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Thankfully it (at least the Shadow Warrior version) lets you to remove the closest stain with a console command, because 99.5% is good enough for me.
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# ? Dec 11, 2015 11:14 |
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# ? Jun 13, 2024 06:42 |
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MGSV: why is "dismiss Quiet" right under "Chose Quiet sniping point"? Twice today I've accidentally dismissed her. And it costs money to bring her back so I end up doing the missions alone. Also if there's a side op, and you go up to a chopper and a new one that's near by appears, the old one disappears, so you're not able to do two missions that are near each other at once; instead, you have to have the stupid chopper pick you up and then the old one reappears. Which, again, costs money. And, all new side ops are for whatever reason crazy far from each other in general so trying to get 100% in a pain in the rear end with all the traveling and helicoptering. OH and there's no way to sort side ops so only new ones are displayed so you have to scroll through 100 greeted out or already-done ones to fine the one that you haven't done yet. Thin Privilege has a new favorite as of 21:58 on Dec 11, 2015 |
# ? Dec 11, 2015 21:47 |
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Arrath posted:How much effort did you put into illustrating those leaves? I stole a png. I'll make the effort to provide an example, but I'm not that dedicated. Fake edit: if anyone gives a poo poo (why?), I'll make a series of images about the annoying quirks of the Sniffer. MisterBibs has a new favorite as of 00:50 on Dec 12, 2015 |
# ? Dec 12, 2015 00:47 |
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Thoughtless posted:The "sniffer" also doesn't work at all in that game, or at least it doesn't in the Shadow Warrior one. Like, I've cleaned all the blood, it still beeps. That means there's still blood around, right? Nope, I used a console command to remove all the blood. It still beeps at varying frequencies, seemingly randomly. It has two modes, one for detecting organic matter, and one for detecting detritus.
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# ? Dec 12, 2015 08:51 |
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It's hardly dragging the game down but it's a shame you can't check your stats during a mission in Dishonoured. Getting to the end of a mission to find out that I didn't successfully remain undetected is loving annoying.
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# ? Dec 12, 2015 15:35 |
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Death Zebra posted:It's hardly dragging the game down but it's a shame you can't check your stats during a mission in Dishonoured. Getting to the end of a mission to find out that I didn't successfully remain undetected is loving annoying. At least you get end-of-mission stats. Human Revolution doesn't have any way of checking if you've been detected or killed someone until you beat the game. And both games have achievements for non-lethal playthroughs but have tutorials that strongly encourage you to kill people as part of teaching you the controls and have no indication that the kills that happen in the tutorial count towards the actual game.
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# ? Dec 12, 2015 15:38 |
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Does Dishonored actually have an achievement for that? Everyone bitched about that game's morality system but I got the best ending possible despite slaughtering everyone in the intro and last two levels wholesale (about 200 corpses worth).
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# ? Dec 12, 2015 16:07 |
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Ryoshi posted:Does Dishonored actually have an achievement for that? Everyone bitched about that game's morality system but I got the best ending possible despite slaughtering everyone in the intro and last two levels wholesale (about 200 corpses worth).
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# ? Dec 12, 2015 16:14 |
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I mean, would you prefer that you don't get a tutorial on the game's (very good) combat system just in case you want to do a perfect clean hands run blind? That would drag the game down a hell of a lot more.
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# ? Dec 12, 2015 16:16 |
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Sleeveless posted:And both games have achievements for non-lethal playthroughs but have tutorials that strongly encourage you to kill people as part of teaching you the controls and have no indication that the kills that happen in the tutorial count towards the actual game. Wait if you kill enemies in Human Revolution in the tutorial section before you get augmented, that still counts as kills for the achievement? That's bogus as hell.
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# ? Dec 12, 2015 20:07 |
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There is also an apartment in Detroit where if you tranq a thug before triggering a dialogue (he tells you to take a hike when you get close to him) it will count as a kill. When I did a non-lethal run I used Gibbed's achievement manager at the end. I did a similar thing for the achievement that involves reading all the e-books/logs. I think the way they integrated the Missing Link DLC in the Director's Cut broke that one.
