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neogeo0823 posted:Hey, so our server runs Railcraft. I know that by default, that mods sets it so that all carts can't be stacked higher than 3 in inventories and chests. I changed the config option to set the stack size to 64, and now all the Railcraft carts stack to 64, but not the standard vanilla ones. Does anyone know why that is? Did I miss a config option somewhere? I think railcraft changes the cart crafting recipe so instead of it coming out as the vanilla ID cart, it comes out as the railcraft ID cart. So trash the vanilla ones and spawn in railcraft ones, unless I'm missing something and we aren't talking about the carts made with 5 iron ingots. Ambaire posted:In fact, it heals them. Fill the vicinity with lava I guess? or use something that does pure damage or magic damage. SugarAddict fucked around with this message at 01:41 on Dec 27, 2015 |
# ? Dec 27, 2015 01:38 |
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# ? Jun 13, 2024 05:25 |
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Meant to edit post, not make new post.
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# ? Dec 27, 2015 01:41 |
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Disasterpiece Theater is a good server and you should be there.
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# ? Dec 27, 2015 03:15 |
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Anias posted:I'm introducing some kids to modded minecraft via BFSR. It's great. My one "Wait where is this obvious mod" is ender io for better pipes. Ender IO is low on the list of things to try, but it's on the list. I'm stuck in a ditch trying to do the tutorial dimension exactly the way I want right now. I might have to give up. More details to follow. You'll probably get some pedantic rage over EnderIO having better pipes though. EnderIO's pipe code is basically TE's code before the pipe code was put in Thermal Foundation. KingLemming had given the EnderIO people the code for doing pipes from TE from back before those updates. I think it's just about stayed the same since. You can argue that EnderIO pipes are great for allowing multiple types of pipes in the same block, but somebody might nerd rage over calling them "better." I say this because IIRC the nerd rage happened in this thread awhile ago already.
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# ? Dec 27, 2015 03:31 |
Having the pipes be configurable in a same block with nicer graphics for at-a-glance identification is all I meant. I mostly play minecraft for fun, the nerds can argue about what's best and if they come to a consensus I'll happily use it =p All my min-max tendancies are engaged in other games. Your pack is great though, and much appreciated by my nephews.
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# ? Dec 27, 2015 05:12 |
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I was more inclined to throw in EnderIO for the alternate machines, but I have not completely tried all the toys in that particular mod yet. So I'd have to catch up on it before making a quest progression for it. IIRC the base furnace is pretty drat good though.
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# ? Dec 27, 2015 06:29 |
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SugarAddict posted:I think railcraft changes the cart crafting recipe so instead of it coming out as the vanilla ID cart, it comes out as the railcraft ID cart. So trash the vanilla ones and spawn in railcraft ones, unless I'm missing something and we aren't talking about the carts made with 5 iron ingots. Actually, as far as I know, the railcraft mod only allows you to make the vanilla itemID with alternate recipes that use either steel or copper. I don't have a Railcraft-only standard minecart, just the normal vanilla ones. Apart from that, I've got another bug question. I've got a program that I run through computercraft that calls upon an api for making buttons on a screen. The programs work perfectly fine if I reboot the computer, but if I have the program running, unload the chunk, then come back to it, it freezes until the computer's rebooted again. Does anyone have any idea what causes that, or do I need to have a chunk loader included with this?
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# ? Dec 27, 2015 06:35 |
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neogeo0823 posted:Actually, as far as I know, the railcraft mod only allows you to make the vanilla itemID with alternate recipes that use either steel or copper. I don't have a Railcraft-only standard minecart, just the normal vanilla ones. AFAIK you need a chunk loader. I distinctly remember all the little programs I wrote going to hell when I walked away from them. IIRC it will launch startup in the root by default when the chunk is reloaded. So you can have it start your script up in there. For maximum robustness, you'd want to make the script something like a loop whose state is saved early and often, and it just works off of that state. So that way, it can resume in the middle of some complex calculation without much harm. I did not try it too much, but if you can run your stuff as coroutines, and just raw serialize all that state to disk, you'll probably be safe without having to really declare special data structures.
