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The epilogue in Legacy of the Void is a nice touch but the terran mission on brutal is just absolutely un-manageable if you've just been playing the campaigns as they arrive like I have. I haven't played Terran in almost 3 years blizzard, give me a few minutes to catch up before you dial up the pressure at least.
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# ? Jan 6, 2016 10:54 |
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# ? May 24, 2024 15:15 |
For the most part, ...Except for the final dungeon. The LP I was playing along with didn't emphasize enough just how much of a goddamn slog it is. Everything looks almost exactly the same, there's a real confusing layout (with no in game map you can use for reference), and throughout all of it, you keep running into the same exact enemies over and over and over again. And that's not even touching on how much of a loving damage sponge the final bosses are, in addition to the second-to-last having the only attack in the entire game that's just a straight-up "gently caress you, you're dead no matter what". Even the "bonus boss" of the game doesn't do anything like that (just... attacks that'll leave you very near death if you're unprepared for them). It's a shame, considering how it kept building up to bigger and better things, only to end the gameplay on that note. Regalingualius has a new favorite as of 12:04 on Jan 6, 2016 |
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# ? Jan 6, 2016 11:56 |
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Regalingualius posted:For the most part, TitS is basically a really charming story with some awful and slow combat stuck on top. And Second Chapter is even worse in that regard as it has so many encounters with boss like enemies and fighting them always feels like a chore.
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# ? Jan 6, 2016 12:33 |
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The thing that bugged the poo poo out of me with regards to Orcs Must Die is that I was told it's a Tower (or in this case, Trap) defense game, and it really wasn't. It was a third-person FPS with shades of Tower Defense. I realized this the third time I had a problem with a level, looked up some solutions on YouTube to get a feel for what I was doing wrong, only to find that the 'solution' was 'Um, lay some traps down to soften things up, and shoot them manually. If there's multiple paths, expect one path you'll have to DPS down yourself!" E: vvv you know what I meant. MisterBibs has a new favorite as of 23:59 on Jan 6, 2016 |
# ? Jan 6, 2016 21:04 |
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I hate those drat third person first person shooters
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# ? Jan 6, 2016 23:48 |
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I always feel like a Tower Defense game should be won or lost on how well the towers perform. I think Defence Grid is the best at this because whilst it does have "player interaction" in the form of the laser you can fire off you should never NEED to use it. So I was the same way with Orcs Must Die. I loved the first one and the look and general vibe... But it'd be so much more fun (for me) if they reworked it in such a way that the traps themselves would be enough. Man, I got half way through the second before realising it was made to be played co-op and I just flat out dislike co-op games.
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# ? Jan 7, 2016 10:45 |
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SOMA is a loving brilliant story with interesting, compelling characters. I've just hit a game-breaking bug, and those loving monstery chasey sequences are so completely painful and wandery and dark and unscary and out-of-place that I've stopped playing, and probably won't go back to it.
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# ? Jan 7, 2016 11:42 |
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The endings in Age of Decadence are terrible. There's never any build-up, the game just sorta fizzles out and boots you back to the main-menu after a short-text blur (and sometimes not even that). I don't get how someone could spend this much effort on diverging story-lines and unconventional game-overs and then just sorta give up on the endings.
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# ? Jan 7, 2016 11:53 |
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Xoidanor posted:The endings in Age of Decadence are terrible. There's never any build-up, the game just sorta fizzles out and boots you back to the main-menu after a short-text blur (and sometimes not even that). I don't get how someone could spend this much effort on diverging story-lines and unconventional game-overs and then just sorta give up on the endings. Thing dragging every modern RPG down: waiting a year after release for the Good Edition
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# ? Jan 7, 2016 12:00 |
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Lunchmeat Larry posted:Thing dragging every modern JRPG down: waiting a decade after release for the Good Edition to be rereleased in HD so they can finally translate it. E: VVV This is also something that bothers me, though I was talking more about stuff like KH Final Mix and FF International. AlphaKretin has a new favorite as of 17:08 on Jan 7, 2016 |
# ? Jan 7, 2016 14:22 |
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The install size of FFIX is going to be 20 gigs because Japanese devs still can't figure out how to compress videos.
