|
bigperm posted:I think we already decided that the fantasy goon mod was 'Big Trees', a mod with trees that ruin the balance of other mods, such as supplying mana, RF, attracting good stat bees, killing mobs in range, etc. Like Botania with trees instead of flowers. I'd be super pumped.
|
# ? Dec 25, 2015 01:54 |
|
|
# ? May 15, 2024 06:56 |
|
Rocko Bonaparte posted:
I dont think my "Star/Obsidian Being" skin will do you any favors, but feel free. (IGN: Thyr0rk)
|
# ? Dec 25, 2015 02:03 |
|
I always wanted a motorcycle or attack helicopter mod, and drat the feasibility
|
# ? Dec 25, 2015 02:22 |
|
DOWN JACKET FETISH posted:I always wanted a motorcycle or attack helicopter mod, and drat the feasibility There was a mod that someone made that let you stomp around in a Final Fantasy 3 magitek armor, I lost the mod when my computer got wiped, but the mod author browses this thread.
|
# ? Dec 25, 2015 03:49 |
|
Getting deep into the Witchery stuff in Regrowth. It's a very cool theme mod but drat it's heavy on time to get anywhere and I've still got a lot to learn, next up is ritual circles. I've built myself a huge creepy forest though which is feeding a ton of power to my altar, I'm just a little bit concerned that it's gonna burn down if I summon a demon in the clearing I've prepared for the ritual circle since they throw fireballs. Maybe there's a Botania flower that deals with fires... What's my best bet for enchantments in Regrowth? Botania? Edit: I've also begun converting huge tracks of land into dirt and spreading grass around because hey, I'm bringing life back. My question is whether or not any wildlife I summon will be able to survive, in particular wild packs of ocelots, wolves and whatever else I decide to populate the area around my base with. Will I have to create enclosures? Demiurge4 fucked around with this message at 04:31 on Dec 25, 2015 |
# ? Dec 25, 2015 04:22 |
|
SugarAddict posted:There was a mod that someone made that let you stomp around in a Final Fantasy 3 magitek armor, I lost the mod when my computer got wiped, but the mod author browses this thread. drat, when I was learning to mod this was the idea I was working towards.
|
# ? Dec 25, 2015 05:10 |
|
El Generico posted:drat, when I was learning to mod this was the idea I was working towards. The "good" news is that it doesn't look like they've updated it beyond 1.6.4. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445240-1-6-x-1-5-2-forge-magitek-mechs?page=8
|
# ? Dec 25, 2015 05:12 |
|
Ok so I started a new play-through of BFSR and for the life of me I cannot unlock the Chapter 1 diamond quest, and chapter 3 is also totally locked out due to prerequisites, even though I've already crafted most of the Thermal Expansion machines and have a small power generation setup. I don't remember having issues with it the last time I played it, any suggestions? Marux fucked around with this message at 07:37 on Dec 25, 2015 |
# ? Dec 25, 2015 07:35 |
|
Marux posted:Ok so I started a new play-through of BFSR and for the life of me I cannot unlock the Chapter 1 diamond quest, and chapter 3 is also totally locked out due to prerequisites, even though I've already crafted most of the Thermal Expansion machines and have a small power generation setup. I dunno about the c1 Diamond Quest, I can't get it yet either, but I've gone from needing 3/4 other quests to only needing 2/4 other quests, so it's in process. I've unlocked chapter 3 but I don't remember what I did to do that. How do I make a Stone Rod for the Hipster Torch quest? When I use two Stone, it makes a Stone TOOL Rod, which doesn't work. NEI says they have the exact same recipe. Is there a way to cycle through results that I don't know about?
|
# ? Dec 25, 2015 07:47 |
|
I haven't figured out how to make the stone (non-tool) rods either.
|
# ? Dec 25, 2015 07:51 |
|
A lot of stuff is blocked behind making the bronze pick. A few versions back, I added some more pre-requisites just so the book does not flood the player with quests. I think in 1.5.0.0, I was able to loosen up the diamond quest so that it would open if one of the pick quests that made a diamond-level pick was completed. 1.5.0.1 fixed a bug with the stone rods. I did not know there were two stone rods, and one is good for nothing. I accidentally had made that one the required one. So just updatinv the pack should clear that. If not, what I published somehow missed the fix. I would have to try it again.
|
# ? Dec 25, 2015 14:34 |
|
El Generico posted:drat, when I was learning to mod this was the idea I was working towards. It was super WIP, go for it man
|
# ? Dec 25, 2015 17:20 |
|
Rocko Bonaparte posted:So just updating the pack should clear that. If not, what I published somehow missed the fix. I would have to try it again.
|
# ? Dec 25, 2015 17:39 |
|
Yknow here's another Christmas wish: version 1.7 legend gear Titan gloves. Lift cows. THROW COWS. gently caress making an exact number of safari nets or dragging hem with leads, who DOESN'T want to THROW COWS yeah the rest of that mod would be nice too. It was loving fun and about crafting and adventuring without adding Ill thought out mobs and dungeons... But I just want to have (and throw) a cow.
