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SpunkyRedKnight posted:The bounty will expire anywhere from minutes to a week depending on the severity. Until it does you can avoid the system or try not to get scanned. Unfortunately it seems a lot easier to get scanned as of the recent patch. Ok, thanks. So the bounty is only in that one system? I seem to get scanned on every single station entry or exit in Xihe, and in the RES I get scanned probably once every 5 minutes or so by the cops, and probably twice the often by the pirates.
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# ? Jan 4, 2016 22:55 |
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# ? Jun 3, 2024 22:56 |
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What's the next step in the multi-role ladder after the Cobra? I want something new but I only have a few million space bucks.
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# ? Jan 4, 2016 22:59 |
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The Locator posted:Ok, thanks. So the bounty is only in that one system? I wonder if jumping somewhere else, docking, hopping in a sidewinder, jumping back and letting them explode you would work.
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# ? Jan 4, 2016 23:05 |
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Boogalo posted:I wonder if jumping somewhere else, docking, hopping in a sidewinder, jumping back and letting them explode you would work. Probably, if I had known that. I sort of thought I could dock up, and pay it or something.
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# ? Jan 4, 2016 23:07 |
Atheistdeals.com posted:What's the next step in the multi-role ladder after the Cobra? I want something new but I only have a few million space bucks. The Diamondback Explorer is a pretty decent multirole that particularly excels at exploration (whoda thunk) and long-range smuggling. The large hardpoint under the nose is a nice bonus too, but keep in mind that the DBX has one less internal slot than the Cobra so you're a bit more limited in trying to fit out a jack-of-all-trades until you hit Asp Explorer territory.
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# ? Jan 4, 2016 23:33 |
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WebDog posted:Anyone have any tips on how the hell to get into the NGC 7822 Nebula? Even in an Anaconda it looks like I'll have to burn most of my fuel to squeeze in jumps into get into that cluster most of the stars around are 30 ly apart....this is what I get for chasing down a shiny object on the horizon like some space magpie... code:
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# ? Jan 4, 2016 23:42 |
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Boogalo posted:I wonder if jumping somewhere else, docking, hopping in a sidewinder, jumping back and letting them explode you would work.
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# ? Jan 4, 2016 23:43 |
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Libluini posted:Has anyone had any luck finding materials for jump boosts? My own efforts so far only resulted in some random rubbish, barely enough to refuel everything SRV-related once. I've driven around a bunch and keep finding a ton of Vanadium, but Germanium and the rarer materials are hard to reliably find. The types of rarer materials that spawn seem to be randomized per individual planet, and there doesn't seem to be that much data yet to determine how reserves and planet class factor into it. Location on the planet doesn't seem to have any impact either. Basically to find materials, there are two kinds of signals: The more common one sounds like a Geiger counter or a frog, and shows two or more bands at the bottom of the scanner. They result in Bronzite Chondite or Outcrops, which yield tons of common materials that can be used to repair/refuel the SRV. The more valuable signal sounds metallic, like scraping on a metal string. It has one or two bands at the bottom of the scanner. Follow them, and they'll give you Mesosiderite, Metallic meteorites and different Outcrops. They yield both common materials, and sometimes a few of the rarer ones you need. To find the signals, just drive around until you see one on the lower third of the screen, listen to it to determine what kind it is, and start driving toward the middle of the bars. The distance to the source determines the horizontal length of the signal, so small clear blips are right on you. They sometimes spawn a bunch of meteorites near each other, and the signals often overlap. Vertical bars on the scanner indicate far away unknown contacts. There is a bunch of info of various usefulness in this thread: https://forums.frontier.co.uk/showthread.php?t=207098 tl;dr Drive toward signals on the bottom giving metallic sounds, shoot, scoop and repeat, and then repeat on different planets/systems. Rectus fucked around with this message at 23:56 on Jan 4, 2016 |
# ? Jan 4, 2016 23:52 |
Mercurius posted:Sneak into the station like you would if you were smuggling, hop in a sidewinder and ram yourself into the station wall if you want to quickly clear your bounties. You'll only get shot by the station if you're scanned with a bounty in that system so if you just avoid the scans you'll be able to dock there just fine. Slamming yourself to death will only make the bounties become dormant, meaning they won't be visible to players anymore, but they will reactivate if you are scanned by spacecops for the bounty's jurisdiction. It's better to have someone KWS scan and kill you, because that clears the bounties entirely, with the killer "claiming" it.