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# ? Dec 27, 2015 08:00 |
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Rocko Bonaparte posted:AFAIK you need a chunk loader. I distinctly remember all the little programs I wrote going to hell when I walked away from them. IIRC it will launch startup in the root by default when the chunk is reloaded. So you can have it start your script up in there. For maximum robustness, you'd want to make the script something like a loop whose state is saved early and often, and it just works off of that state. So that way, it can resume in the middle of some complex calculation without much harm. I did not try it too much, but if you can run your stuff as coroutines, and just raw serialize all that state to disk, you'll probably be safe without having to really declare special data structures. Pretty much the exact thinking that EZ-Nuke takes.
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# ? Dec 27, 2015 08:01 |
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Ciaphas posted:Not so much a modded question I suppose, but I started AS2, and oh my god how do I stop these stupid oak trees from turning into sprawling monstrosities that take forever to punch. Ender IO stops the stupid rush for 5x ore Also all their pipes can be in the same blocks including ME cable, liquid, power and items and the wireless charger is a must have TheresaJayne fucked around with this message at 08:10 on Dec 27, 2015 |
# ? Dec 27, 2015 08:06 |
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Rocko Bonaparte posted:AFAIK you need a chunk loader. I distinctly remember all the little programs I wrote going to hell when I walked away from them. IIRC it will launch startup in the root by default when the chunk is reloaded. So you can have it start your script up in there. For maximum robustness, you'd want to make the script something like a loop whose state is saved early and often, and it just works off of that state. So that way, it can resume in the middle of some complex calculation without much harm. I did not try it too much, but if you can run your stuff as coroutines, and just raw serialize all that state to disk, you'll probably be safe without having to really declare special data structures. With my More Power Server I had a I think it was Computercraft Computer controlling a screen with buttons for dialing the stargate (I did it like SGC - a military base) I had to have it boot into the program on start and still had a problem where it would crash and freeze up, I think I sorted it out by having a mini timer that triggered once after the chunk loading that would force a reset. To be honest I cannot remember how i did that though.
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# ? Dec 27, 2015 08:10 |
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Glory of Arioch posted:no idea, but use hoppers or item loaders or thermal dynamics itemducts to attach additional storage It's especially annoying in Regrowth because it gates so many things. I had to learn engines from the beginning and only now have I set up a steam boiler running off coal to get me some decent RF through commercial steam engines. Nevermind the fact I have to keep using it for steel and titanium because the blast furnace will only run off coke.
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# ? Dec 27, 2015 12:27 |
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Demiurge4 posted:It's especially annoying in Regrowth because it gates so many things. I had to learn engines from the beginning and only now have I set up a steam boiler running off coal to get me some decent RF through commercial steam engines. Nevermind the fact I have to keep using it for steel and titanium because the blast furnace will only run off coke. i am really annoyed at regrowth can''t work out how to get any sort of ore/metal
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# ? Dec 27, 2015 13:00 |
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TheresaJayne posted:i am really annoyed at regrowth can''t work out how to get any sort of ore/metal do the HQM quests, they're required to get metal seeds
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# ? Dec 27, 2015 13:01 |
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TheresaJayne posted:i am really annoyed at regrowth can''t work out how to get any sort of ore/metal All seeds are obtained from Botania. You'll need essence seeds as a base and lots of essences but from there it's just a question of grinding it out.
