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RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Kennel posted:

I'd say the biggest issue is that nowadays it's obvious that there will never be a satisfying conclusion so the modern day stuff seems completely pointless.

Yeah Desmond dying has left the writers really grasping for a purpose. At least leading up to 3 you felt it working towards something.

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OldTennisCourt
Sep 11, 2011

by VideoGames
Yeah the only times I ever really felt like I desperately needed a mod for a game was so I could just drop all the modern day stuff from the AC games. The only one to make it halfway interesting was 4 and even then I was way more interested in the main plot

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Nuebot posted:

Anyway I was really looking forward to Dragon Quest Heroes because I love the series. Turns out drat near every story mission in that game is an escort quest and the gameplay is even more shallow than I expected.

as far as warriors games go, it's been pretty fun. the smaller cast allows for more unique attack combos and they reuse some gimmicky poo poo from previous games like interactive ballistas and the large monsters from strikeforce but they work for the setting. tighter maps make missions shorter and less of a slog to traverse.

i'm pretty sure lategame will become either insanely grindy or hugely repetitive (it's a koei game with jrpg leveling), but the only thing i'll say it's lacking is no multiplayer coop.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


I'm of the opinion that in every single game the Esc key should work the following way: If I am in a menu, close the menu. If I am not in a menu, ask me if I want to quit. Esc doing nothing is inexcusable. Trying to close a map or whatever and getting directly asked if I'm ready to quit is the worst also. Now I have two things standing in between me and the game when I wanted a quick peek and back in.

Legit frustrated with myself that I can't seem to train my muscle memory to just hit the map key twice so it isn't an issue, but here we are.

Croccers
Jun 15, 2012
AssCreed's modern day plots would of been more interesting if anything you did in the Animus really loving mattered.
2 one or two bits where you actually did something.
3 actually had you do poo poo (The missions, not the platforming for Deep Backstory)
Black Flag just had you collecting email again mostly.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Krinkle posted:

I'm of the opinion that in every single game the Esc key should work the following way: If I am in a menu, close the menu. If I am not in a menu, ask me if I want to quit. Esc doing nothing is inexcusable. Trying to close a map or whatever and getting directly asked if I'm ready to quit is the worst also. Now I have two things standing in between me and the game when I wanted a quick peek and back in.

Legit frustrated with myself that I can't seem to train my muscle memory to just hit the map key twice so it isn't an issue, but here we are.

Some games just quit immediately when you press escape, which is even worse.

The Moon Monster
Dec 30, 2005

Action Tortoise posted:

as far as warriors games go, it's been pretty fun. the smaller cast allows for more unique attack combos and they reuse some gimmicky poo poo from previous games like interactive ballistas and the large monsters from strikeforce but they work for the setting. tighter maps make missions shorter and less of a slog to traverse.

i'm pretty sure lategame will become either insanely grindy or hugely repetitive (it's a koei game with jrpg leveling), but the only thing i'll say it's lacking is no multiplayer coop.

My main problem with it is that the maps are small and simplistic compared to other Musou games, and every enemy becomes and hp sponge.

Morpheus
Apr 18, 2008

My favourite little monsters
That goes together with the small and simplistic objectives. The enemy sponges, though, yeah. Sheesh some of the later enemies take forever to bring down.

I'm enjoying the game as a very mindless beat em up, but they could've done so much better with this - look at Trifoece Heroes for a great example. As is, I doubt I'd ever buy a sequel.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

MisterBibs posted:

I'm refunding Car Mechanic Simulator 2015 because the tutorial system is poo poo. Unless you already know cars, the tutorial stops immediately after taking your first job. There's nothing along the lines of "Ok, you just got a job to do X, walk here and press a button on this part of the car" and work you through the process of doing your first job, in order to give you a working knowledge of the game's mechanics.

What were you having troubles with? I don't think I have ever looked at the tutorial, so I don't know what it covers, but the game might as well be Carpenter Simulator or w/e else, it requires zero knowledge of cars. You just take dirty broken parts out and put clean nice parts back in.

