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Deport The Irish posted:Real people sometimes say things that aren't the literal definition of the words they use. The Ottomans are literally Hitler. I wonder if a Vinland LP would be cool to do on the forums?
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# ? Dec 8, 2015 17:17 |
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# ? May 23, 2024 20:41 |
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Sperglord Firecock posted:The Ottomans are literally Hitler. No poo poo everyone knows Ottomans Hitler started WW2 I think the LP would depend a lot on how your RNW shook out. Vinland on its seems just as boring as the standard-fare NA natives, but the RNWs can get wacky enough to make up for that.
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# ? Dec 8, 2015 17:21 |
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Deport The Irish posted:No poo poo everyone knows Ottomans Hitler started WW2 I mean yeah, duh. I'd cycle through a bunch of RNWs to find a really neat one.
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# ? Dec 8, 2015 17:23 |
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Trujillo posted:Are you setting up trade posts? I ask because it's not an obvious feature but as a merchant republic you can designate one province in each trade node to be a trade post and you get a big boost to the trade power from that province. You'll want to set them up in provinces with centers of trade or estuaries and then build the marketplace chain of buildings on those and every other CoT/estuary. Thanks for the help. Yeah I do have trade posts set up in Constantinople, Ragusa and Crete (for the Alexandria node) I think? I guess I could put one in Gorz too since its in the Wien node. I'll try privateering in Sevilla, tho I'm allied to Spain so that might piss them off. I do plan to steal some more territory from the pope as soon as my AE cools down. I just fought the 30yr war and won for team Protestant. Is there a way for me to set up a vassal state around Alexandria and make them forward trade for me? Then I could just feed them Mamluk territory and I wouldn't need to convert them all to Protestant.
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# ? Dec 8, 2015 17:24 |
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Sperglord Firecock posted:The Ottomans are literally Hitler. Play as a horde, raze literally every province.
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# ? Dec 8, 2015 17:49 |
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I would do horde, but can they even build ships? That's a major dealbreaker. The narrative I had in mind doesn't involve so much norse invasions as it involves dealing with the consequences of a massive ribbon of land with a narrow strait running from pole to pole and the natural consequences that has for water pressure.
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# ? Dec 8, 2015 17:52 |
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My "Nord America" game is in a RNW that is situated in such a way I've been able to block European expansion. So I'm going to conquer all that land, and probably move in to Australasia, then go to war with Scandinavia for reconquest.
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# ? Dec 8, 2015 18:01 |
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I had a RNW with Vinland, Generic Mega Native Empire and Yangzhou (Yingzhou?) going and decided to load in and set things going for turbo-colonize mode. The "Crimson Empire" which is alarmingly green wiped out the latter Confucians, but Vinland is just being incredibly annoying with its lack of spawning colonial nations and border gore and incessant need to make me a rival. I am legitimately terrified of the green blob however. It's one of the few random permutations I got out that isn't weird in some respect. I've generated quite a few that are great but will have something random like an entire continent three provinces across that is the spine of the world or something ridiculous right next to it.
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# ? Dec 8, 2015 18:02 |
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Sperglord Firecock posted:I would do horde, but can they even build ships? That's a major dealbreaker. The narrative I had in mind doesn't involve so much norse invasions as it involves dealing with the consequences of a massive ribbon of land with a narrow strait running from pole to pole and the natural consequences that has for water pressure. They can. See: Crimea.
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# ? Dec 8, 2015 18:22 |
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Huh, neat. So I'm running into a sliiight problem with my RNW start that I want to do, does anyone know how to cut off vision of areas? I'm trying to cut off vision to the massive ribbon of doom.
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# ? Dec 8, 2015 18:28 |
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I don't know the answer, but what seed did you get/use for the ribbon of doom? I've been trying to get that forever.
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# ? Dec 8, 2015 18:30 |
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.... There's seeds? Wow, I didn't even know that. Where are the seeds at? But yeah, I've gotten the ribbon of doom multiple times. Super fun to play on because there's a lot of mountain terrain provinces, which means a pretty high chance for gold.
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# ? Dec 8, 2015 18:32 |
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Argh, I just had a bunch of Lollard heretics take London, and even though I beat them down (with a shitload of mercenaries, meaning I had to go into big debt), by the time we chased them down and finished them off, we didn't have enough time left to siege London back into our hands before they enforced their demands. That seems a little silly, they were just holed up in the Tower or whatever, being besieged by 25,000 people, with no other provinces and no remaining soldiers. But they held the capital long enough so they got to enforce Lollard tolerance.
