|
They might give a leadership bonus to amphibious landings.
|
# ? Jan 3, 2016 15:04 |
|
|
# ? Jun 8, 2024 08:25 |
|
It's probably been explained before but can someone explain the difference between the xAKL and AKL and other cargo ships? I seem to remember stuff about potential upgrades but I'm not clear on it.
|
# ? Jan 3, 2016 19:38 |
|
YodaTFK posted:It's probably been explained before but can someone explain the difference between the xAKL and AKL and other cargo ships? I seem to remember stuff about potential upgrades but I'm not clear on it. Size.
|
# ? Jan 3, 2016 19:39 |
|
Cythereal posted:Size. Not quite. AKs are supposed to be transports built with military applications in mind whereas xAKs are civilian ships pressed into military service. So there are small AKs and big xAKs. The in-game impact is that at bases without docks, xAKs load and unload very slowly, whereas AKs/AKs can operate faster in an amphibious capacity. AKAs/APAs and the specialized landing craft types can load/unload amphibiously fastest of all.
|
# ? Jan 3, 2016 19:50 |
|
YodaTFK posted:It's probably been explained before but can someone explain the difference between the xAKL and AKL and other cargo ships? I seem to remember stuff about potential upgrades but I'm not clear on it. x means civilian, so xAKL would be a light freighter, xAK would be a normal freighter, AK would be a military freighter (typically high speed.) AP is a troop transport, xAP is a civilian liner
|
# ? Jan 3, 2016 19:52 |
|
uPen posted:x means civilian, so xAKL would be a light freighter, xAK would be a normal freighter, AK would be a military freighter (typically high speed.) AP is a troop transport, xAP is a civilian liner See some of Grey's unfortunate attempts at shock attacks while trying to unload troops off of xAPs in the very first thread.
|
# ? Jan 3, 2016 22:23 |
|
Will today be the first miss?
|
# ? Jan 4, 2016 01:45 |
|
It looks like Grey Hunter has made another stratigic mistake in trying to pull off this day-by-day again. He defiantly won't make this update.
|
# ? Jan 4, 2016 01:47 |
|
CannonFodder posted:Will today be the first miss? By GH's time, it's already a miss, but there's always Hawaii time TildeATH posted:It looks like Grey Hunter has made another stratigic mistake in trying to pull off this day-by-day again. He defiantly won't make this update.
|
# ? Jan 4, 2016 01:48 |
|
Generation Internet posted:By GH's time, it's already a miss, but there's always Hawaii time
|
# ? Jan 4, 2016 01:59 |
|
YodaTFK posted:It's probably been explained before but can someone explain the difference between the xAKL and AKL and other cargo ships? I seem to remember stuff about potential upgrades but I'm not clear on it. The x means you're not supposed to use them in any military capacity, just hauling freight into established ports.
|
# ? Jan 4, 2016 04:35 |
|
Huh. No long and bloody battle this time it seems! Allied forces cross into Canton. The Singapore strikes continue. Oh god, that's a lot of losses! Where are the fighters? They were here yesterday! Looks like we're running out of targets. Well, good targets. This is a good strike! There are a couple of destroyers wandering around. The Allies get the drop on a bomber formation who forget to take friends. The idiots. More troops arrive at Iba – this is to try and stop the Americans from fleeing here from Clark Field. Here we forget resting for more attacks – the Allies replace their fortifications, but it doesn't help them much. Again, ignore the number of casualties and focus on the units actually destroyed. We're taking lots of wounded, but not many killed. The Allied bombardment shows that their Av has more than halved – one more day will shatter them. Owch, a lot of plane losses today – I'm going to rest the bombers for a while and pull the KB back for refuelling, repairs and replacements. At least we got a couple of ships? I suck at surprise attacks it seems. CannonFodder posted:11 PM Hawaii time is 9AM in the UK, according to a time zone converter I found. He just has to post before going to work in the morning. Yep its Hawaii time! Sorry, got the inlaws around, and its screwing the hell out of my schedule.
