Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
Well I just bought like, 7 games thanks to that list.

The answer is probably "NO" but is there ANY chance that we would EVER find out what Kojima/Del Torro had planned for Silent Hills. Like even some notes scrawled on a beer mat would be enough. I'm not asking for Jodorowsky's DUNE here. Any tidbits would be nice.

Adbot
ADBOT LOVES YOU

al-azad
May 28, 2009



So close to the project's cancellation everyone is probably under gag order and any assets likely belong to Konami. Those things don't last forever so at some point in the distant future we'll probably see something. Could be ten years, could be more.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

silent hill downpour is a good silent hill game

well that's my unpopular opinion for the day

Black August
Sep 28, 2003

If Downpour had come immediately after 4, I feel like it might have saved the franchise a little longer. As is, I stopped after 4 and haven't regretted it.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

voltcatfish posted:

silent hill downpour is a good silent hill game

well that's my unpopular opinion for the day

It's pretty alright honestly, a bunch of people just wanna give it poo poo because grumble grumble fuckin american baka gaijin ruining muh series.

Though funnier than usual because it was made by Czechs this time.

Butt Ghost
Nov 23, 2013

Eh, Downpour's got some issues, and I wouldn't call it essential. With that being said, it's okay.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
I hope that the new Kojima Productions is working with Del Toro and Junji Ito on a horror game.


I also hope that I will wake up to find a million dollars on my nightstand.

Normal Adult Human
Feb 12, 2012

by FactsAreUseless
isnt downpour a third person shooter

woodenchicken
Aug 19, 2007

Nap Ghost
I've played so many bad silent hills already, I'd try Downpour just for the hell of it. But it's unavailable on PSN and getting a disc seems like too much paaain. Can't decide if its worth it.

Hadooooken
Sep 6, 2004

It's worth it if you just want to experience how not to make a silent hill. I sure don't miss the enemy fights, and the long stretches of god drat nothing in the game.

I'd agree with "It's a good scary game" but I don't at all agree with "It's a good Silent Hill game". Even Homecoming is a better SH game.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
Best Silent Hill is the Maria fighting game.

Selenephos
Jul 9, 2010

Downpour suffers from not being scary at all and being absolutely plagued with bugs and glitches. The game really needed another 6 months in the oven. Having said that, it probably has the best story of the non-Japanese Silent Hill games and think it's a better game overall than Origins or Homecoming at least, with Shattered Memories being too different to really compare regardless if you liked that game or not.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
The enemy design alone kills Downpour for me, just those bland zombie/cenobite things. One's a bit skinnier, this one's fatter. Oh and there's a boss in a big coat and a giant in a wheelchair.

Rich Uncle Chet
Jan 20, 2005


The Law? Law is a Human Institution.


Yardbomb posted:

It's pretty alright honestly, a bunch of people just wanna give it poo poo because grumble grumble fuckin american baka gaijin ruining muh series.

Though funnier than usual because it was made by Czechs this time.

The way Konami of Japan has treated Silent Hill the past few years is a greater crime than any of the mediocre Western-Made Silent Hills.

That being said I can't decide if the Official Silent Hill Pachinko Machine is the greatest or the worst thing to ever happen for the Franchise.

PhysicsFrenzy
May 30, 2011

this, too, is physics
Downpour is clearly geared toward getting the player to fight.

The combat is poo poo, and killing enemies locks you out of the best ending. :thumbsup:

That said, I really liked the story. A lot of people give the game flack for changing past events based on the way you play Murphy, but I thought it worked really well, and wish more games would experiment with that kind of thing.

HarshlyCritical did an LP recently, so it might be worth a watch if you're interested but don't feel like suffering through the gameplay and glitches.

unpacked robinhood
Feb 18, 2013

by Fluffdaddy

PhysicsFrenzy posted:

Downpour is clearly geared toward getting the player to fight.

The combat is poo poo, and killing enemies locks you out of the best ending. :thumbsup:


The one where pyramid head cuts the birthday cake in two ?

