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Shindragon posted:Shut up Pierce about your Chrono Trigger fanfic. I'd rather read that then some of Matt's Nyteblade fanfic. Once was enough, Matt.
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# ? Dec 19, 2015 02:50 |
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# ? Jun 9, 2024 14:35 |
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Tirranek posted:Saints Row V Fight me you son of a bitch.
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# ? Dec 19, 2015 03:03 |
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Also there's an option where if you import your alts, one will be assigned as your nemesis and the others as potential allies from 'alternate timeline' Steelports that weren't so lucky. Would be kind of funny to throw a last supper kind of shindig in heaven with half the people at the table being you. In all seriousness, though, going back to a more 'realistic' style would be crazy wrong. There are plenty of cause mayhem in a city simulators. I haven't played another series that plays with absurdity and scale like this. Only one logical place for it to go in my opinion Tirranek fucked around with this message at 05:31 on Dec 19, 2015 |
# ? Dec 19, 2015 05:21 |
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Tirranek posted:In all seriousness, though, going back to a more 'realistic' style would be crazy wrong. There are plenty of cause mayhem in a city simulators. SR2 is still the best crime sandbox game though, so I for one would be ecstatic if they did something like that again. It had just enough crazy stuff to contrast with the more grounded base to be funny without crossing the line and overdoing it like SR3 did. I've said it before, but I'd really like to see a reboot of the series that basically combines the stories from 1-3 and just picks out the best gangs (Vice Kings, Brotherhood, Ronin, Deckers, Ultor, STAG) and homies (Gat, Shaundi, Pierce, Kinzie) from each. Have it start with the Saints forming to try to take back the streets from the criminals only to find that they've become the thing they were fighting (so basically SR1) and then have Ultor and STAG come in to try to stop them. For the first part of the game you'd be starting with nothing and taking over the city, and in the second part you'd be on the defensive, trying to stop Ultor from taking over on one front while fending off STAG on the other.
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# ? Dec 19, 2015 06:12 |
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Tiggum posted:SR2 is still the best crime sandbox game though, so I for one would be ecstatic if they did something like that again. It had just enough crazy stuff to contrast with the more grounded base to be funny without crossing the line and overdoing it like SR3 did. I've said it before, but I'd really like to see a reboot of the series that basically combines the stories from 1-3 and just picks out the best gangs (Vice Kings, Brotherhood, Ronin, Deckers, Ultor, STAG) and homies (Gat, Shaundi, Pierce, Kinzie) from each. Have it start with the Saints forming to try to take back the streets from the criminals only to find that they've become the thing they were fighting (so basically SR1) and then have Ultor and STAG come in to try to stop them. For the first part of the game you'd be starting with nothing and taking over the city, and in the second part you'd be on the defensive, trying to stop Ultor from taking over on one front while fending off STAG on the other. I get what you mean about 3. I enjoyed it a lot but when compared to the whole series it now feels a little half-in half-out. What I'm glad about is that rather than tone-down the crazy they ran with it into pretty unexplored territory. There are lots of games that get wacky with mechanics, such as Just Cause, but not with the actual backdrop, which is why SRIV was so interesting to me. It also helps that they also have a likeable cast of characters that just roll with it. But hey, if they want to go back to SR2 and they go truly nuts with V, there's no reason why after a big multiverse-spanning final fight you couldn't coincidentally end up back in time all beat up on a hospital bed.
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# ? Dec 19, 2015 07:01 |
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What needs to happen is someone to give SR2 the Baldur's Gate: Tutu treatment and port it into 3's engine. HOLY poo poo COULD YOU IMAGINE
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# ? Dec 19, 2015 08:53 |
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ANIME IS BLOOD posted:What needs to happen is someone to give SR2 the Baldur's Gate: Tutu treatment and port it into 3's engine. HOLY poo poo COULD YOU IMAGINE I'm not convinced it would be a net gain. Sure, stuff like vehicles would be improved, but clothes customisation would almost certainly have to be downgraded to the SR3 version, and IIRC they already didn't include some activities in SR3 and 4 because they were just too difficult to get working.
