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Mans posted:Technically Rome had very few, almost none, offensive wars. Virtually every single conflict was justified as defending Rome or a very important ally whose integrity is being put into question. They conquered the ancient world by accident after a series of trade disputes.
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# ? Jan 6, 2016 00:25 |
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# ? May 30, 2024 13:22 |
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Mans posted:Technically Rome had very few, almost none, offensive wars. Virtually every single conflict was justified as defending Rome or a very important ally whose integrity is being put into question. Rome sympathizing, literally worst person ever.
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# ? Jan 6, 2016 01:03 |
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Groogy posted:Rome sympathizing, literally worst person ever. The destruction of the Second Temple was staged by Polish authorities, working in conjunction with the Allies, to discredit virtuous Roman military heroes.
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# ? Jan 6, 2016 01:24 |
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Mans posted:Technically Rome had very few, almost none, offensive wars. Virtually every single conflict was justified as defending Rome or a very important ally whose integrity is being put into question. War is always the choice of the defender. If they truly wished to avoid war, they would give the attacker what they wanted without a fight. Ergo, moral responsibility for war lies with those who choose to defend themselves. --A Roman, probably
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# ? Jan 6, 2016 03:08 |
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Rome cornered the market on diplo-annexing to victory.
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# ? Jan 6, 2016 05:09 |
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I wish victoria 2 didn't crash so much
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# ? Jan 6, 2016 05:11 |
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I don't think I can recall a case of Victoria 2 crashing or locking up on me... weird bugs sure, but never any crashes. Unless this beta patch has screwed something up.
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# ? Jan 6, 2016 05:23 |
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Warhammer 40k mod seems more and more likely. If these mechanics can be tinkered with, along with tech development in general, it might be possible to simulate 40k's terrible tech stagnation except for incredibly advanced stuff that is just dug up situation. Plus, I can see the fallen empire state in general working for a lot of races in general, maybe even the Imperium depending on how exactly it plays.
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# ? Jan 6, 2016 06:36 |
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According to Johan's Twitter, Hearts of Iron 4 will not be released in Q1 of 2016. https://twitter.com/producerjohan Obviously I'd prefer if it was, but I'll take a game of higher quality over one that releases to an arbitrary schedule any day of the week.
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# ? Jan 6, 2016 19:29 |
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Psychotic Weasel posted:I don't think I can recall a case of Victoria 2 crashing or locking up on me... weird bugs sure, but never any crashes. Unless this beta patch has screwed something up. it has a tendency to crash more and more often past the midgame (1880s or so?), in my experience. my spain game is rapidly becoming unplayable. it's saddening to me.
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# ? Jan 6, 2016 19:40 |
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Gort posted:According to Johan's Twitter, Hearts of Iron 4 will not be released in Q1 of 2016. Good. I hope this means we get Stellaris first. Time for a breath of fresh air, instead of another iteration of spreadsheets for Nazis. (I want Spreadsheets for Nazis too, but I'm actually excited about Stellaris, and the inevitable crushing disappointment I will feel comparing how it actually plays versus the hype for it in my mind. I'm expecting Master of Orion III levels of crushing here.)
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# ? Jan 6, 2016 19:46 |
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I'm a little sceptical that Paradox on their first try can make a 4x game that is more fun to play than Hearts of Iron 4.
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# ? Jan 6, 2016 20:00 |
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If there's no Space Serbia fallen empire I will not be as happy with Stellaris as I otherwise would've been.
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# ? Jan 6, 2016 20:22 |
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SlyFrog posted:Good. I hope this means we get Stellaris first. Time for a breath of fresh air, instead of another iteration of spreadsheets for Nazis. Same, I'm so loving hyped for Stellaris I got into Aurora again. I had great fun going with the slow start, research post-newtonian techs, slowly build up and terraformed mars and the moon. Settled the next dual-star system over (it started with a gate) and began setting up automated mining colonies with mass drivers so the colony there could function as a minor refueling outpost for passing ships. Then I decided to start building a military fleet and immediately went because holy poo poo it's the most obtuse and time consuming bullshit ever. I just want to build an empire and it's great that Stellaris has decided to abstract ship designs.
