|
Spikeguy posted:I'm going to pick this game up for PC when it comes out mid-January. What would be the best character class, and what stats should I focus on? the best character class is the one you enjoy playing, and stats don't particularly matter unless you're going for a very specific build or want to have a really strong magick archer one of the things that makes dragon's dogma good is that you can change class pretty much whenever you want and you won't gently caress yourself over unless you spent like 70 levels as a magic user and went to pure melee. try a bunch of different ones for the first while and see what sticks with you! I like assassin the most, but I really enjoyed playing as a mystic knight, too.
|
# ? Jan 3, 2016 20:02 |
|
|
# ? May 31, 2024 01:43 |
|
Spikeguy posted:I'm going to pick this game up for PC when it comes out mid-January. What would be the best character class, and what stats should I focus on? Warning: long kinds spergy post coming up. Doesn't matter too much what you choose because, due to the game's leveling system, if you're ever too weak for something you can go kill or do quests somewhere else and come back when you're stronger. But... There's no real "best" class and stats are not something you specifically choose, you get certain stat growths depending on what vocation you are when you level up. So the best way to do things is to pick a play style you'd enjoy the most and level as the vocations that fit that. For the basic vocation you can choose at the start; Fighter is pretty standard sword and board (very fun tho), Strider is about more mobile combat - dashing all over the place, skittering over large monsters like a bug and then shanking them repeatedly, or engaging enemies from a distance with the surprisingly good bow combat - and Mage is the last active (you basically just find enough time/space to have enough time to cast spells) but the spells are all awesome to behold. Once you get to 10 you can unlock the advanced vocations which take one aspect of the base vocation and specialize in that. Warrior is all offense, losing sword and shield but gaining massive swords and hammers in return. Ranger is less adept at using knives but has a number of unique bow skills. Sorcerer loses utility and healing spells but has far and away the most powerful offensive spells, as well as some useful debuff spells. Despite being "advanced" they're not necessarily any better or worse than the basic vocations. Then you got your hybrid vocations, which are a mix of two of the basic vocations. Assassin is probably the best physical-based class in the game; they can use sword, board, and dagger, giving them more variety than Fighter or Strider alone, while also have unique abilities for each weapon type that are some of the best in the game. They also have really good stat growths, having the highest stamina and attack growths. Magic Archer has probably some of the craziest abilities in the game and is probably the most overpowered vocation in the game if you have high magic attack; as the vocation itself has really poor stat growths, this means leveling primarily as a Mage/Sorcerer and then switching over to MA when you're 50-ish for the endgame content. Mystic Knight is much the same. So all that aside, if you're only going to do one playthrough, I recommend picking one hybrid vocation to aim for, and then choosing basic and advanced vocations to level as for most of the game that would give you good stats for that vocation, then switching to the hybrid when you get towards the end of the game. For Assassin that would be Fighter, Warrior, Strider, and ranger (with F/W being slightly better cause they have better attack growths), for Mystic Knight it would be Fighter, Warrior, and Sorcerer, and for Magic Archer it would be Sorcerer (they are somewhat physical attack based as well, but their best stuff is magic so it's best to pump magic attack by leveling as a Sorcerer). As for which you'd most like to play as I'll finish this post off with gifs of some of the better attacks of the hybrids. Assassin: Magick Archer: Mystic Knight:
|
# ? Jan 3, 2016 20:37 |
|
Spikeguy posted:I'm going to pick this game up for PC when it comes out mid-January. What would be the best character class, and what stats should I focus on? One thing to note: in addition to what Genocyber said above, min-maxing isn't critically important and is only something you should do if you find it fun for its own sake. Plus, if you end up doing new game plus and/or hard mode, you're going to exceed level 100 easily. The only ways you can really screw up would be:
Genocyber posted:For Assassin that would be Fighter, Warrior, Strider, and ranger (with F/W being slightly better cause they have better attack growths) To add to this: the reason you want to level as something other than Assassin to end up as an Assassin is because it's the only way you're going to get decent HP and Magick Defense. Assassin has incredible growths in everything else you need as an Assassin, but its HP and Magick Defense are hot garbage. If you're confident in your ability to avoid damage you can get away with going pure Assassin and doing incredibly high damage, but you'll die to a stiff breeze, especially if there are enemy mages around.