Thoughtless
Feb 1, 2007


Doesn't think, just types.
Space rear end in a top hat (Red Faction: Guerrilla) is great fun but there's some issues. For example, a specific demolition mission requires you to roll barrels down pipes to blow them up near a far-away building. The barrels sometimes get stuck in the barrels or just don't end up where you need them, because space physics are non-deterministic.

The races are also incredibly hard compared to everything else. You have maybe ten seconds extra time in some and enemies will be ramming you off the road constantly. Doesn't help that due to the low gravity, any slight bump might can mean having to restart the race because you end up flipping the drat car.

Grey Fox
Jan 5, 2004

I was debating whether or not to take another stab at FXIII since it's on sale through Steam, but then I remembered why I quit the first time when I played on PS3: multiple hardlocks during long-rear end boss fights. I can't remember any big-name JRPG with as many technical problems as FXIII.

Never again.

edit: FFXIII, sorry

Grey Fox has a new favorite as of 22:06 on Jan 4, 2016

1stGear
Jan 16, 2010

Here's to the new us.

Kennel posted:

I'd say the biggest issue is that nowadays it's obvious that there will never be a satisfying conclusion so the modern day stuff seems completely pointless.

I've actually found the modern-day stuff to have improved since Desmond ate it. The whole "THE SUN IS GOING TO EXPLODE!!!!!!" thing was super dumb and had literally nothing to do with the core plot of Assassins vs. Templars. Now that's its gone, the game was able to pull back and refocus on the two secret societies fighting it out through history with the Pieces of Eden to spice things up.

Course, it also helps that Ubisoft has been increasingly minimizing the modern-day stuff since 3 ended.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

RPATDO_LAMD posted:

Some games just quit immediately when you press escape, which is even worse.

This happens in Rebel Galaxy (which I'm coming more to terms with as I play more, but I think I have one more dragging down thing that I want to illustrate when I get home).

MisterBibs has a new favorite as of 19:58 on Jan 4, 2016

Bunni-kat
May 25, 2010

Service Desk B-b-bunny...
How can-ca-caaaaan I
help-p-p-p you?

Grey Fox posted:

I was debating whether or not to take another stab at FXIII since it's on sale through Steam, but then I remembered why I quit the first time when I played on PS3: multiple hardlocks during long-rear end boss fights. I can't remember any big-name JRPG with as many technical problems as FXIII.

Never again.

You mean ff xiii? If it helps I never had a single hard lock playing on 360, and I believe that was the version used for porting

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I'm midway through Castlevania: Circle of the Moon and I feel like the game is missing whole systems. There is no shop to buy and sell equipment, nor do you find any gear beyond Stat upgrades. Instead all equipment is dropped by enemies, which is determined by your Luck stat, which starts at piss-poor at Level 1. Measly potions are hard to come by. After a while you'll receive copies of equipment you already own off defeated enemies, and all these sets of armor can do is gather dust in your inventory.

The game has a neat magic system where you combine two different cards to unleash a spell with over a 100 combinations. However, the cards are also random drops, and you won't know which enemies drop them because the game doesn't have a bestiary. It would have benefited the game to have fixed loot and a currency system but I still rank Circle of the Moon higher than Harmony of Dissonance, with it's garish visuals, ear-grating bleeps for a soundtrack, tired dual-world gimmick, piss-easy gameplay, and weird main-character who chooses to decorate a random room in Dracula's castle before tearing the building down anyway.

What are good Metroidvanias out on PC that aren't Shantae, seeing as both Metroidvania franchises are dead nowadays?

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

Inspector Gesicht posted:

I'm midway through Castlevania: Circle of the Moon and I feel like the game is missing whole systems. There is no shop to buy and sell equipment, nor do you find any gear beyond Stat upgrades. Instead all equipment is dropped by enemies, which is determined by your Luck stat, which starts at piss-poor at Level 1. Measly potions are hard to come by. After a while you'll receive copies of equipment you already own off defeated enemies, and all these sets of armor can do is gather dust in your inventory.

...

