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Magil of Shadow
Dec 28, 2009

Proposal: Form a friendly relationship immediately.

"You have GOT to be kidding me"

Shindragon posted:

Shut up Pierce about your Chrono Trigger fanfic.

I'd rather read that then some of Matt's Nyteblade fanfic. Once was enough, Matt.

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Warmachine
Jan 30, 2012



Tirranek posted:

Saints Row V

Fight me you son of a bitch.

Tirranek
Feb 13, 2014

Also there's an option where if you import your alts, one will be assigned as your nemesis and the others as potential allies from 'alternate timeline' Steelports that weren't so lucky. Would be kind of funny to throw a last supper kind of shindig in heaven with half the people at the table being you.


In all seriousness, though, going back to a more 'realistic' style would be crazy wrong. There are plenty of cause mayhem in a city simulators. I haven't played another series that plays with absurdity and scale like this. Only one logical place for it to go in my opinion :kamina:

Tirranek fucked around with this message at 05:31 on Dec 19, 2015

Tiggum
Oct 24, 2007

Your life and your quest end here.


Tirranek posted:

In all seriousness, though, going back to a more 'realistic' style would be crazy wrong. There are plenty of cause mayhem in a city simulators.

SR2 is still the best crime sandbox game though, so I for one would be ecstatic if they did something like that again. It had just enough crazy stuff to contrast with the more grounded base to be funny without crossing the line and overdoing it like SR3 did. I've said it before, but I'd really like to see a reboot of the series that basically combines the stories from 1-3 and just picks out the best gangs (Vice Kings, Brotherhood, Ronin, Deckers, Ultor, STAG) and homies (Gat, Shaundi, Pierce, Kinzie) from each. Have it start with the Saints forming to try to take back the streets from the criminals only to find that they've become the thing they were fighting (so basically SR1) and then have Ultor and STAG come in to try to stop them. For the first part of the game you'd be starting with nothing and taking over the city, and in the second part you'd be on the defensive, trying to stop Ultor from taking over on one front while fending off STAG on the other.

Tirranek
Feb 13, 2014

Tiggum posted:

SR2 is still the best crime sandbox game though, so I for one would be ecstatic if they did something like that again. It had just enough crazy stuff to contrast with the more grounded base to be funny without crossing the line and overdoing it like SR3 did. I've said it before, but I'd really like to see a reboot of the series that basically combines the stories from 1-3 and just picks out the best gangs (Vice Kings, Brotherhood, Ronin, Deckers, Ultor, STAG) and homies (Gat, Shaundi, Pierce, Kinzie) from each. Have it start with the Saints forming to try to take back the streets from the criminals only to find that they've become the thing they were fighting (so basically SR1) and then have Ultor and STAG come in to try to stop them. For the first part of the game you'd be starting with nothing and taking over the city, and in the second part you'd be on the defensive, trying to stop Ultor from taking over on one front while fending off STAG on the other.

I get what you mean about 3. I enjoyed it a lot but when compared to the whole series it now feels a little half-in half-out. What I'm glad about is that rather than tone-down the crazy they ran with it into pretty unexplored territory. There are lots of games that get wacky with mechanics, such as Just Cause, but not with the actual backdrop, which is why SRIV was so interesting to me. It also helps that they also have a likeable cast of characters that just roll with it.

But hey, if they want to go back to SR2 and they go truly nuts with V, there's no reason why after a big multiverse-spanning final fight you couldn't coincidentally end up back in time all beat up on a hospital bed.

ANIME IS BLOOD
Sep 4, 2008

by zen death robot
What needs to happen is someone to give SR2 the Baldur's Gate: Tutu treatment and port it into 3's engine. HOLY poo poo COULD YOU IMAGINE

Tiggum
Oct 24, 2007

Your life and your quest end here.


ANIME IS BLOOD posted:

What needs to happen is someone to give SR2 the Baldur's Gate: Tutu treatment and port it into 3's engine. HOLY poo poo COULD YOU IMAGINE

I'm not convinced it would be a net gain. Sure, stuff like vehicles would be improved, but clothes customisation would almost certainly have to be downgraded to the SR3 version, and IIRC they already didn't include some activities in SR3 and 4 because they were just too difficult to get working.

