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Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE

LOCUST FART HELL posted:

when you see it, you'll poo poo bricks

:krakken:

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Tempo 119
Apr 17, 2006

Thundercracker posted:

I too recommend easy on the first go. Normal is pretty unforgiving. It should've been Hard mode. As the days go on different enemies start appearing in areas, but it's relatively minor. The big thing is that after day 7 or so, every level's final boss basically gets an upgraded form and new attacks. I'm pretty sure it's to punish you from grinding in the beginning of the game just to finish them all off towards the end. Why Square felt that was needed is anyone's guess.

Games generally get harder as you play them - it's not a punishment, it's what makes them not boring!

ImpAtom
May 24, 2007

I really can't recommend Easy. It gives a weird impression of the game. I remember someone doing a blind LP of where they started on easy and complained about a bunch of stuff that makes sense if you play it on Normal. And honestly Normal isn't really very hard either, especially once you get some good schema under your belt.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Not having dedicated costumes might've been part of the problem. Before then, I had essentially a red mage, a mage, and a second mage (holy gently caress, light guard is poo poo, when can I get a normal guard??)

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Saoshyant posted:

I did and I'm still confused. Seems a pretty clear message about autosaving on your Lightning Waifu videogame?

Its on PC but it still says PS3. They didn't change it :thejoke:

Tempo 119
Apr 17, 2006

Tae posted:

Not having dedicated costumes might've been part of the problem. Before then, I had essentially a red mage, a mage, and a second mage (holy gently caress, light guard is poo poo, when can I get a normal guard??)

You can get Guard from the spaceship monsters in the Warren.

Malek Deneith
Jun 1, 2011
Two questions since I'm not quite in the loop these days:

1) I remember reading at one point rumors that a FF12 Remake or Remaster might be in the works. When I tried to search more on the subject lately I've found no further news. Did it turn out to be just wishful thinking?

2) People in this thread seem to often throw "2017" in relation to FF7 Remake. Is that actually a thing that was officially mentioned or do people use that year because that's what they consider as safe to expect?

ImpAtom
May 24, 2007

Malek Deneith posted:

Two questions since I'm not quite in the loop these days:

1) I remember reading at one point rumors that a FF12 Remake or Remaster might be in the works. When I tried to search more on the subject lately I've found no further news. Did it turn out to be just wishful thinking?

2) People in this thread seem to often throw "2017" in relation to FF7 Remake. Is that actually a thing that was officially mentioned or do people use that year because that's what they consider as safe to expect?

1) It is an ongoing rumor but has not been confirmed at all. It's likely though.
2) 2017 is just a guess. They are working on KH3 and FFVX, both of which are aiming for 2016 (though not an assured hit) so 2017 is the earliest they'd be likely to be dropping their next FF.

Sakurazuka
Jan 24, 2004

NANI?

FF12 HD seems to be wishful thinking at the moment, there have been tons of rumours but SE has had ample opportunity to announce something and hasn't yet.

2017 for FF7R is just the most likely scenario, there's been nothing official.

In Training
Jun 28, 2008

2017 is also FF7's 20th anniversary which would be nice timing

DACK FAYDEN
Feb 25, 2013

Bear Witness

Malek Deneith posted:

1) I remember reading at one point rumors that a FF12 Remake or Remaster might be in the works. When I tried to search more on the subject lately I've found no further news. Did it turn out to be just wishful thinking?
Arnie Roth accidentally said "FF12 HD Remaster" at the Distant Worlds in Pittsburgh months ago - it's on Youtube - and SE released a statement explicitly denying it. So whatever they have, if they have anything at all, is not even far enough along for that slip to get them to announce.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

In Training posted:

2017 is also FF7's 20th anniversary which would be nice timing

Hopefully Episode 2 will be on the 40th anniversary, etc.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Saint Freak posted:

Hopefully Episode 2 will be on the 40th anniversary, etc.

Don't be a dick, it's obvious the second episode will be on the 25th anniversary.

Also, I'm annoyed nothing came out of the FFXII remaster. You can emulate the game to look pretty on a PC, but those low sampled voices... I wanted the remaster just to hear Fran's sexy accent without any crackling but alas.