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# ? Dec 27, 2015 13:06 |
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Rocko Bonaparte posted:AFAIK you need a chunk loader. I distinctly remember all the little programs I wrote going to hell when I walked away from them. IIRC it will launch startup in the root by default when the chunk is reloaded. So you can have it start your script up in there. For maximum robustness, you'd want to make the script something like a loop whose state is saved early and often, and it just works off of that state. So that way, it can resume in the middle of some complex calculation without much harm. I did not try it too much, but if you can run your stuff as coroutines, and just raw serialize all that state to disk, you'll probably be safe without having to really declare special data structures. Hmm, yeah, the script that I'm having issues with is pretty much an API to get a touchscreen effect, then another script that actually runs on startup that has a ton of functions and the only continuously looping bit of code being code:
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# ? Dec 27, 2015 17:21 |
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Demiurge4 posted:It's especially annoying in Regrowth because it gates so many things. I had to learn engines from the beginning and only now have I set up a steam boiler running off coal to get me some decent RF through commercial steam engines. Nevermind the fact I have to keep using it for steel and titanium because the blast furnace will only run off coke. The blast furnace can run off charcoal pieces just fine (not blocks, though). It's not hard at all to make an iron->steel production chain using just hoppers. I feel like the steam engines are the best thing Railcraft has to offer to the game. The hobbyist engine is very easy to use and makes a good power source for everything up until you're looking at BC Assembly Tables. The boilers required for the stronger engines are also fairly easy to set up and offer a good amount of flexibility in terms of how much power you actually want to make.
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# ? Dec 27, 2015 17:51 |
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Rocko Bonaparte posted:AFAIK you need a chunk loader. I distinctly remember all the little programs I wrote going to hell when I walked away from them. IIRC it will launch startup in the root by default when the chunk is reloaded. So you can have it start your script up in there. For maximum robustness, you'd want to make the script something like a loop whose state is saved early and often, and it just works off of that state. So that way, it can resume in the middle of some complex calculation without much harm. I did not try it too much, but if you can run your stuff as coroutines, and just raw serialize all that state to disk, you'll probably be safe without having to really declare special data structures. quote:Persistence
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# ? Dec 27, 2015 18:02 |
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Rocko Bonaparte posted:EnderIO's pipe code is basically TE's code before the pipe code was put in Thermal Foundation. KingLemming had given the EnderIO people the code for doing pipes from TE from back before those updates. I think it's just about stayed the same since. This is not the case. KL continually accused EIO devs of decompiling and stealing his code, because in his view, no one else can write efficient and robust code for this kind of use-case besides him. All of the devs who worked on EIO (there are several) have just repeatedly said "uhh, no", because both systems are based on a very common and well known routing algorithm that was invented in the 50's and is used all over software development. Drama aside, they're both good. TD ducts are more based on aesthetics and simple design, while EIO's are made to be as compact and robust as possible, any kind of realistic plausibility be damned. It's very nice to have both in a modpack. There's a lot of overlap, of course, but they both have their own unique strengths. The development of EIO stuff has been ongoing, though. TD has been pretty much unchanged since it's 1.7 release.
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# ? Dec 27, 2015 21:21 |
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Mr. Peepers posted:The blast furnace can run off charcoal pieces just fine (not blocks, though). It's not hard at all to make an iron->steel production chain using just hoppers. Yeah charcoal or coke. Not regular coal, that would be unbalanced. I don't have a tree farm though. I'll just make another coke furnace I suppose but I find the creation of burnt bricks to be an annoyingly obtuse process.
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# ? Dec 27, 2015 21:24 |
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Demiurge4 posted:It's especially annoying in Regrowth because it gates so many things. I had to learn engines from the beginning and only now have I set up a steam boiler running off coal to get me some decent RF through commercial steam engines. Nevermind the fact I have to keep using it for steel and titanium because the blast furnace will only run off coke. I think you can skip a lot of that noise with the Infernal Blast Furnace from Thaumcraft (Witchery Gadgets I think? It's been a while) It's like the infernal furnace but it's a blast furnace instead, and I'm pretty sure it can make steel (iirc it's listed in NEI as being able to make steel, at least)
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# ? Dec 27, 2015 22:00 |
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steel gets a little easier to make with a mekanism stack in regrowth, but you still need wrought iron
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# ? Dec 27, 2015 22:02 |
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My lava generators from extra utilities seem to be eating up lava even if they're at capacity, both for stored power and stored lava. Has anyone else noticed that? (edit) Wait, might just be lava still filling up the hardened fluiducts. Nevermind~ Ciaphas fucked around with this message at 00:15 on Dec 28, 2015 |
# ? Dec 27, 2015 23:59 |
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Ambaire posted:Been playing the latest iteration of Ompi for a few days, and while it's quite fun with all the new mods, any mob wearing anything more than iron armor is completely invincible except to Ticon rapiers. Any idea which mod in this list is causing this behavior? I made a Lumium crossbow a few minutes ago, 13 heart attack with Manyullyn bolts, and it does not damage Crimson cult knights at all. In fact, it heals them. Nor zombies wearing osmium or glowstone armor. They're also immune to my 10 heart cleaver. Mekanism spawns vanilla mobs with armor. Cultists are not vanilla, they are thaumcraft mobs and default armored.
