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Tekopo posted:Can someone read the text for tractor beams? "The agility value of the ship is reduced by 1 for each tractor beam token to a minimum of 0." Tractor beam tokens are removed during the end phase.
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# ? Dec 14, 2015 21:24 |
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# ? May 20, 2024 19:10 |
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Even if you can't use the TIE/d title, Stele with Mangler and X7 will be pretty sweet.
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# ? Dec 14, 2015 21:24 |
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Strobe posted:Bringing along a pair of generic X7 Defenders (30 points each ) and a pumped up Vader (with 40 to spend) sounds like it'll be fun. And I had that squadron in a mission in TIE FIGHTER, making me want to do that as my only purchases.
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# ? Dec 14, 2015 21:24 |
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Kai Tave posted:"The agility value of the ship is reduced by 1 for each tractor beam token to a minimum of 0." How expensive are Tractor beams?
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# ? Dec 14, 2015 21:28 |
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Strobe posted:How expensive are Tractor beams? 1 point, but range 1 only I think. Edit: Noooope, 1-3.
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# ? Dec 14, 2015 21:29 |
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Strobe posted:"Once per round, when you discard an [EPT] upgrade, flip that card face-up." I'm confused because I'm new, how does this work? If a card is discarded, how do you flip it face up? Or is face down = discarded? I.e. this would let you crack shot twice? Also: Wanna put dem long range scanners on Redline.
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# ? Dec 14, 2015 21:29 |
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Kai Tave posted:"The agility value of the ship is reduced by 1 for each tractor beam token to a minimum of 0." I just realized that what this means is that you can pair a TIE/D with a tractor beam, you fire the tractor beam first since TIE/D goes "cannon, then primary," and if you nail the tractor shot then not only does your followup 3 red primary attack get the benefit of reducing the ship's agility by 1 but every other ship that attacks that target gets the benefit of the tractor token as well. For a TIE/D, this is a 1 point upgrade.
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# ? Dec 14, 2015 21:29 |
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Kai Tave posted:I just realized that what this means is that you can pair a TIE/D with a tractor beam, you fire the tractor beam first since TIE/D goes "cannon, then primary," and if you nail the tractor shot then not only does your followup 3 red primary attack get the benefit of reducing the ship's agility by 1 but every other ship that attacks that target gets the benefit of the tractor token as well. Four reds. Tractor Beams are range 1 cannons.
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# ? Dec 14, 2015 21:30 |
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My boyfriend bought a TIE Defender a while ago just to have the model. When I got into the game he followed but was disappointed in the ship's performance. He's having a crappy time at work lately and is having a nap right now but he's going to be so happy when he wakes up to find the messages I left for him about this
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# ? Dec 14, 2015 21:30 |
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Deviant posted:I'm confused because I'm new, how does this work? If a card is discarded, how do you flip it face up? Or is face down = discarded? I.e. this would let you crack shot twice? This would let you use Crack Shot (or Cool Hand) every round.
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# ? Dec 14, 2015 21:30 |
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Kai Tave posted:I just realized that what this means is that you can pair a TIE/D with a tractor beam, you fire the tractor beam first since TIE/D goes "cannon, then primary," and if you nail the tractor shot then not only does your followup 3 red primary attack get the benefit of reducing the ship's agility by 1 but every other ship that attacks that target gets the benefit of the tractor token as well. Strobe posted:Four reds. Tractor Beams are range 1 cannons. Not anymore! The card in this preview says 1-3, unlike the last time it was shown.
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# ? Dec 14, 2015 21:30 |
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^^^Oh gently caress, for real? That's gonna get nuts if it's still 1 point.Strobe posted:Four reds. Tractor Beams are range 1 cannons. I thought it was range 1-2, my mistake. Okay, that's slightly better but still kinda awesome.
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# ? Dec 14, 2015 21:30 |
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I thought we weren't going to see a way for Defenders to slam the W key and cycle between main guns and ion cannons and cancel the cooldowns after they made that a thing Y-Wings can do, but I'm pretty happy to have been wrong. I'm also really happy to see title fixes that provide an actual choice because there's more than one option.
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# ? Dec 14, 2015 21:31 |
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Deviant posted:I'm confused because I'm new, how does this work? If a card is discarded, how do you flip it face up? Or is face down = discarded? I.e. this would let you crack shot twice? Technically when you "discard" stuff you just flip it face down to represent it's gone, and he can flip em back up. It means he turns those elite pilot talents that are usually a one and done deal into a permanent/reusable effect.
