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Psychotic Weasel posted:I don't recall any events like that being in the game (the base game anyway). Manifest Destiny just covers what is part of the United States as we know them today, they don't add any part of Mexico. All I can think of is two territories that technically belong to Texas being under the control of Mexico at the beginning of the game - Laredo and El Paso(?) - and if you annex Texas they become cores for the USA and can be reacquired once Manifest Destiny fires if you didn't grab them earlier. Event 2560 code:
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# ? Jan 3, 2016 03:26 |
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# ? May 13, 2024 07:39 |
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I continued my game, got in a colonial war with France, and then a large, framed map of Africa crashed down from my wall, directly striking the power cord for my desktop and pulling it from the wall. This ended the war.
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# ? Jan 3, 2016 05:11 |
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Allyn posted:I haven't noticed any CTDs but there are a few too many errant bugs for my liking. (From my 20 minutes play so far: lotsa diplomatic stuff is hosed up at the moment -- allies never accept CTAs, even defensive ones, and you can never give or get military access manually, so stomping rebels in your sphere is impossible.) I'd hold off; Wiz said he'd be on it after Christmas, so I would expect another week or so for the fixes. Well, i suspect he'll do it on wednesday? As thats the only day off According to the v2 debchat, podcat fixed the russia bug, so hopefully we'll adress the complaints asap. pdxjohan fucked around with this message at 09:47 on Jan 3, 2016 |
# ? Jan 3, 2016 09:45 |
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pdxjohan posted:Well, i suspect he'll do it on wednesday? As thats the only day off We know you guys are just getting warmed up for V3 so take as long as you need.
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# ? Jan 3, 2016 09:52 |
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PleasingFungus posted:I continued my game, got in a colonial war with France, and then a large, framed map of Africa crashed down from my wall, directly striking the power cord for my desktop and pulling it from the wall. This ended the war.
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# ? Jan 3, 2016 11:08 |
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PleasingFungus posted:I continued my game, got in a colonial war with France, and then a large, framed map of Africa crashed down from my wall, directly striking the power cord for my desktop and pulling it from the wall. This ended the war. W- was Africa OK?
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# ? Jan 3, 2016 12:29 |
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There's nothing that a hundred games or more could ever do.
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# ? Jan 3, 2016 13:08 |
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PleasingFungus posted:I continued my game, got in a colonial war with France, and then a large, framed map of Africa crashed down from my wall, directly striking the power cord for my desktop and pulling it from the wall. This ended the war. As usual, a unified, westernized Africa ruins the game. Wiz
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# ? Jan 3, 2016 13:21 |
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pdxjohan posted:Well, i suspect he'll do it on wednesday? As thats the only day off Hey I know it was said a lot already, but PDX is really one of the coolest dev houses for doing a patch for a 'dead' game like this in your spare time
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# ? Jan 3, 2016 13:31 |
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RabidWeasel posted:W- was Africa OK? Aside from the tragic, multigenerational effects of colonialism: absolutely.
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# ? Jan 3, 2016 18:17 |
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reminds me of EU3's snake Bohemia.
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# ? Jan 3, 2016 19:12 |
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Mans posted:reminds me of EU3's snake Bohemia. It is Bohemian destiny and God given right to rule the Asian Steppe!
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# ? Jan 3, 2016 19:14 |
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I just saw a fascist Hedjaz on Victoria 2 and the flag seems kinda familiar...
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# ? Jan 3, 2016 20:33 |
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Is the latest patch compatible with the old version of NNM? I'm presuming nobody's updated NNM since its been released. I want the new patch purely for one-sided crises actually having an effect but I can't play V2 with so few tags anymore
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# ? Jan 3, 2016 23:24 |
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VostokProgram posted:I tried to do this in my own USA game yesterday and ended up starting a crisis war. USA, France, Russia, Austria v. UK, Prussia, Ottoman Empire. We lost because the UK keeps like 60,000 troops in Canada in 1845. If there's still annoying events, list them and I might get to it. I don't have time to hunt for them.
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# ? Jan 4, 2016 10:23 |
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You could make the election events slightly more frequent. I'd say 3-4 would be best.