Kite Pride Worldwide
Apr 20, 2009


Origins is like the most :geno: game ever. It's not really awful but there's not much good to say about it either. It's not offensively bad in a hilarious way like Homecoming, but not interesting-but-extremely-flawed like Downpour. It's just the blandest, most baseline and mediocre faux-SH2 experience possible.

Butt Ghost
Nov 23, 2013

I didn't like what Origins did with Lisa and Kaufman. Real controversial, I know.

I agree that Homecoming felt more Silent Hill than Downpour, but I also feel that's its greatest flaw. It feels like a rehash of SH2 in a lot of ways. I've seen people explain that Pyramid Head can appear for everyone because Silent Hill can "save" monsters, or whatever, and that's a good enough explanation for me, but I still think it's lazy that they just brought Pyramid Head back. I wish Alex was actually a veteran, because a Silent Hill that explores PTSD sounds really interesting.

Shattered Memories was an interesting concept, but I don't think it was executed well. Having segments where you're always safe and segments were you're not takes away a lot of tension. Also a shame since I like the idea of not being able to fight. I also think the new interpretations of these characters are a bit dumb. I feel they should have just used a new cast, since these interpretations are pretty much different characters anyway.

I never played Book of Memories, but it sounds ridiculous in a way I might be able to appreciate at least.

Butt Ghost fucked around with this message at 01:56 on Dec 31, 2015

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

The best part of ShatMem were the rawshocks, name's pretty on the nose there but they were a cool little thing.

Depending on what kind of things you looked over more, your attitude in the thearpy sessions and some other junk, they could get real nutty lookin fast. :stonk:

Yardbomb fucked around with this message at 01:56 on Dec 31, 2015

BlackFrost
Feb 6, 2008

Have you figured it out yet?

Yardbomb posted:

The best part of ShatMem were the rawshocks, name's pretty on the nose there but they were a cool little thing.

Depending on what kind of things you looked over more, your attitude in the thearpy sessions and some other junk, they could get real nutty lookin fast. :stonk:



It was a cool idea and the concept art is great, but in-game they never really look all that intimidating. I suppose the monster encounters in the game being a series of tedious chase sequences where the monsters just try to sort of tackle you to the ground is more to blame than the actual design, though. The only distinct one I can remember in-game is one that's missing random slices of its body with a weird cross-shaped head.

It would've been cool if they got a bit more deformed and, like, behaved even slightly differently at all throughout the game as a result of your choices or whatever. Shattered Memories is such a waste of potentially good ideas, man.

JordanKai
Aug 19, 2011

Get high and think of me.


Butt Ghost posted:

Having segments where you're always safe and segments were you're not takes away a lot of tension.

You could argue that this is supposed to be a metaphor for panic attacks. :iia:

Whether or not this makes for satisfying gameplay depends on your taste, but I thought it played into the narrative quite well.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
Shattered Memories was my favorite game in the series bar Silent Hill 1.

Sad Mammal
Feb 5, 2008

You see me laughin

Yardbomb posted:

The best part of ShatMem were the rawshocks, name's pretty on the nose there but they were a cool little thing.

Depending on what kind of things you looked over more, your attitude in the thearpy sessions and some other junk, they could get real nutty lookin fast. :stonk:




Huh, I never looked for it, but it's neat that Shattered Memories took its cues from Beksinski, whereas the Japanese Hills's's took theirs from Bacon.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

BlackFrost posted:

It was a cool idea and the concept art is great, but in-game they never really look all that intimidating. I suppose the monster encounters in the game being a series of tedious chase sequences where the monsters just try to sort of tackle you to the ground is more to blame than the actual design, though. The only distinct one I can remember in-game is one that's missing random slices of its body with a weird cross-shaped head.

It would've been cool if they got a bit more deformed and, like, behaved even slightly differently at all throughout the game as a result of your choices or whatever. Shattered Memories is such a waste of potentially good ideas, man.

That'd be interesting. The Diseased ones for being an alcoholic could try to poison and slow you down. The Feminine ones for perversion could try to lure you into areas of safety and ambush you. The thin, disfigured ones for petty cruelty could try to mob you in great numbers to make up for individual weakness.