What are good Metroidvanias out on PC that aren't Shantae, seeing as both Metroidvania franchises are dead nowadays?

To be fair to Circle of the Moon, it was one of the earliest Castlevanias that really experimented with collectible abilities, and only Symphony of the Night did "you got your RPG in my metroidvania" at all before it, so you have to cut it some slack. They've improved the formula a lot since then, naturally.

I've heard good things about Axiom Verge, as far as other games are concerned?

Poulpe has a new favorite as of 22:18 on Jan 4, 2016

The Moon Monster
Dec 30, 2005

Inspector Gesicht posted:

What are good Metroidvanias out on PC that aren't Shantae, seeing as both Metroidvania franchises are dead nowadays?

Ori and the Blind Forest is pretty and good. For thread content: it lets you create a save point anywhere you want! Except for when it doesn't.

Circle of the Moon was probably the best GBA Castlevania by virtue of not being incredibly easy.

Sleeveless
Dec 25, 2014

by Pragmatica

Thoughtless posted:

Space rear end in a top hat (Red Faction: Guerrilla) is great fun but there's some issues. For example, a specific demolition mission requires you to roll barrels down pipes to blow them up near a far-away building. The barrels sometimes get stuck in the barrels or just don't end up where you need them, because space physics are non-deterministic.

The races are also incredibly hard compared to everything else. You have maybe ten seconds extra time in some and enemies will be ramming you off the road constantly. Doesn't help that due to the low gravity, any slight bump might can mean having to restart the race because you end up flipping the drat car.

Checkpoint races in open world games are always garbage padding, only difference seems to be whether it's piss-easy busy work or frustrating tedium with no room for error.

Owl Inspector
Sep 14, 2011

Inspector Gesicht posted:

What are good Metroidvanias out on PC that aren't Shantae, seeing as both Metroidvania franchises are dead nowadays?

Guacamelee

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Inspector Gesicht posted:

What are good Metroidvanias out on PC that aren't Shantae, seeing as both Metroidvania franchises are dead nowadays?

Is Epic still giving out the PC Shadow Complex for free?

If that promotion hasn't ended you should definitely try it out.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Grey Fox posted:

I was debating whether or not to take another stab at FXIII since it's on sale through Steam, but then I remembered why I quit the first time when I played on PS3: multiple hardlocks during long-rear end boss fights. I can't remember any big-name JRPG with as many technical problems as FXIII.

Never again.

edit: FFXIII, sorry
There is another reason to never again play FF13: it's really, really bad and boring and bad.

The Moon Monster posted:

Ori and the Blind Forest is pretty and good. For thread content: it lets you create a save point anywhere you want! Except for when it doesn't.

Circle of the Moon was probably the best GBA Castlevania by virtue of not being incredibly easy.
If it's ONLY challenge you're looking for then maybe, but drat Aria is amazing. Harmony is loving garbage though, holy poo poo. Inexplicably so, even, Symphony was weird and experimental but did so many things so well right away, Circle downsized the formula well and added tons of new stuff that would become staples (while still having problems, but don't get me wrong, I LIKE Circle), and from Aria on the CVs are just great, but Harmony sits in-between two very good games, and I played and played it and kept thinking what the gently caress am I missing? Why is this game such garbage? It's so bad, everything about it sucks.

Metroidvanias: seconding Ori, though it has some annoyances - mostly points of no return which lock you out of getting stuff, and after you beat the final sequence, the save file locks up telling you "this is beaten, good job", so even if you collected everything before the various other points of no return, you cannot ever go back to grind out a skill tree for an achievement or get the last few items you couldn't be assed to, and there is no NG+ either...it's so weird.

Guacamelee is also really fun, playing it right now. It's far more linear than most Metroidvanias (at the start at least), though, keep that in mind; I do feel like it's just about to open up (I'm getting towards endgame, I think, but there's a LOT of secrets just outside of reach), took a while though.

Judge Tesla
Oct 29, 2011

:frogsiren:

The Moon Monster posted:

My main problem with it is that the maps are small and simplistic compared to other Musou games, and every enemy becomes and hp sponge.