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# ? Dec 8, 2015 18:36 |
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Sperglord Firecock posted:.... There's seeds? If you open your savegame, it supposedly tells you.
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# ? Dec 8, 2015 18:44 |
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Sistergodiva posted:So what is the go-to idea group for military? I have a 24 force limit as Byzantium, have trade and economic ideas and want something that can help against the Ottomans. Unfortunately the answer to all of these is basically "Yes." Military ideas are some of the most balanced ones, so it really just depends on how you specifically want to go about conquering land. 24 forcelimit isn't a lot so my gut reaction is take Quantity, but that might not be necessary if you think you can take a bunch more land without needing more troops. If that's the case then Offensive would serve you better. I'm a real big fan of Quality, but it's better in the late game as the combat ability bonuses don't mean as much when you're fighting with some lovely early game troops. Defensive's pretty good but it requires you to play super defensively to take full advantage, and I just find that too boring most of the time. As for army comp, that also just depends on what your nation is and what you can afford. If you hover over your cavalry it'll tell you what percentage your cav should make up of your army, at least theoretically. As a general rule of thumb, cavalry rule the early/mid game thanks to Shock being the most important stat, while infantry slowly overtakes them as the game goes on and as Fire becomes more of A Thing. Artillery starts off pretty bad and eventually becomes very powerful, but it's still useful in the early game to speed up sieges. If you want a blanket answer for army comp, then get as many cavalry as you can afford, fill the rest of your front line with infantry up to your maximum combat width (see what it is on the military screen) then fill your entire back line with artillery. Keep in mind that doesn't factor in things like average province supply limit, so chances are you're going to be running with a much smaller version for most of the game. I go 8/4 inf/cav in the early game, 10/2 if I can't afford 4 cav, 4/8 if my tech group allows it or full cav if I'm horde. I add 4 cannons if I can afford them when they first become available just for the siege bonus, and then throw in 4 more when I get that first major artillery fire tech. Again, that's super generalized and hardly optimal for every single situation, but that's my usual template for armies and it's worked out well so far. There are certainly a million other approaches and if you watch someone like DDRJake play you'll see that he just kind of gets troops whenever he needs them and/or can afford them and it works out just fine for him (most of the time). VDay fucked around with this message at 19:04 on Dec 8, 2015 |
# ? Dec 8, 2015 19:01 |
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So if I wanted to start playing this, with all of the DLC added, how the hell would I go about learning how to play without reading through a billion pages of patch notes or whatever? Does the tutorial even work with all of the DLC added to give you an understanding of everything? I remember even when the game first came out being fairly confused by just the new trade system. In summary, I am dumb, help me get into this game in a low effort way while still giving me some chance of understanding the options and doing more than just clicking random buttons.
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# ? Dec 8, 2015 19:05 |
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VDay posted:Good post about military ideas This is all true, but if you are having trouble assessing your individual situation, a good rule of thumb is defensive > offensive == quantity > quality > aristocratic >
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# ? Dec 8, 2015 19:19 |
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VDay posted:Unfortunately the answer to all of these is basically "Yes." Military ideas are some of the most balanced ones, so it really just depends on how you specifically want to go about conquering land. 24 forcelimit isn't a lot so my gut reaction is take Quantity, but that might not be necessary if you think you can take a bunch more land without needing more troops. If that's the case then Offensive would serve you better. I'm a real big fan of Quality, but it's better in the late game as the combat ability bonuses don't mean as much when you're fighting with some lovely early game troops. Defensive's pretty good but it requires you to play super defensively to take full advantage, and I just find that too boring most of the time. Thanks a lot! I went with quality, since I wanted a bit of the naval game also.
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# ? Dec 8, 2015 19:31 |
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I don't know when quality got army trad but I love it now. I don't even care if the crazy artillery ability policy was nerfed.