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# ? Jan 5, 2016 00:09 |
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Mercurius posted:Sneak into the station like you would if you were smuggling, hop in a sidewinder and ram yourself into the station wall if you want to quickly clear your bounties. You'll only get shot by the station if you're scanned with a bounty in that system so if you just avoid the scans you'll be able to dock there just fine. How do you sneak into a station when smuggling? I haven't tried smuggling yet, and have no idea how to get past scans/not get scanned.
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# ? Jan 5, 2016 01:00 |
The Locator posted:How do you sneak into a station when smuggling? I haven't tried smuggling yet, and have no idea how to get past scans/not get scanned. Line up with the mailslot 7.5km out, request clearance, and then hit full boost. If you can time it right and drop your gear the second you enter the station, you should be able to keep from splattering your ship against the back wall.
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# ? Jan 5, 2016 01:03 |
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You can actually just waltz into the station like usual as long as you don't either sit directly in front of the mailbox for too long or generally loiter near spacecops. You only really need to do the above if there's lots of cops around.
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# ? Jan 5, 2016 01:22 |
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Ok, thanks. If you are caught smuggling, do they blow you up, or just fail your mission and take your stuff? I just got another bounty, and this one is a complete mystery to me. Targeted a guy that the space-cops were shooting, he was wanted, so I piled on, and got tagged with a 400cr bounty for assaulting "Jim Brown"*. drat it, it says he's wanted, so screw it, keep shooting, blow him up, and am awarded a 30,000cr bounty for killing the criminal. Then the cops start shooting at me... wtf.. So I bailed out. Now I show a 'galaxy wide' bounty of 400cr, but it's actually just with that one faction I guess? I went back to Xihe (the incident was in a nearby system) and docked up no problem, and don't show wanted in the HUD, but I don't get how I can be tagged with a bounty for shooting someone who I then get rewarded for killing with a bounty, and who the cops were already shooting.
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# ? Jan 5, 2016 02:01 |
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Drove around for a bit in the SRV. All well and good, but... How do I get back in my ship? I've driven into the orange "landing" zone and nothing happens. I see an option for "Proceed to Boarding Point" but it's always red. Help; I don't wanna die in the space boonies
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# ? Jan 5, 2016 02:06 |
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The Locator posted:Ok, thanks. If you are caught smuggling, do they blow you up, or just fail your mission and take your stuff? Probably shot him before your scanners officially said he was wanted. Easy to do, especially if the cops are already shooting.
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# ? Jan 5, 2016 02:25 |
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KakerMix posted:Hit pristine systems is the only solid advice I've seen. Rectus posted:I've driven around a bunch and keep finding a ton of Vanadium, but Germanium and the rarer materials are hard to reliably find. The types of rarer materials that spawn seem to be randomized per individual planet, and there doesn't seem to be that much data yet to determine how reserves and planet class factor into it. Location on the planet doesn't seem to have any impact either. Planet type seem to determine what kind of nodes you get. I have yet to find a Metallic Meteorite on a metal rich planet (which is full of bronzite and both types of outcrops) and icy body planets don't seem to have outcrops (but lots of Mesoderite.) As for what you get out of those nodes it appears to be pretty rng based on logic, you get metallic elements from metal planets etc. About the only correlation I've been able to make is uninhabited/low population systems usually have rarer materials. Need more data to back that up.
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# ? Jan 5, 2016 02:25 |
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MisterZimbu posted:Drove around for a bit in the SRV. All well and good, but... When that happens, you're generally just a little bit too far away from where the ship wants you. Just get closer to the edge until it fits, then board. Alternatively, suicide and teleport back to your ship. (Not recommended outside the bubble, you lose your SRV after all.)