Augus
Mar 9, 2015


Thundercracker posted:

I too recommend easy on the first go. Normal is pretty unforgiving. It should've been Hard mode. As the days go on different enemies start appearing in areas, but it's relatively minor. The big thing is that after day 7 or so, every level's final boss basically gets an upgraded form and new attacks. I'm pretty sure it's to punish you from grinding in the beginning of the game just to finish them all off towards the end. Why Square felt that was needed is anyone's guess.

If you play normal you'll have quite a few days buffer. I don't think there's a good ending, just succeed/fail. But a lot of the best gear and a secret dungeon opens up if you've completed all the main levels by, I forget which day.

I found Normal to be tough but mostly fair, you just need to avoid certain enemies until you get tougher, since there's no exp from encounters anyway. I don't think the boss scaling is a punishment, more that it's To compensate for the fact you can do them in any order. Otherwise the game would be a boring cakewalk with the Stats you'd have by Day 7

Veks
May 12, 2012

OOOOOOH MYYY GOOOOOOOOOOOOD
One thing of note with regards to staggering in LR is that it still works the same as it did before: use attacks and Ruin to stabilize the stagger gauge, use elemental abilities to increase it. The only things that are different are that the stagger display is a wave instead of a bar with numbers, and that its generally easier to stagger stuff by blocking at the right time or whatever their gimmick is.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

Saoshyant posted:

Don't be a dick, it's obvious the second episode will be on the 25th anniversary.

I want an epic saga spanning generations. I want my grandchildren to have to pick up my buster sword and finish what I started 80 years ago.

brb tweeting this at Peter Molyneux.

Die Sexmonster!
Nov 30, 2005
Lightning has Returned and... I'm actually having fun!

It does have some minor similarities to Valkyrie Profile, which only helps.

Grand Theft Autobot
Feb 28, 2008

I'm something of a fucking idiot myself
The remake is going to suck hard. I picked up 7 on Steam for $3 and I don't see why anything about the gameplay has to change at all. Update the engine, cash the gently caress in. And don't retcon Genesis or Angeal or any of that other stupid poo poo into it.

Dr Pepper
Feb 4, 2012

Don't like it? well...

I'm eager to start playing Valkyrie Profile 3: Lightning Returns.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Grand Theft Autobot posted:

Update the engine, cash the gently caress in. And don't retcon Genesis or Angeal or any of that other stupid poo poo into it.

I doubt they'll retcon Genesis or Angeal or whoever, but I think you're gravely underestimating the amount of work that goes into even just a graphical overhaul. What are you gonna do, keep the same fixed overhead angles but render the environments live? For better or worse, that's no longer really considered to be acceptable design.

Motto
Aug 3, 2013

It's very strange that some appear to be complaining that too much effort is going into FF7R.

Augus
Mar 9, 2015


Grand Theft Autobot posted:

The remake is going to suck hard. I picked up 7 on Steam for $3 and I don't see why anything about the gameplay has to change at all. Update the engine, cash the gently caress in. And don't retcon Genesis or Angeal or any of that other stupid poo poo into it.

Turn-based RPGs don't rake in huge blockbuster-level money like they used to, making it an action-RPG would make it more palatable to general audiences.
FF7's gameplay was far from perfect though. The balance was total poo poo and the game was piss easy. Also only 3 party members instead of 4. I would've like a remake along the lines of FF4 DS, that keeps the general systems in place but completely changes the game balance to be more balanced, functional, and challenging. I'm not terribly unhappy with the action-RPG model though, especially since it already looks like a big improvement over the likes of Crisis Core and Type 0.

Retconning Compilation poo poo in would be pretty egregious though. Even a few seconds of exposure to Genesis would sour the experience quite a bit. I'd like to think they wouldn't do that but they made lovely additions to Chrono Trigger too so I dunno.

CottonWolf
Jul 20, 2012

Good ideas generator

Augus posted:

Turn-based RPGs don't rake in huge blockbuster-level money like they used to, making it an action-RPG would make it more palatable to general audiences.
FF7's gameplay was far from perfect though. The balance was total poo poo and the game was piss easy. Also only 3 party members instead of 4. I would've like a remake along the lines of FF4 DS, that keeps the general systems in place but completely changes the game balance to be more balanced, functional, and challenging. I'm not terribly unhappy with the action-RPG model though, especially since it already looks like a big improvement over the likes of Crisis Core and Type 0.

