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Sushi in Yiddish
Feb 2, 2008

Hoping FFG can bring the Interdictor cruiser in since Rebels brought it back to Canon, though I wonder what new mechanic it would bring

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Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

Canopus250 posted:

Yeah, I grabbed all of Wave 2 including doubles on the two smaller ships at my local stores Black Friday sale. Can't wait to get in some games with my roommate and have no idea what to do tactics wise again.

Edit: Is it an acknowledged misprint that the MC30 Torpedo Frigate has a turbolaser upgrade spot instead of ion cannons?

Nope. It is there specifically to let you get Enhanced Armaments and Ackbar it at long range.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Sushi in Yiddish posted:

Hoping FFG can bring the Interdictor cruiser in since Rebels brought it back to Canon, though I wonder what new mechanic it would bring

Not sure if it would really be relevant. The Interdictor kept things from entering hyperspace, which is a non-issue for Armada.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

jivjov posted:

Not sure if it would really be relevant. The Interdictor kept things from entering hyperspace, which is a non-issue for Armada.

Could give it a tractor-bweam type of effect.

Sushi in Yiddish
Feb 2, 2008

In the episode it pulls a CR90 from hyperspace and powers it down, maybe it could control an enemies speed/disable certain cards, like Princess Leia in ImpAss

Canopus250
Feb 18, 2005

You guys are taking me along this time? Right? Wait Shaundi is going? This is bullshit man!

Val Helmethead posted:

Nope. It is there specifically to let you get Enhanced Armaments and Ackbar it at long range.

Hahah, oh well that would make some sense. That had not occurred to me. I guess I would have just used the Scout Frigate for that unless I had to trim 6 points that badly.

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell
Got my ISD today, g-d is this a big rear end model, not sure how to chop up my storage tray to fit it properly

Reynold
Feb 14, 2012

Suffer not the unclean to live.

Sir DonkeyPunch posted:

Got my ISD today, g-d is this a big rear end model, not sure how to chop up my storage tray to fit it properly

You goin to Saltire on Sunday dawg? I've been itching to get my MC80 into action since I took the Sullust event like a bajillion years ago.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Sushi in Yiddish posted:

In the episode it pulls a CR90 from hyperspace and powers it down, maybe it could control an enemies speed/disable certain cards, like Princess Leia in ImpAss

That'd be cool, plus those imperial cruisers have been in half the season and central to the blockade episode, I'd be shocked if they weren't coming in wave 3 as the second small based imperial after the raider, ie Nebulon b sized

Reynold
Feb 14, 2012

Suffer not the unclean to live.
Ran the following list at the FLGS today vs. Donkey Punch:

+++ SWA Rebel Experimental 400pts (389pts) +++

++ Rebel Fleet (Standard) (389pts) ++

+ Assault Frigate MkII (158pts) +

Assault Frigate Mark IIB (79pts) [Electronic Countermeasures (7pts)]

Assault Frigate Mark IIB (79pts) [Electronic Countermeasures (7pts)]

+ MC80 Cruiser (175pts) +

MC80 Assault Cruiser (175pts) [Electronic Countermeasures (7pts), Leading Shots (4pts), •Admiral Ackbar (38pts), •Defiance (5pts), •Raymus Antilles (7pts)]

+ Squadrons (56pts) +

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

+ Objectives +

Assault Objective [Advanced Gunnery]

Defense Objective [Contested Outpost]

Navigation Objective [Superior Positions]

That wasn't a low initiative bid, I just put a Gunnery Team on my MC80 on accident, which luckily didn't get used at all in the game, sparing me the shame of cheating. How embarrassing. The gunline held up pretty well, with one of the assault frigates taking some pretty heavy fire before flying off out of range. I lost all of my b-wings to his raider and Boba Fett/IG-88 combo, though not before peeling the shields off the front of his ISD in preparation for some Ackbar'd up broadsides. I didn't get my MC80 into the fight until the last turn or so, so it's hard to say if Raymus would have pulled his weight at all. It definitely seemed like the assault frigates were the stars of the show, no surprise there given my track record with them before the new wave dropped. As a result, I think for the time being I will drop Raymus to put gunnery teams on both of the assault frigates for now, and see how the list does like that. I feel like I'm leaving myself vulnerable to enemy squadrons with this list, as my only real option is to turtle up against them, although this can be a VERY tough list to approach if I keep the fleet together like that. Any thoughts?