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# ? Jan 7, 2016 17:07 |
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Life is Strange has some really cool ideas and a couple of intriguing characters but man the protagonist is the most pretentious limp-wristed artist-wannabe suck up that it makes me sick. Also apparently this game takes place in an alternate universe identical to our own except that the only instrument ever invented was the acoustic guitar. Practically every time you do something you get an annoying twee indie song. The whole thing is like a Diablo Cody movie without charming actors to carry it.
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# ? Jan 7, 2016 17:46 |
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In Fallout 4 it seems to be impossible to build anything substantial at your settlements. The area is just so littered with prebuilt trash that can't be deleted and uneven ground that makes it look silly.
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# ? Jan 7, 2016 23:08 |
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Ryoshi posted:The whole thing is like a Diablo Cody movie without charming actors to carry it. So, like a Diablo Cody movie?
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# ? Jan 7, 2016 23:29 |
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RenegadeStyle1 posted:In Fallout 4 it seems to be impossible to build anything substantial at your settlements. The area is just so littered with prebuilt trash that can't be deleted and uneven ground that makes it look silly. Do you mean the pre-existing buildings or the cars and tires and poo poo? I made the Castle my main settlement because it already had everything (electricity, water). But gently caress that stupid song that plays non-stop, and that stupid guy "This is Minutemen radio. Nothing to report, all's quiet." Or whatever the exact wording is.
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# ? Jan 7, 2016 23:56 |
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Thin Privilege posted:Do you mean the pre-existing buildings or the cars and tires and poo poo? The preexisting buildings. I know how to break down tires and trees and stuff. My main base right now is the drive in because it's the flattest place with no big buildings for my companions to hide in.
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# ? Jan 8, 2016 00:57 |
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RenegadeStyle1 posted:In Fallout 4 it seems to be impossible to build anything substantial at your settlements. The area is just so littered with prebuilt trash that can't be deleted and uneven ground that makes it look silly. Broadly true, but there are a couple of places with decent sized open spaces (the drive in is my favourite) and you can use the concrete floor or the wooden stilted floor to give you a base because they clip into the ground so it doesnt look like half your shack is floating because its on a gentle slope.
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# ? Jan 8, 2016 00:58 |
Thin Privilege posted:Do you mean the pre-existing buildings or the cars and tires and poo poo? There is a way to turn that off. If you stand next to guy that sits at the table to your right there is a speaker switch that can be toggled on or off.
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# ? Jan 8, 2016 02:02 |
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why oh WHY posted:There is a way to turn that off. If you stand next to guy that sits at the table to your right there is a speaker switch that can be toggled on or off. Why didn't I know this 2 months ago?? I'm already done with the game
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# ? Jan 8, 2016 05:28 |
Thin Privilege posted:
I wouldn't have known about it either except for the fact that I messed around with all of the building stuff and knew that it had to be a speaker doing it. As for actual content as you can see I've played Fallout 4 and I've seen people sink into the ground and poo poo but never any really bad glitches. Then last week I loaded my game up and I no longer do bonus sneak damage. It seems to be permanent, I tried loading a different save and it worked until I was in actual combat I defeated the enemies and the reentered stealth and I couldn't get the bonus.
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# ? Jan 8, 2016 07:30 |
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I'm addicted to Rebel Galaxy, but there's so much poo poo that's annoying the poo poo out of me, all based on how grindy it is. Okay, so a story mission is too hard. You need better weapons, maybe a new ship. So you plan a trip to a Mercenary space station. On the way, you're forced out of warp travel four times. Twice by randomly-spawned enemy fleets that sit far enough away that they can't actually hit you, twice by asteroids that you could see coming and could've avoided at the game's travel speed, but stopped you anyway. You'll spend 10 seconds or so after you pass that asteroid to re-activate your warp engine. But you get to the mercenary space station! You pick a few missions that are rated Average in difficulty, they seem like ones whose employers you like, and the targets are folks you're already in the toilet with, reputation-wise. Your first mission is one where you're tasked to defend a tradeship. By coincidence, the game spawns a random event, which happens to be a trader-under-attack event. The enemies that exist for your mercenary mission and the enemies that exist for the random event eventually destroy your mission's trade ship. Second one is one where you have to escort a ship. It goes fine, except it takes two minutes for your ship to sync up your warp drive with the trader's. You read your phone as you hear the sound of your engines revving up, stopping, revving up, and stopping. Over and over. Your third mission claimed to be one about helping the local militia against some enemies. Those enemies turn out to be Enemy Local Militia. The same doesn't tell you, but it's docking you reputation for every one of those Enemy Local Militia you kill. Oh, and you were interdicted at least once in between these missions.