Yeah. I love VII on the whole, but I thought the combat, or more particularly, the progression, was pretty poorly done. It's not a new complaint by any means, but I've always agreed with the argument that says the materia system making all of the characters more or less the same was a bad thing. The limit breaks were a nice differentiator, but I'm have preferred to have had specialised characters as well as materia. Making it action will actually force the game to differentiate the characters, if playing as Tifa, doing martial arts, and Barret with his gun arm feel the same, someone somewhere has seriously messed up.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Grand Theft Autobot posted:

The remake is going to suck hard. I picked up 7 on Steam for $3 and I don't see why anything about the gameplay has to change at all. Update the engine, cash the gently caress in. And don't retcon Genesis or Angeal or any of that other stupid poo poo into it.

If you want that just mod your steam version. Its very easy to improve the textures and replace the field models with the battle models, there's your FF7HD right there.

They announced when they first revealed FF7Remake that it was going to be a vastly different type of game because nobody likes those games anymore, your own fault for not paying attention.

If you really think that style of game would end well go play XIII.

I don't know anybody back in the day who didn't get completely sick of the battle system by the time they were on the 3rd disc. You stuck in for the story, not the gameplay. Its fun in short bursts but its oooooold.

Motto
Aug 3, 2013

If nobody liked that style of gameplay, Square wouldn't have started two new turnbased IPs in the last few years. It's not mainstream enough to prop up a crazy AAA FF anymore, especially one of VIIR's scale, but it still occupies a viable niche.

Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord
I feel like everyone sort of collectively has forgotten that a lot of people didn't really like FF7's battle system at the time. It's a pretty big step backwards from late era SNES jrpgs. Graphics and scope and lots of things were amazing but the battle system and the use of straight random encounters was jumping back years in development from other jrpgs that had come out previous from square.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Owlofcreamcheese posted:

I feel like everyone sort of collectively has forgotten that a lot of people didn't really like FF7's battle system at the time. It's a pretty big step backwards from late era SNES jrpgs. Graphics and scope and lots of things were amazing but the battle system and the use of straight random encounters was jumping back years in development from other jrpgs that had come out previous from square.

Chrono Trigger has so many more features than FF7 its nuts.

Materia was pretty cool back in the day though.

Motto posted:

If nobody liked that style of gameplay, Square wouldn't have started two new turnbased IPs in the last few years. It's not mainstream enough to prop up a crazy AAA FF anymore, especially one of VIIR's scale, but it still occupies a viable niche.

Hyperbole dude.

Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord

Zaphod42 posted:

Chrono Trigger has so many more features than FF7 its nuts.

FF6 even felt like a more fleshed out battle system in a lot of ways. Earthbound did random encounters better, mario RPG did jrpg menu based battles better, chrono trigger did everything better.

Final fantasy 7 was a great game and I loved it but even at the time it was a brand new game it had a distinctive feel that the battle system was a throwback and not nearly as well developed as games that had been released just one or two years previous. Like the story being way more cinematic justified the move backwards but it wasn't like the very simple battle system was contemporary for the time.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
The people that like the old-style ATB system are not enough to make FF7r profitable, and that's a reality you have to realize.

ImpAtom
May 24, 2007

"People hated FF7's combat system and considered it a step back" is some straight-up retconning of reality. It was heavily praised for the materia system and random encounters were not considered Satan's rear end in a top hat the way people seem to these days.

Turn-based games just aren't profitable these days but FF7 was really well regarded when it came out.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Thundercracker posted:

I too recommend easy on the first go. Normal is pretty unforgiving. It should've been Hard mode. As the days go on different enemies start appearing in areas, but it's relatively minor. The big thing is that after day 7 or so, every level's final boss basically gets an upgraded form and new attacks. I'm pretty sure it's to punish you from grinding in the beginning of the game just to finish them all off towards the end. Why Square felt that was needed is anyone's guess.

If you play normal you'll have quite a few days buffer. I don't think there's a good ending, just succeed/fail. But a lot of the best gear and a secret dungeon opens up if you've completed all the main levels by, I forget which day.

In a regular playthrough your last boss or two will be after the seventh day and it'll make them more challenging and also give them appropriate loot. It's actually a good system because it means that you get a difficulty progression.