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# ? Dec 19, 2015 09:35 |
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Tiggum posted:I'm not convinced it would be a net gain. Sure, stuff like vehicles would be improved, but clothes customisation would almost certainly have to be downgraded to the SR3 version, and IIRC they already didn't include some activities in SR3 and 4 because they were just too difficult to get working. "downgraded" From what I played of SR2 there is as much variety in the types of clothing you can wear in Planet Saints in SR3 as there is in all of Saints Row 2. Layering is a moderately useful gimmick. The only thing that impressed me in SR2's clothing over 3's was the logo thing, and only because IdolNinja included the SA grenade in GOTR. That was tight. And activities in SR2 are grief engines designed to make you hate, or at least SR2's version of Heli Assault and Assassination were. I don't even want to know what SR2's Escort was like Considering how much better vehicle handling is in 3, and just how much more central vehicles are in SR2, it would be a ridiculous gain ANIME IS BLOOD fucked around with this message at 09:48 on Dec 19, 2015 |
# ? Dec 19, 2015 09:37 |
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ANIME IS BLOOD posted:From what I played of SR2 there is as much variety in the types of clothing you can wear in Planet Saints in SR3 as there is in all of Saints Row 2. ANIME IS BLOOD posted:And activities in SR2 are grief engines designed to make you hate, or at least SR2's version of Heli Assault and Assassination were. I don't even want to know what SR2's Escort was like
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# ? Dec 19, 2015 09:52 |
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Tiggum posted:Did you visit all the shops? Where SR3 had Planet Saints, Nobody Loves Me, Let's Pretend and Leather & Lace, SR2 has seven additional clothes shops and two jewellery shops. I don't know which game has the highest number of items, but the different wear options and ways to combine items makes SR2 much more fun to play dress-up in. Tangentially, I kind of hated how SR3 and 4 don't make you work for your clothes, there's only four shops and everything's available in the character creator anyway. You never have that moment you had in SR2 where you find a new clothes shop in an out-of-the-way spot with all these things you haven't seen before. Tiggum posted:Hitman in SR2 was awesome, way better than in any of the subsequent games. Heli Assault was a real bastard to do solo, but was pretty fun in co-op. I'll certainly concede though that there were definitely activities in SR2 that I didn't like, but on the other hand some of the ones I hate are ones that I've heard other people here praise as their favourites. So I did that, and he popped up... like five loving blocks away, driving a car, so there was no goddam way in hell to get to him before he despawned thanks to the hosed draw distance in the game. This happened twice more before I said "gently caress it" and removed it from my Steam library ANIME IS BLOOD fucked around with this message at 10:03 on Dec 19, 2015 |
# ? Dec 19, 2015 10:00 |
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Heli Assault was really easy with mouse/keyboard (because it makes it trivial to shoot enemies with the gun, instead of waiting for target locks and having missiles crash into lamp posts), and the only reason it was rear end otherwise was because some of the patrol routes are completely moronic (one level you're protecting homies who insist on going around the airport for no reason other than being covered by highway ramps for a minute or two, eg., because they will just end up where the level started before they ever get to their first drop-off point). Nothing stops someone from from tweaking the routes in a hypothetical SR2 in SR3 engine conversion. Nor from getting rid of the "your progress meter won't increase until you've driven me to this place across the map" random events in escort, for that matter. Also the customization was indeed better. Fight me
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# ? Dec 19, 2015 10:07 |
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I think the big reason that SR2's activities feel so much better than 3's is because there's more of them, and some of the big standouts weren't there. Let's be honest, a huge part of SR2's activities being good were just the stuff that didn't make the jump to Steelport; in my mind, the standouts (maybe the only ones?) are Septic Avenger and F.U.Z.Z. As good as 3 was at stuff like Insurance Fraud, and as fun as the Reality Climax was, we just miss some of the wildest fun from 2. 4, I think, is different enough that it gets a pass that way. Superpowers change the entire experience, so we don't so much miss what we lost since it would play entirely differently.
