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Lexorin
Jul 5, 2000

Fat man's are surprisingly common early on. Pretty sure it's due to ammo scarcity though. I'd found at least 10 of them before ever seeing a missle launcher.

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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
I'm level 48 and I've been trying to kill as many suiciders as possible without them blowing up. I only have about 18 mininukes.

Pwnstar
Dec 9, 2007

Who wants some waffles?

Preston: I've got something a little different for you, Blake Abernathy's wife was kidnapped for the seventh time.
John Fallout: Dude I think she's just running away from him at this point.
Preston: Repeat, will you comply?

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Pwnstar posted:

Preston: I've got something a little different for you, Blake Abernathy's wife was kidnapped for the seventh time.
John Fallout: Dude I think she's just running away from him at this point.
Preston: Repeat, will you comply?

I built an entire settlement specifically for Preston and banished him there, thinking that would solve this problem. I was wrong. I got a quest assigned while roaming the Wasteland on the other side of the map. Bethesda :argh:

Azhais
Feb 5, 2007
Switchblade Switcharoo

mackintosh posted:

I built an entire settlement specifically for Preston and banished him there, thinking that would solve this problem. I was wrong. I got a quest assigned while roaming the Wasteland on the other side of the map. Bethesda :argh:

Even not doing them doesn't help. Eventually you will "run out of time" to go talk to a settler, then you just get a new quest. Same with just sitting on them completed but not talking to Preston, at some point you'll just magically complete them and get xp.

Eustachy
May 7, 2013

Syrant posted:

So Connie Abernathy got greased during a raider attack and I hear she sells concrete shipments. Is there a way to resurrect her with the console where she will function properly? I'm aware of the resurrect command but I'm not sure if it will actually let her function as a vendor or not afterward. So far as I know she is the only vendor with concrete shipments? Any tips?

The guy at Finch Farm does too

Edit: I am happy I spent the last 5 levels on the heavy weapons perk. Killed a mirelurk queen in 1 second with 4 missiles :bravo: Might as well go buy the Big Boy next.

Eustachy fucked around with this message at 01:46 on Dec 19, 2015

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9

Cojawfee posted:

It should be as easy as

prid 6d3a3
disable
enable
kill
resurrect

That should reset her and have her act normal.

Edit: I just summoned her to me and killed her. I resurrected her and she was able to sell stuff to me, so just resurrect should be fine if you can find the body. The only issue you may run into is if any of her body parts are missing. Then you'll have to totally reset her.

mackintosh posted:

If plain resurrect doesn't work, you can try recycleactor, it fixed my dead Cricket.

Thanks for the help, seems to be working fine now.

Azhais
Feb 5, 2007
Switchblade Switcharoo
For anyone having ballistic weave issues: Do you have the item sorting mods installed? It seems to completely prevent me from weaving items, removing it fixed the crafting.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

I was assigned to clear off a rooftop for the Railroad. I exited an apartment building and got shredded by super mutants. I reloaded and popped out, killed the legendary with the minigun and then started working his friends, and died. After a couple more tries, it dawned on me he was using a wounding minigun, which is why I kept dying despite being on jet and killing him fast. Next time I jetted up and killed him before he could shoot me, then started working his friends - one picked up the minigun and bled me dry again. Finally - after 8 tries - I have the most hilariously overpowered gun in the game :v:

Twincityhacker
Feb 18, 2011

I was lukewarm about the different factions, then I finally get around to the main quest line and doing Molecular Level. Then I found out that Father is Shaun, and that all the gen 3 synths are my grandchildren. So now I gotta be Grandma and protect my precious babies against the Wasteland. And the Wasteland from my precious babies until I can do some regime change and get everyone on board the synths are people bandwagon.

What have most other people have been choosing for the winning faction?

Nitrox
Jul 5, 2002

Twincityhacker posted:

What have most other people have been choosing for the winning faction?
I chose to build loads of spikes and fill them with severed heads. Faction leaders first. Now I rule the wasteland like Tina Turner in Mad Max

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Filthy Hans posted:

I was assigned to clear off a rooftop for the Railroad. I exited an apartment building and got shredded by super mutants. I reloaded and popped out, killed the legendary with the minigun and then started working his friends, and died. After a couple more tries, it dawned on me he was using a wounding minigun, which is why I kept dying despite being on jet and killing him fast. Next time I jetted up and killed him before he could shoot me, then started working his friends - one picked up the minigun and bled me dry again. Finally - after 8 tries - I have the most hilariously overpowered gun in the game :v:

Why weren't you spamming stimpaks?