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# ? Dec 12, 2015 20:22 |
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To be fair I imagine a "don't kill anyone" run in most games tends to be something intended for second or third playthroughs, rather than the initial blind one.
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# ? Dec 12, 2015 21:07 |
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I've taken to doing the non-lethal playthrough first, then second playthrough going lethal, as it's cathartic not giving a poo poo and just killing everyone after going through the effort of a no kill run. For me, at least, doing it backwards is a frustrating experience. I agree there should be a tutorial showing off how to actually fight dudes but having it affect the whole run is pretty bogus. At the start of DX:HR you're still fully human against impossible odds, fighting obvious murderers. It's not until later you're in a position where sparing enemies has any real moral merit. It's dumb.
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# ? Dec 13, 2015 05:57 |
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I don't know about DX but again in Dishonored you can kill a fifth of the people you come across and still qualify for the non lethal ending. That achievement is meant for something to do when you've played the game is million times and want a special challenge, not one of two major ways to play the game.
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# ? Dec 13, 2015 06:04 |
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Well, that's not really a "Non-lethal" ending, just the "You didn't kill over [arbitrary number of] people ending". Not that I wish there was a perfect non-lethal ending or anything. They are just worthless achievements, yeah, but would it really be so bad to have the tutorial not count for kills? I forget if you were super-powered during the prison breakout, however. If you were then kills there should count toward achievement status. It's nice having 3rd/4th playthough goals but you shouldn't be locked out things for just doing what the game wants you to.
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# ? Dec 13, 2015 06:13 |
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Xythe posted:At the start of DX:HR you're still fully human against impossible odds, fighting obvious murderers. It's not until later you're in a position where sparing enemies has any real moral merit. It's dumb.
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# ? Dec 13, 2015 06:34 |
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A game I legitimately love, Startopia, has an issue that normally isn't one for me: It gets too easy. Basically, even at the most difficult settings, Startopia's sandbox is an excercise in experiencing the economic singularly. Let's say it takes you ~2 hours to get to the point where you're making enough cash that your currency-storing building caps out. Since excess cash is drains away, you need to buy another currency-storing building to store the excess. Now you have twice the liquid currency that you did before, and that allows you to improve your economic engine. Doing that ensures that it'll take half the time to fill both buildings. So you'll need another, and another, and another. The description of the currency-storing building says not to put too many too close to each other, lest Bad poo poo happens. I'm guessing the Bad poo poo was removed from the gameplay because good lord.
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# ? Dec 13, 2015 08:07 |
Xythe posted:I've taken to doing the non-lethal playthrough first, then second playthrough going lethal, as it's cathartic not giving a poo poo and just killing everyone after going through the effort of a no kill run. For me, at least, doing it backwards is a frustrating experience. I agree there should be a tutorial showing off how to actually fight dudes but having it affect the whole run is pretty bogus. At the start of DX:HR you're still fully human against impossible odds, fighting obvious murderers. It's not until later you're in a position where sparing enemies has any real moral merit. It's dumb. And then there's games like MGS5, where killing your enemies is rarely more beneficial than tranqing and extracting them out for pretty much all of the game. The only kills I've really made in my playthrough so far have been helicopters, Skulls, and an outpost or two I cleared out with Quiet right after I got her... In order to build up her Bond enough to get the tranq rifle.
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# ? Dec 13, 2015 11:06 |
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Her Story is great but has some terrible empty cup space work.
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# ? Dec 13, 2015 11:50 |
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Xythe posted:I've taken to doing the non-lethal playthrough first, then second playthrough going lethal, as it's cathartic not giving a poo poo and just killing everyone after going through the effort of a no kill run. For me, at least, doing it backwards is a frustrating experience. I agree there should be a tutorial showing off how to actually fight dudes but having it affect the whole run is pretty bogus. At the start of DX:HR you're still fully human against impossible odds, fighting obvious murderers. It's not until later you're in a position where sparing enemies has any real moral merit. It's dumb. What makes it a million times worse is the smarmy pseudo morality of the ending - "Oh yeah I totally abused my powers sometimes and lost some of my humanity" says the main character who only killed people that literally stormed the office where he was employed as chief of security and did not actually have any augmentations or powers yet. It is literally in his job description to gun those motherfuckers down and absolutely ludicrous to have any kind of crisis of conscience over it. That whole dumb ending was just terrible all around, although the post credits scene was pretty great.
