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Sephiroth_IRA posted:Are there any addictions that lower int? I don't know for sure, but I would assume chems that increase int would decrease int while in withdrawal. At least, my addiction to buffout lowers my str when I don't use it.
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# ? Dec 13, 2015 19:55 |
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# ? May 10, 2024 05:10 |
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Cojawfee posted:I assume you talked to nick when you got the quest. What he says is what happens. The holotapes each have a code on them and you use them to Open the door to find Eddie. I won't say what happens when you get there, but make sure you don't run in guns blazing. I have Nick as a companion, but I didn't get any marked quest for the holotapes (and I didn't realize it had anything to do with Nick), I've just been following the evidence terminal references to other police stations with the tapes. At one point I just started looking for the places on my own because I ran out of references from the computers. I have 9 tapes so far, I'm just guessing there are 10. Really hope this is bugged out because I spent a bunch of effort thinking it was an unmarked quest.
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# ? Dec 13, 2015 19:57 |
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At some point he should do the "Do you have time to talk" like all the other companions do. At least, if you've been doing things he likes and his affinity is high enough.
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# ? Dec 13, 2015 19:59 |
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Cojawfee posted:At some point he should do the "Do you have time to talk" like all the other companions do. At least, if you've been doing things he likes and his affinity is high enough. Oh yeah he did that, but he didn't mention Eddie Winters or the holotapes or anything. He just told me he was Robocop. Didn't realize this was as a result of collecting the tapes.
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# ? Dec 13, 2015 19:59 |
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Just keep doing things he likes. I think there are three instances for each companion where they will extrapolate their back story. The first time they tell you about themselves, the second time they give you a quest and the third time is after the quest where you can try to romance them or whatever to increase affinity more to get their perk. So you've got the conversation where he explains what he is. Eventually he will want to talk again and he'll explain Eddie Winter.
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# ? Dec 13, 2015 20:02 |
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Falken posted:http://imgur.com/gallery/VrTOJ They're random drops too and I was lucky enough to get a matching pair so I have literally no fall damage now. It's pretty sweet.
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# ? Dec 13, 2015 20:05 |
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King Vidiot posted:They're random drops too and I was lucky enough to get a matching pair so I have literally no fall damage now. It's pretty sweet. there's even a cool landing animation when you fall from really high
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# ? Dec 13, 2015 20:07 |
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Cojawfee posted:Just keep doing things he likes. I think there are three instances for each companion where they will extrapolate their back story. The first time they tell you about themselves, the second time they give you a quest and the third time is after the quest where you can try to romance them or whatever to increase affinity more to get their perk. So you've got the conversation where he explains what he is. Eventually he will want to talk again and he'll explain Eddie Winter. Ok thanks. I was hoping something like that would happen. Another question: how the hell does VATS accuracy work? I have over 10 perception and even weapons with really high accuracy and scopes seem to have piddling VATS accuracy. Like, shots I could make with every single time without fail, VATS gives me <50%. For medium/close range and moving targets and cover, the % makes more sense but it seems really random. Sometimes I'll have 70% to hit a head at 20', sometimes I'll 40%, with the same weapon. It's driving me nuts.
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# ? Dec 13, 2015 20:10 |
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Someone builds a real life shishkebab because that's the Right Thing To Do. https://www.youtube.com/watch?v=RijwebuSJG8
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# ? Dec 13, 2015 20:11 |
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MY ABACUS! posted:That arm position is impossible. Also, why the gently caress does he have a weird BDSM harness on under the coat? Now I can only imagine him crawling around on all fours and licking Danse's ever-so-filthy boots while he's being beaten with a riding crop.
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# ? Dec 13, 2015 20:59 |
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Evilreaver posted:Hey, has anyone done a "Wandering Salesman" shortest-path solution for Settlements? I'm just enough of a sperg that inefficient fast travel bothers me.
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# ? Dec 13, 2015 21:01 |
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Falken posted:http://imgur.com/gallery/VrTOJ
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# ? Dec 13, 2015 21:04 |
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Oh geez, I guessed I must have missed that somewhere in the last thousand pages or so. Also, is your edit button broken?
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# ? Dec 13, 2015 21:13 |
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coyo7e posted:What are you even asking? Do you want to know the shortest as-the-crow-flies order to walk to every settlement? I have no idea what you mean. https://en.wikipedia.org/wiki/Travelling_salesman_problem
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# ? Dec 13, 2015 21:14 |
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Cojawfee posted:I don't know for sure, but I would assume chems that increase int would decrease int while in withdrawal. At least, my addiction to buffout lowers my str when I don't use it. Usually when you get addicted to chems, which you should try to get rid of right away, you lose reverse stats and buffs. So buffout addiction usually reduces your damage output and psycho your max health.
