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I'm kinda glad all the helper tools are still broken. It's finals week next week and I'd be absolutely doomed if I started a fortress now.
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# ? Dec 10, 2015 18:22 |
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# ? May 11, 2024 06:58 |
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Dongattack posted:Lol, this seems horribly doomed, but i'm trying to participate at least: http://www.twitch.tv/twitch_plays_dwarf_fort Somebody once described the state of being able to see the vanilla graphics and have them actually look like what they are depicting as like Neo from the matrix. "Those green periods are waving windswept grass blades. That L is a bleating llama; ready for shearing. That g is an OH-MY-GOD.... It's a Grouse. Whew. No Goblins." But the key is that to really make the ascii graphics worthwhile; you need to be able to hit that k key and actually look at some of the things to be able to get good information. This is problematic while watching somebody else stream.
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# ? Dec 10, 2015 18:58 |
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reignofevil posted:Somebody once described the state of being able to see the vanilla graphics and have them actually look like what they are depicting as like Neo from the matrix. Yeah and when every dwarf looks alike, and everything overlaps... gah. I feel bad enough watching something like Blood Bowl and not being able to mouse over the players.
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# ? Dec 10, 2015 19:15 |
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RedTonic posted:That was what I was planning -- magma-filled minecarts running across multiple z-levels just sounds like a fantastic way to burn down the whole fort. But I've already started setting up the mining designations for the workshops and the pumpstack. What glorious madness awaits? Oh also I dunno if you know this but if you're making a track that goes up a 100 Z levels or whatever then use impulse ramps instead of powered rollers. It's explained on the wiki page but basically you're abusing a physics glitch to gain momentum for free, thus allowing the cart to go up without you needing to make a massive power plant to power tons of rollers (I did that once it sucked). Regarding the pumpstack just make sure everything in the pumps is magma safe and make sure you have a way to reliably shut it off. Any mechanisms inside should be magma proof too; I definitely melted a gear once and then couldn't shut a contraption off and there was magma everywhere. If you don't want to fiddle with making sure the mechanic shop grabs the right rock you can forge mechanisms out of metal, too.
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# ? Dec 10, 2015 19:20 |
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Spanish Matlock posted:Masterwork has a bunch of poo poo you can squeeze goo out of. i played with that some and i only remember finding 'bane spiders' which i could get venom from, but i don't remember there actually being a use for the venom. i was thinking something along the lines of the minecraft bee mod (horrid thought, i know) where the hives can produce useful things. like if the hive stuff isn't hardcoded, i could make a variety of bee that lives in sandy areas and produces a honeycomb that can be processed into honey and a handful of random varieties of glass, skipping the need to actually produce it yourself. probably sounds banal as hell, but being able to get free resources just by investing some time would be a neat addition.
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# ? Dec 10, 2015 19:20 |
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reignofevil posted:Somebody once described the state of being able to see the vanilla graphics and have them actually look like what they are depicting as like Neo from the matrix. Cypher, actually. I love how apt that quote is to DF. The Matrix posted:Neo: Do you always look at it encoded?
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# ? Dec 10, 2015 19:43 |
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I don't even see the code... all I see is woodcutter, farmer, mechanic...
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# ? Dec 10, 2015 19:52 |
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Agent Kool-Aid posted:i played with that some and i only remember finding 'bane spiders' which i could get venom from, but i don't remember there actually being a use for the venom. i was thinking something along the lines of the minecraft bee mod (horrid thought, i know) where the hives can produce useful things. like if the hive stuff isn't hardcoded, i could make a variety of bee that lives in sandy areas and produces a honeycomb that can be processed into honey and a handful of random varieties of glass, skipping the need to actually produce it yourself. Just looking at the raws real quick, the product of hives isn't hardcoded and can be changed to be pretty much any item. Of course setting up the raws to produce the desired item, and then testing the game to actually make sure it works properly, is a pain in the rear end so good luck with that. Also I'm surprised Toady didn't add killer bees to the game. Beekeeping with killer bees sounds like something dwarves would gladly do.
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# ? Dec 10, 2015 19:57 |
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Moridin920 posted:I don't even see the code... all I see is blood, vomit, reanimated corpses... Fixing this for you.
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# ? Dec 10, 2015 20:06 |
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Internet Kraken posted:Also I'm surprised Toady didn't add killer bees to the game. Beekeeping with killer bees sounds like something dwarves would gladly do. People keep "killer" bees. They're more aggressive than other honeybees, so they resist parasites, predators, and other robbing insects better. (I love beeth.) I want to keep bumblebees in DF.