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# ? Dec 8, 2015 19:42 |
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SlyFrog posted:So if I wanted to start playing this, with all of the DLC added, how the hell would I go about learning how to play without reading through a billion pages of patch notes or whatever? Besides the standard and less-than-helpful advice of "just start playing" I highly recommend looking up some youtube videos. I can't tell based on your post if you're new to EU4 in general or just the DLC, but if it's the former then this tutorial series will have some decently useful info in it: https://www.youtube.com/watch?v=WE-eHcQKZHg&list=PLH-huzMEgGWBz8XAD77YTwMe6wx-Ql_Ao Obviously some of the stuff will be a little outdated and the interfaces for a lot of things will be different, but the core concepts of "This is why you'll want to do this" should still apply. Besides just watching straight up tutorials I also highly recommend looking up specific playthroughs. Arumba's got a bunch, but I'd specifically recommend watching DDRJake for those once you feel like you have a decent handle on how the game actually works. Alternatively, just search youtube for "EU4 <country you want to try playing as>" and watching the most recent LP you can find of someone who isn't insufferable or too obnoxious. Watching someone else play can be super helpful because you get a sense of how to go about doing things, like what you should do if you want to invade your neighbor. That kind of stuff isn't super obvious when you first start playing so watching someone go through the paces and see them either succeed or make a mistake will help your own play. Other than videos, the main advice I'd give is to pick a short, medium, and long-term goal whenever you start a new game. That sounds like some lovely life coach advice, but it really does help when you're new to the game because it helps you focus so that you don't get so overwhelmed by the million systems in the game. For example if you're playing as England start by trying to conquer Ireland, then form Britain, then either colonize or turn to Europe and try to mess with France/the HRE. Other than that, yeah just play and keep the wiki open on a second monitor so you can constantly look up systems as you bump into them. Also don't be afraid to ask any dumb question you have in here. A bunch of us have like 500+ hours in this goofy game and we still don't know poo poo about certain topics because each playthrough is potentially completely unique and the game keeps changing/evolving.
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# ? Dec 8, 2015 20:06 |
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VDay posted:I can't tell based on your post if you're new to EU4 in general or just the DLC, but if it's the former then this tutorial series will have some decently useful info in it: https://www.youtube.com/watch?v=WE-eHcQKZHg&list=PLH-huzMEgGWBz8XAD77YTwMe6wx-Ql_Ao Thanks for this. If it is helpful, what I am "new to" is a little grey. I've dabbled with EU since EU1. But by that, I really mean that I have dabbled. Never finished an entire game. Basically have hosed around for an hour here or there, promising myself I would really get into it and learn it this time, only to get sucked away by another League of Legends marathon. So I have played vanilla EU4 in the same way (a few hours here and there, never really grokking it or understanding it). I have next to no experience with the DLC (though I have picked up all but the most recent in the various 75% off sales, and will probably grab the last one as I intend on giving it another good run).
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# ? Dec 8, 2015 21:01 |
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I would say turn off all the DLC for your first games and gradually introduce them. They're amazing for players that know the game, but if you're just starting out they'll probably only be confusing.
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# ? Dec 8, 2015 21:14 |
Koramei posted:I would say turn off all the DLC for your first games and gradually introduce them. They're amazing for players that know the game, but if you're just starting out they'll probably only be confusing. What? this is awful advice. Each one of them changes large portions of the game that you will have to re-learn each time you add one in. Just learn it all at once.
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# ? Dec 8, 2015 21:21 |
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Er which ones do that exactly? The patches have all the gamechanging things, the DLC just adds lots of extra confusing buttons that new players don't really have to worry about anyway. The only exception I can think of is the Cossacks but he said he didn't even have that anyway. e: other advice if you're not the type to get reliant on them: cheat. pick a small power and use console commands. throw yourself into coalition wars and massive overextension, see what the disasters do Koramei fucked around with this message at 21:30 on Dec 8, 2015 |
# ? Dec 8, 2015 21:24 |
Koramei posted:Er which ones do that exactly? The patches have all the gamechanging things, the DLC just adds lots of extra confusing buttons that new players don't really have to worry about anyway. The only exception I can think of is the Cossacks but he said he didn't even have that anyway. For some reason I thought the AoW changes were mostly paid but turns out mostly they are free. Either way, I don't really see the reason to play with them off
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# ? Dec 8, 2015 21:28 |
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Because the game has enough buttons to learn without them and most of the DLC features will just be confusing until you know what you're actually doing
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# ? Dec 8, 2015 21:31 |
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I'm with GreyPowerVan on this. It's hard to learn a complex game and then have to re-learn it through each DLC. And yes, there are things in the DLC that change gameplay (like, say, estates).