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# ? Dec 13, 2015 16:49 |
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I don't remember how much effort I put into playing DXHR non-lethally but I certainly killed some people outside of the tutorial and got the "i mostly tried to do the right thing" ending. It didn't seem that strict, not that that makes the ending itself suck any less.
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# ? Dec 13, 2015 17:35 |
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Say what you will though it's still better than the Fallout 4 ending. I mean for that I didn't expect something like the early Fallouts had with scenes from places you went to and how you affected them but this time it's literally just the same lovely 20 second clip no matter what you do. Again, I wasn't even expecting much while I was playing and how the story played out but that was still weak.
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# ? Dec 13, 2015 17:42 |
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2house2fly posted:I don't remember how much effort I put into playing DXHR non-lethally but I certainly killed some people outside of the tutorial and got the "i mostly tried to do the right thing" ending. It didn't seem that strict, not that that makes the ending itself suck any less. I tried to stay pacifist until Maliks chopper crash. I don't think the original DX really gave a poo poo if you went lethal after Paul goes rogue.
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# ? Dec 13, 2015 18:43 |
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2house2fly posted:I don't remember how much effort I put into playing DXHR non-lethally but I certainly killed some people outside of the tutorial and got the "i mostly tried to do the right thing" ending. It didn't seem that strict, not that that makes the ending itself suck any less. That's because DX:HR's ending doesn't care how many people you killed. It only cares how many sidequests you did and what button you pressed at the end.
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# ? Dec 13, 2015 19:54 |
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Action Tortoise posted:I tried to stay pacifist until Maliks chopper crash. Same except for me it was when they slaughter everyone in the slum in China. gently caress that, they can all eat lead now. And the original barely cares about lethality at all, it just provides a few different dialog lines for like three characters total. It just happens to make nonlethal runs through the first several missions really fun anyway.
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# ? Dec 13, 2015 22:07 |
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Lol if you don't kill every person that you can regardless of whatever game you're playing
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# ? Dec 13, 2015 22:17 |
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Regalingualius posted:And then there's games like MGS5, where killing your enemies is rarely more beneficial than tranqing and extracting them out for pretty much all of the game. The only kills I've really made in my playthrough so far have been helicopters, Skulls, and an outpost or two I cleared out with Quiet right after I got her... In order to build up her Bond enough to get the tranq rifle. Up until you start filling your base out anyway. "B rank in Intel? That's all you got? GOODNIGHT, SUCKA!"
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# ? Dec 13, 2015 22:42 |
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oldpainless posted:Lol if you don't kill every person that you can regardless of whatever game you're playing Sleeping Dogs taught me that people to trunk to sea quotas are a cornerstone of working as an undercover cop.
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# ? Dec 13, 2015 23:01 |
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Action Tortoise posted:I tried to stay pacifist until Maliks chopper crash. Is this even possible in a non lethal run?
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# ? Dec 14, 2015 01:44 |
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Yes, but you need enough equipment/ammo ahead of time so it's possible to end up there with no way to do it non-lethally.
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# ? Dec 14, 2015 01:51 |
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Aphrodite posted:Yes, but you need enough equipment/ammo ahead of time so it's possible to end up there with no way to do it non-lethally. I mean, the option to fail at the sequence but continue on with the story and non-lethal run exists, so there's no confusion.
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# ? Dec 14, 2015 01:53 |
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Your Gay Uncle posted:Is this even possible in a non lethal run? Supposedly but you need to run a perfect route to save her. I'm fighting Kyogre and I can whittle him to a single sliver of red but he still rips through like 7 ultra balls. I used my only net ball on a loving relicanth
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# ? Dec 14, 2015 01:53 |
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Your Gay Uncle posted:Is this even possible in a non lethal run? I did it in a no-augs non-lethal run as well by just eating a bunch of candy bars and punching people. I couldn't do it no-augs/no-items, though. There's no way to punch people quickly enough, and that's your only method of attack in that run.