|
# ? Jan 3, 2016 20:51 |
|
Thank you all so much. Really appreciate the advice.
|
# ? Jan 3, 2016 21:22 |
|
more than anything, it's important to switch things up because you get different abilities from increasing your skill in different vocations, and most of them can apply to any vocation, so there might be something really handy for your sorceror that you unlock through being a mystic knight or something
|
# ? Jan 3, 2016 21:26 |
|
I'm really looking forward to the item hotkeys that are coming in the pc version. Not going to use them for curatives though, instead I'm planning to load up on tools and single use spell items. I've been messing with the spell items lately and you can make sundering spears as soon as you can fight hobgoblins If you bother to loot every book pile you come across for blank scrolls. And it can be pretty fun to have nearly instant cast spells to toss at bosses as one of the fighty vocations. Being able toss water flasks at enemies without going into the menu might actually make messing with the drenched debilitation and the associated bonuses to lightning and ice damage worth the hassle. Also having to forage, steal, craft and forge to get a limited amount of spells could give a playthrough (or a part of one) a distinct "Vancian" feeling.
|
# ? Jan 3, 2016 23:31 |
|
I think it's worth mentioning that you don't necessarily have to pump your magic via Sorcerer to play Mystic Knight. Upping your strength instead and playing it as a physical fighter-variant that trades Dragon's Maw for a few neat MK-specific abilities is completely viable. I don't think it's as strong as a magic-based MK, but it's perfectly adequate and I find that it's more fun than standing around casting buffs and stationary cannons/sigils all day.
|
# ? Jan 3, 2016 23:37 |
|
Assassin is the best class because it has Gale Harness. Not looking forward to playing without it.
|
# ? Jan 3, 2016 23:43 |
|
Big fan of strider for double vault, forward roll, ensnare, helm splitter, instant reset, etc. Never really ran into defense issues except for the second half of BBI, and it's great to grapple from one hydra's head to the other.
|
# ? Jan 4, 2016 00:01 |
|
Vargs posted:I think it's worth mentioning that you don't necessarily have to pump your magic via Sorcerer to play Mystic Knight. Upping your strength instead and playing it as a physical fighter-variant that trades Dragon's Maw for a few neat MK-specific abilities is completely viable. I don't think it's as strong as a magic-based MK, but it's perfectly adequate and I find that it's more fun than standing around casting buffs and stationary cannons/sigils all day. When I played Mystic Knight, I went for roughly equal Strength and Magick (about 520 each at level 200) and was really happy. Thing is, beyond 500 Strength/Magick I don't think increases are quite as noticeable or important, so I'm happier off as a truly versatile hybrid than a Magick Cannon turret. Once you start getting the really good swords with built-in elemental damage (Ascalon, Cursed Light) you become an absolute monster and it's a ton of fun. I like to buff my weapon, put on Abyssal Anguish, throw down a Sigil, and go nuts in melee. The Mystic Knight perfect-block moves are awesome, too. The one that heals you is crazy strong.
|
# ? Jan 4, 2016 00:08 |
|
I just hope for PC it will be easy to mod warrior abilities. It was always such bullshit that warriors could only use half as many abilities as the other classes and no other class was restricted the same way. That always stopped me from playing warrior.
|
# ? Jan 4, 2016 00:13 |
|
Its also worth noting that the Mystic Knight has the unforgivable sin of holding his shield on his back inexplicably and whipping it out at mach 10 speed.
|
# ? Jan 4, 2016 00:30 |
|
Blacktoll posted:Its also worth noting that the Mystic Knight has the unforgivable sin of holding his shield on his back inexplicably and whipping it out at mach 10 speed. How do you think he damages enemies with a perfect block?
