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Shine posted:Welcome! A good power plant is helpful, too, as the efficient cooling will help prevent any Icarus-type incidents that scooping carries the risk of. I singed myself more than a few times when I was getting the hang of things.
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# ? Dec 28, 2015 17:27 |
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# ? May 26, 2024 19:19 |
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BurntCornMuffin posted:A good power plant is helpful, too, as the efficient cooling will help prevent any Icarus-type incidents that scooping carries the risk of. I singed myself more than a few times when I was getting the hang of things. To expand on this, you should aim to use the smallest A grade powerplant that can power your build.
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# ? Dec 28, 2015 17:33 |
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CmdrSmirnoff posted:You guys Whoa that's even cooler than the molten metal atmosphere world.
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# ? Dec 28, 2015 17:35 |
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I think that's the Spirograph Nebula? It's gorgeous inside, well worth the trip out there. I'm thinking of visiting some other planetary nebulae- unfortunately some of them are too far from neighboring stars to visit, but I'm gonna try some anyway.
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# ? Dec 28, 2015 17:41 |
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Luneshot posted:I think that's the Spirograph Nebula? It's gorgeous inside, well worth the trip out there. Yep, that's Ol' Spirograph. I'd know that shade of blue anywhere.
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# ? Dec 28, 2015 18:42 |
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Question: The base game is available for $15 on steam sale right now. The discount on Horizons for players who already own the base game seems to be $20. So If I buy them both that way, I can save $5 and get the "exclusive" ship for people who bought the base game first?
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# ? Dec 28, 2015 18:52 |
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VirtualStranger posted:Question: The base game is available for $15 on steam sale right now. The discount on Horizons for players who already own the base game seems to be $20. Probably, but also the exclusive ship is not very good, is the general thinking. It's like a slower, less versatile version of the ship that it supposedly "improves on", with some extra room for internal modules to compensate. It could make an okay Space Truck, perhaps, except that the actual Space Truck, the Type-6 Transporter, isn't all that much more expensive than it, and for your options of "cheap ships to use as makeshift space trucks", the Cobra Mk3 and the Viper Mk4, are both less expensive and more fun to fly.
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# ? Dec 28, 2015 19:08 |
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The Cobra 4 looks cool though!
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# ? Dec 28, 2015 19:15 |
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In the meantime, we others wait for a high-end explorer to finally finish the line. Will the Panther Clipper be a endgame explorer? Probably not, but hope is all I have.
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# ? Dec 28, 2015 19:18 |
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What would a high-end explorer even be?
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# ? Dec 28, 2015 19:22 |
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Nostalgia4Infinity posted:The Cobra 4 looks cool though! I desperately wanted the Cobra 4 to be good for something. Look at its stupid little tooth nubs. I was all ready to convert my Cobra 3 into a planetary exploration RV and move my day-to-day into the Cobra 4, but nooo. God dammit, Frontier, I just like switching ships every now and then
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# ? Dec 28, 2015 19:23 |
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Gasoline posted:What would a high-end explorer even be? 40 LY jump range and dual power plants so you can AFMU them and some sort of hull regeneration.
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# ? Dec 28, 2015 19:29 |
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Gasoline posted:What would a high-end explorer even be? Something like a nimbler Asp with better FSD range and maybe 1 more internal slot?
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# ? Dec 28, 2015 19:29 |
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Gasoline posted:What would a high-end explorer even be? Some kind of Orca variant where you can actually look out all those giant fuckoff windows, but also has actually good jump range.
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# ? Dec 28, 2015 19:34 |
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Gasoline posted:What would a high-end explorer even be? Something that jumps further than an Asp but not as far as a exploraconda.* Something with better suited interior module layouts.* Something that carries more fuel standard than an Asp or Conda. * * Speculation I just want something that's actually sporting sexy lines and isn't gimped in some way, shape or form to make the original ship in that role still appealing.
