|
My ever-expanding wishlist of Fallout 4 mods : 1) More weapons. Fire Axe, Incinerator, Tesla Cannon, etc. 2) Name settlers. 3) Recharge fusion cores. 4) Infinite companion ammo for any weapon I give them. 5) Pitch-black Power armor with glowing red eyes.
|
# ? Dec 14, 2015 23:11 |
|
|
# ? May 23, 2024 13:59 |
|
RBA Starblade posted:The poison on those things is brutal, even in power armor. I have to pop a couple stimpaks just to counter the health drain. At least they're not as bad as Cazadores. "Balancing" clearly wasn't in Obsidian's vocabulary.
|
# ? Dec 14, 2015 23:11 |
|
Toadsmash posted:Did you go into their inventory and tell them to actually equip the gun you gave them? It's not enough to just trade it to them. They never did that to me. Yes.
|
# ? Dec 14, 2015 23:12 |
|
khy posted:My ever-expanding wishlist of Fallout 4 mods : 1 & 2 for sure. 3 might be nice, but I have dozens and dozens of fusion cores. Unless you spend the entire game in power armor, they're not that hard to keep a supply of. 4 would be wildly unbalanced if it was any weapon. Just give your companion a fat man and it'd be game over for everything. 5's color scheme sounds dumb as gently caress, but I'd say a custom paint job option with a color wheel would be a definite plus.
|
# ? Dec 14, 2015 23:14 |
|
Yeah that's never happened to me. I've only seen them switch weapons when they ran out of ammo. Dunno what to tell you! I don't use a follower at all for my ninja. It's too brutal when the rear end in a top hat ruins my stealth run. Toadsmash fucked around with this message at 23:18 on Dec 14, 2015 |
# ? Dec 14, 2015 23:15 |
|
JackBadass posted:At least they're not as bad as Cazadores. "Balancing" clearly wasn't in Obsidian's vocabulary. Cazadors look scary, but if you know how to fight them (Target the wings) they're actually pretty easy to kill.
|
# ? Dec 14, 2015 23:18 |
|
Custom paint jobs for any armor seem pretty obvious oversights/DLC.
|
# ? Dec 14, 2015 23:18 |
|
Toadsmash posted:Yeah that's never happened to me. I've only see them switch weapons when they ran out of ammo. Dunno what to tell you! They are just pack mules with side quests to unlock at this point.
|
# ? Dec 14, 2015 23:18 |
|
I can't wait until the DLC is announced as being given access to community mods that have to be submitted and approved by Bethesda and have a price tag attached.
|
# ? Dec 14, 2015 23:19 |
|
Mr Hootington posted:They are just pack mules with side quests to unlock at this point. They're pretty effective combatants with a good melee weapon, when their AI doesn't bug the gently caress out and get them stuck on something or lost. Which is roughly 80% of the time when you're not in an open field. God help you if you want your companion to contribute to a fight indoors.
|
# ? Dec 14, 2015 23:23 |
|
They got it in their heads to tie stats to paint jobs. That decision still baffles me. I would've vastly preferred they stay a cosmetic choice.
|
# ? Dec 14, 2015 23:23 |
|
Mr Hootington posted:They are just pack mules with side quests to unlock at this point. Yeah, I let them take along and like me doing things til I got them all to idolized then stuck them all in the hotel I built in hangman's alley (other than strong, I assigned him to the airport) Now that I have strong back 4 I'm gonna move my entire workshop supply of stuff out to the island where me and Cait can live with minimal support robots and the vault tec rep
|
# ? Dec 14, 2015 23:23 |
|
Acebuckeye13 posted:Cazadors look scary, but if you know how to fight them (Target the wings) they're actually pretty easy to kill. Yeah, good luck hitting the wing enough to cripple it fast enough before it's on you, and even if you do, 9 times out of 10 the rest of the swarm is up your rear end with the loving poison. Bloodbugs are much better. They're tough, but manageable.
|
# ? Dec 14, 2015 23:23 |
|
popewiles posted:I came away thinking that you're probably pretty emotionally messed up if you want a permanent robo child as a surrogate for the real live human baby that you lost. Why am I supposed to be attached to this thing that just gets dumped on me at the very last second? That's not my kid. well, putting aside Bethesda's awful attempts at emotional manipulation: Synths are effectively humans. You have then, effectively a human child whose memories are entirely that you are its parent. You don't need to feel personally attached to perhaps see some sort of normative obligation there. Of course this is a Bethesda videogame so I doubt they put more thought into it than ITS SHAUN ITS YOUR KID WHO YOU LOVE
|
# ? Dec 14, 2015 23:24 |
|
Toadsmash posted:They got it in their heads to tie stats to paint jobs. That decision still baffles me. I would've vastly preferred they stay a cosmetic choice. No reason they can't have both.
