Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Deified Data
Nov 3, 2015


Fun Shoe

Speedball posted:

Interesting. Deacon introduces you to Desdemona in many ways. If you've only progressed some of the way through the Minutemen, he mentions you're rebuilding them out of Sanctuary. If you've got the Castle and artillery, he calls you the general of the minutemen. If you've gone exploring into dangerous areas a bunch, he mentions how you like delving into crazy, dangerous areas a lot. If your first time meeting them is because you've just killed a courser, Deacon introduces you as the "courser-killer" and fast-forwards your introduction process.

I wonder how many other achivements he recognizes.

Also worth mentioning that courser-killer overrides any other accomplishments.

I was bummed out - killing a Mirelurk Queen and taking the Castle was a lot more challenging than taking on that Courser.

Adbot
ADBOT LOVES YOU

McKilligan
May 13, 2007

Acey Deezy
Alright, I'm way late to the game and am only about 6 hours in at this point, but how does farming work? I've laid down a poo poo-ton of Muttfruit, Corn, and Tato in Sanctuary, but do I have to assign a settler to each plant, or do I just assign one to an area and they'll sort of tend all of it? Also, will the plants produce regularly if they're not tended, or do they NEED someone assigned to them?

It's also really drat frustrating that I didn't put any points into charisma initially, so getting Local Leader is going to take a while.

Azhais
Feb 5, 2007
Switchblade Switcharoo

Deified Data posted:

Also worth mentioning that courser-killer overrides any other accomplishments.

I was bummed out - killing a Mirelurk Queen and taking the Castle was a lot more challenging than taking on that Courser.

Hell, taking out the eggs in the courtyard was more challenging than the courser.

I do like how Deacon is everywhere before you encounter the railroad. He's chilling in one of the memory pods in the memory den when you wander through too

coyo7e
Aug 23, 2007

by zen death robot

Speedball posted:

Interesting. Deacon introduces you to Desdemona in many ways. If you've only progressed some of the way through the Minutemen, he mentions you're rebuilding them out of Sanctuary. If you've got the Castle and artillery, he calls you the general of the minutemen. If you've gone exploring into dangerous areas a bunch, he mentions how you like delving into crazy, dangerous areas a lot. If your first time meeting them is because you've just killed a courser, Deacon introduces you as the "courser-killer" and fast-forwards your introduction process.

I wonder how many other achivements he recognizes.
Probably a lot, he had an ENORMOUS string of bullshit that he rattled off to Des when I met them on my level 60+ character, it was pretty funny and I made sure to back up his story for shits and giggles.

Filthy Hans posted:

I was told to clear Jamaica Plain, so I warped to the nearest radio tower. Down the hill was a legendary Major Gutsy. I blasted him, walked down to loot his corpse, and he went nuclear and fried me. So I reloaded, fast traveled to the same tower, saw Major Gutsy, killed him and waited. He blew up next to a car and the explosion sent his corpse flying. I got really pissed thinking it was a wasted opportunity, but then I spent a couple minutes searching for him and found him in a ditch a couple dozen yards away. He had a wounding assault rifle waiting for me. I am no longer pissed off.
The way they handle bodies in this game bugs me a lot, I am constantly losing track of them in brush, and loving half of the body parts from a gibbed small enemy like a bloatfly aren't lootable and will vanish, god help you if you shot them on a hillside because it could be anywhere with how slippery corpses are on a slope. I eventually pretty much gave up even trying to loot most bugs in the outdoors because they might fly 30 or 40 feet in an unknown direction after being shot in VATS.

Also the legendaries that fall into water and immediately sink like a rock, while I'm in power armor.. :argh:

Deified Data
Nov 3, 2015


Fun Shoe

Azhais posted:

Hell, taking out the eggs in the courtyard was more challenging than the courser.

I do like how Deacon is everywhere before you encounter the railroad. He's chilling in one of the memory pods in the memory den when you wander through too

Which is crazy because he's a drifter right outside the door in Goodneighbor too - dude's sneaky as gently caress.

Tokelau All Star
Feb 23, 2008

THE TAXES! THE FINGER THING MEANS THE TAXES!

RBA Starblade posted:

I killed Swan with the Rockville Slugger and took no damage by popping a bufftat and nuka-cola quantum and standing still. Miniguns and more powerful weapons tear me up if I can't blitz to them but other than that nothing's really a threat for a melee build.

I discovered the power of the Yao Guai Roast when Swan rushed me and I was out of psycho. Killed him with a serrated combat knife.

My new favorite weapon is a fully upgraded aluminum 2076 World Series Bat. I love the cheer of the crowd as bad guys go flying.