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.
I haven't played since the Cores for Armada dropped, and I'm super scared of the ISD. Does this look dumb?


MC80 Assault Cruiser
-Ackbar
-Antillies
-Redundant
-Defiance

CR90 B
-Nav Team
-Leading Shots
-Dodonna's Pride

MC30C Scout Frigate
-Assault Proton Torps
-Enhanced Armament

MC30C Scout Frigate
-Assault Proton Torps
-Enhanced Armament
-Gunnery Team

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The MC80 is way scarier than the ISD: I would suggest getting Engine Techs for it though since it is slow.

Reynold
Feb 14, 2012

Suffer not the unclean to live.

Feeple posted:

I haven't played since the Cores for Armada dropped, and I'm super scared of the ISD. Does this look dumb?


MC80 Assault Cruiser
-Ackbar
-Antillies
-Redundant
-Defiance

CR90 B
-Nav Team
-Leading Shots
-Dodonna's Pride

MC30C Scout Frigate
-Assault Proton Torps
-Enhanced Armament

MC30C Scout Frigate
-Assault Proton Torps
-Enhanced Armament
-Gunnery Team

Every instance where I've fought an ISD so far has gone very, very badly for the ISD. I can't wait to get one and try out my own formula for it and see how I do. Anywho, this list leaves you CRAZY VULNERABLE to bombers, like you won't be able to do much of anything at all to stop an opponent who utilizes squadron commands from peeling your shields off before laying down some heavy damage. Even just few a-wings would drastically reduce the effectiveness of enemy squadrons against your list. You're also building to straight up 400 points as is, which means your opponent will almost ALWAYS get to select whether or not they want initiative to go to you or them. I like to bid somewhat low (392-394, depending how bold I'm feeling) so that I have a little more control over that. Consider a situation in which you have more ships than your opponent. If you win the initiative bid, you can either elect to go second, which will result in your opponent picking the least effective of your objectives for him, and allowing you to activate more stuff after he is done with his ships (meh), or you can elect to go first, choosing as you will an objective of his which benefits him the least, and in which case both the first and last activations of each round are yours. This means you can pull some nasty tricks like maneuvering a ship into position at the end of the round to exploit a weakened ship, then activating it first the next round to lay down some hurt, or even activating the same ship back to back, allowing you to take advantage of beneficial position. Something to chew on.

But let's get down to business here.

Your MC80 with Defiance is BEGGING YOU for Leading Shots. Do it. You'll roll a bucketful of dice, and the ability to reroll the ones you don't want is CRAZY good. Engine Techs can be useful as well, but keep in mind you have to devote either a dial or a token to it when you want that extra little 1-speed boost. Redundant Shields is nice, of course, if you plan on your MC80 being in the thick of it. Antilles is good as well for engineering commands, as he will net you 3 shields + 1 from redundant per turn, nothing to scoff at. The other commands won't be as useful for him. And since you're running Defiance, you want enemy ships to end their moves before you do, and in range of you, so you're gonna be up close and personal if you can help it. Consider Advanced Projectors to maximize your shield manipulation, and Projection Experts, to help keep your buddies shields up as well.