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# ? Jan 5, 2016 02:35 |
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MisterZimbu posted:Drove around for a bit in the SRV. All well and good, but... There's also a fill-in box on the right that says something along the lines of 'ship boarding' or something. When it's highlighted your in the right spot.
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# ? Jan 5, 2016 02:40 |
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RVProfootballer posted:Probably shot him before your scanners officially said he was wanted. Easy to do, especially if the cops are already shooting. Maybe that's it. I thought sure I had him scanned first, but maybe I did pull the trigger a bit early. As good an explanation as any! When I look at my 'transactions' now, the bounty says "on H-Jump". Does that mean it will expire the next time I jump? I had to log out so couldn't just test that real quick.
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# ? Jan 5, 2016 02:50 |
The Locator posted:Maybe that's it. I thought sure I had him scanned first, but maybe I did pull the trigger a bit early. As good an explanation as any! Yeah, itl'll clear when you jump out of the system.
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# ? Jan 5, 2016 02:56 |
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EponymousMrYar posted:There's also a fill-in box on the right that says something along the lines of 'ship boarding' or something. When it's highlighted your in the right spot. Thanks all. Pretty much had to ram the SRV into the stairs to get it to fill.
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# ? Jan 5, 2016 03:17 |
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How do you rescue hostages? I find the target bad ship, but I can't get them to dump a hostage no matter what I do.
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# ? Jan 5, 2016 04:36 |
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Either use a hatchbreaker limpet or shoot their cargo hatch and pick up all of the hostages (because they're often mission specific and of course said target is going to have tons of hostages on board.)
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# ? Jan 5, 2016 04:38 |
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Hmm, I shot the hell out of their cargo hatch but nothing came up. I was just planning to scoop them incase as I don't have a limpet I also just found a station with an A7 power plant and A6 shield for my Python. Of course, I don't have the 50,000,000 which is the asking price for the powerplant
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# ? Jan 5, 2016 05:38 |
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Alright so I took a surface mission to kill some skimmer things, and even though they were tagged as wanted criminals I somehow ended up getting a bounty on myself of 550 credits or so. How do I get rid of this? It would be pretty annoying to not be able to dock anywhere in this system because of this (I have no idea what I even did wrong).
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# ? Jan 5, 2016 06:28 |
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drat Dirty Ape posted:Alright so I took a surface mission to kill some skimmer things, and even though they were tagged as wanted criminals I somehow ended up getting a bounty on myself of 550 credits or so. How do I get rid of this? It would be pretty annoying to not be able to dock anywhere in this system because of this (I have no idea what I even did wrong). Being Wanted means you now have a bounty with the local authorities. If police scan you, they will attempt to kill you. Bounty hunters (both player and NPC varieties) will also attempt to kill you for that bounty. Active bounties go away in two ways: 1) You don't do anything to increase that specific bounty, and it goes 'dormant' in a week's time, which means it won't show up for police or bounty hunters until you break the law again 2) You die (someone kills you, or you crash into a space station or something) Dying only erases your active bounties. Dormant bounties persist through death.
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# ? Jan 5, 2016 07:03 |
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slidebite posted:Hmm, I shot the hell out of their cargo hatch but nothing came up. I was just planning to scoop them incase as I don't have a limpet I took a hostage mission last night and ran into the issue of having the correct NPC name pop up in space, but said NPC had no cargo. I ended up killing him twice, and then he refused to spawn again. I logged off, logged back on and found him again. He was loaded with cargo this time, although most of the cargo was "attack plans". Started scooping everything he dropped (shot the poo poo out of his cargo hatch) and was able to pick up one of the two hostages I needed before the canisters started to pop due to lifecycle. Not sure when that poo poo happens so quickly now, but it did. Checked my transactions tab to see if my mission was failed or if I could try to find the NPC again, and the mission simply vanished. Went to Skvortsov, sold the plans and the hostage. Unrelated to your post but related to my set of failures last night, I flew all the way to Robigo in my python and took a bunch of shadow delivery missions. After being interdicted three times and constantly being pummeled by attempts to chat, I finally made it to the first destination....which happened to be a military outpost. As was explained to me on Discord, military outposts are loaded with cops and very dangerous for shadow missions. After SC'ing back out and back in, I was able to get to a pad without being scanned. A cop somehow was able to scan me AFTER I had already opened the station services and finished its scan while bulletin board was loading. I collected the 4 mil+ for the smuggling mission to that particular outpost, but the other 9 were now failed. gently caress you, cop.