|
# ? Jan 4, 2016 00:49 |
|
Evil Canadian posted:I just hope for PC it will be easy to mod warrior abilities. It was always such bullshit that warriors could only use half as many abilities as the other classes and no other class was restricted the same way. That always stopped me from playing warrior. That would be nice, besides the devastate core skill, the jumping attacks and the holy trinity of arc/exodus/corona most of the warrior skills are pretty lackluster and situational and having three more would actually make the other skills see more use. Also regarding the mystic knights keeping their shields on their backs, I think it's to avoid clipping issues for the spell animations of staff using mystic knights.
|
# ? Jan 4, 2016 00:58 |
|
Simply lol if you don't constantly have your staff at the ready so your Arisen can use it as a walking stick. Daggers-out little sideways butt-first run is a little ridiculous though.
|
# ? Jan 4, 2016 03:25 |
|
Spikeguy posted:I'm going to pick this game up for PC when it comes out mid-January. What would be the best character class, and what stats should I focus on? Max all the classes and ignore stats.
|
# ? Jan 4, 2016 15:10 |
|
Blacktoll posted:Asynchronous dragon slaying through multiple universes Shame that they hosed up the gameplay in DD Online. Me and two friends got into it, worked great since majority of the game runs local on your own machine or P2P, so no need for a VPN beyond logging in. However the new rage mechanic really screws up the flow of combat. At least 2 or 3 times the bigger monsters glow red and basically become invulnerable, forcing you to grapple them and stagger them in order to make them stop being in their enraged state. Takes ages to even kill a regular cyclops because of that, even with three players and pawns.
|
# ? Jan 5, 2016 00:52 |
|
If anyone with DDO experience can post more about DDO and its mechanics that'd be great, I'm super curious now. The rage mechanic sounds like utter shite, especially considering how limited all of the class options are.
|
# ? Jan 5, 2016 16:38 |
|
Lunethex posted:If anyone with DDO experience can post more about DDO and its mechanics that'd be great, I'm super curious now. The rage mechanic sounds like utter shite, especially considering how limited all of the class options are. I didn't spend that much with it. But ignoring the rage mechanic the game core gameplay is identical to regular dragons dogma. DDO ran fantastic, granted the original PS3/360 versions hardly set the bar very high so anything is an improvement. I just hope dark arisen will run as well as DDO does. Unless they manage to completely gently caress it up it should be solid at least. But Capcom has a history of doing dumb things.
|
# ? Jan 5, 2016 18:44 |
|
Torabi posted:I didn't spend that much with it. But ignoring the rage mechanic the game core gameplay is identical to regular dragons dogma. It ought to. According to the community manager on Steam you ought to be able to run it at 1080p60 if you got a halfway decent computer, and even laptops with integrated graphics cards were able to run it at 720p30, albeit at the lowest settings (which still probably looks better than console, lol).
|
# ? Jan 5, 2016 18:46 |
|
Dragons dogma is from the era of good capcom ports so I'm 100% sure it will run fine and probably only need a patch or two to fix weird poo poo coming from hosed up hardware configs. Rumour is that this port has been floating around internally since like 2012, so it's probably super stable.
|
# ? Jan 5, 2016 18:58 |
|
The engine that Dragon's Dogma runs on, MT Framework or whatever it is called, runs great on PC. As shown by the Lost Planet games, at least 1 and 2 run on it. No idea about 3, but let's not acknowledge the existence of that.
|
# ? Jan 5, 2016 19:11 |
|
Torabi posted:The engine that Dragon's Dogma runs on, MT Framework or whatever it is called, runs great on PC. As shown by the Lost Planet games, at least 1 and 2 run on it. No idea about 3, but let's not acknowledge the existence of that. Also RE4 and Dead Rising 2. MT Framework was a engine that wrote games to work on PC then would port them to the consoles so the ports tended to always be competent. The added bonus is that with RE4 and Dead Rising 2 already being heavily modded there is a repository of knowledge out there on how the file structure and packaging works which should dramatically speed up modding.