Your Scout Frigates, with Ackbar, have the option of hammering things at long range or getting up close and personal for some serious knife fighting. It's good to have options. Enhanced Armament on these guys might be paying too much for just one red die, though. I would drop those for sure. At that point Gunnery Team won't help much either, so away they go. I'm still not quite sold on Assault Proton Torpedoes over the raw damage of Assault Concussion Missiles, but give them a shot, a critical hit straight to the hull now and then could be quite frustrating for an opponent. Ordnance Experts will help you out there as well. Turbolaser Reroute Circuits can help you dish out some extra damage if you've got unspent Evade tokens, or the Foresight title can add a little more defense on your approach.

Lastly, your CR90B. You're not really throwing that much dice, so I'd drop Leading Shots. Dodonna's Pride runs with the theme of dealing critical hits straight to the hull of enemy ships, but consider how few dice you have, or how many points you'd have to spend to make sure that ability goes through reliably. The Nav Team will add a little more agility to your ship, but it's already pretty nimble as is. At this point, you've also got some decent long range and close range firepower pretty well covered, and if you're going with the regenerating MC80 idea to keep your fleet close together, this CR90 might just get in your way. I'd drop it for that anti-squadron support I mentioned before.

Now your fleet may look something like this:

+++ SWA Rebel Fleet400pts (393pts) +++

++ Rebel Fleet (Standard) (393pts) ++

+ MC30c Frigate (172pts) +

MC30c Scout Frigate (86pts) [Assault Proton Torpedoes (5pts), Ordnance Experts (4pts), •Admonition (8pts)]

MC30c Scout Frigate (86pts) [Assault Proton Torpedoes (5pts), Ordnance Experts (4pts), •Foresight (8pts)]

+ MC80 Cruiser (188pts) +

MC80 Assault Cruiser (188pts) [Advanced Projectors (6pts), Leading Shots (4pts), Projection Experts (6pts), Redundant Shields (8pts), •Admiral Ackbar (38pts), •Defiance (5pts), •Raymus Antilles (7pts)]

+ Squadrons (33pts) +

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

+ Objectives +

Assault Objective [Advanced Gunnery]

Defense Objective [Contested Outpost]

Navigation Objective [Superior Positions]

A little more well-rounded, I think, with a hard as nails flagship both in terms of offensive firepower and the ability to repair itself AND it's support ships, two heavy hitting Scout Frigates with great offensive AND defensive upgrades, and a decent fighter escort to tie up any enemy bombers, and lash back out at enemy fighters. Also, initiative bid for some control.

drunkill
Sep 25, 2007

me @ ur posting
Fallen Rib
Not mine, from reddit. Still look cool though

Waffles Inc.
Jan 20, 2005

After finding out I'm getting the starter from the in-laws for Christmas I've started buying ships and such in preparation of playing at my LGS--pretty excited! I've got so many questions though

- I've been playing Heroclix for ages and ages and ages so I know what local gaming scenes can be like, but is there anything about the game, or the meta or anything like that that I should be prepared for, store scene wise?

- Anyone got any good "small" tips and tricks that you've picked up over the years that give you an edge *in general*, not for a specific list but for the game in general?

- Are Rebels or Imps the hotness in the gaming scene? Does it vary from store to store?

- Which ships should I double-up on buying?

Thanks y'all

Orvin
Sep 9, 2006




I still want to try this list against a proper fleet. It did really well against a 3 space whale fleet, but that was before Wave 2 was released, so he wasn't using Ackbar (but we were proxying other cards). I am still debating between 2 YT-2400 or 3 A-Wings for anti-squadron defense. I like the alpha strike capabilities of the YT, but 3 A-Wings lets me lock down more stuff.

The whole point of this list is to have the CR90s run around at speed 3 or 4 and take shots at long range to help them stay alive. While you are throwing a lot of dice each turn (16 red if all the CR90s have a broadside), it can be a little tough to focus on any one ship. Luckily that usually means the opponent can't get more than a single shot on each single CR90 each turn.