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

Tiggum posted:

I'm not convinced it would be a net gain. Sure, stuff like vehicles would be improved, but clothes customisation would almost certainly have to be downgraded to the SR3 version, and IIRC they already didn't include some activities in SR3 and 4 because they were just too difficult to get working.

"downgraded"

From what I played of SR2 there is as much variety in the types of clothing you can wear in Planet Saints in SR3 as there is in all of Saints Row 2. Layering is a moderately useful gimmick. The only thing that impressed me in SR2's clothing over 3's was the logo thing, and only because IdolNinja included the SA grenade in GOTR. That was tight.

And activities in SR2 are grief engines designed to make you hate, or at least SR2's version of Heli Assault and Assassination were. I don't even want to know what SR2's Escort was like

Considering how much better vehicle handling is in 3, and just how much more central vehicles are in SR2, it would be a ridiculous gain

ANIME IS BLOOD fucked around with this message at 09:48 on Dec 19, 2015

Tiggum
Oct 24, 2007

Your life and your quest end here.


ANIME IS BLOOD posted:

From what I played of SR2 there is as much variety in the types of clothing you can wear in Planet Saints in SR3 as there is in all of Saints Row 2.
Did you visit all the shops? Where SR3 had Planet Saints, Nobody Loves Me, Let's Pretend and Leather & Lace, SR2 has seven additional clothes shops and two jewellery shops. I don't know which game has the highest number of items, but the different wear options and ways to combine items makes SR2 much more fun to play dress-up in. Tangentially, I kind of hated how SR3 and 4 don't make you work for your clothes, there's only four shops and everything's available in the character creator anyway. You never have that moment you had in SR2 where you find a new clothes shop in an out-of-the-way spot with all these things you haven't seen before.

ANIME IS BLOOD posted:

And activities in SR2 are grief engines designed to make you hate, or at least SR2's version of Heli Assault and Assassination were. I don't even want to know what SR2's Escort was like
Hitman in SR2 was awesome, way better than in any of the subsequent games. Heli Assault was a real bastard to do solo, but was pretty fun in co-op. I'll certainly concede though that there were definitely activities in SR2 that I didn't like, but on the other hand some of the ones I hate are ones that I've heard other people here praise as their favourites. :shrug:

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

Tiggum posted:

Did you visit all the shops? Where SR3 had Planet Saints, Nobody Loves Me, Let's Pretend and Leather & Lace, SR2 has seven additional clothes shops and two jewellery shops. I don't know which game has the highest number of items, but the different wear options and ways to combine items makes SR2 much more fun to play dress-up in. Tangentially, I kind of hated how SR3 and 4 don't make you work for your clothes, there's only four shops and everything's available in the character creator anyway. You never have that moment you had in SR2 where you find a new clothes shop in an out-of-the-way spot with all these things you haven't seen before.
I played the game 20 hours and never got to the point I felt well off enough to even try the jewelry shops. I did visit all the clothing shops though, nothing struck me as nearly as interesting as what you could get in SR3. The impact of layering in SR2 is just plain overblown - you still do sort of have it in SR3 with underclothes, clothes, and the other accessories, and in some of the clothes themselves. For example, the hoodies in SR3 usually came in "hood up" and "hood down" variants, and one style of jacket at Planet Saints has like a dozen different undershirt options. It wasn't as flexible as SR2's to be sure but SR2 doesn't as vastly outclass it as a lot of people claim.

Tiggum posted:

Hitman in SR2 was awesome, way better than in any of the subsequent games. Heli Assault was a real bastard to do solo, but was pretty fun in co-op. I'll certainly concede though that there were definitely activities in SR2 that I didn't like, but on the other hand some of the ones I hate are ones that I've heard other people here praise as their favourites. :shrug:
I'm going to give you the ragequit story that finally broke my will to press on in SR2. I had already dinked around with Heli Assault and gotten a couple missions in, but then I hit one where they loving expected me to land, pick up on Shaundi and some other scrub, and then fly off again with them hanging to the loving skids, but not too fast or they'll fall off, while I'm being peppered with rockets. That's what put me off doing heli assault. Assassination was going fine... until I got a mission where I had to go to the U, drink 2 40s, and wait for the guy to appear.