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# ? Dec 14, 2015 21:32 |
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Poopy Palpy posted:I thought we weren't going to see a way for Defenders to slam the W key and cycle between main guns and ion cannons and cancel the cooldowns after they made that a thing Y-Wings can do, but I'm pretty happy to have been wrong. I like titles that have a tradeoff of some kind (like BTL-A4 is great because even though it's 0 points there are good reasons not to take it) but giving it two free titles that take the ship's performance in opposite directions is also a great way to do it.
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# ? Dec 14, 2015 21:33 |
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Tekopo posted:Can someone read the text for tractor beams? A ship with at least one tractor beam token assigned to it follows special rules during these phases: Combat Phase: The agility value of that ship is reduced by 1 for each tractor beam token to a minimum of 0 End Phase: Remove all tractor beam tokens from the ship. AndyElusive fucked around with this message at 21:36 on Dec 14, 2015 |
# ? Dec 14, 2015 21:33 |
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Wait wait wait, Colonel Vessery with the tie/d and either a tractor or an ion cannon
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# ? Dec 14, 2015 21:34 |
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Tekopo posted:Can someone read the text for tractor beams? Been trying for ten minutes with various filters but got nothing ebtter than blur. It says something about End Phase and something else (Combat?) Phase but that's all I got. E: AndyElusive posted:A ship with at least one tractor beam token assigned to it follows special rules during these phases: Very nice if you can get a hit with it, but the sort of ships you'll want to be targetting, you won't be hitting much. It'll be good against the Poes and such, the ones you do chipping damage to and then they regen. Not what I was hoping for, I have to say. I was hoping for something along the lines of making white maneuvers red and green maneuvers white. thespaceinvader fucked around with this message at 21:37 on Dec 14, 2015 |
# ? Dec 14, 2015 21:34 |
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You literally just need a lower PS ship to have a target lock on what you are firing and you get two free target locks, one for each shot.
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# ? Dec 14, 2015 21:35 |
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Tekopo posted:Wait wait wait, Colonel Vessery with the tie/d and either a tractor or an ion cannon Give him VI, and then put him backing up Rexler with the X7 and PTL for a TL + focus. EDIT: With 25 points left over!
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# ? Dec 14, 2015 21:36 |
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Like seriously, the Ghost is neat and all, yay Kanan and Sabine, but can we talk about how completely out of left field this pack is? Perma-EPT TIE Bomber ace, two Defender titles that both do rad things, high PS generics for both ships, Long Range Scanners, Tractor Beams, Mark Steel in a Defender, and what looks like a new crew upgrade hidden beneath other cards. Systems Officer? Something. Goddamn.
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# ? Dec 14, 2015 21:36 |
Oh my god Oh my god Is that motherfucking Deathrain as the second TIE Bomber?
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# ? Dec 14, 2015 21:41 |
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Don't think so, the pilot skill value is wrong and the ability has " or after" visible, which isn't in deathrain's ability.
Sarmhan fucked around with this message at 21:46 on Dec 14, 2015 |
# ? Dec 14, 2015 21:43 |
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Also TIE/x7 title means free evades whenever you pull off the Defender's white K-turn.ConfusedUs posted:Oh my god I don't think so, both the PS value and the unique ability look different.
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# ? Dec 14, 2015 21:44 |
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ConfusedUs posted:Oh my god Name looks good, and deathrain has "after dropping bomb you may barrel roll" so it sure could be the same pilot ability too e: PS is low but hey, maybe deathrain just isn't good at flying things that aren't punishers.
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# ? Dec 14, 2015 21:44 |
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The text is different for the pilot ability.
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# ? Dec 14, 2015 21:46 |
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I'm already pretty into Imperials, and I like the way they play, this might well cement them for me as the faction of choice. I'm liking the look of both those defender titles particularly. Given we now know what Tractor Beams do, how much to they gently caress with? For only 1 point they can't be expected to do much, but they do sound like a solid effect to get on a slot that otherwise gets little use.
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# ? Dec 14, 2015 21:46 |
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Tractor Beam tokens reduce ships' agility by 1 per token, tokens are removed in the end phase.
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# ? Dec 14, 2015 21:48 |
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thespaceinvader posted:I'm already pretty into Imperials, and I like the way they play, this might well cement them for me as the faction of choice. I'm liking the look of both those defender titles particularly. Reducing defender agility is kind of a big deal, it's what makes Wedge Antilles such a hard-hitter among other things, but the opportunity cost for equipping a Tractor Beam on most ships is that A). you're using your attack to do 0 damage and simply setting up future attacks from other ships of yours and B). by taking the Tractor Beam you're giving up a cannon slot that could have a Mangler or HLC on it. The TIE/D gets to double-dip so it's uniquely suited to take advantage of it, but you probably aren't gonna run a Tractor Beam on, say, Kath Scarlet.