Terper
Jun 26, 2012


There hasn't been a traditional turn-based mainline Final Fantasy game since X, on the PS2. I won't deny that turn-based might not sell as much as action, but I'd like them to at least try it out maybe sometime someday.

I want an ATB mainline Final Fantasy with Brave and Default.

Augus
Mar 9, 2015


In 7's defense, it was their first 3D RPG and the technology was really limited at the time, most companies had no idea what they were doing when getting started on the PS1 and N64, and the project was crazy ambitious. The missteps it made in comparison to SNES RPGs are pretty understandable given when the game came out. What is less understandable is that the series dragged its feet so much in bringing back things that were lost in translation from the SNES era. Like, it seems they're only now finally settling on the fact that Chrono Trigger's encounter system was a great idea. They were going back and forth on that for a while.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

ImpAtom posted:

"People hated FF7's combat system and considered it a step back" is some straight-up retconning of reality. It was heavily praised for the materia system and random encounters were not considered Satan's rear end in a top hat the way people seem to these days.

Turn-based games just aren't profitable these days but FF7 was really well regarded when it came out.

He said a lot of people not everybody, and a lot of people did hate it. Like I said, I distinctly remember having conversations with friends about how loving bored of the combat system I was and wishing I could skip random encounters to just see the rest of the story.

Retcon my rear end!

Terper posted:

There hasn't been a traditional turn-based mainline Final Fantasy game since X, on the PS2. I won't deny that turn-based might not sell as much as action, but I'd like them to at least try it out maybe sometime someday.

I want an ATB mainline Final Fantasy with Brave and Default.

I was just about to say, they did try it out, its called Bravely Default. Its a pretty solid game.

But that stuff is niche now and belongs on handhelds. Handhelds also don't have the full power of consoles so it makes more sense. (Then again Crisis Core worked pretty well)

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Augus posted:

Like, it seems they're only now finally settling on the fact that Chrono Trigger's encounter system was a great idea. They were going back and forth on that for a while.

I'm not sure what you mean. They haven't had a random encounter system in a mainline game that you can't avoid since FF12, which was almost 10 years ago.

Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord

ImpAtom posted:

"People hated FF7's combat system and considered it a step back" is some straight-up retconning of reality. It was heavily praised for the materia system and random encounters were not considered Satan's rear end in a top hat the way people seem to these days.

I mean, it literally is that. look at late era SNES jrpgs. All of them had moved on from that system. It clearly was not a big enough complaint to sink the game. But it took the most basic system and made it 3D instead of moving forward with what other games at the time were doing. (because that was enough at the time when 3D itself was a huge major thing).

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Tae posted:

Not having dedicated costumes might've been part of the problem. Before then, I had essentially a red mage, a mage, and a second mage (holy gently caress, light guard is poo poo, when can I get a normal guard??)

light guard is really meant for if you are super good at getting perfect blocks (because then it still negates everything). it can also be a good choice if you boost your defense through equips because then it'll still be effective and cost less AP to boot, but early on it's pretty bad yeah


also, pro tip: kill skeletons to get curse which is the best debuff in the game. it makes enemy attacks easier to interrupt, which always grants a bunch of stagger and generally fucks them up

ImpAtom
May 24, 2007

Zaphod42 posted:

He said a lot of people not everybody, and a lot of people did hate it.

No they didn't. You may and your friends didn't but at the time it was extremely well regarded. The materia system was extremely popular and setting up long materia chains and figuring out how to defeat the optional bosses was one of the things that really helped places like Gamefaqs take off.

Motto
Aug 3, 2013

Augus posted:

Like, it seems they're only now finally settling on the fact that Chrono Trigger's encounter system was a great idea. They were going back and forth on that for a while.

I can't think of many other games that use CT's encounter system, actually. Having enemies running around in an aRPG or roaming enemy icons that transition you into battle isn't what CT did.

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Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord

Tae posted:

I'm not sure what you mean. They haven't had a random encounter system in a mainline game that you can't avoid since FF12, which was almost 10 years ago.

Chrono trigger still seems unique in that a majority of enemies are hand placed and get an extremely brief intro sequence for most of them. Like for 80% of the enemies it's just "they are standing in one place then walk into formation to fight" but every single one is totally unique and a bunch of them do have little 2 second comedy bits of other enemies showing up weird ways.

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