So I did that, and he popped up... like five loving blocks away, driving a car, so there was no goddam way in hell to get to him before he despawned thanks to the hosed draw distance in the game. This happened twice more before I said "gently caress it" and removed it from my Steam library

ANIME IS BLOOD fucked around with this message at 10:03 on Dec 19, 2015

orcane
Jun 13, 2012

Fun Shoe
Heli Assault was really easy with mouse/keyboard (because it makes it trivial to shoot enemies with the gun, instead of waiting for target locks and having missiles crash into lamp posts), and the only reason it was rear end otherwise was because some of the patrol routes are completely moronic (one level you're protecting homies who insist on going around the airport for no reason other than being covered by highway ramps for a minute or two, eg., because they will just end up where the level started before they ever get to their first drop-off point). Nothing stops someone from from tweaking the routes in a hypothetical SR2 in SR3 engine conversion. Nor from getting rid of the "your progress meter won't increase until you've driven me to this place across the map" random events in escort, for that matter.

Also the customization was indeed better. Fight me :colbert:

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
I think the big reason that SR2's activities feel so much better than 3's is because there's more of them, and some of the big standouts weren't there. Let's be honest, a huge part of SR2's activities being good were just the stuff that didn't make the jump to Steelport; in my mind, the standouts (maybe the only ones?) are Septic Avenger and F.U.Z.Z. As good as 3 was at stuff like Insurance Fraud, and as fun as the Reality Climax was, we just miss some of the wildest fun from 2.

4, I think, is different enough that it gets a pass that way. Superpowers change the entire experience, so we don't so much miss what we lost since it would play entirely differently.

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

orcane posted:

Heli Assault was really easy with mouse/keyboard (because it makes it trivial to shoot enemies with the gun, instead of waiting for target locks and having missiles crash into lamp posts), and the only reason it was rear end otherwise was because some of the patrol routes are completely moronic (one level you're protecting homies who insist on going around the airport for no reason other than being covered by highway ramps for a minute or two, eg., because they will just end up where the level started before they ever get to their first drop-off point). Nothing stops someone from from tweaking the routes in a hypothetical SR2 in SR3 engine conversion. Nor from getting rid of the "your progress meter won't increase until you've driven me to this place across the map" random events in escort, for that matter.

The helicopters apparently handle too much like actual helicopters for me because I hated them; they'd drift around without me even touching the actual m/kb and it pissed me off a lot, especially because Heli Assault was my favorite activity from SR3

I really, really wanted to like SR2 but it was a game that just seemed to constantly kick sand in my face and I lost patience with it :(

Cleretic posted:

I think the big reason that SR2's activities feel so much better than 3's is because there's more of them, and some of the big standouts weren't there. Let's be honest, a huge part of SR2's activities being good were just the stuff that didn't make the jump to Steelport; in my mind, the standouts (maybe the only ones?) are Septic Avenger and F.U.Z.Z. As good as 3 was at stuff like Insurance Fraud, and as fun as the Reality Climax was, we just miss some of the wildest fun from 2.

4, I think, is different enough that it gets a pass that way. Superpowers change the entire experience, so we don't so much miss what we lost since it would play entirely differently.

Yeah, to be sure, that's why I think SR2's setting in SR3's engine would be kick-rear end: going back to SR3 after having played SR2 a bit, Steelport just seems really, really small, and I definitely can understand old-school franchise players being upset about shrinking maps. That's a problem in TES series as well.