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# ? Jan 5, 2016 07:29 |
The Locator posted:Ok, thanks. If you are caught smuggling, do they blow you up, or just fail your mission and take your stuff? You get slapped with an instant fine equal to the normal sale value of all illicit goods in your hold. This cost me several hundred thousand credits back during one of the original palladium cloud events because someone either forgot to abandon their cargo, or more likely deliberately seeded unabandoned cargo to gently caress us over. I say that because there were asshat pubbies showing up just because goons r bad. But basically, smuggling is called high risk for a reason.
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# ? Jan 5, 2016 09:11 |
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drat Dirty Ape posted:Alright so I took a surface mission to kill some skimmer things, and even though they were tagged as wanted criminals I somehow ended up getting a bounty on myself of 550 credits or so. How do I get rid of this? It would be pretty annoying to not be able to dock anywhere in this system because of this (I have no idea what I even did wrong). Being wanted does not inherently prevent you from docking somewhere, however. If you're scanned by the cops on the way in, then sure, they'll revoke docking access and start shooting at you, but not getting scanned isn't exactly difficult most of the time.
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# ? Jan 5, 2016 09:30 |
Helter Skelter posted:Being wanted does not inherently prevent you from docking somewhere, however. If you're scanned by the cops on the way in, then sure, they'll revoke docking access and start shooting at you, but not getting scanned isn't exactly difficult most of the time. Yeah, it isn't difficult (at least in the small/medium sub-Python-sized ships) to barrel full-bore towards the station when you arrive, drift-turn to align with the mailslot and hurtle in at 100% throttle before dropping your landing gear to reduce your speed. Once you get the hang of docking at speed and start throwing things like silent running into the mix too, being scanned by the po-po becomes a non-issue. Also I really need a keyboard macro that loads VLC media player in the background to blast the extended mix of Rules of Nature when I deploy hardpoints. Even better, when I play in open, I really need a keyboard macro to blast it over comms when I deploy hardpoints. Hexenritter fucked around with this message at 09:38 on Jan 5, 2016 |
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# ? Jan 5, 2016 09:35 |
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Actually that'd be freaking epic, and easily abused. But man, blasting Rules of Nature broadcast to all hostiles while you unload your guns would be sweet.
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# ? Jan 5, 2016 09:54 |
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Mostly the key to not getting scanned on docking is "don't take forever to dock". Silent running is wholly unnecessary 98% of the time (the other 2% being military outposts), but whatever floats your space-boat.
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# ? Jan 5, 2016 09:58 |
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Cao Ni Ma posted:https://drive.google.com/file/d/0Bz6NnxIDoLVxYjZWQTUtSld2SGM/view Thanks dudes, I'm using this one as a baseline and I'm tweaking it to suit my tastes based on all your advice. I had some buyers remorse when this thing turned up, but now I'm lovin' it. Gonna take some getting used to though.
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# ? Jan 5, 2016 12:44 |
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Zaardvark posted:Being Wanted means you now have a bounty with the local authorities. If police scan you, they will attempt to kill you. Bounty hunters (both player and NPC varieties) will also attempt to kill you for that bounty. Active bounties go away in two ways: Is there any way to get rid of dormant bounties? Helter Skelter posted:Bounties that small will usually disappear on their own in a matter of minutes, though if it says "On H-Jump" in your transactions tab then you just need to hop out of the current system real quick for it to clear. At most it'll take a week for a given bounty to clear if you don't do anything to increase it. That's good to know. Since I'm still in a starter ship is it worth considering blowing myself up (if I get any decent sized bounties)?