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Filthy Hans posted:

I was assigned to clear off a rooftop for the Railroad. I exited an apartment building and got shredded by super mutants. I reloaded and popped out, killed the legendary with the minigun and then started working his friends, and died. After a couple more tries, it dawned on me he was using a wounding minigun, which is why I kept dying despite being on jet and killing him fast. Next time I jetted up and killed him before he could shoot me, then started working his friends - one picked up the minigun and bled me dry again. Finally - after 8 tries - I have the most hilariously overpowered gun in the game :v:

found a wounding Flamer a while back, thing loving WRECKS everything it touches

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

mackintosh posted:

I built an entire settlement specifically for Preston and banished him there, thinking that would solve this problem. I was wrong. I got a quest assigned while roaming the Wasteland on the other side of the map. Bethesda :argh:

Seriously, gently caress you, Bethesda. gently caress you for making a small prompt appear on our screens once a day. This game is completely unplayable!

reagan
Apr 29, 2008

by Lowtax
Boston was a poor location to choose for this game, IMHO. The Glowing Sea was my favorite part of the map, and that could have been anywhere in the country.

Azhais
Feb 5, 2007
Switchblade Switcharoo
Is there any way to get settlers out of that "Thanks for helping us in that fight!" speech mode? I want to equip my guards but they have nothing but conversation options about gunners now

Stringbean
Aug 6, 2010
^^^ Try traveling away and walking back in. Worked for me^^^


reagan posted:

Boston was a poor location to choose for this game, IMHO. The Glowing Sea was my favorite part of the map, and that could have been anywhere in the country.

New York would work, too bad about 9/11 totally ruining any chance of that as a future setting. San Fransisco or L.A. Would work too if they wanna go back to the west coast. Alternately Hawaii would be pretty baller too.

Stringbean fucked around with this message at 05:39 on Dec 19, 2015

Fidel Cuckstro
Jul 2, 2007

reagan posted:

Boston was a poor location to choose for this game, IMHO. The Glowing Sea was my favorite part of the map, and that could have been anywhere in the country.

I don't know, I will give them that they do use Boston's 'home of the American Revolution' theme to inform a chunk of the story to a positive affect. The minutemen are a bit obvious but the occupation by the BoS, the option to liberate the Synths, the sense that the settlements were mostly just farms and farmers, it's probably one of the few things I'd give them credit for in terms of story.

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

reagan posted:

Boston was a poor location to choose for this game, IMHO. The Glowing Sea was my favorite part of the map, and that could have been anywhere in the country.

I said that months ago in here and was met with nothing but a bunch of nu-uhs from just about everyone, who then cited a bunch of random nowheres that they thought were on par with the landmarks from past locals. Not to gloat too much, but looks like I was right after all. Don't get me wrong, they handled the landscape well, but in the end it doesn't feel like a real place. Fallout 3 made it feel like Washington DC with things like the Washington Monument, the Capital Building, and the White House (well, what was left of it). New Vegas even managed to capture theme of Vegas despite not being able to use actual real world casinos. Fallout 4 just feels like "City Town, USA". They made it work better than the metro, though.

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

Stringbean posted:

^^^ Try traveling away and walking back in. Worked for me^^^


New York would work, too bad about 9/11 totally ruining any chance of that as a future setting. San Fransisco or L.A. Would work too if they wanna go back to the west coast. Alternately Hawaii would be pretty baller too.

I think Hollywood could have some cool Fallout-esque stuff.

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

Azhais posted:

Is there any way to get settlers out of that "Thanks for helping us in that fight!" speech mode? I want to equip my guards but they have nothing but conversation options about gunners now

Shoot their heads off, flip on the settlement beacon, then wait.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Anyone know where the "extra guess attempt for hacking" ability is found? Got it last playthrough but can't remember where it's from. I think it might have come from a magazine?

Kite Pride Worldwide
Apr 20, 2009


moot the hopple posted:

Anyone know where the "extra guess attempt for hacking" ability is found? Got it last playthrough but can't remember where it's from. I think it might have come from a magazine?

Science Bobblehead or Nick's companion perk, I think.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Alabaster White posted:

Science Bobblehead or Nick's companion perk, I think.