That, and between the activities and storyline of SR2 I don't get the people who felt SR3 was too silly - in SR2 you're fighting a gang of katana-wielding motorcycle otaku administrated by the Yakuza, Jamaican gangsters, and monster truck enthusiasts, while going around fighting cops to pump up ratings for a TV show and showering people with sewage. That sounds like an unbroken arc of insanity going from 2 to 3 to me

Young Freud
Nov 26, 2006

Cleretic posted:

I think the big reason that SR2's activities feel so much better than 3's is because there's more of them, and some of the big standouts weren't there. Let's be honest, a huge part of SR2's activities being good were just the stuff that didn't make the jump to Steelport; in my mind, the standouts (maybe the only ones?) are Septic Avenger and F.U.Z.Z. As good as 3 was at stuff like Insurance Fraud, and as fun as the Reality Climax was, we just miss some of the wildest fun from 2.

I had problems with FUZZ, mostly because of the driving bits, but I loved their Assassination missions. The one where you go after Officer Dangle Freeball is still the highlight of my SR2 experience. I really wish the Crane Hotel's sweet sniper spot could have been used more.

Jarakchan
Mar 17, 2009

The biggest difference between SR2 and SR3 is that SR2 had contrast between the ridiculous and the normal. When things got crazy you really felt it rather than SR3s steady level of escalation. That and Steelport just never felt like a lived in place compared to Stilwater. It always felt artificial to me even before the simulation.

Young Freud
Nov 26, 2006

Jarakchan posted:

The biggest difference between SR2 and SR3 is that SR2 had contrast between the ridiculous and the normal. When things got crazy you really felt it rather than SR3s steady level of escalation. That and Steelport just never felt like a lived in place compared to Stilwater. It always felt artificial to me even before the simulation.

I liked that there was places you could visit, even if they might be part of a mission, like Veteran Child's nightclub, the airport, museum of technology, police station, or the Chinatown hotel, that made it feel more lived in. Outside of a few hangouts, the cut-and-paste stores, and places like the convenience store that's used in a single cutscene, Technically Legal, or Smiling Jack's, there's very little you can do outside the missions. And it's disappointing that they have some interesting locations that really should have had interiors made, like Gothederal or the showroom of Powder, that you could visit outside of missions in the open-world map.

Also, and it didn't get to me until I started living in an actual city instead of a suburb, but Steelport has a remarkable lack of parking garages. Here in Dallas, we have whole buildings downtown that are almost nothing but parking garages but you wouldn't know it unless you drove into one, so it would be easy to add an entry and exit ramp and some parking levels and throw in some cars in an existing building design without having to make a parking garage model like in SR2.

Tiggum
Oct 24, 2007

Your life and your quest end here.


ANIME IS BLOOD posted:

I had already dinked around with Heli Assault and gotten a couple missions in, but then I hit one where they loving expected me to land, pick up on Shaundi and some other scrub, and then fly off again with them hanging to the loving skids, but not too fast or they'll fall off, while I'm being peppered with rockets. That's what put me off doing heli assault.
Yeah, I wouldn't blame anyone for not doing heli assault in single-player. But the thing is, you don't have to. Last time I finished the game I think I did Trafficking, Escort, Chop Shop, Hitman and maybe Snatch, because those are the ones I like. I had more respect than I needed to do all the story missions. You're not really forced to do any activities you don't like, unless you just don't like any of them.

ANIME IS BLOOD posted:

Assassination was going fine... until I got a mission where I had to go to the U, drink 2 40s, and wait for the guy to appear.

So I did that, and he popped up... like five loving blocks away, driving a car, so there was no goddam way in hell to get to him before he despawned thanks to the hosed draw distance in the game. This happened twice more before I said "gently caress it" and removed it from my Steam library
IIRC once you've triggered them once they can randomly spawn any time you're in the right area, so if they get away you can just go do something else and wait till you see them appear on the minimap. Also, draw distance de-spawning doesn't apply to people marked on the minimap, they can be way further away than the draw distance before the game forgets about them, or in the case of specific people in missions, will continue to exist no matter how far away you are.