What do you expect from a Dragon Quest game, good loving luck doing the endgame sidequests without being max level and having the best equipment because you will get your rear end wasted in moments, a typical Musou game this is not.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Simply Simon posted:

Metroidvanias: seconding Ori, though it has some annoyances - mostly points of no return which lock you out of getting stuff, and after you beat the final sequence, the save file locks up telling you "this is beaten, good job", so even if you collected everything before the various other points of no return, you cannot ever go back to grind out a skill tree for an achievement or get the last few items you couldn't be assed to, and there is no NG+ either...it's so weird.

The Swapper is a combat-free metroidvania in that you have to complete every puzzle, but you can do them out of order and you can fast-travel all over the place. You have to make a choice in the ending which you locks you out from playing that file again, but here it makes sense since the decision you make is the apex of a very dark story that stresses the implications of ones actions. poo poo, I have to play it again.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Croccers posted:

AssCreed's modern day plots would of been more interesting if anything you did in the Animus really loving mattered.
2 one or two bits where you actually did something.
3 actually had you do poo poo (The missions, not the platforming for Deep Backstory)
Black Flag just had you collecting email again mostly.

I'm just speculating, but I think the intent with AssCreed 2 was to transfer the assassin :ese: skills to the modern world but 3 wrapped up the trilogy and kind of threw that train of thought into the wood chipper. Now they've relegated a lot of the modern assassin stuff to cut scenes because an assassin's hidden blade does gently caress all to a guy with a machine gun and even if you were to hypothetically get the jump on a guy you're going to use his gun over the hidden blade.

QuietLion
Aug 16, 2011

Da realest Kirby
For some reason the developers of Dead Island thought that it would be a great idea to make players unable to walk or clip through each other, and also to put at least half of the quest NPC's/work tables/quest items in very tight, cramped areas. Four players all trying to leap back from a Suicider in a tiny hallway equals (at least) two dead players. And it is a nightmare trying to squeeze 4 people around a workbench in a room that is less than 10 square feet.

Owl Inspector
Sep 14, 2011

Inspector Gesicht posted:

The Swapper is a combat-free metroidvania in that you have to complete every puzzle, but you can do them out of order and you can fast-travel all over the place. You have to make a choice in the ending which you locks you out from playing that file again, but here it makes sense since the decision you make is the apex of a very dark story that stresses the implications of ones actions. poo poo, I have to play it again.

The swapper doesn't really feel like a metroidvania to me but who gives a gently caress what that term means, it's fabulous and should be played by people who like fabulous games.

Pocket Billiards
Aug 29, 2007
.

AFewBricksShy posted:

I just finished the story of Mad Max after dicking around in the open world for a few months so I can move on to playing batman.

Whoever thought up the race against Stank Gum is a sadist. The cars generally handle like poo poo which isn't a big deal when driving in a desert, but in an enclosed track it was very frustrating.
I ended up having to go back out and get some more thunderpoon upgrades and then stripping all of the armor off of my car and it still took me about 6 tries before finally winning the race in about 30 seconds on my last try.

Other than that, I really liked the game, but what a lovely mission.

It's like they made a mission to demonstrate all the games short comings. You're constantly fighting the floaty controls, the camera position being too low to see ahead, camera locking onto to enemies to your side or behind you and taking time to return to neutral position, lots of little walls and barriers to stop you dead or spin you around, etc. It's up there for me with Jak II and the Driver from GTA VC in terms of frustration.

eddoghetto
Mar 27, 2007
612 Wharf Avenue

Inspector Gesicht posted:

I'm midway through Castlevania: Circle of the Moon and I feel like the game is missing whole systems. There is no shop to buy and sell equipment, nor do you find any gear beyond Stat upgrades. Instead all equipment is dropped by enemies, which is determined by your Luck stat, which starts at piss-poor at Level 1. Measly potions are hard to come by. After a while you'll receive copies of equipment you already own off defeated enemies, and all these sets of armor can do is gather dust in your inventory.