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# ? Dec 28, 2015 19:37 |
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They'll probably just make it a variant of the Anaconda that has like, an extra fin or something, and then call it the Exploraconda and give it a slightly larger FSD range and double the price... alongside requiring max rank in both the Fed and Imperial navies. Because grind.
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# ? Dec 28, 2015 19:42 |
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Gonkish posted:They'll probably just make it a variant of the Anaconda that has like, an extra fin or something, and then call it the Exploraconda and give it a slightly larger FSD range and double the price... alongside requiring max rank in both the Fed and Imperial navies. Because grind. They love their grind. I'm amazed they haven't added Alliance ships. I don't give a drat about the Alliance because I don't care about system permits. Like, the only system permit that matters at all is Sol, for the novelty value of orbiting all your favorite hometown planets. And you get that from Feds.
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# ? Dec 28, 2015 19:47 |
Gonkish posted:They'll probably just make it a variant of the Anaconda that has like, an extra fin or something, and then call it the Exploraconda and give it a slightly larger FSD range and double the price... alongside requiring max rank in both the Fed and Imperial navies. Because grind. Max Alliance rank, which they'll introduce in the same patch as the ship itself
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# ? Dec 28, 2015 19:48 |
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3 posted:Max Alliance rank, which they'll introduce in the same patch as the ship itself You forgot to mention that the ranking missions will be broken for 6 months or more, as well. Despite my snark, I love this game. I am just jaded by the grind. I am glad that it's a game and not a pile of JPEGs and promises, though.
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# ? Dec 28, 2015 19:59 |
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Gonkish posted:They'll probably just make it a variant of the Anaconda that has like, an extra fin or something, and then call it the Exploraconda and give it a slightly larger FSD range and double the price... alongside requiring max rank in both the Fed and Imperial navies. Because grind. Or they make the Panther Clipper (one of the still missing ships) a giant 200 million credit explorer. Hopefully by arguing they can only give a ship a 50+ ly jump range by making it really expensive, because I would be OK with that. Would give me a nice goal to work for. Slowly exploring the galaxy is nice, but some variety in my goals would be also nice. 3 posted:Max Alliance rank, which they'll introduce in the same patch as the ship itself gently caress, I forgot about that. I'd love running for the Alliance, I only did the rank grind for the others because I liked their ships, with the Alliance I would be serious. I even have the Alliance-mug.
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# ? Dec 28, 2015 20:11 |
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Libluini posted:In the meantime, we others wait for a high-end explorer to finally finish the line. Will the Panther Clipper be a endgame explorer? Probably not, but hope is all I have. Panther Clipper is probably going to remain a bulk trader.
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# ? Dec 28, 2015 20:28 |
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Alehkhs posted:Panther Clipper is probably going to remain a bulk trader. I know, but leave me my delusions, please
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# ? Dec 28, 2015 20:44 |
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Have all ships so far been ships brought from the original games? Let's see some more original ships, introduce a new manufacturer in the mid-class Clipper/FAS/FDL category.
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# ? Dec 28, 2015 21:06 |
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LCL-Dead posted:Have all ships so far been ships brought from the original games? Not counting new "variants" of old ships, like the Asp Explorer/Scout, the Cobra MkIV, Imperial Eagle, and the Viper MkIII/IV, over half of the ships in the game are new to Elite: Dangerous. Adder Anaconda Asp Explorer Asp Scout Cobra MkIII Cobra MkIV Diamondback Explorer Diamondback Scout Eagle F63 Condor (CQC Only at the moment) Federal Assault Ship Federal Corvette Federal Dropship Federal Gunship Fe-de-Lance Hauler Imperial Clipper Imperial Courier Imperial Cutter Imperial Eagle Imperial Fighter (CQC Only at the moment) Keelback Orca Python Sidewinder MkI Type-6 Transporter Type-7 Transporter Type-9 Heavy Viper MkIII Viper MkIV Vulture 17/31 Alehkhs fucked around with this message at 01:45 on Dec 29, 2015 |
# ? Dec 28, 2015 21:22 |
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Interesting. Thanks for the list!