My Lovely Horse
Aug 21, 2010

Young Freud posted:

I liked that there was places you could visit, even if they might be part of a mission, like Veteran Child's nightclub, the airport, museum of technology, police station, or the Chinatown hotel, that made it feel more lived in. Outside of a few hangouts, the cut-and-paste stores, and places like the convenience store that's used in a single cutscene, Technically Legal, or Smiling Jack's, there's very little you can do outside the missions. And it's disappointing that they have some interesting locations that really should have had interiors made, like Gothederal or the showroom of Powder, that you could visit outside of missions in the open-world map.
When I fired up SR2 again a while ago those caves blew my mind even after beating it twice and playing SR3 and 4. More so than the first time, in fact, because I was like "why don't SR3 and 4 have this kind of poo poo anymore?" They're not even a big part of the storyline, there's like one cutscene and a stronghold set in there, they just sit there lookin' great and being huge.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

ANIME IS BLOOD posted:

Yeah, to be sure, that's why I think SR2's setting in SR3's engine would be kick-rear end: going back to SR3 after having played SR2 a bit, Steelport just seems really, really small, and I definitely can understand old-school franchise players being upset about shrinking maps. That's a problem in TES series as well.

I think the comparison to Bethesda games works pretty well, here. A big thing with open-world games of any kind is that 'fluff' you do between the essential story bits, that you can go off and do at any time. And that's more than just the size of the world; even if you aren't veering off and doing something weird at the time, I think the fact you're playing an open world game means that you respect the fact you can do that. It's important to have lots of ways where you can both deviate from the optimal route, and feel accomplished (and possibly catered for) when you do so. Sure you aren't technically completing the game, but you aren't wasting time either, you've benefited from the deviation.

In Saint's Row, that extension comes from things like diversions. That between missions, sure, you can go off and fake absurd injuries, pretend to be a cop on TV, blow up an entire city block with personal explosives, whatever you want. And you get rewarded for it, it feels like something the game wants you to do. That's part of what Ubisoft struggles with, since their open world games don't have a lot of rewarding things to offer you outside of missions that aren't collectibles, and it's why it hurts when we lose a good activity like Septic Avenger. We want to go off and gently caress around, and we just have less standout ways to do it.

And deviating from the point except as a comparison, part of a Bethesda RPG's equivalent is probably freedom in actually making your character, not just playing it. In an ideal Bethesda-style RPG, you could go into the exact same sidequest with two completely different characters, play them wildly differently both in personality and playstyle, and neither of them would be 'wrong'. And outside of quests you could go off into random dungeons, murder innocent civilians, or gamble away all of your money, and none of that would feel 'wrong' either. That's where their latest games have failed to some (like me); in removing the more complicated stat systems they've removed ways in which characters can differ in playstyle, and in giving the Fallout 4 player character a very strict story and personality they've restricted the kind of character we can play.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
The reasons I would tell people to start with SR2 is because the storylines in SR2 were more gritty (gently caress me the Brotherhood line :stare:), you gain an appreciation of how badass Gat is (and of course establishes Pearce and Shaundi, although while Pearce's trajectory only goes one way, Shaundi's development in SR3 was such that SR4 addressed it in the only suitable way it could), Stilwater looked more characterful, and I had an endless amount of giddy funtimes derailing trains off their elevated lines with satchel charges.

But the gameplay hasn't dated well. Cars have no heft, the weapons in general go pop pop pop like bubblewrap, gangsters just basically run you over with no fucks given (as well they might, but it's annoying) and then get out of their cars and go pop pop pop with their loving parcel-padding pistol caps.

And the clothes, despite the variety, don't even look that good if you're not interested in running around town dressed like a mosquito (which admittedly is hilarious).

But yeah, if you had something SR2's tone (crazy yet retaining an internal sense of logic) and worldbuilding with SR3/4's engine and gameplay (sans the superhero powers, as fantastic as they were) this would be extremely fruitful ground for a reboot where you start off as a footsoldier (again), I think.

Speaking of which, it seems like it should be about time Volition announced something, even if they're doing something different from Saints Row.

The Deadly Hume fucked around with this message at 11:37 on Dec 19, 2015

Selenephos
Jul 9, 2010

The Assassination missions in 2 is way better than in 1. At least in 2, you had to fulfill some kind of criteria to get them to appear. In 1, it was just random luck with regards to the spawn rate, they were never in the district the game said they'd be and rarely in the same time of day for that matter and the game was glitchy enough that some targets might never spawn in the game.