Hell, make some mix-and-match monstrosities based on a variety of in-game choices and you could get some really interesting baddies.

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


On a related note, I hauled out my old game box with the PC version of Silent Hill 4 and started playing through that again for the first time in several years. It holds up surprisingly well. The combat is clunky but has a deliberate rhythm to it, and hey it wouldn't be a Silent Hill game without idiosyncratic gameplay!

The Water prison world can still go gently caress itself both ways however.

al-azad
May 28, 2009



I like the burping nurses.

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


You know it had been so long since I'd played that I couldn't remember, so I thought it was probably just hyperbole on everyone's part, but no, those nurses are burping like hell.

HeavingGirth
Oct 6, 2014

Thanks to a local retro game store, I finally got a copy of Silent Hill 4. It's the only mainline Hill game I haven't played yet. I'd like to beat it and Downpour sometime this year so I can say I've beaten the main games in the series. Is there any particular difference or reason to stick with the Wii version of Shattered Memories over the Ps2 edition? I don't care that much for motion controls, but if it's inferior, I'll just stick to the Wii.

Selenephos
Jul 9, 2010

InsidiousMuppet posted:

Thanks to a local retro game store, I finally got a copy of Silent Hill 4. It's the only mainline Hill game I haven't played yet. I'd like to beat it and Downpour sometime this year so I can say I've beaten the main games in the series. Is there any particular difference or reason to stick with the Wii version of Shattered Memories over the Ps2 edition? I don't care that much for motion controls, but if it's inferior, I'll just stick to the Wii.

The PS2 version has bugs and glitches the Wii version doesn't and graphically looks massively inferior to the Wii version too.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


The thing that seems to be is that the bad silent Hill games are just mostly mediocre, so they're very forgettable.

Which is a big disappointment when the series is famous for being crap your pants scary and has memorable monsters like pyramid head.

al-azad
May 28, 2009



Yeah, the worst thing a game can be is average. I remember games like Extermination and The Thing more than the weakest Silent Hill or Resident Evil because they have nothing memorable going for them.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


al-azad posted:

Yeah, the worst thing a game can be is average. I remember games like Extermination and The Thing more than the weakest Silent Hill or Resident Evil because they have nothing memorable going for them.

Exactly, people will remember bad movies like Zardoz and The Room because they have stuff that people will remember. Bad games are just the same way. If you're mediocre, then you're still probably bad because you won't remember much a month later. But if you're so bad and people talk about it years later, then you're so bad it's good.

The Vosgian Beast
Aug 13, 2011

Business is slow
I am late on this, but I have been playing Five Nights at Freddy's 3 in order to see what the fuss is about, for the games in the series I haven't seen and this one really does not explain itself as well as 1 and 2, because I have no idea what I'm supposed to do to survive.

It doesn't help that the Steam Community Guides are all written by hyperactive 12 year old who are waaaaay more interested in communicating their lore speculations than in telling me how the game works. I was probably asking for this by playing a FNAF game.

Wanton Spoon
Aug 19, 2007

Senior Burgeoner


The Vosgian Beast posted:

I am late on this, but I have been playing Five Nights at Freddy's 3 in order to see what the fuss is about, for the games in the series I haven't seen and this one really does not explain itself as well as 1 and 2, because I have no idea what I'm supposed to do to survive.
The game never really is clear on whether what you're doing is effective or not, but here's what I gleaned from watching HarshlyCritical play through it (to be fair, I haven't played it myself):

1. Regarding the rooms with toys that make noises: If Springtrap is in a different room, you can draw him to a new room by making noises within it, distracting him from you for longer. Or, alternately, maybe you can keep him in his current room longer than usual, but I don't think that's the case. This is the strategy where it's least clear whether it's actually true or not, but if it IS true, it's probably the most effective thing you can do.

2. Regarding vent cameras: It seems to me like vents are an especially critical area, because it seems like a game over is never very far away once Springtrap gets through the vents even once. Consider them to be the new doorway to your office, and close them whenever you see Springtrap pop up in them.