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# ? Dec 28, 2015 21:39 |
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Well I visited the brown sea and got told off immediately for winding up the natives. It's comforting to know the place hasn't changed at all in my absence. So anyway, is the gravitational lensing effect missing on older graphics cards? I was visiting Maia over christmas and couldn't see any, though my mates could from about the same distance.
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# ? Dec 28, 2015 23:00 |
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I would love to see a 50+ LY exploration ship. The galaxy is really fuckin' big, and even a maxed out conda at 40LY it takes forever to get to some of the interesting but distant destinations.
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# ? Dec 28, 2015 23:12 |
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Alehkhs posted:Not counting new "variants" of old ships, like the Asp Explorer/Scout, the Cobra MkIV, Imperial Eagle, and the Viper MkIII/IV, over half of the ships in the game are new to Elite: Dangerous. Of course this also works the other way around but somehow I don't think we'll be seeing the Lifter or Kestrel any time soon. E: Although the Boa would be nice. Itzena fucked around with this message at 23:36 on Dec 28, 2015 |
# ? Dec 28, 2015 23:26 |
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Itzena posted:Of course this also works the other way around but somehow I don't think we'll be seeing the Lifter or Kestrel any time soon.
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# ? Dec 28, 2015 23:53 |
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Itzena posted:Of course this also works the other way around but somehow I don't think we'll be seeing the Lifter or Kestrel any time soon. Holy poo poo, a space SR-71. I want one! Well, ok not 'space' as such from that description, but getting something like this (to be stored in fighter bay of larger ship) when flyable atmospheres come along would be neat. They don't have to keep the fact it was poo poo in Frontier Elite.
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# ? Dec 29, 2015 00:22 |
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Alehkhs posted:
I saw some police NPCs flying these today, is that new?
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# ? Dec 29, 2015 01:21 |
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Unkempt posted:I saw some police NPCs flying these today, is that new? No.
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# ? Dec 29, 2015 01:25 |
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Unkempt posted:I saw some police NPCs flying these today, is that new? No, the note is that they're only player pilotable in CQC right now. NPCs have been flying them around stations and in war zones since launch. Same goes for the Imperial short range fighter, which isn't on that list but probably should be.
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# ? Dec 29, 2015 01:26 |
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Helter Skelter posted:No, the note is that they're only player pilotable in CQC right now. NPCs have been flying them around stations and in war zones since launch. Same goes for the Imperial short range fighter, which isn't on that list but probably should be. Whoops, yeah - the "CQC Only" was with regards to being able to be flown by the player. Likewise, I didn't include the capital ships on the list because they're not able to be player-manned anywhere. I've added the Imperial Fighter to the list though. Alehkhs fucked around with this message at 01:55 on Dec 29, 2015 |
# ? Dec 29, 2015 01:45 |
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The Condor and the IFighter are almost certainly going to be the options for when we get fighter bays later this year though.
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# ? Dec 29, 2015 01:58 |
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I think that was flat-out stated to be the case since we won't be able to shove anything with a FSD in there because reasons.
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# ? Dec 29, 2015 02:16 |
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I wish I could load up a Viper or something but I'll take an iEagle or Condor/iFighter, I suppose.
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# ? Dec 29, 2015 02:21 |
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I really hope the fighters arent stock because the stock fighters die in about half a second of being focused by a medium weapon.
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# ? Dec 29, 2015 02:38 |
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Has there been any chatter about if multi-crewing is gonna have a offline component? Like hiring crew or the sideffect of being able to walk around/see other parts of your ship or something.
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# ? Dec 29, 2015 03:37 |
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# ? May 26, 2024 19:19 |
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Viper MkIII trip report: Disrespectful to dirt. Makes jerks twerk. A good ship.
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# ? Dec 29, 2015 03:44 |