More than anything, I'd love to see a remake of SR 1 with the new engine and mechanics from later games than I would SR 2, especially since not many people played SR 1 and the references to it in SR 4 confused a lot of people.

Byzantine
Sep 1, 2007

I miss the Hawaiian shirt.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
I've been playing sr4 on xbox 360 and god it's good, I played it and finished it on my pc last year but I only ever got about 10 fps if not less so it was a slog.Must have made about 15 different bosses over the course of my game, hell I probably spent more tme creating bosses than actually playing the game.

"Right, perfect, clothes are good, face is good, time to go do some missio-" *flys straight out of clothing shop, around the block and straight into the clothing shop again*

heard u like girls
Mar 25, 2013

Does Gat out of Hell add any new clothing?

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

Humans Among Us posted:

Does Gat out of Hell add any new clothing?

None at all; you're not playing as the Boss and it's standalone from SRIV.

It's still pretty fun, though - just get it on sale

heard u like girls
Mar 25, 2013

Ok thanks

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.

ANIME IS BLOOD posted:

None at all; you're not playing as the Boss and it's standalone from SRIV.

It's still pretty fun, though - just get it on sale

You mean right now?

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

See what you did?

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
Since the PS4 version is on sale for $11, anyone know if it's possible to transfer my boss / saves from the PC version to PS4?

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.

prefect posted:

See what you did?



It's true. I caused the Holiday sales.

IdolNinja
Mar 7, 2011

It's our time now!
Let's get this shit started!

Medullah posted:

Since the PS4 version is on sale for $11, anyone know if it's possible to transfer my boss / saves from the PC version to PS4?

Boss transfer using community features is platform specific. You won't be able to use characters created from different versions.

EDIT:
The SRIV Re-Elected port on PS4 and Xbox One only use local storage slots for bosses and not any community transfer features.

IdolNinja fucked around with this message at 01:58 on Dec 23, 2015

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

Humans Among Us posted:

Does Gat out of Hell add any new clothing?

You get to play as Kinsie!

Downside is you also have to play as Gat

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

IdolNinja posted:

Boss transfer using community features is platform specific. You won't be able to use characters created from different versions.

Dag nabbit.

Shindragon
Jun 6, 2011

by Athanatos

Macaluso posted:

You get to play as Kinsie!

Downside is you also have to play as Gat

Hey.

gently caress you buddy, Gat is awesome and so is Kinzie.

Shakenbaker
Nov 14, 2005



Grimey Drawer

Macaluso posted:

You get to play as Kinsie!

Downside is you also have to play as Gat

gently caress you say?

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
An upside of Gat out of Hell is that because you aren't dealing with computers and technology, Kinzie gets to have conversations other than:

Kinzie: :techno:
Boss: In English please!
*Cue laugh track*

Dr Christmas fucked around with this message at 07:21 on Dec 23, 2015

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Macaluso posted:

You get to play as Kinsie!

Downside is you also have to play as Gat

No, you GET to play as Gat. :colbert:

They both have pretty solid dialogue. Plan two runs.

Tiggum
Oct 24, 2007

Your life and your quest end here.


ANIME IS BLOOD posted:

It's still pretty fun, though - just get it on sale
If SR4 was worth getting at full price, so is GOoH (given that it was much cheaper to begin with). It is kind of weird that GOoH currently costs more than SR4 though (presumably because SR4 is older and has therefore had its price reduced more).

Shindragon posted:

gently caress you buddy, Gat is awesome and so is Kinzie.
The way Gat was played up in SR3 and 4 (and on the internet by both the marketing and fans) as this super-awesome best-guy-ever was really obnoxious, but I agree that he's pretty cool in the other three games.

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

Shakenbaker posted:

gently caress you say?

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ANIME IS BLOOD
Sep 4, 2008

by zen death robot
Despite my rancor for SR2 Johnny is still one of my favorite characters :colbert:

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