On another note, I cleared out the West Everett Estates and immediately felt a wave of sadness. These super mutants had a nice little homestead going and I brutally eliminated them simply because I happened to be walking by. The lookout didn't even shoot at me, I ran up and smacked him in the back of the dome as the 2076 World Series crowd cheered me for it. Swattahs.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

coyo7e posted:

The way they handle bodies in this game bugs me a lot, I am constantly losing track of them in brush, and loving half of the body parts from a gibbed small enemy like a bloatfly aren't lootable and will vanish, god help you if you shot them on a hillside because it could be anywhere with how slippery corpses are on a slope. I eventually pretty much gave up even trying to loot most bugs in the outdoors because they might fly 30 or 40 feet in an unknown direction after being shot in VATS.

This frustrates me all the time. I hear my turrets go off and think "YES MORE AMMO" and I see the corpses on the ground. Then I finally get there and they are invisible in all the brush.

Azhais
Feb 5, 2007
Switchblade Switcharoo

Tokelau All Star posted:

My new favorite weapon is a fully upgraded aluminum 2076 World Series Bat. I love the cheer of the crowd as bad guys go flying.

Yeah, I give this to my companions so I can hear it despite not being melee

Sephiroth_IRA
Mar 31, 2010
Can you kill mama murphy?

My character is so hooked on drugs I'm pretty sure she'd kill anyone that asked for a hit.

Beasteh
Feb 12, 2012

I'M QUESTIONING MY EXISTENCE AND THIS IDIOT JUST WANTS TO PEE OFF A WALL

You can, just follow her 'give me drugs for sight!!!! miniquest deal.

Gonkish
May 19, 2004

You know you've played this game too much when you walk into a room, ignore the power armor, fat man, and various other goodies and beeline straight for the aluminum cans, duct tape, and coffee cups.

dissss
Nov 10, 2007

I'm a terrible forums poster with terrible opinions.

Here's a cat fucking a squid.

coyo7e posted:

The way they handle bodies in this game bugs me a lot, I am constantly losing track of them in brush, and loving half of the body parts from a gibbed small enemy like a bloatfly aren't lootable and will vanish, god help you if you shot them on a hillside because it could be anywhere with how slippery corpses are on a slope. I eventually pretty much gave up even trying to loot most bugs in the outdoors because they might fly 30 or 40 feet in an unknown direction after being shot in VATS.

Also the legendaries that fall into water and immediately sink like a rock, while I'm in power armor.. :argh:

I'm having a different problem - the corpse of a raider I killed just the other side of the Sanctuary Hills bridge keeps reappearing there no matter how many times I drag it off into the bushes.

There is also a dog corpse there which is 'too heavy to carry'

Reveilled
Apr 19, 2007

Take up your rifles

MH Knights posted:

I just hand wave it away by saying the female PC was a member of an auxiliary service, like the real life WASPs of WWII, or that she worked at a power armor/weapons factory and learned skills there. You could even get really out there and say she was originally from Alaska and when the Chinese invaded she joined a local resistance cell.

Interestingly (or not) the few times as a male PC you can bring up your background in the military the female PC...also brings up her background in the military. You can do it when you first meet Danse, for example. Which is pretty obviously an artefact of the female character being an afterthought, but also sort of retroactively justifies her knowing how to use Power Armor and being skilled with guns and whatnot. I hand waved it by imagining that the female PC was a JAG or something.

Hell, maybe she was the one who did the execution in the opening cinematic of Fallout 1, having just found a Canadian guilty of sabotage under martial law.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
Nora was doing... something with her time while Nate was in the military.

The holotape she leaves for Nate (provided that's who you're playing) states that she's going to 'brush the dust off [her] law degree' or something to that effect. Maybe this is just referring to mat leave or some such but it could be military related I suppose

khy
Aug 15, 2005


Is that a mod or which paint job is that?

Deified Data
Nov 3, 2015


Fun Shoe

Reveilled posted:

Interestingly (or not) the few times as a male PC you can bring up your background in the military the female PC...also brings up her background in the military. You can do it when you first meet Danse, for example. Which is pretty obviously an artefact of the female character being an afterthought, but also sort of retroactively justifies her knowing how to use Power Armor and being skilled with guns and whatnot. I hand waved it by imagining that the female PC was a JAG or something.

Hell, maybe she was the one who did the execution in the opening cinematic of Fallout 1, having just found a Canadian guilty of sabotage under martial law.

Really? That's interesting, and directly contradicted by the crew of the Constitution having no record of her service.

Nora was a black-ops wetwork specialist confirmed.