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# ? Dec 28, 2015 00:43 |
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Taffer posted:This is not the case. KL continually accused EIO devs of decompiling and stealing his code, because in his view, no one else can write efficient and robust code for this kind of use-case besides him. All of the devs who worked on EIO (there are several) have just repeatedly said "uhh, no", because both systems are based on a very common and well known routing algorithm that was invented in the 50's and is used all over software development. I though I read right in the thread here that KingLemming gave them the code, and he has no problems with it, just with people claiming that it is somehow better, since he does take pride in updating it.
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# ? Dec 28, 2015 06:21 |
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I thought I saw KL say he knows they didn't steal it, and didn't give them the code either, just that it's essentially the same code because it has to be done that way?
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# ? Dec 28, 2015 06:24 |
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Is there anything that will let a Corporea Network interact with an ME Network? The Corporea Index is really cool and I want to use it in lieu of a terminal purely for the cool factor, but a corporea spark on an ME Interface is a no go.
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# ? Dec 28, 2015 07:16 |
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Someone was asking about an interesting HQM mod pack Banished on the FTB launcher looks way complex for a HQM mod (hint lycanite mobs installed)
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# ? Dec 28, 2015 11:00 |
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Rocko Bonaparte posted:I though I read right in the thread here that KingLemming gave them the code, and he has no problems with it, just with people claiming that it is somehow better, since he does take pride in updating it. It appears Taffer has a bone to pick with KingLemming over EnderIO. Turns out the exchange you're talking about was prompted from Taffer claiming that EIO was faster/less buggy in the previous thread, and KingLemming responded in the previous thread. No mention of him giving them the code, but an acknowledgement that there really is only one good way to skin that cat.
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# ? Dec 28, 2015 12:46 |
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the mod drama is coming from inside the thread!!!
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# ? Dec 28, 2015 13:17 |
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Demiurge4 posted:Yeah charcoal or coke. Not regular coal, that would be unbalanced. I don't have a tree farm though. If you make a lumber axe with the auto-smelting upgrade and fortune, it will solve your charcoal problems. A single jungle tree will drop 6-8 stacks.
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# ? Dec 28, 2015 14:13 |
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TheresaJayne posted:Someone was asking about an interesting HQM mod pack Interesting until you realize you're grinding enemies for unlocks. And the base mechanic of mining is still present and terrible. And there's a couple mobs that are absolutely stupid, like one that can pass through walls or ones that spawn when you mine a block.
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# ? Dec 28, 2015 17:38 |
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I'm trying to use / commands in the chat in FTB Departed, single player. One of the tips that pops up on load gave a command for setting my inventory keeping on death. But I can't seem to get that command to work, although I can get the default /xp command to work. I feel like I'm missing something, and the answers I've found with google have not worked so far:
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# ? Dec 28, 2015 18:21 |
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BrightGreenLine posted:It appears Taffer has a bone to pick with KingLemming over EnderIO. Turns out the exchange you're talking about was prompted from Taffer claiming that EIO was faster/less buggy in the previous thread, and KingLemming responded in the previous thread. You should see some of his rants he's gone off on while playing on his server, you'd think KL did something to him personally.