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# ? Jan 6, 2016 20:58 |
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Gort posted:According to Johan's Twitter, Hearts of Iron 4 will not be released in Q1 of 2016. I'm pretty sure that the #1 'at all costs' project goal for HoI4 was to avoid a release like HoI3. HoI4 releasing... Q2 2017. Pooned posted:I'm a little sceptical that Paradox on their first try can make a 4x game that is more fun to play than Hearts of Iron 4. Given my opinion of previous HoI games, I couldn't disagree more strongly. But hey, maybe HoI4 will break that streak.
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# ? Jan 6, 2016 21:15 |
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Gort posted:According to Johan's Twitter, Hearts of Iron 4 will not be released in Q1 of 2016. There's another tweet of his from a couple of days ago saying it's still in alpha. We're not seeing it 'til Autumn, guys. At the earliest.
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# ? Jan 6, 2016 21:38 |
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Just as long as HoI4 is polished I don't care how long it takes.
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# ? Jan 6, 2016 21:53 |
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I wonder if it will be possible to mod Stellaris to be the Battletech universe...
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# ? Jan 6, 2016 22:51 |
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Bort Bortles posted:I wonder if it will be possible to mod Stellaris to be the Battletech universe...
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# ? Jan 6, 2016 23:22 |
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Bort Bortles posted:I wonder if it will be possible to mod Stellaris to be the Battletech universe... I think so, they've confirmed custom scenarios, haven't they, and given that rebellions are possible this isn't a situation where race = empire. zedprime posted:I think bird people are a confirmed species archetype so that's the important part already in the base game. Obligatory SQUAWK!
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# ? Jan 7, 2016 00:04 |
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Sky Shadowing posted:I think so, they've confirmed custom scenarios, haven't they, and given that rebellions are possible this isn't a situation where race = empire. Yeah they've implied there will be a lot of events in the game that shakes up major empires. Stellaris probably won't be a game where you paint the entire map your color like in EU4.
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# ? Jan 7, 2016 00:08 |
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Sky Shadowing posted:Obligatory SQUAWK! Demiurge4 posted:Yeah they've implied there will be a lot of events in the game that shakes up major empires. Stellaris probably won't be a game where you paint the entire map your color like in EU4.
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# ? Jan 7, 2016 00:46 |
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RestRoomLiterature- posted:Just as long as HoI4 is polished I don't care how long it takes. They really bit themselves in the rear end announcing so early.
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# ? Jan 7, 2016 00:51 |
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I'm way more hyped for Stellaris then I am for HoI4. Because one is a new IP while the other I've played to hell and back. I've even started reading the Foundation series because of Stellaris and I'll probably read Dune next in accordance with babies first sci-fi traditions. But with HoI4 there's only so many ways you can skin a cat, and if you've seen one you've seen them all. That said, I'll still enjoy the hell outta it because making ahistorical runs is always glorious fun.
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# ? Jan 7, 2016 01:07 |
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Fintilgin posted:Given my opinion of previous HoI games, I couldn't disagree more strongly. Yeah, seriously. Hearts of Iron, in my opinion, doesn't do wargaming as good as other wargames, and doesn't do nation state game as fun as other nation state games. It's a kind of mashup game that doesn't seem to do anything too well. It reminds me of Sins of a Solar Empire which took the worst aspects of both genres it was trying to blend and turned it into something somehow worse than the sum of its parts. Maybe HOI4 will be different though. I'm willing to find out.
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# ? Jan 7, 2016 01:17 |
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Autonomous Monster posted:There's another tweet of his from a couple of days ago saying it's still in alpha. We're not seeing it 'til Autumn, guys. At the earliest. Paradox is one of the developers that I would think would do quite well in releasing games as Early Access. Assuming they want all the players and feedback, could iron out a lot of balance issues and bugs, and have people pay for the privilege. And they're going to be trusted to finish things up and keep supporting the game long after Early Access is over so you know you won't be getting a DF-9 or other disaster.
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# ? Jan 7, 2016 01:42 |
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Sins of a solar empire loving unequivocally owned though??
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# ? Jan 7, 2016 01:42 |
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Palleon posted:Paradox is one of the developers that I would think would do quite well in releasing games as Early Access. Assuming they want all the players and feedback, could iron out a lot of balance issues and bugs, and have people pay for the privilege. And they're going to be trusted to finish things up and keep supporting the game long after Early Access is over so you know you won't be getting a DF-9 or other disaster.