Sephiroth_IRA
Mar 31, 2010

Beasteh posted:

You can, just follow her 'give me drugs for sight!!!! miniquest deal.

but that's my jet.

Sephiroth_IRA
Mar 31, 2010
I'm pretty sure that old hag said she was going to take my jet man.

*unsheates general chao's revenge*

shovelbum
Oct 21, 2010

Fun Shoe

Deified Data posted:

Really? That's interesting, and directly contradicted by the crew of the Constitution having no record of her service.

Nora was a black-ops wetwork specialist confirmed.

One could question the reliability of that bunch, but that'd be treason against the only sane organization in the Commonwealth.

Jay Rust
Sep 27, 2011

Should I keep a backup gun as a melee specialist? Is there ever a time when a ranged weapon is REQUIRED to complete a quest or dungeon?

Sephiroth_IRA
Mar 31, 2010

Jay Rust posted:

Should I keep a backup gun as a melee specialist? Is there ever a time when a ranged weapon is REQUIRED to complete a quest or dungeon?

I just kept a missile launcher handy.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

dissss posted:

I'm having a different problem - the corpse of a raider I killed just the other side of the Sanctuary Hills bridge keeps reappearing there no matter how many times I drag it off into the bushes.

There is also a dog corpse there which is 'too heavy to carry'

Are you on PC? If so, open the console which is the ~ key, click the corpse and use the disable command. I had to do this at the sunny whatever farm because the ghoul corpses I spent time dragging away kept reappearing. Disable to get rid of the guy permanently.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Jay Rust posted:

Should I keep a backup gun as a melee specialist? Is there ever a time when a ranged weapon is REQUIRED to complete a quest or dungeon?

I would keep a basic laser pistol just to deal with turrets

Lakbay
Dec 14, 2006

My eye...MY EYE!!!
The X-Cell drug keeps being mentioned in the loading tips but I have yet to see it. Also the loading tips mention stealth versions of the harder monsters like deathclaws and sentry bots but I have yet to see those. Do I have to be level 100 or something to see these monsters/items. Like for the first time in too many hours I found nuka grenades and nuke mines.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Lakbay posted:

The X-Cell drug keeps being mentioned in the loading tips but I have yet to see it. Also the loading tips mention stealth versions of the harder monsters like deathclaws and sentry bots but I have yet to see those. Do I have to be level 100 or something to see these monsters/items. Like for the first time in too many hours I found nuka grenades and nuke mines.

I found an X-Cell at some point in my game. It was the only one I've seen so far.

Sephiroth_IRA
Mar 31, 2010

frajaq posted:

I would keep a basic laser pistol just to deal with turrets

This too.

Deified Data
Nov 3, 2015


Fun Shoe

Jay Rust posted:

Should I keep a backup gun as a melee specialist? Is there ever a time when a ranged weapon is REQUIRED to complete a quest or dungeon?

Not really but I keep a combat rifle around to deal with turrets mounted outside of melee range for sanity's sake.

Kite Pride Worldwide
Apr 20, 2009


Jay Rust posted:

Should I keep a backup gun as a melee specialist? Is there ever a time when a ranged weapon is REQUIRED to complete a quest or dungeon?

Yes and no respectively. You'll want a gun to take care of stuff like turrets or Super Mutant Suiciders, but you technically do not NEED a gun ever. Carry a 10mm or Laser Pistol or something.

ded
Oct 27, 2005

Kooler than Jesus
Even in the world of Fallout 4, Clinton has moves.

NecroMonster
Jan 4, 2009

Lakbay posted:

The X-Cell drug keeps being mentioned in the loading tips but I have yet to see it. Also the loading tips mention stealth versions of the harder monsters like deathclaws and sentry bots but I have yet to see those. Do I have to be level 100 or something to see these monsters/items. Like for the first time in too many hours I found nuka grenades and nuke mines.

There are two of them on the floor by the bed on the second floor of the speakeasy in concord. psure that's all of them in the game.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Sephiroth_IRA posted:

but that's my jet.

https://www.youtube.com/watch?v=sPIfgd2JIms

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Jay Rust posted:

Should I keep a backup gun as a melee specialist? Is there ever a time when a ranged weapon is REQUIRED to complete a quest or dungeon?

I kept an automatic assault rifle with me later in the game

Omi no Kami
Feb 19, 2014


So the silver shroud quest is the best thing ever.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

NecroMonster posted:

There are two of them on the floor by the bed on the second floor of the speakeasy in concord. psure that's all of them in the game.

Nah, there are some more (I could tell because I have one, and I've never been to the speakeasy).
http://fallout.wikia.com/wiki/X-cell

Deified Data
Nov 3, 2015


Fun Shoe

Omi no Kami posted:

So the silver shroud quest is the best thing ever.