|
# ? Dec 25, 2015 18:26 |
|
How do you guys feel about AgriCraft? I'm feeling pretty ambivalent about it, so I'll ramble for a bit because maybe I'll get some interesting suggestions. There are two bits to AgriCraft: the "crossbreeding" seed-statistics system and resource crops. The former, I initially thought I liked, but now I'm pretty sure I don't. It's busywork that encourages you to spend a lot of time clicking on seeds instead of exploring or building things. (I do, however, like the crop sticks -- they add a nice convenience layer on farming without resorting to fully-automated farming machines.) Resource crops, on the other hand, I just can't figure out. I like mods that encourage creative building and engineering contraptions (Botania and Immersive Engineering are my favorites). I was thinking I would like a mod that lets me grow my resources at a steady rate instead of having to do some tedious strip-mining when I run out, but combined with the busywork of the seed system, I can't shake the feeling that I'm just wasting my time on progress quest for an excuse to not play the game. I know a lot of you play packs that offer a more directed experience, but those of you who don't, do you use AgriCraft resource crops (or Magical Crops, or BobGary's Growable Ores)? How do you prefer to escape the resource-scarcity loop?
|
# ? Dec 25, 2015 20:21 |
|
Goncyn posted:How do you guys feel about AgriCraft? I'm feeling pretty ambivalent about it, so I'll ramble for a bit because maybe I'll get some interesting suggestions. That's because you aren't using the sprinklers. The sprinklers dramatically increases growth rate, they irrigate, and they also stack. If you use the sprinkers you can just ignore things like growth rate and harvest.
|
# ? Dec 25, 2015 20:29 |
|
Goncyn posted:How do you guys feel about AgriCraft? I'm feeling pretty ambivalent about it, so I'll ramble for a bit because maybe I'll get some interesting suggestions. turn off weeds and agricraft is pretty good then you can use long snakes of cross-bar crop sticks to afk-grind your plants that's the way it works in regrowth and it's great
|
# ? Dec 25, 2015 21:44 |
|
SugarAddict posted:and they also stack. wait what How big an area does a sprinkler water? I thought it was 7x7 but now the particles are going to 5x5, am I just dumb?
|
# ? Dec 25, 2015 22:07 |
|
has anyone logged into Regrowth today, I did and all my chests are now Xmas Presents.
|
# ? Dec 25, 2015 23:33 |
|
TheresaJayne posted:has anyone logged into Regrowth today, I did and all my chests are now Xmas Presents. Normal thing for Minecraft. Happy Holidays!
|
# ? Dec 25, 2015 23:57 |
|
TheresaJayne posted:has anyone logged into Regrowth today, I did and all my chests are now Xmas Presents. Those are still chests, it's just a graphical change.
|
# ? Dec 26, 2015 04:47 |
|
bbcisdabomb posted:wait what It's 5x5 I think, but you can have multiple sprinklers covering the same area for drastically increased growth. Set up a 3x3 harvest area with 5x5 sprinklers, left click with scythe to harvest, let hopperhock collect. Do as much as you need something or until you automate with golems.
|
# ? Dec 26, 2015 08:58 |
|
Hey, so our server runs Railcraft. I know that by default, that mods sets it so that all carts can't be stacked higher than 3 in inventories and chests. I changed the config option to set the stack size to 64, and now all the Railcraft carts stack to 64, but not the standard vanilla ones. Does anyone know why that is? Did I miss a config option somewhere?
|
# ? Dec 26, 2015 14:08 |
|
I installed FTB: Horizons Daybreaker for kicks, but it has EE3 in it, and I hate EE with the passion of a thousand burning suns. I'm trying to disable it but I can't get the modpack to load if I do. I've tried both deleting the .jar file from the mod folder and disabling it in the FTB launcher options (as well as EE3 Helper), but when I try to start the game Forge will complain and not do anything. Of course the in-game mod menu is worthless for disabling stuff.
|
# ? Dec 26, 2015 16:15 |
|
There's a simpler option: have you tried not using any of the options provided by EE and just leave it as part of the modpack?
|
# ? Dec 26, 2015 16:18 |
|
Sage Grimm posted:There's a simpler option: have you tried not using any of the options provided by EE and just leave it as part of the modpack? It's much easier to ignore when it doesn't exist entirely. (and more to the point, when it doesn't infest my recipe lists and waila tooltips with garbage) However, I figured it out. EE3 has 3 dependencies in the modpack: EE3 Helper, Simple Condensers, and WIIEMC. Disabling all 4 and the pack loads fine.
|
# ? Dec 26, 2015 17:09 |
I'm introducing some kids to modded minecraft via BFSR. It's great. My one "Wait where is this obvious mod" is ender io for better pipes.
|
|
# ? Dec 26, 2015 21:35 |
|
Anias posted:I'm introducing some kids to modded minecraft via BFSR. It's great. My one "Wait where is this obvious mod" is ender io for better pipes. My 9 year old cousin went completely when I built him a digital miner.