The game has a neat magic system where you combine two different cards to unleash a spell with over a 100 combinations. However, the cards are also random drops, and you won't know which enemies drop them because the game doesn't have a bestiary. It would have benefited the game to have fixed loot and a currency system but I still rank Circle of the Moon higher than Harmony of Dissonance, with it's garish visuals, ear-grating bleeps for a soundtrack, tired dual-world gimmick, piss-easy gameplay, and weird main-character who chooses to decorate a random room in Dracula's castle before tearing the building down anyway.

What are good Metroidvanias out on PC that aren't Shantae, seeing as both Metroidvania franchises are dead nowadays?


Dust: An Elysian Tale is supposed to be a similar style

Che Delilas
Nov 23, 2009
FREE TIBET WEED

eddoghetto posted:

Dust: An Elysian Tale is supposed to be a similar style

Dust is more combat focused, while Ori is more platforming. They're both pretty good games but some people might not be able to look past certain deficiencies in either one (though to be fair the big problem with Ori comes at the very end after you've already played and enjoyed the hell out of it).

Edit: Not disagreeing with you by the way, just providing a bit of detail.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Che Delilas posted:

Dust is more combat focused, while Ori is more platforming. They're both pretty good games but some people might not be able to look past certain deficiencies in either one (though to be fair the big problem with Ori comes at the very end after you've already played and enjoyed the hell out of it).

Edit: Not disagreeing with you by the way, just providing a bit of detail.

Dust wasn't awful, but I couldn't get past the fact that it was constantly making references to other games in the laziest ways possible and then the NPCs would comment on the fact that they made a reference and then comment on how lazy their own dialogue was at points. Acknowledging you made a poo poo thing doesn't make it better!

Leal
Oct 2, 2009
Final Fantasy 14: I'm sure if not in this thread then in the last thread someone complained about the relic weapon, whether it be atmas that you randomly get from grinding fates at a (on release) 2% drop rate or mechanics where you literally run the same trial a couple thousand times to progress


Guess what they brought back for the expansion relic weapon?! Step 1 is a god drat repeat of the atma, except you now need to get 3 of them per zone for a total of 18 of them. What a perfect way to make me go "gently caress this" and not bother. Well that and if I didn't see what they demand for step 3 which makes me reaffirm my "gently caress this" outlook. Gotta stretch out that sub time as much as possible I guess

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

Che Delilas posted:

Dust is more combat focused, while Ori is more platforming. They're both pretty good games but some people might not be able to look past certain deficiencies in either one (though to be fair the big problem with Ori comes at the very end after you've already played and enjoyed the hell out of it).

Edit: Not disagreeing with you by the way, just providing a bit of detail.

That game was free one month on PSN, and I just could not get past the "badass" self insert furry protag and "absolutely no one is jacking off to whatever this thing is I swear" helper, and the remarkably poor writing overall. I got a couple hours in and just couldn't deal anymore.

Bushmaori
Mar 8, 2009

Poulpe posted:

That game was free one month on PSN, and I just could not get past the "badass" self insert furry protag and "absolutely no one is jacking off to whatever this thing is I swear" helper, and the remarkably poor writing overall. I got a couple hours in and just couldn't deal anymore.

This was exactly my experience, it's gross af.

Sleeveless
Dec 25, 2014

by Pragmatica
The story and dialogue in Dust are awful, which makes the sheer amount of it that fills the game much worse. Especially considering that the whole thing was made by one guy so spending all that time and money lovingly animating the big-eyed marshmallow characters and hiring voice actors was no small effort.

If you absolutely have to do that then at least have enough self-awareness to be like Freedom Planet and have an option to just excise all the overwrought furry fanfiction plot from the game

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

This is just about the most minor quibble possible, but the little touch of the region-dependent landmark in the prologue of Nier (which I'm ambivalent about anyway because it removes a nod to Drakengard :goonsay:) still shows as Big Ben in Australia because it's based off language and we get the same disk as Europe. :saddowns:

E: VVV Yeah, the landmark in the original is Tokyo Tower which is where where Angelus's corpse is impaled.