It's Nick.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Cojawfee posted:

Why weren't you spamming stimpaks?

I was, a billion stimpaks can't counteract a wounding minigun

Rhjamiz
Oct 28, 2007

Twincityhacker posted:

I was lukewarm about the different factions, then I finally get around to the main quest line and doing Molecular Level. Then I found out that Father is Shaun, and that all the gen 3 synths are my grandchildren. So now I gotta be Grandma and protect my precious babies against the Wasteland. And the Wasteland from my precious babies until I can do some regime change and get everyone on board the synths are people bandwagon.

What have most other people have been choosing for the winning faction?

I have always kind of felt like siding with a faction is giving implicit approval of its doings, so the idea that you're going to "fix" the Institute when you can't even call Father out on all his poo poo is wishful thinking.

I helped the Brotherhood blow them all up, is what I'm saying. Also that loving cut mission where you help Danse take over the Brotherhood to stop Mason's dickey better get added back to the game at some point. :argh:

Reveilled
Apr 19, 2007

Take up your rifles

Twincityhacker posted:

I was lukewarm about the different factions, then I finally get around to the main quest line and doing Molecular Level. Then I found out that Father is Shaun, and that all the gen 3 synths are my grandchildren. So now I gotta be Grandma and protect my precious babies against the Wasteland. And the Wasteland from my precious babies until I can do some regime change and get everyone on board the synths are people bandwagon.

What have most other people have been choosing for the winning faction?

The Railroad, lots of plantation owners enslaved their kids, you can't save your grandkids by convincing the overseers that the slaves are people, you'd better just free your grandkids and burn the plantation to the ground. If you think you think you can convince the slaveowners that their slaves are people by dint of your becoming their leader, ask Abe Lincoln how that worked out. At least Lincoln could march armies into the South, the staff at the institute can just change the locks on the relay and dump you like a crazy girlfriend when your ideas get too radical.

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Reveilled posted:

lots of plantation owners enslaved their kids, you can't save your grandkids by convincing the overseers that the slaves are people, you'd better just free your grandkids and burn the plantation to the ground. If you think you think you can convince the slaveowners that their slaves are people by dint of your becoming their leader, ask Abe Lincoln how that worked out. At least Lincoln could march armies into the South, the staff at the institute can just change the locks on the relay and dump you like a crazy girlfriend when your ideas get too radical.

Which is why you would go through a Great Purge and murder anyone standing in your way. Have you learned nothing from history or the game's lore? Besides, there already is a coup attempt that you can thwart and no one bats an eyelid afterwards. The Institute are all powerful as long as the synths have their backs, and you are, quite literally, their God.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

So I completed two jackpot missions for PAM but didn't unlock the ballistic weave, and she won't even give me the third jackpot mission. I think I'm screwed out of the ballistic weave this playthrough, goddamn it.

Reveilled
Apr 19, 2007

Take up your rifles

mackintosh posted:

Which is why you would go through a Great Purge and murder anyone standing in your way. Have you learned nothing from history or the game's lore? Besides, there already is a coup attempt that you can thwart and no one bats an eyelid afterwards. The Institute are all powerful as long as the synths have their backs, and you are, quite literally, their God.

Well, yes, when it came to a great purge that's exactly what I did, and I learned a lot from history and the game's lore: You don't stop the Master or the Enclave killing innocents by joining up, the correct way to solve those problems is to explode them. The problem with trying to save the institute is that not everyone who hates you is likely to be as dumb as the guys who lock themselves inside the biology labs while you're still present. Nobody approves of your selection as leader, and some who make nice in front of you likely are not your friends, and all it takes to scupper any plan you've got for helping the synths is for those people to flick a few switches on the relay the next time you're out and presto, you're never coming back. Being the synth's god won't help you much when you're functionally as distant as everyone else's god.

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Reveilled posted:

Well, yes, when it came to a great purge that's exactly what I did, and I learned a lot from history and the game's lore: You don't stop the Master or the Enclave killing innocents by joining up, the correct way to solve those problems is to explode them. The problem with trying to save the institute is that not everyone who hates you is likely to be as dumb as the guys who lock themselves inside the biology labs while you're still present. Nobody approves of your selection as leader, and some who make nice in front of you likely are not your friends, and all it takes to scupper any plan you've got for helping the synths is for those people to flick a few switches on the relay the next time you're out and presto, you're never coming back. Being the synth's god won't help you much when you're functionally as distant as everyone else's god.

