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Slab Squatthrust
Jun 3, 2008

This is mutiny!
Juke is also very nice on him. Since you get an Evade no matter if you bump or hit an asteroid, or even if you're already stressed, it means you'll also have it for your attack if you have someone in arc as well and don't have to spend it before you shoot.

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Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Rexler is probably the only Defender pilot I'd consider putting Juke on since the others are firing at a Pilot Skill low enough to probably need that Evade before they get to shoot.


:eyepop: drat, that's cheap. I usually don't like buying online because I want to support my FLGS, but at that pricepoint I might have to reconsider.

radlum
May 13, 2013
My FLGS is having a sale this weekend, all the stuff they didn't sell before Christmas. Since I already have the Rebel Aces expansion and the TFA core set, is there anything I should get next or should I just buy whatever amuses me? I was thinking of getting a regular X Wing and a E Wing, but I'm willing to prioritize other stuff.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Y-wings and k-wings are both pretty good right now for Rebels. E-wings and old x-wings are largely irrelevant outside of Corran Horn.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

alg posted:

Y-wings and k-wings are both pretty good right now for Rebels. E-wings and old x-wings are largely irrelevant outside of Corran Horn.

I will see you on the fields on honor at dawn for this slight, sir.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Biggs will always be useful for his ability and Wedge will be killer if they ever release a fix for the T-65 :shobon:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

alg posted:

Biggs will always be useful for his ability and Wedge will be killer if they ever release a fix for the T-65 :shobon:

Biggs' ability is near useless in a game where 3 dice attacks are commonplace. You're forgetting thread favorite Wes Jansen to go with Wedge. They work just fine as is, especially now that Integrated Astromech makes them effectively 3/3 Hull/Shield, except the third point of Shield is available whenever you want instead.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I hope the inevitable TFA "Aces" pack has a couple more Integrated Astromechs.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Strobe posted:

Biggs' ability is near useless in a game where 3 dice attacks are commonplace. You're forgetting thread favorite Wes Jansen to go with Wedge. They work just fine as is, especially now that Integrated Astromech makes them effectively 3/3 Hull/Shield, except the third point of Shield is available whenever you want instead.

Given how good the TIE/X1 and TIE/D fixes are I'm hoping T-65s get a dedicated fix.

Minimum 1 pt for an extra shield (that sacrifices your droid) for an already over priced ship that can't barrel roll or boost is still gonna leave T-65s off the top tables at Worlds. Look how quickly the T-70 joined the upper echelon at worlds this year.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I don't particularly equate "not on the top tables at worlds" with "largely irrelevant".

I'm reasonably sure there's more of an X-wing fix coming (or that I heard somewhere that Integrated wasn't the whole thing? No source, mostly guessing), but they're capable on a modern table. The fact that they're neither the easiest nor most convenient (most of what you'll see at worlds) doesn't make them largely irrelevant.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Strobe posted:

I don't particularly equate "not on the top tables at worlds" with "largely irrelevant".

I'm reasonably sure there's more of an X-wing fix coming (or that I heard somewhere that Integrated wasn't the whole thing? No source, mostly guessing), but they're capable on a modern table. The fact that they're neither the easiest nor most convenient (most of what you'll see at worlds) doesn't make them largely irrelevant.

T-65 was just .72% of elimination round lists in national events.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

alg posted:

T-65 was just .72% of elimination round lists in national events.



I wonder how that stacks up to how many lists used them, period? And K-wings are less than 1.5% but you listed them in the "pretty good" category. Rebel Y-wings aren't even listed because the percent is too small. :v:

X-wings are cool as hell and fun to fly.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


The T-65 inhabits the same space at pre-fix Defenders. They work wonders when you can pull them off, but they're difficult to use right so they don't feature a lot. I got thrashed at Regionals this year by a Decimator + Defender list.

I also faced a list with Porkins which was pretty hilarious.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Strobe posted:

I wonder how that stacks up to how many lists used them, period? And K-wings are less than 1.5% but you listed them in the "pretty good" category. Rebel Y-wings aren't even listed because the percent is too small. :v:

X-wings are cool as hell and fun to fly.

K-wings come with TLT :cheers:

Mef989
Feb 6, 2007




Maybe a simple question, but I didn't see the answer in the op. I'm thinking of getting into this game a bit more. I've played a few times which was enough to get me interested, but still don't have that much knowledge of the game or different kits. I'm thinking of getting a starter set so that I don't have to borrow other people's dice or damage decks. My question is, do I get the old starter or the force awakens one? I realize that both probably come with different cards, but I have no idea what they do come with or which I'll probably want once I know more about the game. I own the Outrider and Millennium Falcon already if that means anything (I realize this is a popular build now, but I only bought them cause I've always liked Dash and Han).

admanb
Jun 18, 2014

That chart is already irrelevant because the meta has changed so much.