Do the whole thing with Hancock.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Deified Data posted:

Do the whole thing with Hancock.

First time I did the shroud stuff I also did Bobbi No-nose's quest half-way through, finished both around the same time, and wasn't able to talk to Hancock about the shroud stuff afterwards. Super annoying.

Omi no Kami
Feb 19, 2014


Deified Data posted:

Do the whole thing with Hancock.

Aww I didn't think of that, what's his reaction like? I did it with Nick, and watching him giggle as I theatrically confused thugs was pretty awesome.

Deified Data
Nov 3, 2015


Fun Shoe

Omi no Kami posted:

Aww I didn't think of that, what's his reaction like? I did it with Nick, and watching him giggle as I theatrically confused thugs was pretty awesome.

He loves it and totally buys into the mythos you're creating.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Azhais posted:

It should turn into a new settlement when it lands

It turns into a house when it lands! You even get a new waypoint assuming you can find your way up. Captain Ironsides is generous in victory.

McKilligan posted:

Alright, I'm way late to the game and am only about 6 hours in at this point, but how does farming work? I've laid down a poo poo-ton of Muttfruit, Corn, and Tato in Sanctuary, but do I have to assign a settler to each plant, or do I just assign one to an area and they'll sort of tend all of it? Also, will the plants produce regularly if they're not tended, or do they NEED someone assigned to them?

It's also really drat frustrating that I didn't put any points into charisma initially, so getting Local Leader is going to take a while.

When you assign a settler to a plant, they'll claim up to 6 food value of nearby plants, with a fairly wide search radius. So, 6 Mutfruit or 12 anything else. Any settler working less than their maximum will tend to slowly acquire nearby unclaimed plants, though newly arrived settlers will pick them up in dribs and drabs too. For best results, get all that food squared away and point maybe three-four people at it before skiving off to collect pencils or whatever else catches your fancy. Then you have a bunch of free hands for the scrap mines when you get back instead of new arrivals picking up one plant apiece.

Plants will produce regularly if they're not tended, but untended plants tend to take much longer to regrow, and they aren't added to local storage so settlers can eat them. Yes, just like purified water, any excess capacity will slowly accumulate in your workshop stock, and if you have trade caravans set up, settlements connected to the network can get away without having enough food to support their people.

In happier news, this automatic acquisition also works with defense structures, so you can have an assigned settler guard going on patrol between up to 3 guardposts, and new people don't volunteer for guard duty at all! That's happier news, right?

Adbot
ADBOT LOVES YOU

khy
Aug 15, 2005

Glazius posted:

When you assign a settler to a plant, they'll claim up to 6 food value of nearby plants, with a fairly wide search radius. So, 6 Mutfruit or 12 anything else. Any settler working less than their maximum will tend to slowly acquire nearby unclaimed plants, though newly arrived settlers will pick them up in dribs and drabs too. For best results, get all that food squared away and point maybe three-four people at it before skiving off to collect pencils or whatever else catches your fancy. Then you have a bunch of free hands for the scrap mines when you get back instead of new arrivals picking up one plant apiece.

Plants will produce regularly if they're not tended, but untended plants tend to take much longer to regrow, and they aren't added to local storage so settlers can eat them. Yes, just like purified water, any excess capacity will slowly accumulate in your workshop stock, and if you have trade caravans set up, settlements connected to the network can get away without having enough food to support their people.

In happier news, this automatic acquisition also works with defense structures, so you can have an assigned settler guard going on patrol between up to 3 guardposts, and new people don't volunteer for guard duty at all! That's happier news, right?

I always like to do the following :

Plant exactly 12 tatos, assign 1 settler there. Ensure he's working all 12 by hovering over them in build mode - none should have the settler icon in red.
Plant exactly 12 corn, assign 1 settler to them. All 12 corn can/should be worked by 1 person.
Plant exactly 12 mutfruit, assign 2 settlers there.

This gives you exactly 24 food, which is enough for all but the craziest huge settlements out there. Best part is all of the food you're growing can be used to make plenty of vegetable starch with all the purified water you're raking in.

I know I can assign a settler to a single defensive structure, but how do I make a settler patrol multiple posts? What I want is 1 settler covering my main entrance all the time (Which I have), and two guards patrolling the interior of my homestead.

Also :

Once I have all 6 of the vendor spots filled, my 4 farmers, and 3 or 4 guards what should I assign the other settlers to do? I have one on a scavving station but I honestly can't even tell if he's doing anything or not since I bring back so many supplies of my own. I know I can assign a couple people to create supply lines, but is there any other use for settlers?

  • Locked thread