|
# ? Dec 14, 2015 23:24 |
|
khy posted:5) Pitch-black Power armor with glowing red eyes. You can sort of get this already with this mod: http://www.nexusmods.com/fallout4/mods/3359 Slap it on the X-01, get the red headlamp upgrade on the helm... and boom. Black paintjob with red eyes (at least when the lamp is on).
|
# ? Dec 14, 2015 23:25 |
|
Well I just figured out Preston doesn't have a side quest. At least I made him my bottom boy before banishing him to Sanctuary once more.
|
# ? Dec 14, 2015 23:32 |
|
Mr Hootington posted:Well I just figured out Preston doesn't have a side quest. At least I made him my bottom boy before banishing him to Sanctuary once more. His perk ain't bad tho, you're always outnumbered. I like assigning him to artillery, makes him easy to find for quest turnins
|
# ? Dec 14, 2015 23:33 |
|
Azhais posted:His perk ain't bad tho, you're always outnumbered. I like assigning him to artillery, makes him easy to find for quest turnins Nah I put up with enough of his poo poo. "General, another settlement needs our help!" That is great Preston, but could you please fire at the super mutant who is shooting rockets at us? "General, another settlement needs our help!"
|
# ? Dec 14, 2015 23:36 |
|
Mr Hootington posted:Well I just figured out Preston doesn't have a side quest. At least I made him my bottom boy before banishing him to Sanctuary once more. It bothered me that nobody was happy that I had gone down to Quincy and ended a bunch of Gunners there as well as the Minuteman who had betrayed the town
|
# ? Dec 14, 2015 23:37 |
|
JawKnee posted:well, putting aside Bethesda's awful attempts at emotional manipulation: Synths are effectively humans. You have then, effectively a human child whose memories are entirely that you are its parent. You don't need to feel personally attached to perhaps see some sort of normative obligation there. Those memories are manufactured, though. The protagonist being at least a little repulsed by a weird robot clone of his natural child with fake memories who will likely remain a child forever is a totally understandable reaction without them being a sociopath. That doesn't necessarily mean "leave the synth in a bunker to die", but it also doesn't necessarily mean there's an obligation to love them and give them cuddles like the abominable snowman from Looney Tunes.
|
# ? Dec 14, 2015 23:40 |
|
Slime Bro Helpdesk posted:It bothered me that nobody was happy that I had gone down to Quincy and ended a bunch of Gunners there as well as the Minuteman who had betrayed the town I too was surprised there was not a reclaim Quincy quest that had you leading the Minuteman into battle against the Gunners to retake Quincy and from there assault the Gunner's main base Gunners Plaza.
|
# ? Dec 14, 2015 23:41 |
|
Mr Hootington posted:I too was surprised there was not a reclaim Quincy quest that had you leading the Minuteman into battle against the Gunners to retake Quincy and from there assault the Gunner's main base Gunners Plaza. The only Quincy related quests I've found are Valentine's and one of the Randolph Safehouse steps had me clean it out. Which was irritating since there were three targets to kill including one max ranked assaulttron. I like missions I can just strategically assassinate things. Or like PAM's missions where I can sneak in, open the door, and leave without killing anything. "No, no, I totally secured it P.A.M."
|
# ? Dec 14, 2015 23:47 |
|
khy posted:4) Infinite companion ammo for any weapon I give them.
|
# ? Dec 14, 2015 23:48 |
|
JawKnee posted:well, putting aside Bethesda's awful attempts at emotional manipulation: Synths are effectively humans. You have then, effectively a human child whose memories are entirely that you are its parent. You don't need to feel personally attached to perhaps see some sort of normative obligation there. Yeah I hated that. It was easy to say no on my BoS playthrough, because duh, synth. Currently doing a Railroad playthrough and no matter how much I want to say no to the kid I can't because it's pretty much against everything the organization stands for - whether it's my son or not, it's a synth, we we came here with the express purpose of rescuing them. Is there at least an option to dump him off on the Railroad if you do it this way, or is he stuck with you?
|
# ? Dec 14, 2015 23:51 |
|
JackBadass posted:5's color scheme sounds dumb as gently caress I enjoyed it in FO3. http://www.nexusmods.com/fallout3/mods/18370 Additional things I'd like to see : 6) Map overlay displaying artillery coverage, so I know which settlements to put artillery in. 7) Adjustable Power-Armor HUD colors. 8) DARNUI loving DARNUI WHERE IS MY DARNUI 9) A million more things to put in my settlements 10) JIP's CCC ported over to Fallout 4. khy fucked around with this message at 00:19 on Dec 15, 2015 |
# ? Dec 15, 2015 00:07 |
|
So question. If I got the "Legendary On All Difficulties 10x" esp, is there really any need to do Survival? Because for me, I also got some Survival tweaks- namely the one where I do double damage and enemies do TRIPLE damage- and I'm not sure.
