched with, still do not have villages.
|
# ? Dec 8, 2015 19:15 |
|
Supernorn posted:Hey goons, stable is now out What item or tech allows you to take no damage whatsoever from monster attacks, like that first image with the one spitting harmlessly right through you before showing off the hammer attack? Do you get invincibility frames when charging the attack? Please let my foolish optimism turn out for once. If no answer or snark one liner, I shall assume it was Dev Cheats to showcase new content as per usual, and not hella sweet QoL I frames. As for shield changes. Do spray or scatter attacks from enemies no longer instantly destroy your whole shield bar due to counting every individual contact? That would be sweet.
|
# ? Dec 8, 2015 19:27 |
|
Section Z posted:What item or tech allows you to take no damage whatsoever from monster attacks, like that first image with the one spitting harmlessly right through you before showing off the hammer attack? I've started paying closer attention to dev/publisher-released game videos, and have found that a remarkable number of of them are using a godmode of some sort. I wonder when it became a trend?
|
# ? Dec 8, 2015 19:30 |
|
Magmarashi posted:I've started paying closer attention to dev/publisher-released game videos, and have found that a remarkable number of of them are using a godmode of some sort. I wonder when it became a trend? when they realized that their combat sucks rear end and would make for a poor trailer to get people excited
|
# ? Dec 8, 2015 19:32 |
|
Magmarashi posted:I've started paying closer attention to dev/publisher-released game videos, and have found that a remarkable number of of them are using a godmode of some sort. I wonder when it became a trend? It's always been a thing. It's way easier to show off the cool parts of your game if the lovely parts aren't getting in the way. It's exactly the kind of thing that can make a lovely game look good because they just show you the few good bits.
|
# ? Dec 8, 2015 19:33 |
|
I've noticed it in games that run the spectrum from Bad to Great, is what I mean. Typically you can tell a game is bad regardless of godmode putting makeup on it.
|
# ? Dec 8, 2015 19:37 |
|
Magmarashi posted:I've started paying closer attention to dev/publisher-released game videos, and have found that a remarkable number of of them are using a godmode of some sort. I wonder when it became a trend? Slime posted:It's always been a thing. It's way easier to show off the cool parts of your game if the lovely parts aren't getting in the way. It's exactly the kind of thing that can make a lovely game look good because they just show you the few good bits. Yeah. The issue isn't that they are using dev cheats to get a good image of their new things. The issue is how much the devs and their "can do no wrong" style commenters act like they are legitimate representations of actual gameplay, and either ignore you or shitpost if you ask "Well, how does that turn out in normal gameplay? Like their spike dungeon video. "Oh hey he just took more damage than my endgame max health in two seconds... oh he's still alive. Oh he took more damage... Oh they are jump cutting their way through the platforming spike dungeon now." And if you express concern about making it through a Dungeon that even the Devs can't with game genie turned on, you are just trolling because- EDIT: Like, there is a difference between fudging things a bit to getting glamour shots for a nice trailer, and showing Mario stomping a spiny. Section Z fucked around with this message at 19:48 on Dec 8, 2015 |
# ? Dec 8, 2015 19:38 |
|
Magmarashi posted:I've started paying closer attention to dev/publisher-released game videos, and have found that a remarkable number of of them are using a godmode of some sort. I wonder when it became a trend? i would never do such a thing, if only because i'm way too incompetent to code in debug modes
|
# ? Dec 8, 2015 19:51 |
|
game... BAD *beats chest*
|
# ? Dec 8, 2015 20:08 |
|
Afraid of Audio posted:game... BAD *beats chest* This guy gets it.
|
# ? Dec 8, 2015 20:57 |
|
Afraid of Audio posted:game... BAD *beats chest* Upvoted, liked, and favorited
|
# ? Dec 8, 2015 20:59 |
|
Afraid of Audio posted:game... BAD *beats chest* quote = agree. don't quote = give ebola to starving african children
|
# ? Dec 8, 2015 21:01 |
|
Hitlers Gay Secret posted:I'd download and give it another try if not for that "damage on touch" mechanic you guys brought back.
|
# ? Dec 8, 2015 21:07 |
|
The White Dragon posted:quote = agree. don't quote = give ebola to starving african children gently caress, whilst i DO agree.. not quoting is just plain tempting.
|
# ? Dec 8, 2015 21:07 |
|
I will download and try it this very moment
|
# ? Dec 8, 2015 21:16 |
|
Prop Wash posted:A page or two back they posted the dev log where they explained putting touch damage back in, but I'll sum it up for you: they admitted they had no idea how to make damage on attack fun Can someone post/link this? If not for this one drat stupid thing, this sounds like it'd be a pretty good patch.
|
# ? Dec 8, 2015 22:04 |
|
XboxPants posted:Can someone post/link this? If not for this one drat stupid thing, this sounds like it'd be a pretty good patch. Cicadas! posted:SPEAKING OF FEATURES
|
# ? Dec 8, 2015 22:05 |
|
If you're actually playing this new version post cool screenshots of new poo poo (new poo poo also includes things from the previous patch or just recently in general) I will put the screenshots in the OP and credit you
|
# ? Dec 8, 2015 22:16 |
|
Babe Magnet posted:If you're actually playing this new version post cool screenshots of new poo poo (new poo poo also includes things from the previous patch or just recently in general) I will put the screenshots in the OP and credit you Best I got
|
# ? Dec 8, 2015 22:23 |
|
Babe Magnet posted:If you're actually playing this new version post cool screenshots of new poo poo (new poo poo also includes things from the previous patch or just recently in general) I will put the screenshots in the OP and credit you You're a good mensch, so I will do that for you.