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# ? Dec 10, 2015 20:13 |
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RedTonic posted:People keep "killer" bees. They're more aggressive than other honeybees, so they resist parasites, predators, and other robbing insects better. (I love beeth.) Yeah but do they tend to their hives wearing nothing but a cloth shirt? You have to keep in mind the dwarven disregard for safety here. EDIT: Better yet, giant bees you can milk for honey somehow Internet Kraken fucked around with this message at 20:21 on Dec 10, 2015 |
# ? Dec 10, 2015 20:16 |
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Internet Kraken posted:Yeah but do they tend to their hives wearing nothing but a cloth shirt? You have to keep in mind the dwarven disregard for safety here. technically most beekeepers mostly just wear a veil and probably a long-sleeved shirt. african bees are just a little bit more prone to anger than, say, italian or russian varieties, but given that there's beekeepers who have gone their entire career while only being stung maybe once or twice if at all i can only assume they might be able to handle killer bees. people get so freaked out by them because they act like idiots around the bees which pisses them off. then again, once dwarves and alchohol are involved everything goes out the window. e: but yeah, if making an expanded hivekeeping mod i'd be worried that the details of where one can put a hive or find wild hives might be hardcoded. the produced materials are less of a worry since i know those can be messed with.
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# ? Dec 10, 2015 20:21 |
Internet Kraken posted:Yeah but do they tend to their hives wearing nothing but a cloth shirt? You have to keep in mind the dwarven disregard for safety here. Come to think of it, couldn't we just mod a cow to produce honey instead of milk? That honestly sounds like a more likely task for Dwarven Science than developing a bee-net hat.
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# ? Dec 10, 2015 20:24 |
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giant cave bees that build large hives in the caverns and collect spores and/or general fungus stuff to make honey.
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# ? Dec 10, 2015 20:25 |
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bee people that have personality, families, and hopes and dreams, and then sting you and die
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# ? Dec 10, 2015 20:46 |
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Bee Movie. All your dwarves gather around the ol' wall carvings to watch everyone's favorite not-so-animated classic
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# ? Dec 10, 2015 20:50 |
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Plenty of beekeepers don't even wear veils or gloves, so a nude beekeeper isn't out of the question! I've been beekeeping for two years and ain't been stung yet, but I wear the full regalia for safety and confidence. Agent Kool-Aid posted:giant cave bees that build large hives in the caverns and collect spores and/or general fungus stuff to make honey. Sounds like ant people tbh Tiler Kiwi posted:bee people that have personality, families, and hopes and dreams, and then sting you and die Gina didn't show up for fanning duty Tuesday because her sister stung a dwarf and died. Now I have to pull a double shift to make sure we meet the quota before the end of the nectar flow. The honey industry sure is a bithc.
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# ? Dec 10, 2015 20:52 |
StrangeAeon posted:Come to think of it, couldn't we just mod a cow to produce honey instead of milk? Add a horrifying giant bombardier beetle that shoots sticky honey on its victims to entrap them before killing them.
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# ? Dec 10, 2015 20:52 |
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RedTonic posted:Plenty of beekeepers don't even wear veils or gloves, so a nude beekeeper isn't out of the question! i'm getting into beekeeping and hopefully my attempts this upcoming year don't get messed up by dealing with a bad company like it did before, so i'm kinda halfway disappointed as to how limited the beekeeping in DF is. and yeah, it'd probably fit ants more, but bees are cuter which is more than enough reason to pick them!
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# ? Dec 10, 2015 20:56 |
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Decrepus posted:Add a horrifying giant bombardier beetle that shoots sticky honey on its victims to entrap them before killing them. And it has 8 legs and a strong venom and oh wait we have that already
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# ? Dec 10, 2015 21:25 |
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I don't think I've ever actually seen a giant cave spider in fortress mode EDIT: On the subject of weird animal behavior, anyone know if a creature with [LAYS_UNUSUAL_EGGS] can reproduce normally? Like as a purely hypothetical example, lets say I had a goose lay golden eggs. Would they also be able to lay normal eggs if I included the tags for them? What if I didn't include the tags for any eggs other than the unusual one, would they breed via spores like other creatures? Internet Kraken fucked around with this message at 21:39 on Dec 10, 2015 |
# ? Dec 10, 2015 21:35 |
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Internet Kraken posted:I don't think I've ever actually seen a giant cave spider in fortress mode They are definitely down there but they do seem a bit rare considering that I was expecting them to be lurking behind every corner not occasional problems that I mostly watch battle other wild animals when they are even around.
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# ? Dec 10, 2015 22:31 |
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I think my dwarves killed all the GCS in our underground. I'm a bit sad about it.
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# ? Dec 10, 2015 23:00 |
I caught one once, trained it and chained it in a room, I wanted it to spin webs, it wouldn't fire through fortifications and then got the poo poo torn out of it by a crundle.
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# ? Dec 10, 2015 23:03 |
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I had a GCS in my current fort and was all excited to try and catch it, but then it killed by a huge, three-eyed, vampire hornbill with a freaky shell. So it goes.
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# ? Dec 10, 2015 23:09 |
I had one jump a weaver down collecting webs. The unarmed and untrained weaver somehow crippled several of its legs by punching and successfully escaped, but the first member of my actual military to show up got immediately bitten in the face and poisoned to death.