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# ? Dec 13, 2015 21:16 |
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Has anyone found legendary enemies that don't drop legendaries? I just had a legendary ghoul that dropped, like, a spoon. Not even an explosive spoon. Nothing else.
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# ? Dec 13, 2015 21:18 |
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Wingnut Ninja posted:Has anyone found legendary enemies that don't drop legendaries? I just had a legendary ghoul that dropped, like, a spoon. Not even an explosive spoon. Nothing else. Sometimes settlers and companions will steal them if they get to the body first. Check the inventories of any friendlies.
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# ? Dec 13, 2015 21:19 |
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^^^^ I've had a couple that dropped nothing.MarshyMcFly posted:Usually when you get addicted to chems, which you should try to get rid of right away, you lose reverse stats and buffs. So buffout addiction usually reduces your damage output and psycho your max health. Buffout increases STR and END by 2. When I'm in withdrawal, it decreases my STR and END by 1. I tried it with mentats which increases INT and PER. I downed ten mentats to get addicted and waited til they wore off. It only decreased my PER by one but not INT. I guess there's no addiction that lowers INT. You can see the affects of withdrawal by pressing Q (or whatever on console) on the first tab of the pip boy that says your body part health.
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# ? Dec 13, 2015 21:20 |
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I wish they'd have ditched the whole companion inventory and equipment system. It's annoying to activate the same dialogue 100 times, I never feel like there's armor I want to give them (because they usually look good in whatever particular outfit they designed them in), I hate managing ammo for them, and it's tedious to use them as mules for junk or extra weapons. I'm fine with that kind of management in other RPGs, but it's just really frustrating in Bethesda games.
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# ? Dec 13, 2015 21:26 |
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You missed his point and I still don't get what the original question was, either. His wording was that he didn't like "inefficient" fast travel, which makes no sense. All fast travel is instant. If he was trying to avoid fast travel altogether, I'd understand the question completely, but that didn't sound like it was what he was asking.
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# ? Dec 13, 2015 21:28 |
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Dr. Red Ranger posted:Sometimes settlers and companions will steal them if they get to the body first. Nope, all by myself in the NG Armory. I even reloaded in case I glitched it out by one-shotting it, and it still didn't have anything. Toadsmash posted:You missed his point and I still don't get what the original question was, either. His wording was that he didn't like "inefficient" fast travel, which makes no sense. All fast travel is instant. If he was trying to avoid fast travel altogether, I'd understand the question completely, but that didn't sound like it was what he was asking. It still makes time pass in the world, and the farther you're going the more time is passing. That's a seriously minor quibble, though. Virtually nothing is time-sensitive other than some worthless settlement defense quests.
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# ? Dec 13, 2015 21:34 |
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Does it always rain in the southern bogs? It seems every time I venture to that area it's constant pouring rain. Getting a bit tired of this.
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# ? Dec 13, 2015 21:49 |
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Seashell Salesman posted:Oh yeah he did that, but he didn't mention Eddie Winters or the holotapes or anything. He just told me he was Robocop. Didn't realize this was as a result of collecting the tapes. He won't give you the quest until you're done with the memory den part of the main questline
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# ? Dec 13, 2015 22:26 |
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CasualMaleXL posted:I had a playthrough where I tried to beeline to that quest- you still have to have progressed the main story. God drat. Can't we have Common Sense as a trait that just activates common sense? I mean, we're fuckin' humans still.
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# ? Dec 13, 2015 22:36 |
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Yeah I guess there aren't any addictions that lower int. I wanted to get it as low as possible for idiot savant. So I'm assuming the lowest I'll be able to get is a temporary -1 with the alcohol perk.
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# ? Dec 13, 2015 22:38 |
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Is Steam Workshop going to be enabled for this game at some point?
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# ? Dec 13, 2015 22:40 |
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After exploring the glowing sea I kind of want to play an entire game based around that idea. An open world that's just one huge hostile environment that you need to be in a huge suit of power armour to survive. Like being an astronaut, only you have to fend off killer space mutants.Sephiroth_IRA posted:Yeah I guess there aren't any addictions that lower int. Some people calculated the idiot savant proc chance versus increase exp from intelligence and found that the optimal int for max exp is 4.
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# ? Dec 13, 2015 22:41 |
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Slime Bro Helpdesk posted:Is Steam Workshop going to be enabled for this game at some point?