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# ? Jan 4, 2016 14:03 |
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This week's Stellaris DD has been posted, covering Fallen Empires. Can't post a link but should be easy enough to find on the front page of their forums. Doesn't go into a whole lot of detail yet but looks tantalizing; another unknown variable to mix things up. I do wonder if it's possible for a fallen empire's worlds to linger around as independent colonies or even revert to pre-space flight planets for you to grab and exploit without having to actually fight them. Kind of like finding "precursor" artifacts or something. Fallen empires themselves can even roar back to life on occasion so having them mix things up while they go after what was once theirs could be fun to watch.
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# ? Jan 4, 2016 18:28 |
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https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-15-fallen-empires.900744/&sdpDevPosts=1 Here it is. Not a lot of info but I like that they can be snapped out of their fallen state to become truly dangerous again. I hope with DLC and poo poo we can play as a fallen empire.
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# ? Jan 4, 2016 18:40 |
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I see that Stellaris now features literal Space Fascists.
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# ? Jan 4, 2016 18:54 |
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^^^^^^^ Thanks, work firewalls have this site flagged (the word 'inappropriate' comes up more than once) and the app wasn't playing nice when switching between windows. But yes, the fallen epires look like the can introduce a nice speedbump for people or help change the dynamic of a conflict if they get involved.
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# ? Jan 4, 2016 18:56 |
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Can't wait to be the Space Barbarians plundering Space Rome and setting up shop in the ashes of their ages-old empire
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# ? Jan 4, 2016 19:11 |
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Oh awesome a thread titles "Communism?". This is going to be a very good thread. Oh god why did I read this. It does seem a bit odd that you can have all sorts of flavours of fascism, space monarchy, space oligarchy, space corporate democracy, but you can't be any flavour of benevolent utopian space communist like in star trek or a variety of other utopian scify tropes. And "collectivist" pop ideology = tolerance to slavery ???? Baronjutter fucked around with this message at 19:25 on Jan 4, 2016 |
# ? Jan 4, 2016 19:12 |
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Wasn't that fanatical collectivist that had the slavery stuff? I read that as being an option for like hivemind species.
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# ? Jan 4, 2016 19:34 |
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I'm starting to become more hyped for Stellaris than I am for HOI4 and when I have tried to play 4x games in the past I have only become bored while I have spent to much time playing HOI2 and HOI3.
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# ? Jan 4, 2016 19:37 |
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I updated the V2 beta patch with some fixes. Details on forums/twitter if you want 'em.
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# ? Jan 4, 2016 19:40 |
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Stellaris is just making all other 4Xs look worse and worse.
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# ? Jan 4, 2016 19:40 |
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Chief Savage Man posted:Wasn't that fanatical collectivist that had the slavery stuff? I read that as being an option for like hivemind species. Yes and the game isn't even in beta yet, cool your jets bros. I had actually thought the exact same thing and it wouldn't be that weird even for a company as cool as Paradox to accidentally whitewash Communism into necessarily being a totalitarian Soviet-style state but let's at least give them a chance before getting all buthurt over my utopias
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# ? Jan 4, 2016 19:45 |
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Lord Tywin posted:I'm starting to become more hyped for Stellaris than I am for HOI4 and when I have tried to play 4x games in the past I have only become bored while I have spent to much time playing HOI2 and HOI3. It's a good thing HOI4 is coming out probably at least half a year before Stellaris!
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# ? Jan 4, 2016 20:01 |
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Baronjutter posted:Oh awesome a thread titles "Communism?". This is going to be a very good thread. Wait, which Dev DIary had screenshots where they listed out all the possible government types? I recall one showing a few of the policies/stances that your civilization could have, but not to the extent of listing out all the possible governments per se.
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# ? Jan 4, 2016 20:19 |
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I went to grab the patch notes from the Victoria 2 forums Wiz Beta Patch thread and found someone ITYOL 2016 fervently arguing that Steam is malware. Wiz posted:I've updated the beta patch with some fixes:
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# ? Jan 4, 2016 20:30 |
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DrSunshine posted:Wait, which Dev DIary had screenshots where they listed out all the possible government types? I recall one showing a few of the policies/stances that your civilization could have, but not to the extent of listing out all the possible governments per se. It's just your standard pdox forums user bullshit.