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# ? Dec 11, 2015 00:07 |
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Tiler Kiwi posted:bee people that have personality, families, and hopes and dreams, and then sting you and die I mean given the scale it would surely be more like impaling you through the chest with their abdomen-horn and then disemboweling themselves in the process. Or, er, making their own guts go sailing off in an arc, I guess. OwlFancier fucked around with this message at 01:01 on Dec 11, 2015 |
# ? Dec 11, 2015 00:57 |
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*sound of animals fighting*
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# ? Dec 11, 2015 01:07 |
So Masterwork is two versions and like six months behind now. Is it ever going to be updated?
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# ? Dec 11, 2015 01:23 |
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Diogines posted:So Masterwork is two versions and like six months behind now. last i heard an update was planned + in the works right now but that was for the big 2014 update w/ 3d trees, so uh. yeah. the pack is so giant and toady took so long between updates for a bit there that they built up a lot of poo poo in the meanwhile.
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# ? Dec 11, 2015 01:59 |
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Angry Diplomat posted:I've said it before, and I'll say it again: this game is the best death-metal violence simulator ever made the king had been hiding in his empty "throne room" with a single wooden chair, not noticing the death of the lower class outside as he paced around demanding more accoutrements basically it was a 2000s era Disturbed music video
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# ? Dec 11, 2015 02:36 |
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Tinkering around with the idea of milkable bees for honey. Unfortunately, with the way the basic raws are set up I don't think its possible without adding new interactions. I can milk a bee for honey just fine, but it gets placed in a bucket. And the process to make mead doesn't accept honey in a bucket. Not sure how to fix that without either modifying the original interaction or adding a completely new one. EDIT: Though I guess I could just cut out the brewery step and have milking the bee produce the mead right away. I think that would work. While doing this I learned two things; -bumblebees don't have hair, and it doesn't look like any insect does for that matter -bees don't have stingers Internet Kraken fucked around with this message at 03:03 on Dec 11, 2015 |
# ? Dec 11, 2015 02:59 |
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Internet Kraken posted:Tinkering around with the idea of milkable bees for honey. Unfortunately, with the way the basic raws are set up I don't think its possible without adding new interactions. I can milk a bee for honey just fine, but it gets placed in a bucket. And the process to make mead doesn't accept honey in a bucket. Not sure how to fix that without either modifying the original interaction or adding a completely new one. Clearly you have no self control Wizard. Your last meddling with the laws of the universe, if I recall correctly, was an attempt to make chickens lay bees instead of eggs. Take your mad apiarist studies and begone!
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# ? Dec 11, 2015 03:25 |
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Diogines posted:So Masterwork is two versions and like six months behind now. Meph is bicycling around the world right now and currently awaiting execution by the Revolutionary Guard.
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# ? Dec 11, 2015 03:42 |
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Average Bear posted:Meph is bicycling around the world right now and currently awaiting execution by the Revolutionary Guard. I thought he got back?
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# ? Dec 11, 2015 03:43 |
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Average Bear posted:currently awaiting execution by the Revolutionary Guard. you can't just say this and not elaborate
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# ? Dec 11, 2015 03:47 |
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Internet Kraken posted:-bees don't have stingers Internet Kraken is complaining that Toady made a quick-and-dirty edit which achieves the desired gameplay effect. Instead of - you know - writing up a modified body template which includes ovipositors, creating a new attack subroutine which severs part of the attacking organism's body and implants it into the target, extending the raw-parser to recognize definitions of various types of self-mutilating attacks (porcupine quills? urticating hairs? parasitoid wasp ova?), and ensuring that an embedded bodypart can continue to damage, irritate, or envenom the target even if the attacker dies during the attack action. Internet Kraken has pemanently forfeited the right to complain about the DF release schedule.
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# ? Dec 11, 2015 03:56 |
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Or he could just add the stinger body part that already exists. Of course it doesn't matter since the actual body parts of vermin do not ever come up ingame. I was just surprised that for all the minute and pointless details included in the game, bees don't actually have stingers. No need to go crazy.
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# ? Dec 11, 2015 04:14 |
That seems like something toady will implement soon anyway. Quills, fangs, stingers etc will have a % chance to embed in target. Some will just be 100% They'll have a physics constant to figure out if they break off. A giant spiders fang will be 10000 while a bee's rear end will be 1. Once broken off they'll be treated like a weapon embedded in a wound.
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# ? Dec 11, 2015 04:22 |
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# ? May 11, 2024 06:58 |
Internet Kraken posted:Or he could just add the stinger body part that already exists. Of course it doesn't matter since the actual body parts of vermin do not ever come up ingame. I was just surprised that for all the minute and pointless details included in the game, bees don't actually have stingers. Heck there are a lot of things with stingers. Say you got attacked by a Giant Scorpion or something, chop off its stinger then no more deadly venom. That's reason enough to have an actual body part for it if you ask me.
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# ? Dec 11, 2015 04:48 |