Panzeh
Nov 27, 2006

"..The high ground"

Mef989 posted:

Maybe a simple question, but I didn't see the answer in the op. I'm thinking of getting into this game a bit more. I've played a few times which was enough to get me interested, but still don't have that much knowledge of the game or different kits. I'm thinking of getting a starter set so that I don't have to borrow other people's dice or damage decks. My question is, do I get the old starter or the force awakens one? I realize that both probably come with different cards, but I have no idea what they do come with or which I'll probably want once I know more about the game. I own the Outrider and Millennium Falcon already if that means anything (I realize this is a popular build now, but I only bought them cause I've always liked Dash and Han).

Nothing wrong with picking good stuff(Dash and Han are both a lot of fun to fly with).

Anyway, so, both starters have some valuable things depending on your faction, but I think a TFA starter set will be better because it has the updated damage deck. I still think it's worth it to get the original starter because R2-D2 is a good astromech.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Mef989 posted:

Maybe a simple question, but I didn't see the answer in the op. I'm thinking of getting into this game a bit more. I've played a few times which was enough to get me interested, but still don't have that much knowledge of the game or different kits. I'm thinking of getting a starter set so that I don't have to borrow other people's dice or damage decks. My question is, do I get the old starter or the force awakens one? I realize that both probably come with different cards, but I have no idea what they do come with or which I'll probably want once I know more about the game. I own the Outrider and Millennium Falcon already if that means anything (I realize this is a popular build now, but I only bought them cause I've always liked Dash and Han).

If you're planning on playing in tournaments, you'll probably want to grab the newer core, just to make sure you've got the updated Damage Deck off the bat.

And honestly, buying both wouldn't be horrible either. A second set of dice, maneuver templates, etc, are worth having.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
R2-D2 plus the TIE Fighters, and assuming there's another X-Wing fix eventually there's a bunch of really good pilots for them as well.

Mef989
Feb 6, 2007




jivjov posted:

If you're planning on playing in tournaments, you'll probably want to grab the newer core, just to make sure you've got the updated Damage Deck off the bat.

And honestly, buying both wouldn't be horrible either. A second set of dice, maneuver templates, etc, are worth having.

Thank you guys for the fast response. I'll probably go with the force awakens set for now so that I do have the newer damage deck, but if I end up sticking with the game I'll definitely pick up the old one eventually too.

Chemmy
Feb 4, 2001

Both is a great start because you can play two xwings vs four TIEs for like $50 all in.

Grab both you'll love it.

BattleMaster
Aug 14, 2000

Chemmy posted:

Both is a great start because you can play two xwings vs four TIEs for like $50 all in.

Grab both you'll love it.

You also get a useful number of dice out of it, a spare set of movement templates, more asteroid variety, and your choice of new or old damage deck.

Chemmy
Feb 4, 2001

You really need the second dice set.

Mef989
Feb 6, 2007




Chemmy posted:

Both is a great start because you can play two xwings vs four TIEs for like $50 all in.

Grab both you'll love it.

Yeah, I just went ahead and placed an order at my lgs for both. I'll probably be in the same boat soon as other goons I've seen posting in the MtG thread who've traded cards for minis.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Panzeh posted:

The triple tactician K-wing build actually slow-rolls to keep a nice big range 2 zone for the tacticians, but I wouldn't call it a mainstream build. More likely, you'll see a stressbot Y-wing supporting someone else, like Poe Dameron or another rebel ace, where the stressbot takes away a bunch of board and your ace finishes the job.

This is exactly what I've run into. It's usually VI Poe + BTL Stresshog + <stuff>. It's basically a hard counter to the Imperial PS9 arc dodgers, like Soontir, Whisper, etc. My current favorite list is Soontir, Carnor Jax, and Omega Leader.

The stresshog slow-rolls and essentials makes anywhere from a quarter to half of the map a no-fly zone.

Poe is PS10 and hunts in the narrow channels not covered by the stressbot. So he moves last and has much more space to move in.

The <stuff> either backs up Poe or is used to further hem in the remaining unthreatened part of the board.

I've had the most luck with splitting my forces, which has two results
1) The enemy splits his forces too; usually Poe to one side and the stresshog and the <stuff> to the other. This has mixed results; Poe can out-dodge whatever he takes on due to his high pilot skill, and the stresshog shuts down whatever it hits enough for the <stuff> to be a real threat. I usually lose one or the other. If I pull it off, I'm in a great place. But I usually lose one or the other, and am at a severe disadvantage with the rest.