REBEL FLEET 394/400

1 • MC80 Command Cruiser - MC80 Mon Calamari Star Cruiser (106) - Admiral Ackbar (38) - Engine Techs (8) - Advanced Projectors (6) - Leading Shots (4)
• Total : 162 • Code : r19c9s3d2i3
2 • CR90a Corellian Corvette - CR90 Corellian Corvette (44) - Slaved Turrets (6)
• Total : 50 • Code : r1t6
3 • CR90a Corellian Corvette - CR90 Corellian Corvette (44) - Slaved Turrets (6)
• Total : 50 • Code : r1t6
4 • CR90a Corellian Corvette - CR90 Corellian Corvette (44) - Slaved Turrets (6)
• Total : 50 • Code : r1t6
5 • CR90a Corellian Corvette - CR90 Corellian Corvette (44) - Slaved Turrets (6)
• Total : 50 • Code : r1t6
6 • YT-2400 - YT-2400 (16)
• Total : 16 • Code : r23
7 • YT-2400 - YT-2400 (16)
• Total : 16 • Code : r23

Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

I just played my first round tournament game for the FFG Forums Vassal Tournament, and with Rogue squadrons flitting about bringing only a handful of points for anti-fighter defense no longer feels like a viable option. I had brought 2 A-Wings and 2 YT-2400s, figuring they'd be fine for anti-squadron duties (or at least to tie up any enemies), but it turns out that 5 Aggressors can just laugh them, blow them up, and then go nuts on my ships while I lack anything remotely resembling anti-squadron dice.

On one hand, I know that it's a single match and not entirely indicative of the overall state of the game. But on the other hand, I got my rear end handed to me in the squadron side, and then the squadrons were directly responsible for 3 of my 5 ships being destroyed. That... is a little concerning. I think more (point efficient) AA is going to be needed going forward, especially with Rogues on the board.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I'm thinking of this:

Empire Fleet (374 of 400 pts)
Commander: Admiral Ozzel (20 pts)
Flagship: (132 pts)
  • Imperial I-Class Star Destroyer(110 pts)
  • Relentless (3 pts)
  • Admiral Chiraneau (10 pts)
  • Boosted Comms (4 pts)
  • Expanded Hangar Bay (5 pts)
Fleet Ship 1: (57 pts)
  • Raider II-Class Corvette(48 pts)
  • Instigator (4 pts)
  • Quad Laser Turrets (5 pts)
Fleet Ship 2: (56 pts)
  • Gladiator I-Class Star Destroyer(56 pts)
Fleet Ship 3: (48 pts)
  • Raider I-Class Corvette(44 pts)
  • Impetuous (4 pts)
Squadrons (81 of 134 pts):
  • 1x Punishing One - Dengar (20 pts)
  • 1x Major Rhymer Tie Bomber Squadron (16 pts)
  • 5x Tie Bomber Squadron (45 pts)
Objectives: Precision Strike , Contested Outpost , Dangerous Territory

I don't know if it is still more useful to run Chiraneau on a VSD Corrupter thanks to Speed 3 instead of 2 but the ISD I seems to be made to be a fighter-carrier platform with the two offensive retros. I like Dengar escorting the Rhymer blob as well: boosted comms is also excellent and allows your bombers to be extra slippery. Thanks to Dengar you don't reeeeally need Chiraneau but it improves things if he goes down.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I think the Firespray is really the star of the show IMO, much more so than the aggressor. Good at anti-fighter, good at being a bomber (especially Boba Fett), it can be pretty punishing in the right configuration. 4 Firesprays are like 8 blue anti-ship dice on something that's as fast as an X-Wing, more resilient than one and that doesn't require a squadron activation.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

Reynold posted:

solid advice and analysis

Thanks, man! That means buying another squadron pack, but sounds like a solid list!

Reynold
Feb 14, 2012

Suffer not the unclean to live.

Feeple posted:

Thanks, man! That means buying another squadron pack, but sounds like a solid list!