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# ? Jan 8, 2016 08:45 |
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Rebel Galaxy was pretty fun. It was just stupid fun when you got the blackgate with the max level particle laser broadsides. And then all the challenge or strategy was gone it was just "charge broadsides, disintegrate capital ship" But before that I kept getting quests to escort someone to somewhere. There's no real way to see where he's headed, or ask him to change course. The computer chooses the course and you have to pair up to him. It auto-pilots next to him, you lock in, and you fly together. if you get attacked you drop out and have to deal with it and re-attach to the guy. Well this dingus plotted a path directly through a planet. So he would fly me up to the planet, try to find a way around it, get caught in the gravity well, give up and just fly back to the starting location to try the exact same thing again. I followed this guy on 23 loops around the galaxy before I realized what the gently caress was wrong and what he was doing. I mean I have no input. I just go into warp or fix warp if it breaks because a pirate wandered by. It's extremely tune-outable but I started to wonder when we were ever going to get to where he was going and noticed some huge red flags like flying into a gas giant. Once I noticed it, it happened every time. I sent saves to the guy who programmed it because he seemed really confused why it would happen. I hope he fixed it!
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# ? Jan 8, 2016 09:22 |
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I'm not that far into it, mostly because I've spent a whole bunch of time dicking around and trying to make a pirate faction like me, but goddamn the proximity alarm/drop out of warp radius is huge. Like I'm clearly going to breeze right past that mostly immobile asteroid, please don't drop me out of warp because it got within a space metre of me. Then yeah, you putt past it at your dinky slow speed, eventually hit sublight, start charging warp only to immediately drop out because now you're in an asteroid belt and you're too close to the next asteroid that you're also not actually going to hit, and 30 seconds later you're back in warp. I guess it's better than sometimes being pasted because you clipped some ice you thought you'd gone around, but they went a bit too far in the opposite direction.
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# ? Jan 8, 2016 09:51 |
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Somfin posted:SOMA is a loving brilliant story with interesting, compelling characters.
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# ? Jan 8, 2016 15:17 |
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Ky Kiske's ponytail in GG Xrd Sign is the worst character design ever even among standouts like Sex Guitar Lady, Shirtless Man Named Badguy, and Psycho Paper Bag Doctor. The game is loving titled Xrd and somehow that ponytail is even dumber than that.
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# ? Jan 8, 2016 22:47 |
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Hey, Faust is a great character design, you take that back. Nothing could be as bad as the character design for Skullgirls, though. That game is just cringey in every respect.
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# ? Jan 8, 2016 22:55 |
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Xenoblade Chronicles X is a lot of fun. It's anime as gently caress, but it's a lot of fun. But I have to sit in the uncomfortable chair that's 3' from my 47" TV so I can read any of the menu text. It's seriously loving tiny, and it bums me out.
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# ? Jan 8, 2016 22:57 |
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Screaming Idiot posted:Hey, Faust is a great character design, you take that back. Faust is actually the best character and I think I'm going to use him as my main. I didn't phrase my gripe properly I guess, in a game where everything is absolutely bonkers in every way Ky's ponytail stands out as actually bad.
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# ? Jan 8, 2016 23:12 |
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Antioch posted:Xenoblade Chronicles X is a lot of fun. It's anime as gently caress, but it's a lot of fun. Seriously. There's no reason for it to be that small.
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# ? Jan 8, 2016 23:22 |
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I picked up Alice: Madness Returns during the Christmas Steam sale. This game really wants to be a platformer because those mechanics work perfectly. In fact, Alice platforms about as smoothly as Mario in 3D. But the combat sucks so hard. It's either filler with enemies that are mashable or just damage soakers. Nothing so far is challenging, just time consuming, and takes away from a simple but enjoyable game of jumping around in weird but nice looking environments. I can deal with the rather dumb dialog and invisible platforms, but the combat is terrible.
