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I know cross-posting from Paradoxplatz is getting old hat, but I finally ventured down the stairs tonight to see for myself and Paradox Plaza posted:One of my guiding principles in life is, "There is no problem that can not be solved by genocide." It is an ugly truth, intentionally juxtaposing sterile terminology with crimes against humanity. War, force, call it what you want. Violence is always an answer. "The peaceful path is the expensive option, even if I semantically refute that in the very next clause of my sentence."
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# ? Dec 17, 2015 08:06 |
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# ? May 8, 2024 04:43 |
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Kavak posted:I think what's happening is that the Neva is on the map as a terrain feature, but since the city straddles it, it's technically in both provinces north and south of the delta. I can see buildings in the province just north of it. This is true. The issue is that the mouth of the Neva is much too far south, and they chose to put the pip for Leningrad even more to the South of that, making it look quite off. It's not a major issue but it is funny considering that Stalingrad was off (by an order of magnitude more) last time. MilkmanLuke posted:I honestly don't see what you guys are saying about Leningrad. It looks like it's placed slightly south to the degree that would matter exactly zero on a strategic scale. What I'm saying is that I'm cancelling my preorders for HoI 4 through 6.
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# ? Dec 17, 2015 08:15 |
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Wooper posted:No nation actually moved its troops at all. Imagine HOI4 is a pacifist statement in favor of world peace.
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# ? Dec 17, 2015 08:16 |
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Gort posted:I'm a little worried by that last World War Wednesday actually. Germany declared war on Poland and didn't do anything. Neither side's divisions moved for like a year. (then the player quit) AI tends to break frequently when being actively worked on, don't fret over it.
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# ? Dec 17, 2015 08:44 |
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Wiz posted:AI tends to break frequently when being actively worked on, don't fret over it. Don't mind the man behind the curtain.
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# ? Dec 17, 2015 08:52 |
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Ghost of Mussolini posted:This is true. The issue is that the mouth of the Neva is much too far south, and they chose to put the pip for Leningrad even more to the South of that, making it look quite off. It doesn't look that far off. I think the issue is that the river texture is huge, making it look farther south than it actually is.
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# ? Dec 17, 2015 09:09 |
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It's also because we put all rivers between provinces, so it'll always be clear when you gotta cross a river, which can make cites which straddle a river seem out of place. Still, maybe it could be tweaked.
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# ? Dec 17, 2015 09:27 |
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The HOI4 stream was accidentally using a build with the military AI disabled, so that would be why it was being passive.
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# ? Dec 17, 2015 10:24 |
Manket posted:I know cross-posting from Paradoxplatz is getting old hat, but I finally ventured down the stairs tonight to see for myself and Oh look, someone read Starship Troopers.
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# ? Dec 17, 2015 10:47 |
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Manket posted:"The peaceful path is the expensive option, even if I semantically refute that in the very next clause of my sentence."
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# ? Dec 17, 2015 10:51 |
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Wiz posted:The HOI4 stream was accidentally using a build with the military AI disabled, so that would be why it was being passive. Peace in our time!
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# ? Dec 17, 2015 11:05 |
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Wiz posted:The HOI4 stream was accidentally using a build with the military AI disabled, so that would be why it was being passive. I did feel for the player when the guy taking questions said, "OK, show us the state of the world" when from occasional panning about it was clear nothing had happened at all. So how come the USSR troops still moved about? Human intervention?
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# ? Dec 17, 2015 13:55 |
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Gort posted:I did feel for the player when the guy taking questions said, "OK, show us the state of the world" when from occasional panning about it was clear nothing had happened at all. They were probably just trying to get back to their default frontline.
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# ? Dec 17, 2015 14:07 |
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That makes sense. Thanks for piping up, was worried we had a World in Flames in the making
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# ? Dec 17, 2015 14:38 |
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Wiz posted:The HOI4 stream was accidentally using a build with the military AI disabled, so that would be why it was being passive. As bad as that sounds, it's little things like this that makes me love this company. It shows you guys are still human.