You could always drop Admonition to free up more points for your squadrons there, I only added it in just because. It's really not that great of a defensive title, but it may save your ship from that last damage or two going through in a pinch. Doing so and dropping one of those a-wings (to get you out of buying another squadron pack) would leave you at 374 points, which is plenty of room for, say, Wedge Antilles or a YT-2400 and a better initiative bid, or a Veteran Captain/Leia Organa on one of those MC30s.

Icon Of Sin
Dec 26, 2008



So, I'm looking at playing some Armada tomorrow. Looking at one of two lists:

Rebel list:
MC80 Assault Cruiser
Admiral Ackbar
Defiance title

Nebulon B frigate
Salvation title

Nebulon B frigate
Redemption title

CR90a corvette
Dodonna's Pride title

2x A-Wing squadrons
3x X-Wing squadrons

397/400

Or:

Imperial II Star Destroyer
Grand Moff Tarkin
Relentless title

Victory I Star Destroyer

Gladiator I Star Destroyer (x2)

4x TIE fighter squadron
1x Howlrunner squadron

394/400

I'm not too sure about the objectives, though. The imperial fighters are just enough to keep other fighters at bay, but the rebel fighters are enough to put out some decent hurt alongside the rest of the fleet...then again, literally anything that gets caught in front of any the imperial ships is going to get deleted pretty quickly so the fighters will just tie up ( :v: ) anything that tries to come in close.

Orvin
Sep 9, 2006




Your Imperial list really needs some upgrades on those ships to really make them shine. I would recommend giving up the Victory, as it isn't nearly manuverable enough to keep up with the other ships. If your opponent hangs back, you either have to keep your fleet together and let him choose when the firing starts (usually a bad idea), or leave the VSD behind and have it potentially be wasted points.

The ISD will probably want gunnery team and Leading Shots to maximize the attacks out of the huge front arc and your dice results. You can optionally throw on a turboolaser upgrade like X17 or Heavy turbolaser to reduce the effectiveness of defense tokens.

Gladiators really want an ordinance upgrade like assault concussion Missles or assault proton torpedoes to maximize the damage they do when they get to the required close range. They also want ordinance experts to help them get crits. Optional for gladiators is engine techs. They make gladiators as mobile as CR90s when a navigate command is used (and Tarkin allows that to always be an option). Nothing is better than being able to get the extra range to put a gladiator right in perfect range to get a front and side arc shot on the same target as the first ship activated the following round. But engine techs are expensive at 8 points, so they are not always worth it.

That could leave you some 40 extra points to add to squadrons (less if you added other upgrades or titles). That is enough for a Rhymer ball (Rhymer and 2-3 bombers), or some other interceptors/advanced/firesprays.

Carteret
Nov 10, 2012


Icon Of Sin posted:

So, I'm looking at playing some Armada tomorrow.

Where are you going to play in Wilmington?

Icon Of Sin
Dec 26, 2008



Carteret posted:

Where are you going to play in Wilmington?

Cape Fear Games, heading up around 1:30 or so. Are you going to be in the area?

Carteret
Nov 10, 2012


Icon Of Sin posted:

Cape Fear Games, heading up around 1:30 or so. Are you going to be in the area?

Nope. Bad weekend for me. However, good to know in the future! Do you play Wangs as well?

Icon Of Sin
Dec 26, 2008



Carteret posted:

Nope. Bad weekend for me. However, good to know in the future! Do you play Wangs as well?

Oh yea. We've got a little group here that play wangs, but I think there's a bigger following for both games in Jacksonville. Everyone here seems to love Warmahordes.

e: new and improved imperial list.