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# ? Dec 13, 2015 22:44 |
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gullah jack posted:I thought they were moving over to their own Bethesda.net thing instead of using the Steam Workshop. Oh cool, I was worried it'd be too convenient for me to add some mods to clean up this game.
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# ? Dec 13, 2015 22:49 |
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Internet Kraken posted:Some people calculated the idiot savant proc chance versus increase exp from intelligence and found that the optimal int for max exp is 4. Well that's no fun.
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# ? Dec 13, 2015 22:59 |
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Internet Kraken posted:After exploring the glowing sea I kind of want to play an entire game based around that idea. An open world that's just one huge hostile environment that you need to be in a huge suit of power armour to survive. Like being an astronaut, only you have to fend off killer space mutants. Is their a companion that is more annoying than Preston? His constant mockery of garbage farming is grating. Yeah I'm picking up this typewriter and yes your carrying it. You think those artillery make themselves?
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# ? Dec 13, 2015 23:17 |
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I decided not to level MacCready because a game breaking perk does not meet my price for putting up with him. He has been sentenced to nude hard labor in Fuckboy Acres where he will live out his sentence. Hancock I'm willing to try though, whose credentials towards tolerating mayhem include "Mayor of Drug City"
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# ? Dec 13, 2015 23:20 |
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I really took a liking to Danse when he did NOT whine about me picking crafting junk when I used him, he says something like "Good idea, that could be useful!" or something
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# ? Dec 13, 2015 23:21 |
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Squirrel Burger posted:I decided not to level MacCready because a game breaking perk does not meet my price for putting up with him. He has been sentenced to nude hard labor in Fuckboy Acres where he will live out his sentence. Where do you find MacCready? Same with getting Hancock. Is it after a certain point in the main quest? I haven't journeyed into the glowing sea yet. I've just been screwing around exploring, doing side quests, and building my forts across the Commonwealth.
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# ? Dec 13, 2015 23:30 |
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Shooting Kellogg in the head with a mini nuke is canonical, calling it now. Why else would they plant that Fat Man in the Fort Hagen armoury?
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# ? Dec 13, 2015 23:32 |
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I hope the game didn't want me to think of X6-88 as some kind of badass or anything, cause the BoS landed a Vertibird with a bunch of low level troops and chased him down and took him out easily(except he's essential so...). ^^MacCready and Hancock are both in Goodneighbor, you can get there and get them long before you do anything with the main quest but the main quest will eventually direct you there.
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# ? Dec 13, 2015 23:32 |
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Squirrel Burger posted:I decided not to level MacCready because a game breaking perk does not meet my price for putting up with him. He has been sentenced to nude hard labor in Fuckboy Acres where he will live out his sentence. I spent close to 30 hours with him. I did enjoy his personal quest and storyline though. Gelled really well with the protagonist's goal. He's an annoying twat, but can be quite endearing at times. Provided you don't actually involve him in the main quest. There are plenty of side quests to max him out without putting up with him throughout the story.
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# ? Dec 13, 2015 23:37 |
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MacCready's very last event is pretty And then you get that perk and everything becomes
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# ? Dec 13, 2015 23:52 |
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Mr Hootington posted:Where do you find MacCready? Same with getting Hancock. Is it after a certain point in the main quest? I haven't journeyed into the glowing sea yet. Goodneighbor. But you can go into the Glowing Sea whenever too. I just happened on it randomly on a southern discovery run, tossed on my hazmat suit, and just walked around killing bugs and checking out the coolest area in Fallout. Especially on Survival mode at an early level, the place takes on an amazing threatening tone and makes you feel like a deep-danger explorer. Jay Rust posted:Shooting Kellogg in the head with a mini nuke is canonical, calling it now. Why else would they plant that Fat Man in the Fort Hagen armoury? Yeah, I was also encumbered with 2x my carry weight on Survival so I assume "several nukes to the face" is most peoples' strategy
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# ? Dec 13, 2015 23:52 |
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# ? May 10, 2024 05:10 |
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Ohhh nice! Thanks for the reference! I don't really think that is an efficient way to do things in this game though - it's much easier to focus on one town which is your main, and one which is your labor force, and then basically use the labor force town as a hub to send out supplies almost everywhere else - otherwise it's insanely hard to keep track of.. And at least with a hub+spokes thing for one or two major points, you can color-code your provisioners with mining helmets if you care to. Cojawfee posted:^^^^ I've had a couple that dropped nothing. Falken posted:Oh geez, I guessed I must have missed that somewhere in the last thousand pages or so. It works fine, thanks!
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# ? Dec 13, 2015 23:54 |