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# ? Dec 17, 2015 18:14 |
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And despite that Finland was still *slowly* losing with their fascist supersoldiers and a crippled mid-purge Russia. I wouldn't worry about Finland blobbing out of control anytime soon.
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# ? Dec 17, 2015 20:32 |
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Schizotek posted:And despite that Finland was still *slowly* losing with their fascist supersoldiers and a crippled mid-purge Russia. I wouldn't worry about Finland blobbing out of control anytime soon. The guy wasn't playing anything close to optimally, I don't think. Set up his units for a defensive war, then went on the offensive. Only set up his battleplans (and began building new divisions) after he declared war. Built a bunch of artillery, but didn't add it to the division template until he was losing. Went deep into fighter tech/doctrine but never built any fighters. Didn't actually encircle St Petersberg. Etc. Yes, I am critiquing this based on exactly zero hours experience with the game. I did think it was funny that Finland could double its IC in the space of two years, though.
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# ? Dec 17, 2015 23:11 |
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Autonomous Monster posted:I did think it was funny that Finland could double its IC in the space of two years, though. I'm not 100% opposed to some nerfed version of this this because playing minors is so satisfying in HoI. Holding off the Reds as Finland, creating a Mexican Empire in the Caribbean, that sort of thing.
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# ? Dec 17, 2015 23:21 |
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I'm gonna waste so much time trying to create a glorious Tannu Tuva Empire.
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# ? Dec 17, 2015 23:29 |
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Darkrenown posted:It's also because we put all rivers between provinces, so it'll always be clear when you gotta cross a river, which can make cites which straddle a river seem out of place. Still, maybe it could be tweaked. So without knowing more about how combat works this is guesswork but the whole thing about Leningrad being hard to take was that it it on the isthmus and with a river flowing through and beneath it, so the only way to take it once there were forces dug in around it was a frontal assault. From the screenshot it looks suspiciously like the Germans can pull off a multiple province envelopment and leverage the combat bonus you get in all HOI games from attacking from multiple directions to take the city much easier. That's the eyebrow raiser.
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# ? Dec 18, 2015 00:08 |
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Hitlers Gay Secret posted:As bad as that sounds, it's little things like this that makes me love this company. It shows you guys are still human. That's not particularly bad. Dev builds come in all states of readiness. Software isn't a teleological process from broken->working. It depends on your delivery model. Some teams say that you should never commit broken / disabled code to a development release, but others reserve that cutoff for public releases.
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# ? Dec 18, 2015 00:25 |
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Look we need Leningrad perfect so we can emulate full Hitler sieges just for the sake of starvation.
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# ? Dec 18, 2015 00:56 |
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Manket posted:"The peaceful path is the expensive option, even if I semantically refute that in the very next clause of my sentence." This makes me wish there was a random AI option, where 1% of the time the galaxy was just extremely peaceful, and the other powers teamed up to annihilate the player the second they start wars or genocides or whatever.
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# ? Dec 18, 2015 01:47 |
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Alchenar posted:So without knowing more about how combat works this is guesswork but the whole thing about Leningrad being hard to take was that it it on the isthmus and with a river flowing through and beneath it, so the only way to take it once there were forces dug in around it was a frontal assault. From the screenshot it looks suspiciously like the Germans can pull off a multiple province envelopment and leverage the combat bonus you get in all HOI games from attacking from multiple directions to take the city much easier. That's the eyebrow raiser. Would this do what you want it to? So you've got multiple Nevas, one on both sides of the city, and if the Germans want to envelopment it they have to cross to Finland and come at it from the north? Which probably won't be a problem for them, but I'm not sure what else you could do to make it unenvelopable. Maybe add a little promontory there, stick the city on that, and give it only one adjacent province? Hmm. The geography's not really set up to support that at this scale.