|
# ? Jan 4, 2016 06:11 |
|
Are there any weird minute features of this game that even the most grogiest of spergs don't understand?
|
# ? Jan 4, 2016 09:47 |
|
Shimrra Jamaane posted:Are there any weird minute features of this game that even the most grogiest of spergs don't understand? That tiny corner of Antarctica on the map. Why ?
|
# ? Jan 4, 2016 10:03 |
|
CeeJee posted:That tiny corner of Antarctica on the map. Why ? Because? What probably happened is that they coded how many hexes the map was before they started filling them in. This game being this game, of course any extra hex that has no real reason to be there has to match reality, because can you imagine the target audience's reaction otherwise?
|
# ? Jan 4, 2016 11:57 |
CeeJee posted:That tiny corner of Antarctica on the map. Why ? So that Cthulhu has somewhere he can spawn units. (Nevermind, that's Eniwetok).
|
|
# ? Jan 4, 2016 12:04 |
|
But the scale of the map changes anyway, there's no way that projection can be consistent. India is tiny!
|
# ? Jan 4, 2016 12:18 |
|
lenoon posted:But the scale of the map changes anyway, there's no way that projection can be consistent. India is tiny! The map is the thing that bugs me the most about this game. Its really hard to navigate. Even after playing the game for five years soild! That said, I'm still enjoying it! which is amd seeing as I've put so much of my life into one game.
|
# ? Jan 4, 2016 12:25 |
|
I'm still slightly surprised there's been no grey hunter War in the West game! Not that I don't love WITP - to the extent that I read through the old one about once a year while commuting - but I thought you'd be right on it!
|
# ? Jan 4, 2016 14:03 |
I've flirted with the idea of doing a WITW LP a couple times but it's a massive time commitment that I don't have, and it isn't a very good game to start with. The air war in itself is reason enough not to do one.
|
|
# ? Jan 4, 2016 14:28 |
|
I was going to do one, but then the reviews came out, and I decided I had better things to spend my money on. If it was a reasonable price, then I might have taken the plunge, but not for the silly money Matrix are asking for.
|
# ? Jan 4, 2016 16:05 |
|
lenoon posted:I'm still slightly surprised there's been no grey hunter War in the West game! Not that I don't love WITP - to the extent that I read through the old one about once a year while commuting - but I thought you'd be right on it! Witw is a Bad Game.
|
# ? Jan 4, 2016 17:22 |
|
CeeJee posted:That tiny corner of Antarctica on the map. Why ? Wonder of you can land troops there.
|
# ? Jan 4, 2016 17:45 |
|
Is there going to be an admiral's edition style reworking of WITW at some point?
|
# ? Jan 4, 2016 17:53 |
|
Another troop ship takes a hit. The I-8's Captain is having a good day. A really good day! With no interesting air attacks, we skip to the afternoon sub attacks. Some of our troops reach Chingsha, but they are ahead of the main party and take heavy losses. The American's and their allies do not want to give up Clark's Field. They are down to 18AV after this attack though, so tomorrow should do it! We begin work on taking Iba. We are slowing down slightly, as men are marching and that takes an inordinately long time in this game. The subs are carrying us it seems.
|
# ? Jan 4, 2016 18:14 |
lenoon posted:Is there going to be an admiral's edition style reworking of WITW at some point? If I remember right, Admirals Edition for WITP started as basically a user-created mod for the original game that was so popular and so ubiquitous that they just used it as a basis for a rerelease. Could be making that up though.