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# ? Jan 5, 2016 13:31 |
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drat Dirty Ape posted:Is there any way to get rid of dormant bounties? Having a bounty on you is really Not A Big Deal, though.
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# ? Jan 5, 2016 13:41 |
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Helter Skelter posted:They'll drop on their own after a week. Alternately, you can get buy a Sidewinder for $pocketchange (unless you're already in one) and have another player scan and kill you to collect it. I'm not actually sure if player scans will reactivate dormant bounties, though. You can always just tap a cop in a RES or something to reactivate it if not. Yeah I didn't think so, but I was thinking that since I'm in the beginner ship with nothing to lose it might be fun to try some really stupid/criminal things that would likely keep adding to my bounty until I eventually get blown up by the cops or whoever. It would just be mildly annoying to lose the pittance I've managed to scrounge together so far.
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# ? Jan 5, 2016 14:54 |
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Go nuts. Worst case, you get blown up and have to pay the insurance rebuy on your ship. Since you're just in the starter Sidewinder, this will be next to nothing. If this brings you down to actual nothing, getting a fellow goon to help you out with a cash injection to get you back on your feet (or, you know, if you just feel like having some extra money) should not be difficult.
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# ? Jan 5, 2016 15:04 |
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Is there a decent new player starting guide? I read the OP and the one there was taken out for being outdated. I did skim the past few pages of the thread and saw some suggestions for a scoop thingy to refuel from stars, a power plant, and maybe a new hyperdrive? There's some tutorials I've been watching on youtube for basic controls and I started watching a "how to do easy missions" one this morning, but I'm just checking out what's available. Also is it worth getting the expansion now or should I wait until I get the hang of the basic controls and game before complicating things further? Second also, is there a way to set up different sensitivities for mouse x-axis and mouse y-axis? For now at least it's kinda fun to fly around delivering tiny boxes in the starter ship while listening to ambient and atmospheric stuff. Spanish Manlove fucked around with this message at 16:21 on Jan 5, 2016 |
# ? Jan 5, 2016 15:55 |
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Depends on what you want to do I'd recommend everyone starting out to do courier missions (the ones with a single arrow) while they get used to the games flight model and UI. They are low risk and will get you accustomed to something everyone does in the game, which is learning the use the UI to plot courses, and then jumping to new systems eventually reaching a place to dock on. Multi stage courier missions are worth 80-100k starting out. A few of these will get you into serviceable fitted i.eagle tor tagging in NAV points for bounty money or a hauling adder if you want to live the space trucker dream. Once you get into the 500-700k range of money you can outfit a viper for combat or a cobra for more hauling. If you want to continue to be a fighter then keep using a viper till you get money for a vulture or rank up in the empire to get a courier. If you took the trucker route you can get a type 6 after the cobra and eventually trading Asp Explorer. By then you should have a pretty clear picture of the game and what it is you want to do. I'd say keeping a balance of all the activities helps avoid burning out in the game, which a lot of people go through if they focus on just one activity to get as much money or rep as possible. I've been enjoying myself more than when I was doing the trading hell runs now that I balance things out with a little bounty hunting in empire space for rep, running missions for D.Frogs, doing an occasional robigo smuggling run or 17 Draconis mission of mercy. Speaking of bounty hunting in empire, anyone know a good spot with a high RES? Ive been going to Uigiviir(?) since its not that far from a station but I dont know if its supposed to be pitch black all the time and in a corner of the gas giant that forces me to loop around a fair bit at constrained speeds to get to the station.
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# ? Jan 5, 2016 16:31 |
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# ? Jun 3, 2024 22:56 |
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So far I'm liking space trucking and exploring so I'll stick to that while I get the handle on being able to fly well enough to shoot poo poo.
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# ? Jan 5, 2016 17:00 |