ISD II:
Darth Vader
Wing commander
Expanded hangar bay
X17 turbolasers (limits redirects)
Relentless title

Gladiator II
Expanded launchers
Insidious title

Gladiator II
Expanded launchers
Demolisher title

5x TIE fighter squadrons
2x TIE bomber squadrons

397/400

Icon Of Sin fucked around with this message at 19:05 on Dec 6, 2015

Icon Of Sin
Dec 26, 2008



So I'm looking for a playmat for Armada (and by extension X-Wing, I guess)...are there any cheap mats out there? Rubber, neoprene, etc? Or anything else non-slip, I'm not feeling paying up for something from FFG unless there isn't really a better option out there.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Icon Of Sin posted:

So I'm looking for a playmat for Armada (and by extension X-Wing, I guess)...are there any cheap mats out there? Rubber, neoprene, etc? Or anything else non-slip, I'm not feeling paying up for something from FFG unless there isn't really a better option out there.

Most of the other playmats out there are at the same price point as the official FFG mats, and honestly I find the FFG ones are better quality. You can get one from another player, maybe.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Icon Of Sin posted:

So I'm looking for a playmat for Armada (and by extension X-Wing, I guess)...are there any cheap mats out there? Rubber, neoprene, etc? Or anything else non-slip, I'm not feeling paying up for something from FFG unless there isn't really a better option out there.

Only real cheap option is gonna be trolling your local player Facebook groups or whatever for people offloading vinyl mats since they've bought the FFG ones or a similar mousepad product, those don't get much cheaper than FFG's retail price.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Icon Of Sin posted:

So I'm looking for a playmat for Armada (and by extension X-Wing, I guess)...are there any cheap mats out there? Rubber, neoprene, etc? Or anything else non-slip, I'm not feeling paying up for something from FFG unless there isn't really a better option out there.

http://www.deepcutstudio.com/category/mats-size-3-x6

That's $55 for a 6x3 if you buy it in vinyl, should be cheaper than buying two FFG 3x3s. They have 3x3s as well, also cheaper, and can print on cloth instead, also cheaper but not as cheap.

Gravy Train Robber
Sep 15, 2007

by zen death robot
For Imperial Assault, I know that some of the ally/villain packs are tied to the different expansions/replacing tokens. As such, I imagine their missions would require the tiles or whatever from those expansions. Are the non-token replacement packs compatible with just the core set? If, for instance, I wanted to pick up the Stormtrooper/Hired Guns/etc. packs, would their missions be playable without any of the big box expansions?

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

Icon Of Sin posted:

So I'm looking for a playmat for Armada (and by extension X-Wing, I guess)...are there any cheap mats out there? Rubber, neoprene, etc? Or anything else non-slip, I'm not feeling paying up for something from FFG unless there isn't really a better option out there.

I paid 20 (maybe 30?) for an extra wide black yoga mat. Certainly not as pretty as a space mat, but it's the right size and nonslip

Edit: This is what I bought

Sir DonkeyPunch fucked around with this message at 12:59 on Dec 7, 2015

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Fantasy Flight posted a preview for the IA Dengar villain pack.



https://www.fantasyflightgames.com/en/news/2015/12/7/the-punishing-one/

drunkill
Sep 25, 2007

me @ ur posting
Fallen Rib
New Wave 3 Armada gamefield obstacle
http://i.imgur.com/HMK2KZG.gifv

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

drunkill posted:

New Wave 3 Armada gamefield obstacle
http://i.imgur.com/HMK2KZG.gifv

This looks suspiciously like my daydreams about playing spaceships.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?
Where on earth can I buy a space slug hand puppet, I need it.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Devlan Mud posted:

Where on earth can I buy a space slug hand puppet, I need it.

Here on earth is where you can buy one. And it's called an Exogorth, apparently.

Sushi in Yiddish
Feb 2, 2008

canyoneer posted:

Fantasy Flight posted a preview for the IA Dengar villain pack.



https://www.fantasyflightgames.com/en/news/2015/12/7/the-punishing-one/

I JUST realized our favorite space mummy wears the same chest plate as General Veers

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Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Sushi in Yiddish posted:

I JUST realized our favorite space mummy wears the same chest plate as General Veers

IG-88 is made from the tatooine space cantina drink machine :ssh:

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