|
|
# ? Jan 4, 2016 18:20 |
|
lenoon posted:Is there going to be an admiral's edition style reworking of WITW at some point? I'm not sure what the exact order of releases will be, but the series is going to come down to: War in the East 2.0, using the WITW engine North Africa/The Mediterranean 1940-1943, using the WITW engine (not sure if WITW's Torch expansion invalidates this) The West Front 1940: Case Yellow, Case Red and a hypothetical Operation Sealion (and maybe Weserubung), using the WITW engine Something to link all of these together into one game Drone posted:If I remember right, Admirals Edition for WITP started as basically a user-created mod for the original game that was so popular and so ubiquitous that they just used it as a basis for a rerelease. I'm not sure about it being a mod, but Admiral's Edition was developed by fans that licensed the original game. WITP not-AE was by Gary Grigsby, WITP:AE is by some outfit calling themselves Henderson Field that thought WITP wasn't quite detailed enough. (the punchline is that there's a mod for WITP:AE called DaBabes which adds a shitton of researched smaller ships and craft because yet another group of people thought AE still wasn't quite detailed enough either)
|
# ? Jan 4, 2016 18:35 |
|
Grey Hunter posted:I was going to do one, but then the reviews came out, and I decided I had better things to spend my money on. If it was a reasonable price, then I might have taken the plunge, but not for the silly money Matrix are asking for. Considering all of the sales that they get from people following your LPs, I'm surprised they don't just send you stuff for free. gradenko_2000 posted:Something to link all of these together into one game. A challenge for the groggiest of grogs. Zeroisanumber fucked around with this message at 19:57 on Jan 4, 2016 |
# ? Jan 4, 2016 19:54 |
|
Took the ship lead
|
# ? Jan 4, 2016 19:59 |
|
My lucky ship had a lucky day, good on you I-8!
|
# ? Jan 5, 2016 00:42 |
|
Unfortunately for you, two out of those 3 kills were I-18
|
# ? Jan 5, 2016 00:56 |
|
Zeroisanumber posted:
gradenko_2000 posted:
|
# ? Jan 5, 2016 02:45 |
|
Xenoborg posted:Unfortunately for you, two out of those 3 kills were I-18 curse you tiny phone screen!
|
# ? Jan 5, 2016 02:52 |
|
Splode posted:curse you tiny phone screen! To your credit, Grey's commentary misled you!
|
# ? Jan 5, 2016 05:05 |
|
gradenko_2000 posted:I'm not sure what the exact order of releases will be, but the series is going to come down to: Please scream when Operation Sealion is released! I have a vested interest: https://www.fredleander.com fredleander fucked around with this message at 17:08 on Jan 5, 2016 |
# ? Jan 5, 2016 11:43 |
|
We finish off a wounded duck. Then hit a new ship. The Americans are using their guns more now. We see the Allies attacking us today. Hey! We came out on top here! Its a quiet day, have this as well. Jeez guys, I think it may be dead! We pick off another ship near Pearl. We hit that enemy force once more. Those 1,200 lost squads are going to be very hard for the Chinese to replace quickly. We lose ground at Changsha – these men shouldn't have outstripped the main force! Clark Field is ours! The enemy takes heavy losses and is forced into retreat or ignoble surrender. This run is defiantly going better! Today was a massive 772 point swing in our favour! We should be able to clear up the Philippines now, and the doom stack is rolling in China. Glug, glug, glug. Here is the plan in China – we're pushing for the big one! I want to free up troops for other regions!
|
# ? Jan 5, 2016 18:09 |
|
That is a lot of dead pixelsquads. The Aldebaran is the same AG we saw the other day, so she was probably already pretty hosed up before the two new torpedoes were even launched.
|
# ? Jan 5, 2016 18:29 |
|
So, if Grey take that base, what happens? No Chinese respawn?
|
# ? Jan 5, 2016 19:10 |
|
It may be Chungking he has to take to deal with the respawns?
|
# ? Jan 5, 2016 19:24 |
|
|
# ? Jun 8, 2024 08:25 |
|
Three months from now, Chungking will become a battle that will make KIAfeng look like children's playtime. The best (?) part is that it won't be Grey's fault.
|
# ? Jan 5, 2016 19:35 |