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# ? Dec 19, 2015 10:09 |
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orcane posted:Heli Assault was really easy with mouse/keyboard (because it makes it trivial to shoot enemies with the gun, instead of waiting for target locks and having missiles crash into lamp posts), and the only reason it was rear end otherwise was because some of the patrol routes are completely moronic (one level you're protecting homies who insist on going around the airport for no reason other than being covered by highway ramps for a minute or two, eg., because they will just end up where the level started before they ever get to their first drop-off point). Nothing stops someone from from tweaking the routes in a hypothetical SR2 in SR3 engine conversion. Nor from getting rid of the "your progress meter won't increase until you've driven me to this place across the map" random events in escort, for that matter. The helicopters apparently handle too much like actual helicopters for me because I hated them; they'd drift around without me even touching the actual m/kb and it pissed me off a lot, especially because Heli Assault was my favorite activity from SR3 I really, really wanted to like SR2 but it was a game that just seemed to constantly kick sand in my face and I lost patience with it Cleretic posted:I think the big reason that SR2's activities feel so much better than 3's is because there's more of them, and some of the big standouts weren't there. Let's be honest, a huge part of SR2's activities being good were just the stuff that didn't make the jump to Steelport; in my mind, the standouts (maybe the only ones?) are Septic Avenger and F.U.Z.Z. As good as 3 was at stuff like Insurance Fraud, and as fun as the Reality Climax was, we just miss some of the wildest fun from 2. Yeah, to be sure, that's why I think SR2's setting in SR3's engine would be kick-rear end: going back to SR3 after having played SR2 a bit, Steelport just seems really, really small, and I definitely can understand old-school franchise players being upset about shrinking maps. That's a problem in TES series as well. That, and between the activities and storyline of SR2 I don't get the people who felt SR3 was too silly - in SR2 you're fighting a gang of katana-wielding motorcycle otaku administrated by the Yakuza, Jamaican gangsters, and monster truck enthusiasts, while going around fighting cops to pump up ratings for a TV show and showering people with sewage. That sounds like an unbroken arc of insanity going from 2 to 3 to me
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# ? Dec 19, 2015 10:18 |
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Cleretic posted:I think the big reason that SR2's activities feel so much better than 3's is because there's more of them, and some of the big standouts weren't there. Let's be honest, a huge part of SR2's activities being good were just the stuff that didn't make the jump to Steelport; in my mind, the standouts (maybe the only ones?) are Septic Avenger and F.U.Z.Z. As good as 3 was at stuff like Insurance Fraud, and as fun as the Reality Climax was, we just miss some of the wildest fun from 2. I had problems with FUZZ, mostly because of the driving bits, but I loved their Assassination missions. The one where you go after Officer
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# ? Dec 19, 2015 10:24 |
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The biggest difference between SR2 and SR3 is that SR2 had contrast between the ridiculous and the normal. When things got crazy you really felt it rather than SR3s steady level of escalation. That and Steelport just never felt like a lived in place compared to Stilwater. It always felt artificial to me even before the simulation.
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# ? Dec 19, 2015 10:28 |
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Jarakchan posted:The biggest difference between SR2 and SR3 is that SR2 had contrast between the ridiculous and the normal. When things got crazy you really felt it rather than SR3s steady level of escalation. That and Steelport just never felt like a lived in place compared to Stilwater. It always felt artificial to me even before the simulation. I liked that there was places you could visit, even if they might be part of a mission, like Veteran Child's nightclub, the airport, museum of technology, police station, or the Chinatown hotel, that made it feel more lived in. Outside of a few hangouts, the cut-and-paste stores, and places like the convenience store that's used in a single cutscene, Technically Legal, or Smiling Jack's, there's very little you can do outside the missions. And it's disappointing that they have some interesting locations that really should have had interiors made, like Gothederal or the showroom of Powder, that you could visit outside of missions in the open-world map. Also, and it didn't get to me until I started living in an actual city instead of a suburb, but Steelport has a remarkable lack of parking garages. Here in Dallas, we have whole buildings downtown that are almost nothing but parking garages but you wouldn't know it unless you drove into one, so it would be easy to add an entry and exit ramp and some parking levels and throw in some cars in an existing building design without having to make a parking garage model like in SR2.