|
# ? Jan 5, 2016 22:01 |
|
Byolante posted:Also RE4 and Dead Rising 2. MT Framework was a engine that wrote games to work on PC then would port them to the consoles so the ports tended to always be competent. The added bonus is that with RE4 and Dead Rising 2 already being heavily modded there is a repository of knowledge out there on how the file structure and packaging works which should dramatically speed up modding.
|
# ? Jan 5, 2016 22:04 |
|
Byolante posted:Also RE4 and Dead Rising 2. MT Framework was a engine that wrote games to work on PC then would port them to the consoles so the ports tended to always be competent. The added bonus is that with RE4 and Dead Rising 2 already being heavily modded there is a repository of knowledge out there on how the file structure and packaging works which should dramatically speed up modding. The old ports like RE4 don't use the MT Framework engine. (RE5 and 6 do, though.)
|
# ? Jan 5, 2016 22:27 |
|
gibbed posted:I don't know about RE4, but Dead Rising 2 definitely doesn't share the same formats. However, that won't stop anything, I'll be working on modding DDPC day one for sure. INTO FREE
|
# ? Jan 5, 2016 22:41 |
|
gibbed posted:I don't know about RE4, but Dead Rising 2 definitely doesn't share the same formats. However, that won't stop anything, I'll be working on modding DDPC day one for sure. You're doing gods work. I appreciated your efforts with ME2 back in the day.
|
# ? Jan 6, 2016 05:18 |
|
gibbed posted:I don't know about RE4, but Dead Rising 2 definitely doesn't share the same formats. However, that won't stop anything, I'll be working on modding DDPC day one for sure. Its a shame, I thought they were, but at least we have people like you here to save us from our unmodded existance.
|
# ? Jan 6, 2016 06:41 |
|
gibbed posted:I don't know about RE4, but Dead Rising 2 definitely doesn't share the same formats. However, that won't stop anything, I'll be working on modding DDPC day one for sure. This gives me hope of 6 active warrior skills. You do good work, gibbed. Thanks for all your tools, I'm glad to hear you'll be attempting to support DD.
|
# ? Jan 6, 2016 07:36 |
|
Fly Into Free Restoration Mod and Console Save Game Import Utility - make it happen!
|
# ? Jan 6, 2016 13:30 |
|
Mung Dynasty posted:Fly Into Free Restoration Mod and Console Save Game Import Utility - make it happen! You forgot Berzerk DLC gear restoration
|
# ? Jan 6, 2016 14:36 |
|
Japanese voice pack too !
|
# ? Jan 6, 2016 18:02 |
|
gibbed posted:I don't know about RE4, but Dead Rising 2 definitely doesn't share the same formats. However, that won't stop anything, I'll be working on modding DDPC day one for sure. What else have you done, modding-wise?
|
# ? Jan 6, 2016 18:03 |
|
Byolante posted:You forgot Berzerk DLC gear restoration For real, this is the most important thing.
|
# ? Jan 6, 2016 18:21 |
|
Lunethex posted:What else have you done, modding-wise? http://blog.gib.me/ Also dug into a lot of debug stuff for Demon's Souls and Dark Souls.
|
# ? Jan 6, 2016 18:29 |
|
I'd be pretty happy with a fix to the romance system. And by that I mean that it always defaults to Feste, of course.
|
# ? Jan 6, 2016 18:41 |
|
Genocyber posted:Japanese voice pack too ! Isn't the Japanese translation really boring?
|
# ? Jan 6, 2016 21:21 |
|
99.9% of the time people use japanese voice packs its because they can't tell how bad japanese voice acting is
|
# ? Jan 6, 2016 21:24 |
|
Lunethex posted:What else have you done, modding-wise? He is gibbed. Possibly the single greatest modder and that is not hyperbole.
|
# ? Jan 6, 2016 21:31 |
|
|
# ? May 31, 2024 01:43 |
|
Hello Jesus, what book are you in?
|
# ? Jan 6, 2016 21:32 |