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# ? Dec 14, 2015 21:49 |
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TIE/X7 is also "assign an evade token" and not "perform a free evade action", so it works even if you are stressed or bump something. Plus the cost reduction, drat. It's an impressively good title. I really want to give someone the Triple D now.
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# ? Dec 14, 2015 21:50 |
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Kai Tave posted:Reducing defender agility is kind of a big deal, it's what makes Wedge Antilles such a hard-hitter among other things, but the opportunity cost for equipping a Tractor Beam on most ships is that A). you're using your attack to do 0 damage and simply setting up future attacks from other ships of yours and B). by taking the Tractor Beam you're giving up a cannon slot that could have a Mangler or HLC on it. The TIE/D gets to double-dip so it's uniquely suited to take advantage of it, but you probably aren't gonna run a Tractor Beam on, say, Kath Scarlet. Yeah, it's very well suited for TIE/D but *could* be used elsewhere if you wanted. Might maybe be worth it on a Heavy Scyk for support as a scum player.
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# ? Dec 14, 2015 21:52 |
Kai Tave posted:Reducing defender agility is kind of a big deal, it's what makes Wedge Antilles such a hard-hitter among other things, but the opportunity cost for equipping a Tractor Beam on most ships is that A). you're using your attack to do 0 damage and simply setting up future attacks from other ships of yours and B). by taking the Tractor Beam you're giving up a cannon slot that could have a Mangler or HLC on it. The TIE/D gets to double-dip so it's uniquely suited to take advantage of it, but you probably aren't gonna run a Tractor Beam on, say, Kath Scarlet. You could *maybe* get some synergy in a Brobots build? Give them both a Tractor Beam and whatever other cannons, so one can tractor while the other fires, and use IG-88B just in case you miss?
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# ? Dec 14, 2015 21:52 |
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Ojetor posted:TIE/X7 is also "assign an evade token" and not "perform a free evade action", so it works even if you are stressed or bump something. Plus the cost reduction, drat. It's an impressively good title. I really want to give someone the Triple D now. Rexler Brath (37) [36] TIE X7 (-2) Crack Shot (1) Colonel Vessery (35) [36] Tractor Beam (1) TIE/D (0) Delta Squadron Pilot (30) [28[ TIE X7 (-2) Total: 100
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# ? Dec 14, 2015 21:53 |
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Strobe posted:Rexler Brath (37) [36] Hell. Yes. e: I'd drop Crack Shot on Rexler for VI on Vessery, so Vessery can shoot first, but still. overdesigned fucked around with this message at 22:01 on Dec 14, 2015 |
# ? Dec 14, 2015 21:54 |
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Kai Tave posted:Reducing defender agility is kind of a big deal, it's what makes Wedge Antilles such a hard-hitter among other things, but the opportunity cost for equipping a Tractor Beam on most ships is that A). you're using your attack to do 0 damage and simply setting up future attacks from other ships of yours and B). by taking the Tractor Beam you're giving up a cannon slot that could have a Mangler or HLC on it. The TIE/D gets to double-dip so it's uniquely suited to take advantage of it, but you probably aren't gonna run a Tractor Beam on, say, Kath Scarlet. Yeah, that's my basic thought - the effect is good, but hitting with it is a challenge on the guys you want to hit with, and to do it you're giving up a high-initiative shot that might instead put out a crit or a wreck, or it's just not doing anything much. The real thing I'm thinking is that it might go very nicely with a swarm list. Put up one cheap pilot with it, plus a high-init guy with Swarm Tactics, then get 6 shots with -1 agility. Seems like it's much better fitted to Imps than Scum, overall.
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# ? Dec 14, 2015 21:54 |
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So, for the Dutch Courage list I can't find my seismec charge token. So I swapped it for an ion bomb (Not ideal I know). I also used D6 to give him VI instead of a regular r2 unit. Should I just drop the EM and bomb to give myself 4 points to toss an EU on wedge or wes, or use elsewhere?
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# ? Dec 14, 2015 21:54 |
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Hahahaha I predicted the new Tie D title exactly, except costed at 2 points, weeks ago and my group shouted me down being a selfish imperial player wanting OP ships and I'm gloating so much right now.
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# ? Dec 14, 2015 21:57 |
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The new TIE Bomber guy with Adrenaline Rush can do white 5-K's all day. Probably not the best use of that ability but hilarious all the same.
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# ? Dec 14, 2015 21:59 |
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hoiyes posted:selfish imperial player wanting OP ships *plays Ghost and crew exclusively, complains about imperial ships*
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# ? Dec 14, 2015 21:59 |
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# ? May 20, 2024 19:10 |
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Strobe posted:Rexler Brath (37) [36]
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# ? Dec 14, 2015 22:01 |