|
# ? Dec 8, 2015 22:27 |
|
I remember two years ago or some poo poo having a conversation with a friend about how cool and smart and interesting it was that they didn't have touch damage, and that they relied on making the combat actually reflexive and what have you now, seven and a half character wipes after the very last character wipe, they're putting touch damage in? I think somebody at the chucklefish office took some touch damage to the brain
|
# ? Dec 8, 2015 22:48 |
|
Magmarashi posted:Best I got thank you, I will update the OP when I get some more images and read more into the patch to get a better grasp on all the changes Dandywalken posted:You're a good mensch, so I will do that for you. appreciate it, homie e: if at all possible try and get stuff from the latest update like vehicles and new mini-biomes, and build houses with the new furniture Babe Magnet fucked around with this message at 22:53 on Dec 8, 2015 |
# ? Dec 8, 2015 22:49 |
|
Hitlers Gay Secret posted:I'd download and give it another try if not for that "damage on touch" mechanic you guys brought back. DeveloperTiyuri 4 points 10 days ago Damage on touch allows for a greater level of variety and a tighter gameplay experience given the context of the game.
|
# ? Dec 8, 2015 22:56 |
|
what game has ever been improved by touch damage I can't think of a single time touch damage has enhanced my gameplay (or has ever done anything than make my mumble "damnit" or "fuckin' stupid") Someone post an example of good touch damage that isn't from a time where it was technologically impossible/difficult to make non-touch-damage enemies or where it's a situation where a dude is covered in spikes or fire.
|
# ? Dec 8, 2015 23:04 |
|
Babe Magnet posted:what game has ever been improved by touch damage Mario, I guess.
|
# ? Dec 8, 2015 23:08 |
|
Babe Magnet posted:what game has ever been improved by touch damage Like you bring up, I think the lack of messaging is a big part of the problem. Enemies that are gonna hurt you need to be spiky or flamey or something. I don't like touch-damage as a universal rule, but I don't think it's universally bad, either. Like, Tiy mentions wall-crawling enemies as an example of an enemy that kinda needs touch damage to work and is a simple, decent kind of opponent. I'd agree with that. The system just needs more nuance. Not every single enemy NPC and creature needs to be hurt on touch. Or, the hurt-on-touch damage could be much reduced compared to the "lunge" attack damage. If it does hurt on touch, it should be obvious, like spiky or flamey. Knockback-on-touch can be a problem when you're in a cave with unsafe terrain, not sure how that should be fixed, but surely there's some solution. Well, not that I think Chucklefish is gonna do any of that, mind you.
|
# ? Dec 8, 2015 23:14 |
|
Got a few screenshots of the Challenge Room thing. Is that new? It was pretty easy (but its super early game, the one I found) and it gave some pretty cool loot surprisingly. I'll post the screenshots this evening, I'd like to get some more rather than just 3 of random gear and a doorway.
|
# ? Dec 8, 2015 23:35 |
|
Nice. Starbound finally doesn't crash when I run the DirectX version. But it also doesn't launch through Steam anymore.
|
# ? Dec 9, 2015 00:02 |
|
I've not played since they removed sandmining have they brought back sandmining yet?
|
# ? Dec 9, 2015 00:28 |
|
You can never ride the sand dunes again in Starbound for it was a Good Thing and here at Chucklefish they just can't have that.
|
# ? Dec 9, 2015 00:37 |
|
I was one of the few people really excited for the combat update because the weapons look cool, but now I'm not even going to play it because of the touch damage. Reddit is a pretty big starbound hugbox and even the people there hated it. Why the hell is it still in? -edit- Scratch that, even the people on the official starbound forums dislike it. neosloth fucked around with this message at 01:05 on Dec 9, 2015 |
# ? Dec 9, 2015 01:00 |
|
superstepa posted:-edit- Which is impressive. They like basically everything from slow backwards walking to energy lockdown to needing to stop to water your plants multiple times when you spend most of your time offworld.
|
# ? Dec 9, 2015 01:09 |
|
The thing about touch damage that makes me lol the most is that, were it simply a bad decision it would be par for the course and it wouldn't be that big of a deal compared to a lot of the other problems. But they're not putting touch damage into the game, they're putting touch damage back into the game. It was there, and then it wasn't, and now they feel like it should be there again.
|
# ? Dec 9, 2015 01:09 |
|
have they added a way to change where you teleport onto a planet yet or bookmark planets?
|
# ? Dec 9, 2015 01:27 |
|
|
# ? Jun 4, 2024 20:37 |
|
Planet Bookmarks are in, I believe. As for changing beam-down point, don't think you can do that, but they added teleporters you can place and then Chucklefished them the hell up. They're a bit of a pain to use.
|
# ? Dec 9, 2015 01:28 |