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# ? Dec 14, 2015 02:07 |
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Yeah saving Malik in a nonlethal run of DX:HR is actually pretty easy as long as you know to run to the right side first, everything pretty much falls into place. Malik takes like 90% of the aggro, so you just run up to everyone and stungun them, and drop an EMP on the robot.
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# ? Dec 14, 2015 02:59 |
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oldpainless posted:Lol if you don't kill every person that you can regardless of whatever game you're playing In DX:HR I didn't kill any non-aggressive NPCs if there were witnesses, but if I saw a cop hanging around by himself, well, I could probably use some more ammo. Seems wasteful not to kill him, really. It was fun seeing how many people I could kill in the police station and still walk out without getting shot at.
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# ? Dec 14, 2015 04:19 |
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FactsAreUseless posted:Yep, and it's honestly no harder than a lethal run. It's basically identical: run in, stun-gun both the heavy soldiers, drop an EMP to destroy the bot, stun or punch the snipers, stun or punch everyone else at your leisure. It took me more than a few tries because a couple of bodies would reliably be next to the robot when the EMP blew it up, which counts against you.
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# ? Dec 14, 2015 05:29 |
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The Moon Monster posted:The Witcher 2 has a weird progression where if you main alchemy you'll be weak and struggling for a lot of the game and then suddenly during the late game a switch flips over the course of about half an hour of progression and you become an unkillable god. That's just the Witcher II in general, that game has a really bizarre difficulty curve. The most challenging non-boss fight in the entire game for me was in the goddamn prologue where you have to fight five dudes and you have almost no abilities. I died dozens and dozens of times in Chapter I, whereas in the later two chapters I rarely died and was able to beat the final two boss fights just by button mashing. That said, still preferable to Bethesda-style level scaling since at least you get that sense of progression.
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# ? Dec 14, 2015 13:27 |
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Guess what? It's 'complain about Fallout 4 time' again! I'll admit they did a lot right, but this main quest is just so shoddily constructed that it lets the rest of the game down. By a lot. So I'm now at a point in the main quest where they force you to align with one of the major factions. They're clearly trying to learn from New Vegas here by offering three very distinctly different groups, which is nice because that was a really good part of New Vegas' story, but they've hosed up in both of the ways New Vegas made it work. 1. All these factions suck. New Vegas made it work by making all three of the major forces very viable choices, with both upsides and downsides that can compel you to either side with or go against them depending on how you feel; the NCR is democratic yet overstretched, the Legion is (supposed to be) authoritarian and fascistic yet remarkably lawful, and House has kept New Vegas in its sovereign state ever since the bombs for better or worse. 4, in comparison, has utterly failed at that; the Minutemen and the Railroad are very slightly different brands of well-meaning yet ineffectual freedom-fighters, and the Brotherhood is just a better-equipped version of the same. I know I'll be able to side with the Institute later, but that doesn't help me now, and they haven't exactly been putting forward the best case thus far either. And 2. They forgot the most important part of New Vegas' faction setup: Yes Man. The in-built and totally viable option to say 'no, all of these options are wrong and I'm not taking any'. Even if you ultimately want to go with the Institute you're still forced to get help from one of the three freedom-fighter factions, and even there you're just trading in straight-up heroism for siding with the obvious bad guys (that actually have a remarkably similar M.O. to the Brotherhood anyway; the Institute are just sneakier). With every faction being basically the same, we could really use a way to say 'yeah I'm actually not all that into heroism with laser beams, I'm gonna do my own thing'. The worst part is that there's actually a perfect setup to do that: you're going to them to get help in building a teleportation relay, but you have the plans for the relay. It is theoretically possible that you could do this yourself, given you do the actual construction work anyway, but gently caress you, go choose between the lovely identical factions they wrote.
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# ? Dec 14, 2015 13:47 |
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Inco posted:It took me more than a few tries because a couple of bodies would reliably be next to the robot when the EMP blew it up, which counts against you.
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# ? Dec 14, 2015 14:45 |
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# ? Jun 13, 2024 06:42 |
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I gave up on trying to avoid incidental kills to save my sanity after the time I tased a hobo and he fell in the sewer and drowned.
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# ? Dec 14, 2015 14:58 |