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# ? Jan 9, 2016 00:35 |
I'm playing through Trails SC now, and just ran into something aggravating. The game's sidequests are broken into three categories: Short (do them ASAP), Medium (you usually have a couple plot beats before they expire), and Long (you can put them off until the climax/point of no return for the chapter). Right at the start of Chapter 2, you can get a Medium sidequest to go a fort that's in the complete opposite direction of where the plot wants you to go. The games have (at least implicitly) encouraged players to kill a few birds with one stone when it comes to questing up to this point, so the player's been conditioned to wait until the plot sends them in that general direction. With this sidequest, though, you have to go right at the start, or else you'll inadvertently lock yourself out of it when you progress far enough in the area the main plot and all of the other sidequests send you to (even though you'd think you'd have more time to do it). And the kicker is that, if you do well at this sidequest, you get one of the best accessories in the game way earlier than usual.
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# ? Jan 9, 2016 02:00 |
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Ramos posted:I picked up Alice: Madness Returns during the Christmas Steam sale. That game was so disappointing. The first one had so much going for it, if they'd just made a slightly improved version of that it would have been a way better game than Madness Returns.
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# ? Jan 9, 2016 03:28 |
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Gotta reiterate that Bloodborne's gem system is balls and I've spent five hours over two days killing the same chalice dungeon monster over and over again for a 1/15 chance of getting the right type of gem, and then throwing it away because the mandatory negative attached to it isn't one of the 2/6 options that is tolerable. Now to do the same thing, but with a boss monster, and have to reload my saves from the cloud if I don't like the drop
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# ? Jan 9, 2016 03:37 |
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Tiggum posted:That game was so disappointing. The first one had so much going for it, if they'd just made a slightly improved version of that it would have been a way better game than Madness Returns. The game was practically unfinished, they ran out of time and money so they scrapped a lot of the creative set pieces and actual boss battles and padded things out with combat gauntlets.
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# ? Jan 9, 2016 03:38 |
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I highly recommend the Madness Returns artbook for anyone who wants to own a beautiful collection of broken dreams.
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# ? Jan 9, 2016 04:16 |
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Krinkle posted:Gotta reiterate that Bloodborne's gem system is balls and I've spent five hours over two days killing the same chalice dungeon monster over and over again for a 1/15 chance of getting the right type of gem, and then throwing it away because the mandatory negative attached to it isn't one of the 2/6 options that is tolerable. gently caress random drops for this exact reason. If you're gonna put a 1/X chance of a thing dropping, just give us 1/Xth of the finished item every time we kill the thing rather than giving us nothing (X-1)/X times. Or just have a silent tally in the background counting kills and make it drop on the Xth kill. Or just give it every time and don't bother with this whole 'oh but you'll have too much stuff if we give you enough stuff' coy poo poo. Divinity: Original Sin doesn't gently caress around when it comes to loot and plunder, and it's a much better game because of it. It's a game where I'll often leave valuable stuff behind because I really don't need it.
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# ? Jan 9, 2016 04:38 |
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Or at least do something like The World Ends With You so you can drop your level and/or chain fights to mess with the drop rate.
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# ? Jan 9, 2016 05:52 |
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You can increase drop rates in bloodborne. There's a rune and a stat to boost it. You can also get unlimited levels to increase stats with.
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# ? Jan 9, 2016 06:03 |
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YggiDee posted:Or at least do something like The World Ends With You so you can drop your level and/or chain fights to mess with the drop rate. I can not fathom how the level adjustment mechanic has not been copied. It's so goddamn good. And it lets people do challenge runs if that's what they want.
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# ? Jan 9, 2016 07:05 |
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# ? May 24, 2024 15:15 |
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Avenging_Mikon posted:You can increase drop rates in bloodborne. There's a rune and a stat to boost it. You can also get unlimited levels to increase stats with. So you can grind to get levels to reduce the need to grind for drops?
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# ? Jan 9, 2016 10:30 |