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# ? Jan 4, 2016 20:36 |
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Wiz posted:I updated the V2 beta patch with some fixes. Details on forums/twitter if you want 'em. Excellent, exactly what I was hoping for! Was there anything funny behind the diplomatic AI bug(s) that you can talk about? I'm really hoping it was some kind of integer division rounding-down issue...
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# ? Jan 4, 2016 20:37 |
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Soylent Pudding posted:I went to grab the patch notes from the Victoria 2 forums Wiz Beta Patch thread and found someone ITYOL 2016 fervently arguing that Steam is malware. This is why when visiting the Paradox forums you only skim the subject lines, or even just stick to reviewing the thread authors. Then when you find the thread you were looking for, simply select the Dev post only display feature and you're all set. Unless you're not looking for dev post. But why would anyone ever do that? I take it that some of the fixes will only apply to new games? Or will the missing piece of the Russian army suddenly pop into existence, throwing the country's finances into chaos while the world burns as the diplomatic AI quickly tries to right itself?
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# ? Jan 4, 2016 20:39 |
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DrSunshine posted:Wait, which Dev DIary had screenshots where they listed out all the possible government types? I recall one showing a few of the policies/stances that your civilization could have, but not to the extent of listing out all the possible governments per se. Im pretty sure there was a screenshot that showed silhouettes of icons for all possible government types with only the available/possible ones being highlighted and described.
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# ? Jan 4, 2016 20:41 |
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PleasingFungus posted:Excellent, exactly what I was hoping for! According to Wiz on the forums, it was like you asking the AI if you would join your own war or something.
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# ? Jan 4, 2016 20:43 |
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Rumda posted:It's just your standard pdox forums user bullshit. Basically they released a matrix of government/society types and named most of them, the rest were easy to infer. By pick and mixing them you can come up with just about any classic scify society, which is cool, but people noticed that there didn't really seem to be anything for some sort of post-money star trek utopia or Culture style society. Plus in a single pre-alpha version tool tip some collectivst race had a high tolerance to slavery. This all points to a clear fascist plot within Paradox to smear any sort of socialist or "post-capitalist" ideology in the game and is all part of their neo-liberal corporate propaganda agenda that started with Victoria 2 and their adoption of the forced malware known as "steam". This all require multiples threads arguing over what communism is, if contemporary human capitalism is obviously the only logical form of resource distribution that any space-faring race would surely realize, and how including any sort of worker-owned mode of production in the game is basically pissing on the grave of all of Stalin and Hitler's (national SOCIALISM) victims. I'm a little disappointed at the society matrix's options, but I don't think it's an an-cap plot from within paradox to smear the good name of marx. Baronjutter fucked around with this message at 20:50 on Jan 4, 2016 |
# ? Jan 4, 2016 20:48 |
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I think the powder keg started with people being incredulous that post-scarcity is a decision to turn on and off somehow, and only getting a peak at max-collectivist modifiers, which is a hivemind that allows slave castes with no penalties and people assuming that means communist got shorted, even though we don't know anything about what sort of modifiers moderate collectivist get and its still in alpha anyway.
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# ? Jan 4, 2016 21:07 |
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Baronjutter posted:https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-15-fallen-empires.900744/&sdpDevPosts=1 Immediate thought: "Can I make friends with the fallen empire and get them to uplift me?" quote:Fallen Empires are isolationist and will look at newer species with disinterest or outright contempt. Diplomatic attempts are futile and they will most likely attack any unknown ships entering one of their remaining systems. My hopes and dreams: crushed. Wiz posted:I updated the V2 beta patch with some fixes. Details on forums/twitter if you want 'em. Was not expecting this so soon.
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# ? Jan 4, 2016 21:25 |
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They're literally Space Rome, when did Rome ever see a new culture and not either gently caress them up or culturally subsume them (or attempt but fail to do one of those things)? This whole discussion has made me realise how badly we need a Paradox Late Antiquity game.
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# ? Jan 4, 2016 21:45 |
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# ? May 13, 2024 07:39 |
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A post-scarcity Star Trek utopia would require the replicator technology and probably a bunch of other poo poo, exploring that avenue in an expansion would be cool though. You could kinda mix it up a bit by making it a deliberate switch the player makes to transition their economy to be entirely energy based rather than food/metals. Introduce some other mechanics on top of it and there's potential for some some pants on head crazy shenanigans.
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# ? Jan 4, 2016 21:46 |