3. Keep the vents ventilated. If the air gets stuffy, you start hallucinating, and the only way to fix that is to repair the ventilation system. There's a way to skip the hallucination animation if you already know it's about to activate, but I forget exactly how. You might want to open up vents after Springtrap has left them, too, though again, it was never clear if that really helped very much.

The Vosgian Beast
Aug 13, 2011

Business is slow

Wanton Spoon posted:

The game never really is clear on whether what you're doing is effective or not, but here's what I gleaned from watching HarshlyCritical play through it (to be fair, I haven't played it myself):

1. Regarding the rooms with toys that make noises: If Springtrap is in a different room, you can draw him to a new room by making noises within it, distracting him from you for longer. Or, alternately, maybe you can keep him in his current room longer than usual, but I don't think that's the case. This is the strategy where it's least clear whether it's actually true or not, but if it IS true, it's probably the most effective thing you can do.

2. Regarding vent cameras: It seems to me like vents are an especially critical area, because it seems like a game over is never very far away once Springtrap gets through the vents even once. Consider them to be the new doorway to your office, and close them whenever you see Springtrap pop up in them.

3. Keep the vents ventilated. If the air gets stuffy, you start hallucinating, and the only way to fix that is to repair the ventilation system. There's a way to skip the hallucination animation if you already know it's about to activate, but I forget exactly how. You might want to open up vents after Springtrap has left them, too, though again, it was never clear if that really helped very much.

Thank you, you saved me from having to navigate a lot of rambling in order to find usable tips.

al-azad
May 28, 2009



The Vosgian Beast posted:

I am late on this, but I have been playing Five Nights at Freddy's 3 in order to see what the fuss is about, for the games in the series I haven't seen and this one really does not explain itself as well as 1 and 2, because I have no idea what I'm supposed to do to survive.

It doesn't help that the Steam Community Guides are all written by hyperactive 12 year old who are waaaaay more interested in communicating their lore speculations than in telling me how the game works. I was probably asking for this by playing a FNAF game.

You use the camera to find Springtrap who slinks around randomly trying to reach you. You play a noise to lure him away but I think he only hears it in adjacent rooms. If he's in the vents then you have to seal the one he's approaching. If you see any of the other animatronics on your camera then immediately switch to another room before dropping your camera or else you'll get one or more jump scares which break your equipment or activate an alarm. As the game goes on Springtrap is sneakier and you can get a hallucination where duplicates appear so you have to actively track his real position.

It's probably the easiest of the games provided you know the trick to avoid the jump scares. Ignore all distractions except for Springtrap.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
Five Nights three is the shittest of the series, alas. I really like that he tried something a little different with each title, but some of the mechanics are far weaker than others.

1 > 4 > 2 > 3

Kokoro Wish fucked around with this message at 12:45 on Jan 3, 2016

doctor iono
May 19, 2005

I LARVA YOU
Did any of you guys play Sylvio? It was probably the first horror game I've played since Amnesia came out, but I thought it was pretty entertainingly spooky. Or, at least, the first half - the predictable level structure made it increasingly less scary as I got further. And the ending is pretty atrocious. Still, all the EVP ghost recordings are insanely creepy, and trying to piece together the backstory is a fun journey.

Cowman
Feb 14, 2006

Beware the Cow





HarshlyCritical just uploaded a video of the latest Indie Horror game darling called Rides With Strangers and I think it's a neat idea. I hope it changes things up by having harmless but creepy strangers and less obvious cues but for a kickstarter idea demo it's pretty cool. I thought the VA was pretty over the top creepy but I really like the idea behind it.

https://www.youtube.com/watch?v=EwrSNJi2yI8

Adbot
ADBOT LOVES YOU

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)

Cowman posted:

HarshlyCritical just uploaded a video of the latest Indie Horror game darling called Rides With Strangers and I think it's a neat idea. I hope it changes things up by having harmless but creepy strangers and less obvious cues but for a kickstarter idea demo it's pretty cool. I thought the VA was pretty over the top creepy but I really like the idea behind it.

https://www.youtube.com/watch?v=EwrSNJi2yI8

That's a bit too spooky for me.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply