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AP posted:It's Starruptcy.
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# ? Jan 7, 2016 15:47 |
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# ? May 31, 2024 05:34 |
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FrankieGoes posted:Which is precisely why the information is so sparse: they have no loving clue how any of it will end up fitting together. Or they've realized that it won't, and obviously would hold off on telling backers that their 250 dollar space trucker is probably going to have an in game value of 35 bucks. Seems more likely that the info is sparse because they've not even begun to wonder when they might start planning it yet. It's all about the tech at the moment. All about how to get players to stop clipping through all the geometry while increasing the player count to 200 and implementing procedurally generated wildlife. No way are they going to even start thinking about this stuff until the last minute, if at all. The economy is going to be a disaster.
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# ? Jan 7, 2016 15:49 |
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AP posted:It's Starruptcy. Starruption har become rife in the 'verse, prompting the Starbiters of the UEE to launch a new initiative aimed at providing greater government starensparency I have to admit though, that the last one was a bit starfetched
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# ? Jan 7, 2016 15:52 |
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Chalks posted:Seems more likely that the info is sparse because they've not even begun to wonder when they might start planning it yet. It's all about the tech at the moment. All about how to get players to stop clipping through all the geometry while increasing the player count to 200 and implementing procedurally generated wildlife. No way are they going to even start thinking about this stuff until the last minute, if at all. No way, it's all right here: https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy On the surface, it looks like a bunch of theorycrafting wank they just threw together without any regard to its actual viability. Under the surface, it looks that way too. But I'm sure all of this will play out exactly as outlined, because Chris.
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# ? Jan 7, 2016 15:55 |
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Chalks posted:I'm really looking forward to the poo poo hitting the fan when it comes to stuff like this. It is incredibly difficult to balance a game economy. You can't just make up random numbers for things like cargo capacity and ship prices, then expect everything to fit together. A hauler having 4000x the capacity of a starting ship is fundamentally flawed in the first place without a ludicrous progression curve building up to it. 60 hours for a 4000x jump in earning ability is going to blow the economy to pieces. Yeah, the nearly impossible part is just going to be balancing everything. There are plenty of mechanics to tweak the poo poo out of profitability. Even though the Hull E carries 12,000,000x as much cargo as a whatever, they can make it only 20x as profitable if they want. The main mechanic being making bulk goods not very profitable to ship (as mentioned in that guys post), but there's millions of other things you can tweak. Fuel consumption, docking fees, taxes, ship maintenance, cost to hire NPCs, etc. But even though they'll have control over all the mechanics they need to balance things, they still have to actually do it. I think about EQ2. When it was in development their team probably had more MMO economy experience than anyone on the planet. Plus they were really only balancing a handful of "professions" (adventuring, resource gathering, and a few different types of crafting (many of the different types of crafting being essentially the same and not really needing balanced independently)). So like 6 different things to balance. And they still hosed it up pretty bad, requiring numerous nerfs and changes over the first 6 months of the game. CIG has like 50 different professions they need to balance, and a hundred different ships with wildly differing capabilities at those professions. And 90% of the backers will be screaming bloody murder if they feel their favorite profession and/or ship is getting the shaft in terms of ability to make money.
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# ? Jan 7, 2016 15:58 |
Iglocska posted:Hmph. That's a shame While players won't be directly doing the typical choose product from menu, click button, make product, skill increase MMO crafting cycle, the broad plan is to still allow them to influence the types and quality of product produced by the NPC economy by influencing the availability of resources (through trading, missions, etc.). So instead of going out and collecting 3 space bison hides and clicking a button and crafting a space jacket, instead, you deliver a crate full of space bison hides to a space sweatshop and the in-game economy will then produce your jacket, instead. Unless space bison starship seat covers are more in demand, in which case, go slaughter more space bison until the market is flooded with them and the slaves finally get around to making what you want. At least, that's the system in theory.
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# ? Jan 7, 2016 15:59 |
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An excerpt from their economy page: Node Outputs When a node has the necessary raw materials, it produces output based upon its production capacity. That output is then stored in the warehouses until it can be distributed. The equation for node production will look something like this: - Production per cycle [P] = the number of units produced per “tick” of the economy - Worker morale [M] = number of workers / required workers * morale (%) - Equipment percentage [E] = size of facility * (quality of equipment / max quality) - Material co-efficient [MC] = minimum percentage available of all required construction units - P = M * E * MC We can prove this math is sound by applying the equation to CIG: P(Production) = M(Morale) * E(Equipment) * MC (Material coefficient) M = 0 (Sandi) E = $20,000 (Coffee Maker) MC = 100% (Assuming all hands on deck) P = 0 * $20000 * 100% P = 0
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# ? Jan 7, 2016 15:59 |
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Daztek posted:Beer is now the Derek Smart of CS tickets. Now you might be wondering something stupid like "but their CS tickets were backed up way before Beer even contacted them the first time!" This is because you are a dumb person. They were backed up because they were spending so much time anticipating and practicing writing email replies to a person in a situation EXACTLY LIKE THIS. It's called "preparing for the future," ever hear of it? Sandi and the rest of the ticket response team were cyber bullied, forced against their wills, to spend all their time and resources dealing with one unhappy customer, a certain Mr. Beer. Honestly, you all, particularly Mr. Beer Esq., should be ashamed of yourselves.
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# ? Jan 7, 2016 16:00 |
Scruffpuff posted:An excerpt from their economy page:
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# ? Jan 7, 2016 16:01 |
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Iglocska posted:Hmph. That's a shame It could be pretty awesome, really. I enjoy crafting in MMOs a lot, and overclocking could be just as good as crafting. Taking a lame weapon and making it awesome really isn't functionally much different than just crafting an awesome weapon. And the production node thing would have the potential to be a cool/fun "Business/Factory/Whatever Tycoon" type game. But it won't. It'll all be a pile of poo poo.
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# ? Jan 7, 2016 16:02 |
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She is currently in the UK , raining fire down on the UK based Community guys who she holds personally responsible for the Beergod thing. This is not a joke, they are worried for their jobs at this point. The Crobber is also here , ahem ..... doing some more MoCap believe it or not !?!?!!?
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# ? Jan 7, 2016 16:04 |
EightAce posted:She is currently in the UK , raining fire down on the UK based Community guys who she holds personally responsible for the Beergod thing. This is not a joke, they are worried for their jobs at this point. I thought he was coding 24/7
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# ? Jan 7, 2016 16:04 |
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http://www.escapistmagazine.com/forums/read/6.883050-Star-Citizen-Employees-Speak-Out-on-Project-Woes-Update-2?page=32#22273628 Anything ever come of this?
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# ? Jan 7, 2016 16:06 |
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That Works posted:I thought he was coding 24/7 Yes but he codes into the early morning, which requires him to travel the world constantly. It's always morning somewhere, and he has to keep up appearances.
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# ? Jan 7, 2016 16:06 |
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EightAce posted:She is currently in the UK , raining fire down on the UK based Community guys who she holds personally responsible for the Beergod thing. This is not a joke, they are worried for their jobs at this point. Haha what the gently caress Hey Sandi gently caress you don't try to shift the blame to your loving employees Try to act like an adult for gently caress's sake
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# ? Jan 7, 2016 16:06 |
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alphabettitouretti posted:Dressing it up as a feature and calling it "hibernation mode" is some Transverse level poo poo. According to their galaxy map traveling from one end of the verse to the other (600 LY) takes 8 hours. It sounds like an elaborate AFK mode which like everything else is needlessly complex. Does it mean you hang in space and you can get boarded and have your ship destroyed while you chill in the ice box? Elite has it so you can quit even in the middle of combat and just resume at the last entry point for the system you are in. Even if you are drifting in space when you quit, no one can see you so you are perfectly safe.
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# ? Jan 7, 2016 16:08 |
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WebDog posted:If it was something like auto pilot while AFK and logged out I'd kind of buy it. Leave it to CIG to find a way for "logging off" to be repackaged as an innovative new feature. I suspect this is for the immersion crowd: "But logging off will break my immersion!!!" "OK, fine, fuckers, you go into hibernation, is that good enough for you?" "...*sniff*... ok...I guess so" SPOILER: You're still logging off.
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# ? Jan 7, 2016 16:14 |
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She's got such range
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# ? Jan 7, 2016 16:19 |
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Tijuana Bibliophile posted:
Begun, the Clone Wars have.
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# ? Jan 7, 2016 16:21 |
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Octopode posted:At least, that's the system in theory. I'm curious, what do you honestly think of 2.0 and their chances of fixing it within the next few months? I know it's really important for them to make major efforts before SQ42 ships to keep people on side but the size of the task even just for clipping issues seems massive to me. There's so few people posting anymore who think anything positive about all this, not that the thread seems to be suffering much from a one sided view with CIG providing so much comedy.
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# ? Jan 7, 2016 16:23 |
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Tijuana Bibliophile posted:
Blue steel, Magnum etc etc
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# ? Jan 7, 2016 16:23 |
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EightAce posted:She is currently in the UK , raining fire down on the UK based Community guys who she holds personally responsible for the Beergod thing. This is not a joke, they are worried for their jobs at this point. If you do have a source, just be careful you don't give anything away that could identify them. Also they are probably monitoring the office networks in the US, UK probably has lower risk of that with Erin in charge but it's still a risk. If anyone is trapped inside a CIG factory, please try to smuggle a message out hidden in a jpg.
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# ? Jan 7, 2016 16:28 |
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She was sort of generically cute when she was younger, in an "interchangeable Hollywood starlet" kind of way, but time is being unnecessarily cruel to her. Most actresses get better at their jobs over time. Considering how irredeemably bad she is as an actress today, can you even imagine how bad she must have been in the beginning, before all her swords training? Scruffpuff fucked around with this message at 19:13 on Jan 13, 2016 |
# ? Jan 7, 2016 16:28 |
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AP posted:If anyone is trapped inside a CIG factory, please try to smuggle a message out hidden in a jpg. No, not a JPG! They're looking at those! It's their entire business model! Oh my god, it's too late...
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# ? Jan 7, 2016 16:29 |
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Octopode posted:While players won't be directly doing the typical choose product from menu, click button, make product, skill increase MMO crafting cycle, the broad plan is to still allow them to influence the types and quality of product produced by the NPC economy by influencing the availability of resources (through trading, missions, etc.). So instead of going out and collecting 3 space bison hides and clicking a button and crafting a space jacket, instead, you deliver a crate full of space bison hides to a space sweatshop and the in-game economy will then produce your jacket, instead. Unless space bison starship seat covers are more in demand, in which case, go slaughter more space bison until the market is flooded with them and the slaves finally get around to making what you want. wat. So they went from a 'rudimentary' system that was: 1) collect stuff 2) bring stuff back 3) click a button 4) something magically appears To an 'advanced and visionary' system of: 1) collect stuff 2) bring stuff back 3) click a button 4) something magically appears Croberts is a loving visionary genius.
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# ? Jan 7, 2016 16:30 |
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EightAce posted:She is currently in the UK , raining fire down on the UK based Community guys who she holds personally responsible for the Beergod thing. This is not a joke, they are worried for their jobs at this point. Where in the uk? I will travel by bus,car,bike, and jetski just to sprint towards her.... And blink furiously!
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# ? Jan 7, 2016 16:31 |
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2DCAT posted:wat. Yes but Chris Roberts has completely redefined what we imagine is happening between steps 3 and 4. We are imagining things that nobody has been asked to imagine before. Such negativity on this thread.
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# ? Jan 7, 2016 16:32 |
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Scruffpuff posted:
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# ? Jan 7, 2016 16:33 |
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Brazilianpeanutwar posted:Where in the uk? I will travel by bus,car,bike, and jetski just to sprint towards her.... Foundry 42 is in Wilmslow, Cheshire.
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# ? Jan 7, 2016 16:33 |
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I'm bored of Sandi now. Hey Derek, what happened with all those layoffs/departures that were supposed to be announced after the holidays?
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# ? Jan 7, 2016 16:35 |
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AP posted:Foundry 42 is in Wilmslow, Cheshire. Nah i'm not going to Wilmslow
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# ? Jan 7, 2016 16:35 |
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Sarsapariller posted:Hey Derek, what happened with all those layoffs/departures that were supposed to be announced after the holidays? I second this call - with all the recent surprise this had completely slipped my mind. I'd be most interested in this as well. Come on Derek, don't keep us in the dark.
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# ? Jan 7, 2016 16:41 |
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Scruffpuff posted:She was sort of generically cute when she was younger, in an "interchangeable Hollywood starlet" kind of way, but time is being unnecessarily cruel to her. I am pretty sure if anything she has taken dna on every casting couch across 10 countries.
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# ? Jan 7, 2016 16:41 |
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spacetoaster posted:http://www.escapistmagazine.com/forums/read/6.883050-Star-Citizen-Employees-Speak-Out-on-Project-Woes-Update-2?page=32#22273628 Lol if you think they'll let any reporter actually see behind their curtain, let alone if they are
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# ? Jan 7, 2016 16:42 |
1500 posted:LOL, she lists Reverse the Verse as "Horror". I really want to call her agent and ask if she'll do my kid's birthday party.
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# ? Jan 7, 2016 16:42 |
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Would love to hear Sandi berating the CS guys. YOU SHOULD HAVE STOPPED ME FROM SAYING THESE DUMB THINGS WHERE ARE YOUR BALLSAP posted:Foundry 42 is in Wilmslow, Cheshire. How thoroughly loving pleasant.
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# ? Jan 7, 2016 16:43 |
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Sarsapariller posted:I'm bored of Sandi now. They're in the process of putting in their two weeks notice. Standby for more info in two weeks.
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# ? Jan 7, 2016 16:44 |
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https://twitter.com/Tyberious/with_replies
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# ? Jan 7, 2016 16:46 |
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Wow that guy comes across as a Grade-A rear end in a top hat. "gently caress you, we have your money." No accountability.
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# ? Jan 7, 2016 16:49 |
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# ? May 31, 2024 05:34 |
AP posted:I'm curious, what do you honestly think of 2.0 and their chances of fixing it within the next few months? I know it's really important for them to make major efforts before SQ42 ships to keep people on side but the size of the task even just for clipping issues seems massive to me. I think the important measure before a real judgment can be made is the velocity of changes, fixes, and additions we see in the next few months. 2.0 is a fairly significant technical step forward, but CIG needs to demonstrate that it's the crest of the hill rather than the bottom and begin building upon it significantly rather than delivering the kind of incremental changes we saw with 1.X. With a little educated guessing about the root cause of the clipping issues based on what I've seen in the data files, I don't think they are actually as major of systemic issue as they seem. I think it's a pernicious bug related to the fact that ship and other geometry is not maintained as a single entity, but instead as a series of individual pieces placed together at runtime, and there is likely a fairly small change required to how this is done necessary to fix it, rather than a major effort, once the actual bug is found.
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# ? Jan 7, 2016 16:49 |