2) The enemy commits everything to one side. I lose it, whatever it is. My remaining forces are at a severe disadvantage.

It's not impossible to win; I seem to win one in every three or four, across several opponents. But it's always an uphill battle. And frankly, it's not all that fun.

I've also gone 50/50 against triple K-wing lists; they're just as annoying in a completely different way.

I think I'm gonna have to drop the three-aces builds for something like Ace + Miniswarm to deal with the rebel stress lists.

BattleMaster
Aug 14, 2000

I really like a beefy ship plus a bunch of Zs (4 works well). You can separate them and fly them such that the opponent has to commit to dealing with one of them only to take it in the rear from the other. I'm sure good players won't fall for it as easily but it works well in the games I've played.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
The trick with splitting is that you don't try to then go head to head with one ship against everything. Turn one turn away and run, force their less maneuverable ships to chase you through rocks, etc.

Kai Tave
Jul 2, 2012
Fallen Rib

Endman posted:

The T-65 inhabits the same space at pre-fix Defenders. They work wonders when you can pull them off, but they're difficult to use right so they don't feature a lot. I got thrashed at Regionals this year by a Decimator + Defender list.

I also faced a list with Porkins which was pretty hilarious.

I must be a loving wizard with X-Wings then because since I've started using Wedge/Wes/Dutch I've yet to lose a game with that list, even against things like Corran Horn + Chewie or Palpshuttle + Ace Escorts. Trust me, I'd love to win with a broader scope of ships but I dunno man, it's been working pretty great for me so far.

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
Gonna take this to a small local store tournament tomorrow.

Prince Xizor (31)
Predator (3)
Sensor Jammer (4)
Glitterstim (2)
Autothrusters (2)
Virago (1)

Binayre Pirate (12)
Feedback Array (2)

Binayre Pirate (12)
Feedback Array (2)

Binayre Pirate (12)
Feedback Array (2)

Binayre Pirate (12)
Feedback Array (2)

Total: 99

View in Yet Another Squad Builder

I'm expecting my MOV to be pretty abysmal but I've been flying this list a lot and most people don't really know how to deal with it. You really can't afford to bump the swarm with your delicate aces at all so it really messes with peoples strategy. It forces them to be extremely defensive and people tend to second guess themselves.

I've managed to take Poe from full health to nothing in a single turn on multiple occasions.

:feelsgood:

Ballpoint Penguin
Feb 12, 2004

Awakening the survivor from his frozen bacta prison, he learned a Deathstar had destroyed Dagobah long ago. He took it well, I guess.

Strobe posted:

That's because he lets you turn a target lock into a focus on offense, but doesn't actually make it a better option than focus on defense and doesn't actually do anything worth 2 points and a crew slot. He's not a good card unless you're Redline, which is honestly pretty ironic.

Leia is basically a squad-wide Adrenaline Rush except she's four goddamn points and therefore hideously overcosted when also taking a crew slot.

While I agree that Han crew is bad in most cases he's actually super effective in this build:

Ten Numb (31)
Veteran Instincts (1)
Fire-Control System (2)
"Mangler" Cannon (4)
Han Solo (2)
B-Wing/E2 (1)

I've used this build to absolutely murder super Fel. It works specifically because having the FCS target lock makes it so that Ten has his options open when it comes to repositioning with a barrel roll, rather than using his action on the focus. Plus, you can decide after seeing the roll if you'd like to use it as a regular target lock, or just use it as a focus. Is having a target lock and a focus better? Yes, but this gets you mostly the same result in half the actions. That being said it's the one and only time I've ever used him on a non-epic ship.

Ojetor
Aug 4, 2010

Return of the Sensei

I played Decimator + Redline vs. Carnor Jax + Soontir + Palpshuttle. Rebel Captive and Darth Vader poo poo on Interceptors so hard I kinda felt bad for the other guy.

This is my current list:
Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Ysanne Isard (4)
Rebel Captive (3)
Darth Vader (3)
Engine Upgrade (4)

"Redline" (27)
Fire-Control System (2)
Extra Munitions (2)
Plasma Torpedoes (3)
Cluster Missiles (4)
Twin Ion Engine Mk. II (1)

Total: 100

Thoughts? I'm playing in a tournament tomorrow and I'm still unsure if this list is actually good. I'm not convinced the Punisher is better than Whisper at anything except maybe not dying if blocked.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
If you're concerned about interceptors, Vader/Gunner is just hilarious, because you will always miss them, so you'll always get two shots and two chances to Vader.