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# ? Dec 18, 2015 01:58 |
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PittTheElder posted:This makes me wish there was a random AI option, where 1% of the time the galaxy was just extremely peaceful, and the other powers teamed up to annihilate the player the second they start wars or genocides or whatever. I get the feeling, or at least I hope, that this might be what the devs have in mind for the late-game "empire management" portion of the game. Maybe, whichever culture is the space pope/space HRE/God-Emperor gets to impose the ethics it chose at the outset on the rest of the galaxy. Warlike emperor? Open season, back-stabbing galore, probably lots of stealing tech, genocide is every Wednesday. Peaceful emperor? Everybody trade and play nice, but the Lansraad will end you if you orbital bombard a primitive culture or something like that.
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# ? Dec 18, 2015 05:57 |
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Autonomous Monster posted:So you've got multiple Nevas, one on both sides of the city, and if the Germans want to envelopment it they have to cross to Finland and come at it from the north? Which probably won't be a problem for them, but I'm not sure what else you could do to make it unenvelopable. Maybe add a little promontory there, stick the city on that, and give it only one adjacent province? Hmm. The geography's not really set up to support that at this scale.
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# ? Dec 18, 2015 06:34 |
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Autonomous Monster posted:The guy wasn't playing anything close to optimally, I don't think. Set up his units for a defensive war, then went on the offensive. Only set up his battleplans (and began building new divisions) after he declared war. Built a bunch of artillery, but didn't add it to the division template until he was losing. Went deep into fighter tech/doctrine but never built any fighters. Didn't actually encircle St Petersberg. Etc. Yes, I am critiquing this based on exactly zero hours experience with the game. That's obviously just the Spirit of the Winter War event.
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# ? Dec 18, 2015 07:00 |
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Submarine dev diary is up.
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# ? Dec 18, 2015 17:38 |
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Are we going to get one more stellaris diary before holidays?
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# ? Dec 18, 2015 18:42 |
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A Buttery Pastry posted:Alternative solutions would be some province borders into the Leningrad province being impassable (which would be weird), or a province modifier which removes any bonuses from envelopment against defenders in the city. The latter could be used in other places too, if appropriate, though obviously such exceptions to regular gameplay should be few and far between, so as to not make it so the player feels like they can't keep track of where they can envelop and where they can't. A little icon above the city would probably help too in that case.
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# ? Dec 18, 2015 18:54 |
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Wiz is tweeting Victoria 2 fixes and tweaks right now~
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# ? Dec 18, 2015 19:28 |
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Not to be a Vicky 2 economy apologist, but it was always the influence management minigame that really repelled me from playing it, not the hilarious market.
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# ? Dec 18, 2015 19:38 |
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this is a nice change, so is right-clicking a country on the map for diplomacy thanks wiz, i probably play more vic2 than any other pdox game
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# ? Dec 18, 2015 19:46 |
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This might have been posted before, but fuckit:
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# ? Dec 18, 2015 20:01 |
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Now it just needs integrated @dril tweets to be perfect
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# ? Dec 18, 2015 20:02 |
https://twitter.com/Martin_Anward/status/677931688303976449 Oh my loving god it finally happened. FINALLY.
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# ? Dec 18, 2015 20:36 |
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Stop building Skynet, Paradox
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# ? Dec 18, 2015 20:38 |
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TheMcD posted:https://twitter.com/Martin_Anward/status/677931688303976449 Y'know, historically Paradox has done one final big bug patch on a title before they finish with it forever...because they're starting on the sequel. Just saying... I called it in the last thread with EU3 too...
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# ? Dec 18, 2015 20:43 |
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TheMcD posted:https://twitter.com/Martin_Anward/status/677931688303976449 I'm guessing this won't make it by christmas, but i'll consider it a christmas gift anyway.
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# ? Dec 18, 2015 20:45 |
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# ? May 8, 2024 04:43 |
Fintilgin posted:Y'know, historically Paradox has done one final big bug patch on a title before they finish with it forever...because they're starting on the sequel. On the other hand, this does seem likely to be a "Last week/day of work: Lets patch Vicky 2!" thing, more spontaneous/giving devs an opportunity to not stagnate in their own projects for a bit. Either way, I can't wait, for the crisis stuff alone.
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# ? Dec 18, 2015 20:46 |