Why would you leave? You murder them all the instant Father dies. They are, quite literally, useless to you anyway. You would be a terrible dictator.

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Filthy Hans posted:

So I completed two jackpot missions for PAM but didn't unlock the ballistic weave, and she won't even give me the third jackpot mission. I think I'm screwed out of the ballistic weave this playthrough, goddamn it.

Do Tinker Tom's missions as well.

Lima
Jun 17, 2012

Filthy Hans posted:

So I completed two jackpot missions for PAM but didn't unlock the ballistic weave, and she won't even give me the third jackpot mission. I think I'm screwed out of the ballistic weave this playthrough, goddamn it.

mackintosh posted:

Do Tinker Tom's missions as well.

And if all else fails, type
set RailroadClothingArmorModAvailable to 1
in the console if you're on a pc.

Friar Zucchini
Aug 6, 2010

Filthy Hans posted:

So I completed two jackpot missions for PAM but didn't unlock the ballistic weave, and she won't even give me the third jackpot mission. I think I'm screwed out of the ballistic weave this playthrough, goddamn it.
I had been the Railroad's errand boy for several days before I found out that ballistic weave was actually a thing, so I looked up how to get it and figured it was bugged so I just consoled it in. Also I had done several of PAM's missions and then suddenly I got the whole "first greeting" conversation thing, so that was weird too.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

mackintosh posted:

Do Tinker Tom's missions as well.

I've done 4 MILAs already, don't think that's going to help. Also I'm a filthy prole who plays on a PS4 so I can't fix it in console.

I think the problem is that I did 2 DIA cache missions, then talked to PAM and got her introductory conversation, that might have hosed the sequence for the weave.

Filthy Hans fucked around with this message at 13:34 on Dec 19, 2015

The Missing Link
Aug 13, 2008

Should do fine against cats.
I liked tracking down a Courser in the CIT building. I really felt a sense of "oh poo poo, this thing is as awesome as I am" as it was tearing through gunners a floor above me the whole time. And the gunners on the radio going "Jesus Christ does anybody have eyes on that thing!?"

Reveilled
Apr 19, 2007

Take up your rifles

mackintosh posted:

Why would you leave? You murder them all the instant Father dies. They are, quite literally, useless to you anyway. You would be a terrible dictator.

If your plan is "kill everyone in the institute", how is that you siding with the Institute?

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Reveilled posted:

If your plan is "kill everyone in the institute", how is that you siding with the Institute?

Siding with the Institute doesn't necessarily imply siding with the people working there. In my proposed version of events, you side with your grandchildren and take over the Institute for its resources, research and as a safe base of your operations for the future subjugation of the Commonwealth. What happens to the people there is inconsequential, but I'm sure most would choose to live rather than the alternative. You only ever really need to execute a select few in key positions. They're scientists, not guerrillas.

Backhand
Sep 25, 2008

Filthy Hans posted:

I've done 4 MILAs already, don't think that's going to help.

God, I've been doing those recently and they are like a monument to the bad quests in this game. Nothing tops the Minutemen repeatables that literally never stop coming and clog your quest log and can't be refused, obviously, but the MILA ones are pretty bad too. I think the thing that gets me most is that they are only partially 'radiant'; unlike the Minutemen quest, there's a finite number of MILA quests. But the problem is, eleven quests is way too loving many when every single one is completely identical.

No sense of accomplishment, no sense of progress, nothing unique between the missions. Just the exact same thing eleven times.

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Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

Reveilled posted:

The Railroad, lots of plantation owners enslaved their kids, you can't save your grandkids by convincing the overseers that the slaves are people, you'd better just free your grandkids and burn the plantation to the ground. If you think you think you can convince the slaveowners that their slaves are people by dint of your becoming their leader, ask Abe Lincoln how that worked out. At least Lincoln could march armies into the South, the staff at the institute can just change the locks on the relay and dump you like a crazy girlfriend when your ideas get too radical.

You'd be better off talking about the differences between John Brown's eagerness to purge the south of slavery and Britain's slower legal emancipation than act like Lincoln initially wanted or cared to free slaves by 1861. This is slightly different as the means to "replace" the institute itself already exists in removing their safety features and telling your grandkids to search and destroy the Institute. Which should have been a loving ending as that's just divine retribution.

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