You die quick, but you die effectively.

Geisladisk
Sep 15, 2007

ZenMastaT posted:

Don't forget Han Solo and Princess Leia crew cards! Which I feel like I have never actually seen on the table.

Strobe posted:

That's because he lets you turn a target lock into a focus on offense, but doesn't actually make it a better option than focus on defense and doesn't actually do anything worth 2 points and a crew slot. He's not a good card unless you're Redline, which is honestly pretty ironic.

Leia is basically a squad-wide Adrenaline Rush except she's four goddamn points and therefore hideously overcosted when also taking a crew slot.

Han's crew card is designed to be used on a epic ship, which can't focus to begin with. It's pretty much an auto-take on a Corvette.

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.

KongGeorgeVII posted:

I've managed to take Poe from full health to nothing in a single turn on multiple occasions.

:feelsgood:

Did it again while testing the list tonight to get ready for tomorrows tournament. Xizor didn't even have a shot, the Headhunters did it all themselves.

I am getting comfortable flying the swarm through asteroid fields which is important for this list because it relies on getting a good block in the first pass. If you miss it you tend to start losing z-95s to attrition and things tend to snowball. People see the swarm and head for dense asteroid fields but all they are doing is blocking off their own escape routes. Feedback arrays work even when you are on a rock and don't require an action so in a pinch you can slam head-first through roids if it's going to put you in the right position.

Based on feedback from my friend, Xizor's ability isn't what stops him shooting the starviper, it is the sensor Jammer and autothrusters. The z-95s are just easier targets and a pain in the arse to fly around so they tend to be the priority.

In light of this information I am going to swap Xizor for Guri and glitterstim for a hotshot blaster, because across the 4 games we played there were at least 2 times the starviper was facing the wrong way when a single extra damage would have swung the game in my favour significantly. Glitterstim wasn't used in the initial jousts because the z-95s were targeted and giving yourself stress in the endgame dogfights was more detrimental than helpful. I would rather Guri's free focus dissuading people from trying to get into range 1.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Ojetor posted:

I played Decimator + Redline vs. Carnor Jax + Soontir + Palpshuttle. Rebel Captive and Darth Vader poo poo on Interceptors so hard I kinda felt bad for the other guy.

This is my current list:
Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Ysanne Isard (4)
Rebel Captive (3)
Darth Vader (3)
Engine Upgrade (4)

"Redline" (27)
Fire-Control System (2)
Extra Munitions (2)
Plasma Torpedoes (3)
Cluster Missiles (4)
Twin Ion Engine Mk. II (1)

Total: 100

Thoughts? I'm playing in a tournament tomorrow and I'm still unsure if this list is actually good. I'm not convinced the Punisher is better than Whisper at anything except maybe not dying if blocked.

I liked the Decimator/Redline combo when I played it, but wasn't using the same setup. Only got one or two games in with it though, so I can't comment much other than hope you do well, since it's a fun pair of ships to fly. I can't wait to try it again but with Long Range Sensors on Redline, since I don't think the current suite of modifications have a particularly good match on the Punisher.

Deviant
Sep 26, 2003

i've forgotten all of your names.


So who can sell me a movie Poe Dameron promo? :D

Yeowch!!! My Balls!!!
May 31, 2006

Deviant posted:

So who can sell me a movie Poe Dameron promo? :D

This is POE DAMERON, RESISTANCE PILOT!

He is GOOD at his JOB.

He is also DREAMY.

That was POE DAMERON, RESISTANCE PILOT.

Goodbye!

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


I'm playing a game tonight and thinking about playing a suicidal A-Wing team. So far I can only find one pilot that benefits from kamakazi runs. Any other stupid combos that might help? All I can think of is adding Biggs to make him a bit more durable so he can plow into a good target with prockets.
Going to use intimidation because it's fluffy.

This is just a friendly game don't care about actually winning.

Panzeh
Nov 27, 2006

"..The high ground"

LingcodKilla posted:

I'm playing a game tonight and thinking about playing a suicidal A-Wing team. So far I can only find one pilot that benefits from kamakazi runs. Any other stupid combos that might help? All I can think of is adding Biggs to make him a bit more durable so he can plow into a good target with prockets.
Going to use intimidation because it's fluffy.

This is just a friendly game don't care about actually winning.

I would just throw out six prototypes and yolo on in there. You can do a lot with that many ships. Add in two with prockets or put autothrusters on five of them.

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Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Arvel with Intimidation is fun. You can also use Daredevil to faux-boost into base contact.

Run that with a few Greens with Outmaneuver and laugh to the bank.

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