AlphaKretin has a new favorite as of 08:07 on Jan 6, 2016

Gitro
May 29, 2013

AlphaKretin posted:

This is just about the most minor quibble possible, but the little touch of the region-dependent landmark in the prologue of Nier (which I'm ambivalent about anyway because it removes a nod to Drakengard :goonsay:) still shows as Big Ben in Australia because it's based off language and we get the same disk as Europe. :saddowns:

What nod does it remove? Landmark from tokyo or wherever Caim shows up?

Holy gently caress the animals are aggressive in Far Cry 4. I'm not an expert by any means but I find it hard to imagine a pack of wolves or whatever would just keep charging you after you fill them with bullets. Makes it easy enough to get skins, but sometimes I just want to go somewhere without being chased down.

well why not
Feb 10, 2009




Orcs Must Die 2 was pretty fun, but some of the missions are pretty unfair-feeling. Enemies in particular feel cheap, which I guess is de rigour for what's basically a tower defense game.

The fairly common Troll enemies regen health quite rapidly, so unless you're setup perfectly to deal with them they're a real pest. To make matters worse, they'll regen even when frozen or petrified. So you can freeze one for a moment to handle some other stuff, but by the time you're back to dealing with said Troll, he's near max health again. Generally, you have to get up close & personal. Traps do a lot to solve this, but there's little introduction to these dudes and then they're everywhere. Up until they appear, most of the enemies are regular Orcs who just take 2 - 12 hits and fall down - your plan was probably to just shove them off the level, then you've got a health-regen guy who's too heavy to push.

There's also ogres who stunlock you, meaning that running into the fray is often risky. If you're stunned, you're basically toast. They actually show up before Trolls, so I guess that's warning that just shoving enemies isn't 100% viable.

The other thing that's annoying is that almost every single level has 1 - 4 enemy entrances. I just wanna make meat grinders, don't make me run around.

Tiberius Thyben
Feb 7, 2013

Gone Phishing


Inspector Gesicht posted:

What are good Metroidvanias out on PC that aren't Shantae, seeing as both Metroidvania franchises are dead nowadays?

If you like indie freebie games, you might like Iji and Hero Core by Daniel Remar.

La Mulana is pretty good, if you like insanely obtuse puzzles.

Owl Inspector
Sep 14, 2011

well why not posted:

Orcs Must Die 2 was pretty fun, but some of the missions are pretty unfair-feeling. Enemies in particular feel cheap, which I guess is de rigour for what's basically a tower defense game.

The fairly common Troll enemies regen health quite rapidly, so unless you're setup perfectly to deal with them they're a real pest. To make matters worse, they'll regen even when frozen or petrified. So you can freeze one for a moment to handle some other stuff, but by the time you're back to dealing with said Troll, he's near max health again. Generally, you have to get up close & personal. Traps do a lot to solve this, but there's little introduction to these dudes and then they're everywhere. Up until they appear, most of the enemies are regular Orcs who just take 2 - 12 hits and fall down - your plan was probably to just shove them off the level, then you've got a health-regen guy who's too heavy to push.

There's also ogres who stunlock you, meaning that running into the fray is often risky. If you're stunned, you're basically toast. They actually show up before Trolls, so I guess that's warning that just shoving enemies isn't 100% viable.

The other thing that's annoying is that almost every single level has 1 - 4 enemy entrances. I just wanna make meat grinders, don't make me run around.

In orcs must die 2 about two thirds of the way through the game (and for anything at all on nightmare mode) you suddenly learn that the crossbow is basically Required and you almost always want one of either the ice, lightning or fire spell items (usually ice for trolls and ogres).

In co-op by the end we were both taking crossbows and at least one of us taking the ice amulet on basically every single level. It it just too useful to freeze big enemies and headshot them a couple times to delete them instead of whatever you'd have to do otherwise.

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well why not
Feb 10, 2009




The crossbow is good? I'd been using the shotgun and bazooka. I've actually just uninstalled it out of a mix of apathy and frustrations. Oh well.

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