|
# ? Dec 15, 2015 00:10 |
|
if you've tweaked it to be less tedious i don't see a reason not to play it
|
# ? Dec 15, 2015 00:11 |
|
Deified Data posted:Yeah I hated that. It was easy to say no on my BoS playthrough, because duh, synth. Next time you go to the HQ you get stuck with him, but you can always just send him to some settlement in the middle of nowhere and pretend you're abandoning him as deathclaw fodder. There really should've been an option to force the Longs to adopt him so they'd finally shut the gently caress up about their stupid dead kid.
|
# ? Dec 15, 2015 00:14 |
|
JackBadass posted:1 & 2 for sure. 3 might be nice, but I have dozens and dozens of fusion cores. Unless you spend the entire game in power armor, they're not that hard to keep a supply of. 4 would be wildly unbalanced if it was any weapon. Just give your companion a fat man and it'd be game over for everything. 5's color scheme sounds dumb as gently caress, but I'd say a custom paint job option with a color wheel would be a definite plus. If I had begun this character with 8 or 9 int and immediately put 1 point into the fusion core perk, I probably wouldn't have ever run out of cores anyway, but I was milking idiot savant until level 10 or so. FWIW the character I mentioned is now level 20, SPECIAL 12 4 4 5 9 9 8 (in power armor,) I've never taken lockpicking or science or any weapon/armor modding or bonus skills, or stealth. With raw 9 agi I am pretty fuckign stealthy in power armor with my headlamp on though, and regularly get multiple sneak attacks on rooms full of ghouls and poo poo. It seems as though pushing your stats higher in lieu of weapon bonuses actually helps balance things out pretty well, I'm not having too much trouble on very hard, except when I'm stuck trying to kill a skulled sentry bot with a serrated switchblade and a 10mm pistol because I forgot my mines.. coyo7e fucked around with this message at 00:32 on Dec 15, 2015 |
# ? Dec 15, 2015 00:29 |
|
khy posted:I enjoyed it in FO3. Blech.
|
# ? Dec 15, 2015 00:34 |
|
Mr Hootington posted:So is the Combat Zone as big of a disappointment as it looks? Tommy's got several unused sound clips indicating the player could participate in fights for caps, but it's Fallout 4 so . I can't wait for Bethesda to toss it up as a half-assed paid DLC to pad their way through their Season Pass obligations.
|
# ? Dec 15, 2015 00:36 |
|
JawKnee posted:well, putting aside Bethesda's awful attempts at emotional manipulation: Synths are effectively humans. You have then, effectively a human child whose memories are entirely that you are its parent. You don't need to feel personally attached to perhaps see some sort of normative obligation there.
|
# ? Dec 15, 2015 00:39 |
|
coyo7e posted:How the gently caress does the kid even "know" I'm their parent, or have any attachment to me anyway? I mean Shaun was a loving infant. Because he was programmed to "know" that.
|
# ? Dec 15, 2015 00:40 |
|
Deceitful Penguin posted:What, did the Gatling Laser exploit get fixed?
|
# ? Dec 15, 2015 00:40 |
|
How exactly are they going to add new levels/perks/skills/whatever via DLC?
|
# ? Dec 15, 2015 00:41 |
|
JackBadass posted:Because he was programmed to "know" that.
|
# ? Dec 15, 2015 00:42 |
|
coyo7e posted:How the gently caress does the kid even "know" I'm their parent, or have any attachment to me anyway? I mean Shaun was a loving infant. Your real son imprinted him with those memories, making it all the more hosed up. The whole situation is especially suspect if you're on bad terms with the institute. Like clearly this isn't the synth-Shaun you met earlier - this new one was either made or reprogrammed sometime between meeting Shaun for the first time and blowing him up. I find it weird how judgy everyone is when you decide to leave him behind when the whole scenario reeks of being a trap. Like he's rigged to explode when you warp out of there or something. What other purpose could he possibly serve? coyo7e posted:But why would I have any sort of attachment to a fake kid with fake memories? That was what I was replying to - the post I quoted which said that you would obviously care about a robot kid after tearing apart the wasteland to get back your tiny baby boy. I guess they're counting on you being attached to the idea of Shaun moreso than the real deal. Personally I find the ending very liberating. When there's no one left to tie you to your past you can finally feel free to gently caress around the wasteland like you wanted to do since day one.
|
# ? Dec 15, 2015 00:44 |
|
Alabaster White posted:How exactly are they going to add new levels/perks/skills/whatever via DLC? Any new perk will probably be the usual Quest Reward stuff. I wonder if they'll increase the SPECIAL stats max level to add new perks though
|
# ? Dec 15, 2015 00:44 |
|
|
# ? May 23, 2024 13:59 |
|
Alabaster White posted:How exactly are they going to add new levels/perks/skills/whatever via DLC?
|
# ? Dec 15, 2015 00:44 |