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# ? Dec 8, 2015 21:33 |
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The feeling of utter confusion and helplessness when first playing a new Paradox game is like the first high in a heroin addiction, and should not be denied to anyone. Load every DLC, man! Don't be a pussy bro hit that poo poo
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# ? Dec 8, 2015 21:37 |
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Load all the DLC, pick Portugal or Ottomans, play on slow so the semi truck rolls over you slightly more gently, and bask in bees everywhere posted:The feeling of utter confusion and helplessness when first playing a new Paradox game is like the first high in a heroin addiction, and should not be denied to anyone. Load every DLC, man! Don't be a pussy bro hit that poo poo
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# ? Dec 8, 2015 21:38 |
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Pellisworth posted:Load all the DLC, pick Portugal or Ottomans, play on slow so the semi truck rolls over you slightly more gently, and bask in Portugal is the easy choice for a newbie. Build armies and boats, ally Spaniards, conquer Muslims and Americans. Unless things go seriously off the rails you can get by without ever risking Portugal itself even with the worst military disasters.
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# ? Dec 8, 2015 21:45 |
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It seems like the Oligarchic Republic you can transition to by decision maybe shouldn't make the burgers/guilds require 20% of your development. That was a surprise. I would have expected a bumped percentage for the Nobles.
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# ? Dec 8, 2015 21:54 |
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Oh, cool, provinces are randomly granted to estates in custom nations. Who's bright idea was that?
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# ? Dec 8, 2015 21:55 |
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Having to manually set them yourself every single game would be a colossal pain a lot of the time. I think they ought to let you revoke and reassign the preset provinces without taking a loyalty hit though.Colonial Air Force posted:And yes, there are things in the DLC that change gameplay (like, say, estates). and the diplomatic change, and maybe transfer occupation, and ... I looked down the wiki list and I really don't think there's anything else that changes things fundamentally. Funny as it is to throw someone into the thick of it, people getting overwhelmed by Paradox games is a pretty chronic problem and I think this is one of the easier ways to alleviate that. In fact even beyond the DLC, there is tons of stuff in this game you really don't need to worry about for a while if you start safe inside Europe. Trade in particular. Just ignore that whole system until you get a handle on things like alliances, overextension, and aggressive expansion.
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# ? Dec 8, 2015 22:07 |
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Roadie posted:Portugal is the easy choice for a newbie. Build armies and boats, ally Spaniards, conquer Muslims and Americans. Unless things go seriously off the rails you can get by without ever risking Portugal itself even with the worst military disasters. I agree with this. Portugal is probably my choice for best newbie nation.
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# ? Dec 8, 2015 22:12 |
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Koramei posted:Having to manually set them yourself every single game would be a colossal pain a lot of the time. I think they ought to let you revoke and reassign the preset provinces without taking a loyalty hit though. That would be nice, yes. The really frustrating thing about estates right now is that when one of them gets a province for reasons beyond your control, like from conquest or day 1 assignments, the estate gets the influence from the province but none of the loyalty that you would get if you granted it to them. Meaning that if their influence gets too strong and you have to revoke it, you lose loyalty that you never gained in the past because gently caress you. I think the big problem is that loyalty is almost entirely determined by past actions, and not by your current status.
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# ? Dec 8, 2015 22:20 |
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So I'm in a big war where Spain is against me. He is allied with the Papal State, who is not in the war. When I check I see that Spain will not join the war I declare against the Papal State, would he join automatically after the war? Or is this a way to snag the Papal State under his nose?
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# ? Dec 8, 2015 22:22 |
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cool and good posted:I don't know when quality got army trad but I love it now. I don't even care if the crazy artillery ability policy was nerfed. Yeah, that change made Quality quite a bit better. It's strongest weakness is still those naval ideas which make it less attractive to some of the major powers though. bees everywhere posted:The feeling of utter confusion and helplessness when first playing a new Paradox game is like the first high in a heroin addiction, and should not be denied to anyone. And if there's any Paradox vets here who miss that feeling, go give Distant Worlds a whirl.
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# ? Dec 8, 2015 22:25 |
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Oh cool here's another dumb thing about estates: non-overseas colonies are included for the purpose of calculating how much of your land they own, even though you can't grant colonies to estates. Got a COT colony with a great trade good that you really want to give to your merchant guild? Too bad, gently caress you!
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# ? Dec 8, 2015 22:47 |
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Sperglord Firecock posted:I mean yeah, duh. I'd cycle through a bunch of RNWs to find a really neat one. If I were you I'd add a great deal of custom nations as well, since I don't think any of the RNW tiles have that many interesting powers for you to contest, even with the High American empires.
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# ? Dec 8, 2015 22:49 |
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# ? May 23, 2024 20:41 |
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Sistergodiva posted:So I'm in a big war where Spain is against me. He is allied with the Papal State, who is not in the war. When I check I see that Spain will not join the war I declare against the Papal State, would he join automatically after the war? Or is this a way to snag the Papal State under his nose?
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# ? Dec 8, 2015 22:59 |