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# ? Jan 7, 2016 02:13 |
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Sharzak posted:Sins of a solar empire loving unequivocally owned though??
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# ? Jan 7, 2016 03:16 |
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I was searching the Paradox forums to see if there was going to be a World War Wednesday today (the answer: no) and ended up clicking on the wrong thread, but because I had it set to only display dev posts it took me a second to realize it was actually full of people bitching and moaning about Johan's tweet. That's when I initially learned of the 'delay' but I gotta say, the most disappointing part about it was learning of Wiz's apparent unwillingness to work himself to death for our amusement... But seriously I hope HOI4 and Stellaris don't come out right next to each other. I don't know why they would release them like that, knowing that there's probably some serious overlap in markets, but since one of them has been in development forever someone may just decide to shove it out as soon as it's done so it can start earning back some cash. As for which one I want to play first? I don't care, I'll play the hell out of both eventually so just finish one already drat it.
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# ? Jan 7, 2016 03:24 |
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Psychotic Weasel posted:the most disappointing part about it was learning of Wiz's apparent unwillingness to work himself to death for our amusement... Not saying its you thinking that btw, just that the entitlement is pretty amusing to me.
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# ? Jan 7, 2016 03:52 |
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Psychotic Weasel posted:But seriously I hope HOI4 and Stellaris don't come out right next to each other. I don't know why they would release them like that, knowing that there's probably some serious overlap in markets, but since one of them has been in development forever someone may just decide to shove it out as soon as it's done so it can start earning back some cash. As for which one I want to play first? I don't care, I'll play the hell out of both eventually so just finish one already drat it. Deceitful Penguin posted:Not saying its you thinking that btw, just that the entitlement is pretty amusing to me.
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# ? Jan 7, 2016 04:00 |
Guys what is there is a STAR WARS MOD??
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# ? Jan 7, 2016 05:27 |
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Bort Bortles posted:I wonder if it will be possible to mod Stellaris to be the Battletech universe... Oh man I hope so desperately that someone makes this happen.
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# ? Jan 7, 2016 05:32 |
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Most people in the US don't mind about not having a vacation period for most jobs because virtually everything except the service industry and government shut down for at least part of December
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# ? Jan 7, 2016 07:40 |
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I think the most important question of all is: Will Stellaris allow for the storyline of star control 2 to unfold exactly as it did in that game? Seriously though, star control mod. Edit: I will be sad if there's no slave shielding for defeated enemies and even sadder if the only reason there isn't is because no one thought of it earlier on in production.
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# ? Jan 7, 2016 10:26 |
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NewMars posted:I think the most important question of all is: Will Stellaris allow for the storyline of star control 2 to unfold exactly as it did in that game? Slave shielded worlds inside the territory of fallen empires. Subjugated victims or murderbot containment? Only one way to find out!
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# ? Jan 7, 2016 10:40 |
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SlyFrog posted:Good. I hope this means we get Stellaris first. Time for a breath of fresh air, instead of another iteration of spreadsheets for Nazis. There's no nazis like space nazis.
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# ? Jan 7, 2016 10:55 |
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Baronjutter posted:I really liked the policy matrix from SMAC. So I looked up what the hell "Eudaimonia" is and learned a word. I think the problem with having the political/social/culture "matrix" be too generic/simplistic is that while the player can certainly fill in the blanks and it's easy to have "anything" represented by a vague label it's harder to have meaningful mechanical differences, or even unique stuff like there's for some religions in CK2 or government types in EUIV. So basically the "slider" problem of EU2/EU3. There's a whole host of possible sci-fi concepts from the Bioengineering, Android/Replicants and Cybernetization extremes (mostly out of a cultural/society aspect than just the tech) that are all things that probably will need (or should have) some special mechanics to set them apart beyond just +% boosts or a title triggered by having the right political matrix+tech. République Vénus from Battle Angel, or yes, anything from Star Control 2
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# ? Jan 7, 2016 14:21 |
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# ? May 30, 2024 13:22 |
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Pimpmust posted:So I looked up what the hell "Eudaimonia" is and learned a word.
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# ? Jan 7, 2016 15:00 |