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# ? Dec 19, 2015 10:50 |
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ANIME IS BLOOD posted:I had already dinked around with Heli Assault and gotten a couple missions in, but then I hit one where they loving expected me to land, pick up on Shaundi and some other scrub, and then fly off again with them hanging to the loving skids, but not too fast or they'll fall off, while I'm being peppered with rockets. That's what put me off doing heli assault. ANIME IS BLOOD posted:Assassination was going fine... until I got a mission where I had to go to the U, drink 2 40s, and wait for the guy to appear.
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# ? Dec 19, 2015 11:17 |
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Young Freud posted:I liked that there was places you could visit, even if they might be part of a mission, like Veteran Child's nightclub, the airport, museum of technology, police station, or the Chinatown hotel, that made it feel more lived in. Outside of a few hangouts, the cut-and-paste stores, and places like the convenience store that's used in a single cutscene, Technically Legal, or Smiling Jack's, there's very little you can do outside the missions. And it's disappointing that they have some interesting locations that really should have had interiors made, like Gothederal or the showroom of Powder, that you could visit outside of missions in the open-world map.
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# ? Dec 19, 2015 11:24 |
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ANIME IS BLOOD posted:Yeah, to be sure, that's why I think SR2's setting in SR3's engine would be kick-rear end: going back to SR3 after having played SR2 a bit, Steelport just seems really, really small, and I definitely can understand old-school franchise players being upset about shrinking maps. That's a problem in TES series as well. I think the comparison to Bethesda games works pretty well, here. A big thing with open-world games of any kind is that 'fluff' you do between the essential story bits, that you can go off and do at any time. And that's more than just the size of the world; even if you aren't veering off and doing something weird at the time, I think the fact you're playing an open world game means that you respect the fact you can do that. It's important to have lots of ways where you can both deviate from the optimal route, and feel accomplished (and possibly catered for) when you do so. Sure you aren't technically completing the game, but you aren't wasting time either, you've benefited from the deviation. In Saint's Row, that extension comes from things like diversions. That between missions, sure, you can go off and fake absurd injuries, pretend to be a cop on TV, blow up an entire city block with personal explosives, whatever you want. And you get rewarded for it, it feels like something the game wants you to do. That's part of what Ubisoft struggles with, since their open world games don't have a lot of rewarding things to offer you outside of missions that aren't collectibles, and it's why it hurts when we lose a good activity like Septic Avenger. We want to go off and gently caress around, and we just have less standout ways to do it. And deviating from the point except as a comparison, part of a Bethesda RPG's equivalent is probably freedom in actually making your character, not just playing it. In an ideal Bethesda-style RPG, you could go into the exact same sidequest with two completely different characters, play them wildly differently both in personality and playstyle, and neither of them would be 'wrong'. And outside of quests you could go off into random dungeons, murder innocent civilians, or gamble away all of your money, and none of that would feel 'wrong' either. That's where their latest games have failed to some (like me); in removing the more complicated stat systems they've removed ways in which characters can differ in playstyle, and in giving the Fallout 4 player character a very strict story and personality they've restricted the kind of character we can play.
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# ? Dec 19, 2015 11:32 |
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The reasons I would tell people to start with SR2 is because the storylines in SR2 were more gritty (gently caress me the Brotherhood line ), you gain an appreciation of how badass Gat is (and of course establishes Pearce and Shaundi, although while Pearce's trajectory only goes one way, Shaundi's development in SR3 was such that SR4 addressed it in the only suitable way it could), Stilwater looked more characterful, and I had an endless amount of giddy funtimes derailing trains off their elevated lines with satchel charges. But the gameplay hasn't dated well. Cars have no heft, the weapons in general go pop pop pop like bubblewrap, gangsters just basically run you over with no fucks given (as well they might, but it's annoying) and then get out of their cars and go pop pop pop with their loving parcel-padding pistol caps. And the clothes, despite the variety, don't even look that good if you're not interested in running around town dressed like a mosquito (which admittedly is hilarious). But yeah, if you had something SR2's tone (crazy yet retaining an internal sense of logic) and worldbuilding with SR3/4's engine and gameplay (sans the superhero powers, as fantastic as they were) this would be extremely fruitful ground for a reboot where you start off as a footsoldier (again), I think. Speaking of which, it seems like it should be about time Volition announced something, even if they're doing something different from Saints Row. The Deadly Hume fucked around with this message at 11:37 on Dec 19, 2015 |
# ? Dec 19, 2015 11:35 |
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The Assassination missions in 2 is way better than in 1. At least in 2, you had to fulfill some kind of criteria to get them to appear. In 1, it was just random luck with regards to the spawn rate, they were never in the district the game said they'd be and rarely in the same time of day for that matter and the game was glitchy enough that some targets might never spawn in the game. More than anything, I'd love to see a remake of SR 1 with the new engine and mechanics from later games than I would SR 2, especially since not many people played SR 1 and the references to it in SR 4 confused a lot of people.