|
# ? Dec 26, 2015 22:23 |
|
Not so much a modded question I suppose, but I started AS2, and oh my god how do I stop these stupid oak trees from turning into sprawling monstrosities that take forever to punch. (ed) Anias posted:I'm introducing some kids to modded minecraft via BFSR. It's great. My one "Wait where is this obvious mod" is ender io for better pipes.
|
# ? Dec 26, 2015 22:23 |
|
Ciaphas posted:Not so much a modded question I suppose, but I started AS2, and oh my god how do I stop these stupid oak trees from turning into sprawling monstrosities that take forever to punch. put a roof on your tree area 7-9 blocks tall either that or use non-oak trees, though spruce will grow big in a 2x2
|
# ? Dec 26, 2015 22:25 |
|
Glory of Arioch posted:put a roof on your tree area 7-9 blocks tall Thanks. I'll just use a birch, since AS2 starts you with one of each sapling.
|
# ? Dec 26, 2015 22:28 |
|
AS2 question again, can I use the quartz grindstone to double any of the ores I sieve up before I get to pulverizers (or have to build TiCon again)?
|
# ? Dec 26, 2015 23:22 |
|
If it has an entry in NEI under the grindstone then yes. It's horribly manual however.
|
# ? Dec 27, 2015 00:08 |
|
Ciaphas posted:Thanks. I'll just use a birch, since AS2 starts you with one of each sapling. the quartz grindstone will not double ores you get from the sieve, you're expected to use ex nihilo to hammer gravel->sand->dust (optimally with fortune) and then ore double in the TiC smeltery
|
# ? Dec 27, 2015 00:09 |
|
neogeo0823 posted:Hey, so our server runs Railcraft. I know that by default, that mods sets it so that all carts can't be stacked higher than 3 in inventories and chests. I changed the config option to set the stack size to 64, and now all the Railcraft carts stack to 64, but not the standard vanilla ones. Does anyone know why that is? Did I miss a config option somewhere? So, I hate to be persistent, but does anyone have any ideas on this question? Were trying to build a rail system that pulls carts and engines from an enderchest. Currently, none of the engines stack, the railcraft carts stack to 64, and the vanilla minecarts stack to 3. It'd be much better if we could have a couple stacks of 64 of each type of cart, even if we can't stack the engines.
|
# ? Dec 27, 2015 00:13 |
|
neogeo0823 posted:So, I hate to be persistent, but does anyone have any ideas on this question? Were trying to build a rail system that pulls carts and engines from an enderchest. Currently, none of the engines stack, the railcraft carts stack to 64, and the vanilla minecarts stack to 3. It'd be much better if we could have a couple stacks of 64 of each type of cart, even if we can't stack the engines. no idea, but use hoppers or item loaders or thermal dynamics itemducts to attach additional storage none of us really use railcraft anymore, mod is bad
|
# ? Dec 27, 2015 00:16 |
|
neogeo0823 posted:So, I hate to be persistent, but does anyone have any ideas on this question? Were trying to build a rail system that pulls carts and engines from an enderchest. Currently, none of the engines stack, the railcraft carts stack to 64, and the vanilla minecarts stack to 3. It'd be much better if we could have a couple stacks of 64 of each type of cart, even if we can't stack the engines. You can do it with minetweaker.
|
# ? Dec 27, 2015 00:38 |
|
Been playing the latest iteration of Ompi for a few days, and while it's quite fun with all the new mods, any mob wearing anything more than iron armor is completely invincible except to Ticon rapiers. Any idea which mod in this list is causing this behavior? I made a Lumium crossbow a few minutes ago, 13 heart attack with Manyullyn bolts, and it does not damage Crimson cult knights at all. In fact, it heals them. Nor zombies wearing osmium or glowstone armor. They're also immune to my 10 heart cleaver. Edit: Also, NEI item subsets are all greyed out and unclickable. NEI works fine, and I tried reinstalling the pack but did not help. Everyone on the server seems to be having this problem. Ambaire fucked around with this message at 00:43 on Dec 27, 2015 |
# ? Dec 27, 2015 00:39 |
|
Ambaire posted:Been playing the latest iteration of Ompi for a few days, and while it's quite fun with all the new mods, any mob wearing anything more than iron armor is completely invincible except to Ticon rapiers. Any idea which mod in this list is causing this behavior? I made a Lumium crossbow a few minutes ago, 13 heart attack with Manyullyn bolts, and it does not damage Crimson cult knights at all. In fact, it heals them. Nor zombies wearing osmium or glowstone armor. They're also immune to my 10 heart cleaver. This sounds like the OMP we know and love.
|
# ? Dec 27, 2015 00:43 |
|
|
# ? May 15, 2024 06:56 |
|
Ambaire posted:Been playing the latest iteration of Ompi for a few days, and while it's quite fun with all the new mods, any mob wearing anything more than iron armor is completely invincible except to Ticon rapiers. Any idea which mod in this list is causing this behavior? I made a Lumium crossbow a few minutes ago, 13 heart attack with Manyullyn bolts, and it does not damage Crimson cult knights at all. In fact, it heals them. Nor zombies wearing osmium or glowstone armor. They're also immune to my 10 heart cleaver. Certainly sounds like an OMPi pack.
|
# ? Dec 27, 2015 00:44 |