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# ? Dec 28, 2015 18:40 |
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Question: I'm trying to mass-produce the alternate stone types in Botania (forest stone, swamp stone, etc). I've got an igneous extruder emitting infinite stone to a Minefactory Reloaded block placer, autoplacing it next to a marimorphosa, which turns it into a special stone type. So far so good. The issue is harvesting said block. Using a MFR block breaker turns the block into, say, forest cobblestone instead of just forest stone. Sure I could pump that forest cobble into a furnace to smelt it into forest stone before storing it, but based on my setup it's a little less clean and awkward. Do you guys know any one-block block breaker type of thing that mines using silk touch?
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# ? Dec 28, 2015 18:42 |
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Magmarashi posted:You should see some of his rants he's gone off on while playing on his server, you'd think KL did something to him personally. If he hasn't yet, maybe he should. I tried to care about what Taffer had to say on the subject of Minecraft, but most of it is so wrong-headed I can't even.
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# ? Dec 28, 2015 18:51 |
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You could use an rftools builder block with a silk touch quarry card. You could even hide it, just get the coords/offset right
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# ? Dec 28, 2015 18:58 |
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Mzbundifund posted:Question: I'm trying to mass-produce the alternate stone types in Botania (forest stone, swamp stone, etc). I've got an igneous extruder emitting infinite stone to a Minefactory Reloaded block placer, autoplacing it next to a marimorphosa, which turns it into a special stone type. So far so good. The issue is harvesting said block. Using a MFR block breaker turns the block into, say, forest cobblestone instead of just forest stone. Sure I could pump that forest cobble into a furnace to smelt it into forest stone before storing it, but based on my setup it's a little less clean and awkward. Huh, apparently this doesn't work, I'm getting metamorphic cobblestone too. It works great for regular stone! e2: you can smelt metamorphic cobblestone into metamorphic stone, just do that Gwyneth Palpate fucked around with this message at 19:14 on Dec 28, 2015 |
# ? Dec 28, 2015 19:00 |
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Mzbundifund posted:Question: I'm trying to mass-produce the alternate stone types in Botania (forest stone, swamp stone, etc). I've got an igneous extruder emitting infinite stone to a Minefactory Reloaded block placer, autoplacing it next to a marimorphosa, which turns it into a special stone type. So far so good. The issue is harvesting said block. Using a MFR block breaker turns the block into, say, forest cobblestone instead of just forest stone. Sure I could pump that forest cobble into a furnace to smelt it into forest stone before storing it, but based on my setup it's a little less clean and awkward. Autonomous Activator with a silk touch pick?
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# ? Dec 28, 2015 20:17 |
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# ? Jun 13, 2024 05:25 |
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TheresaJayne posted:Someone was asking about an interesting HQM mod pack It gets significantly easier once you realize how to get ender creepers to stop blowing up all your poo poo by using utility mobs and some spells and some mob spawn inhibitors, but the author hasn't worked on it for quite a while and feels like it's abandoned. It also feels like it needs some other players otherwise the grind gets boring and lonely. Most of the quests however are pretty good because it's just handing out fucktons of expensive stuff that you need, in the thaumcraft questline it gives you a node stablizer/transducer for making a wand focus manipulator which is significantly cheaper, which is really nice. However, going anywhere near a dungeon that you've created or an area with lots of spawns is just asking for a thief mob to knock your armor off and steal your weapon, or a hungry mob to eat your expensive items. Thankfully you can build things to offset the danger like the thaumcraft quarry to just quarry dungeons and their spawners without most hazards. I also think you can use entropyums to eat creeper explosions so your chests can't get blown up. The one problem however, is when the game decides to spawn poo poo whereever, and destroys blocks to make room (RIP infusion alter). OMP Sigma is significantly less painful (and harder in a way) due to the lack of thief mobs, blood moon, and things that walk through walls.
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# ? Dec 28, 2015 21:06 |