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# ? Dec 19, 2015 13:20 |
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I miss the Hawaiian shirt.
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# ? Dec 19, 2015 15:37 |
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I've been playing sr4 on xbox 360 and god it's good, I played it and finished it on my pc last year but I only ever got about 10 fps if not less so it was a slog.Must have made about 15 different bosses over the course of my game, hell I probably spent more tme creating bosses than actually playing the game. "Right, perfect, clothes are good, face is good, time to go do some missio-" *flys straight out of clothing shop, around the block and straight into the clothing shop again*
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# ? Dec 19, 2015 22:21 |
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Does Gat out of Hell add any new clothing?
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# ? Dec 22, 2015 16:46 |
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Humans Among Us posted:Does Gat out of Hell add any new clothing? None at all; you're not playing as the Boss and it's standalone from SRIV. It's still pretty fun, though - just get it on sale
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# ? Dec 22, 2015 16:51 |
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Ok thanks
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# ? Dec 22, 2015 17:02 |
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ANIME IS BLOOD posted:None at all; you're not playing as the Boss and it's standalone from SRIV. You mean right now?
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# ? Dec 22, 2015 18:38 |
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Malek posted:You mean right now? See what you did?
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# ? Dec 22, 2015 19:16 |
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Since the PS4 version is on sale for $11, anyone know if it's possible to transfer my boss / saves from the PC version to PS4?
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# ? Dec 22, 2015 22:30 |
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prefect posted:See what you did? It's true. I caused the Holiday sales.
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# ? Dec 22, 2015 22:38 |
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Medullah posted:Since the PS4 version is on sale for $11, anyone know if it's possible to transfer my boss / saves from the PC version to PS4? Boss transfer using community features is platform specific. You won't be able to use characters created from different versions. EDIT: The SRIV Re-Elected port on PS4 and Xbox One only use local storage slots for bosses and not any community transfer features. IdolNinja fucked around with this message at 01:58 on Dec 23, 2015 |
# ? Dec 23, 2015 01:54 |
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Humans Among Us posted:Does Gat out of Hell add any new clothing? You get to play as Kinsie! Downside is you also have to play as Gat
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# ? Dec 23, 2015 01:56 |
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IdolNinja posted:Boss transfer using community features is platform specific. You won't be able to use characters created from different versions. Dag nabbit.
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# ? Dec 23, 2015 01:57 |
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Macaluso posted:You get to play as Kinsie! Hey. gently caress you buddy, Gat is awesome and so is Kinzie.
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# ? Dec 23, 2015 02:12 |
Macaluso posted:You get to play as Kinsie! gently caress you say?
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# ? Dec 23, 2015 02:41 |
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An upside of Gat out of Hell is that because you aren't dealing with computers and technology, Kinzie gets to have conversations other than: Kinzie: Boss: In English please! *Cue laugh track* Dr Christmas fucked around with this message at 07:21 on Dec 23, 2015 |
# ? Dec 23, 2015 03:09 |
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Macaluso posted:You get to play as Kinsie! No, you GET to play as Gat. They both have pretty solid dialogue. Plan two runs.
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# ? Dec 23, 2015 05:27 |
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ANIME IS BLOOD posted:It's still pretty fun, though - just get it on sale Shindragon posted:gently caress you buddy, Gat is awesome and so is Kinzie.
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# ? Dec 23, 2015 05:29 |
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Shakenbaker posted:gently caress you say?
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# ? Dec 23, 2015 05:33 |
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# ? Jun 9, 2024 14:35 |
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Despite my rancor for SR2 Johnny is still one of my favorite characters
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# ? Dec 23, 2015 05:37 |